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Welcome to the New School Revolution General, the thread dedicated to games derived from the OSR movement

>What is the NSR?
NSR is a subcategory of the OSR, it mostly follows the same play style but experiments further with the mechanics and settings
*broadly NSR games*
*have* a gm, a interesting setting, living world
*are* rules light, deadly
*and focus on* emergent narrative, external interaction and exploration

>What is this thread for?
This thread is for system, adventure, setting, mechanics, ongoing campaigns, anything that related to the *actual* game
POST ART ALSO, inspiration and for the tg threads

>What is this thread NOT for?
Meta discussions or drama of the games and its creators aka shadowboxing with twitter, reddit and the OSRG (frens with osrbros)

>games
Shadowdark, into the odd, mausritter, cairn, mörk borg (and its hacks), dungeon crawl classics, mothership, knave, troika!, whitehack, blackhack, old school essentials (we know this is just a retroclone)

>links, resources, more games!, etc:
https://pastebin.com/0W8WmbCk

>thread question
Are there too many psychedelic/weird settings at this point?

>previous thread:
>>96575647
>>
>>96607787
>an interesting setting
Many nusr are not rules lite. The current darlings are rules medium: Shadowdark, Mythic Bastionland, Mothership
>>
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I'm just going to have to say it.
This is ugly.
>>
>>96607787
>OSRG (frens with osrbros)
Nigger what?
>>
>>96607803
Mothership and Bastionland are not rules medium
If you compare them to Troika then sure, even compared to Into the Odd, but they are simpler than the Hack family.
>>
>>96607814
yeah
but it's a particular type of ugly, it has a personality. Like your mom.
>>
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gotta be honest, I read Black Sword Hack and it doesn't really scratch the Conan itch to me. The new Conan system is pretty good with the exception of this completely retarded Flex Die mechanic, effectively you roll it to see if you get a max result at which point it functions as a metacurrency otherwise does nothing, like an autistic version of the Deed Die from DCC. I really don't understand it at all. Otherwise the game is fine, it even has NSR stuff like having a stat block be reduced to a die you roll. It's just such an odd choice. I am continuing to look for good S&S systems
>>
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is this a zak thread
>>
>>96607861
I was the one recommending it in the last thread. If it doesn't work for you that's totally understandable.
It's not NSR at all, but the 2d20 system is really cool. It has multiple meta currencies going up and down all the time, so you have some strategic control over your rolls but it ends up bloating into big dramatic moments as the scene/encounter keeps going.
>>
>>96607892
Yep. He's the epitome of the NSR.
>>
>forgot thread name
Fuck, OP, why were you in such a rush? The old thread wasn't even archived

>>96607892
you can post that article if you want, I'm in the camp that he was fucked over by most of the OSR/NSR creators for no reasson, but I don't like any of his games or Lamentations in general.
>>
>>96607819
>more than the ultralights
>less than the tomes
That's medium you fuckwit.
>>
>>96607902

I'm a physical/bookfag so thats out. I really does seem like I just need to get a Hyborian age setting book and bolt it onto something like ODD/Wight Box because I do agree with THA that the "start as level 1 and play rocket tag until you're able to start mattering" isn't really a vibe.
>>
>>96607970
the hacks aren't tomes, they are lighter than OSE and that's lighter than an actually rules heavy game like WHFRPG or GURPs. Mothership exists in a 60 page A5 player guide where a third is ttrpg book keeping like explaining how to roll a die or what athletics means and another third is optional rules a lot of people don't use like campaign options or hirelings.
>>
>>96607787
TQ: not really but we re getting there
>>
>>96607822
How bout i troika your face.
>>
>>96607987
That's a shame because it also starts players at a high competency level, it sounds like it was the game for you. If you ever find it used somewhere give it a look (if you have the time too, it's a big book)
>>
>>96607910
>I'm in the camp that he was fucked over by most of the OSR/NSR creators for no reasson

eh seeing him still posting away about how you can't publicly disagree with his statements about his behavior without him constantly threatening legal action is very annoying. its the same shit over and over "IF YOU THINK IM A BAD PERSON SIGN A LETTER UNDER PENALTY OF PERJURY AND EMAIL IT TO ME SO I CAN SUE YOU SUE YOU SUE YOU!!!"

His baffling insistence on having the legal right to be beloved and thought of fondly has been to his complete and utter detriment and the fact that his response to being told this is to squeal and shriek about how anyone who thinks he needs to shut up and make books instead of seething about pointless internet beef is doing some great moral failure because they're letting evil people evil all over the place gets boring fast.
>>
>>96607910
>you can post that article if you want, I'm in the camp that he was fucked over by most of the OSR/NSR creators for no reasson, but I don't like any of his games or Lamentations in general.

i am in the exact same camp anon
lamentations is fine but raggi is a colossal sperg and he cant even deliver a dms guide so fuck his dead game
>>
>>96608001
I'd like to see you try to roll d66 before I skill your ass
>>
>>96607990
>10 pages
>60 pages
>200 pages
How many years are in a decade?
>>
>>96607987
What about the ADND clone that everyone swears on? I personally love Barbarians of Lemuria but it is neither an OSR or an NSR game
>>
>>96607892
>>What is this thread NOT for?
>Meta discussions or drama of the games and its creators aka shadowboxing with twitter, reddit and the OSRG
*taps sign*
>>
>>96608013
the man is consumed at this point and i dont blame him. they literally ruined his life for no other reason than "oh, big bad Zak hurt my ego once and i cant let it go" and more than half the retards on the internet believed them
>>
>>96608013
Huge divorce dad energy. He got fucked over by everyone and that turned him from a sort of hard to deal with dude with good intentions into a psycho. I think he was fucked over, I wouldn't hang out with him.

>>96608016
They made some nice books (and artbooks)
If I could get it for cheap I'd get Blue Medusa just to open random pages and use it as inspiration.
>>
>>96607814
most nsr games have ugly art, but at least they have unique art. One thing i cant accuse the popular nsr books of is art slop
>>
>>96608029
MoSh fits in under 20 pages including item tables.
200 pages isn't even that rules heavy
>>
>>96608055
>They made some nice books (and artbooks)
yeah, cant argue with that. if some old fat sperg near me died and they put his collection on a garage sale i would as well, but i aint giving raggi any money
>>
>>96607787
Read through Hyperboria and the rules are very impressive, lots of new school stuff thrown into the AD&D mix. Feels like what 5e should have been.
>>
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>>96608084
Strong DCC energy with those covers
which edition should I try? OSRchive has up to 3e
>>
>>96608055
>Huge divorce dad energy. He got fucked over by everyone and that turned him from a sort of hard to deal with dude with good intentions into a psycho. I think he was fucked over, I wouldn't hang out with him.
Extremely accurate. Best outline of the situation I've ever seen. It's natural to lose your mind when this type of shit happens to you but your mind is still gone.

>[LotFP] made some nice books (and artbooks)
>If I could get it for cheap I'd get Blue Medusa
Inaccurate. Raggi did not publish that. The publisher was called Satyr Press or something.
>>
>>96608084
>Feels like what 5e should have been.
Desu it's what 2e should have been.
>>
>Run Worlds Without Number for group
>They're mostly confused and unsure
>One player runs the Shadowdark quickstart
>It instantly clicks for them and they want more
I don't get it but, sure, I guess.
>>
>>96608152
>Raggi did not publish that.
I keep forgetting that not all of Zak's work went through him
>>
>>96607787
NSR more like N-
>>
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>>96608178
I think it's the graphic design.

WWN is vague and floaty.
Shadowdark is pretty clearly dark. And Shadow.
>>
>>96607990
See, that's funny, I'd personally call WHFRP a rules medium game. Everything boils down to d100, roll under. The light/medium/hard dynamic is very subjective.
>>
>>96608481
To attack someone you compare the degrees of success of your weapon roll vs their dodge roll, adding momentum and 5 degrees of advantage, then you inverse the result to get the hit location, if you go under 0 wounds you check the tables for critical hits.
Eating somewhere? roll to see if the food was in bad state, then roll to see if you got sick, then follow the mechanics to find a doctor and receive treatment through multiple sessions that will affect your rolls.

It's a nice system, but it's well above medium crunch.

One could say GURPs is pretty light once you're running it, it's just d20 roll under stat+skill. But getting there takes whole sessions of point buy, comparing books and balance.
>>
>>96608246
>the Darkbad spoof was actually named from this comic
todayilearned.gif
>>
>>96608558
anon i dont know if you ve heard but gurps is 3d6 roll under, not d20
>>
>>96608601
why?
anyway, my bad. Does my point not stand?
>>
>>96608558
eh, they should have made the Advantages system optional, i'm 95% certain it would play the same with less crunch, unless someone was making a build deliberately made for Advantages (which is super rare)

first edition was like WS check, optional dodge or parry, reversed dice to check location, and damage was Strength + d6 - Toughness - Armor, and that's about it.
>>
>>96608662
>damage was Strength + d6 - Toughness - Armor,
that's already more math than any D&D derivative
My only experience is with 4e. We started ignoring adv/diisadv to speed things up but soon we realize the math needed that tacit +20 to rolls or it was impossible hard to get anything done (I was the only one that was building with the intended mechanics in mind, the group was kinda shooting from the hip in weird ways, but even then it was hard to get a success)
>>
>>96608688
i'm having flashbacks now. it's faithful to the first edition, where for starting characters everything was 30-40% chance, and that's if you had the skill, otherwise, you were utterly fucked. even after upgrades, the increase was max 30% in most cases.
>>
>>96608405
The Bullwinkle and Rocky Role-Playing Party Game is a TSR kinda parody game designed by David Cook and Warren Spector. Yeah, those two. Instead of adventures it comes with episode plot structures to fill and players have special moves defined in keywords instead of defined stats. You're meant to rotate the GM during the session, while they keep playing their character so it naturally goes in favor of the good and bad guys depending on who is literally controlling the plot.

It also came with spinners instead of dice, but they are tied to certain characters so they have a higher or lower chance of success (for example Doodley Doright has the lowest chance to do things right). This is compensated by a proto falling forward idea that the third act is about finding out how the fuck to make the good guys win.

It's a fun artifact.
>>
>>96608558
You must be talking about a different game, the only edition of WHFRP is 2e.
>>
>>96607803
>>96607819
>>96607970
>>96607990
>>96608029
"Rules lite" as referring to the literal number of rules is just a bad way to think about game design. You can fit all the rules for chess on one piece of paper - is it a "rules lite" game?

Mythic Bastionland and Mothership both have clear and crisp rules for some parts of the game (e.g. travel rules in Mythic Bastionland, Stress/Panic in Mothership), which represent the core experience(s) of the game, and loosey-goosey stuff for other situations.

This is in contrast to something like D&D 5e, where there are fifteen billion rules for one part of the game (combat), and "iunno, you figure it out" for basically every other part; or D&D 3e, where there were detailed rules for every single thing you could possibly want to do; or something like Risus, where the rules are very short and completely unfocused.
>>
>>96608661
Your point stops standing when you can't even remember the rules.
>>
>>96609185
>is [chess] a "rules lite" game?
Yes, by nearly any standard beyond Rock Paper Scissors and Go.
>>
>>96609185
>You can fit all the rules for chess on one piece of paper - is it a "rules lite" game?
Yes? You can learn how to play it in 5 minutes.
>>
>>96609185
>This is in contrast to something like D&D 5e, where there are fifteen billion rules for one part of the game (combat), and "iunno, you figure it out" for basically every other part; or D&D 3e, where there were detailed rules for every single thing you could possibly want to do
I think these are inaccurate characterizations.

5e's issue isn't rules density in combat. It's still fairly simple and rounds go by pretty fast. It is built with a structure in mind though and you're meant to win by sitting there and mathematically grinding the monsters HP away before your party's HP total is gone.

3.5's rules WERE actually complex everywhere they came up with constant carve outs and exceptions and "Unless" and "Buts" and more things that are a pain in the ass to remember. They didn't cover everything either, they were pretty selective and limiting in what you could actually do.
>>
>>96609205
my point was that it was simple in play but complex at character creation. Maybe I'm wrong, I clearly don't know too much about it, that's why I'm asking. You're not saying that I am.
>>
>>96609280
See, this, to me, is the difference between light and heavy crunch. In a light game, you roll to do something, and either you do it or you don't do (or something in between with fail forward or fail at a cost, but thats sort of beside the point). If it's a game where there is a floating difficulty or modifier, it's usually broken down as easy/standard/difficult/very difficult. In a heavy game, every single skill has a discreet breakdown of test cases of how hard or easy something is, very fiddly amounts of success, things like that. It's the difference between
>I want to climb this wall
>Roll Athletics
>You climb the wall

Vs

>I want to climb this wall
>Okay, well the wall is 65 feet high and you need to roll a check for every 8 feet of wall and the wall is wet, but it's also granite, and also there is a slight wind today but it isn't a gale, so you need to make 8 rolls at a DC 25 to reach the top.
>>
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>>96607861
Can I interest you in Kal Arath or Blood of Pangea?
>>
>>96607787
>no subject field

Sloppy anon. That /nsrg/ subject was useful.
>>
>>96609499
I see, I don't find this particularly useful as a definition. By this logic many games with hundreds of rules and procedures are rules lite games because you generally just roll once to see if something works and the GM decides whether it's enough or not. And ultimately it's just good design (Minimum rolls, don't waste your players time not actually playing the mother fucking game), and bad design (More rolls = more fun rite???)

I look at Rules Lite vs Rules Heavy as more just philosophies of design. The Rules Heavy solution is to include more rules to deal with potential problems. The Rules Lite solution is to include fewer rules, simpler procedures, and leave more in the control of the GM.
>>
>>96608988
This looks pretty fucking neato.
Rocky needs a nerf though.
>>
>>96609499
this isn't the Cyberpunk thread
>>
>>96608119
First or third. love the gonzo future tech that belonged to ancient atlantis
>>
>>96607892
New here and looking into this. This Gen X twink was a porn star?
>>
>>96609589
i second this
>>
>>96609970
The bar for male porn star is pretty low
His porn star friends stepped up to defend his character when the ttrpg comunity was destroying him and even among defenders you had to mention that he was pretty hard to deal with. Apparently he was a solid dude for porn standards.
>>
>>96609589
I guess I didn't explain myself very well, but I'm trying to say the same thing that you're saying. My point wasn't "you need multiple rolls to do a single thing," my point was "every single skill entry in your book must cover ever single possibility that might come up for that skill, including hard coded DCs."
>>
>>96608223
The Neo-GURPS Renaissance would be a whole different part of the bell curve.
>>
>>96608084
>>96608119

I'd buy it but Im a canadian and I aint paying 300 fucking bucks for that shit. They're fucking books
>>
What's a good horror game or one shot?
I signed up for an event on halloween and went with a liminal horror one, but I'm not too convinced and I still have a couple weeks to change my mind. Any rec is welcomed.
>>
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>>96607892
> In February, we decided to no longer carry future products from Zak Smith and in the spirit of that rule, if not the letter we have removed this title from our marketplace to support this prior decision in February.

Wait what the fuck. He wasn't just ostracized by the NuSR circle of nerds, he was deplatformed and memory-holed by DriveThruRPG? That's the ultimate sanction.
>>
>>96609564
Kal-Arath is a solo game is it not
>>
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Hey guys, I'm looking for some setting inspiration setpieces for a DCC hexcrawl that I'm working on and will eventually put up here for playtesting. Picrelated, the bottom left if the map is where players will be exploring a watermaze of serpentment, and the overall area is like Indian/SEA jungles. Auqapolis is a port grown by elves to serve as a hub for explorers and also gathering up the volcanic oil/petroleum that oozes from the volcano to the east.
What I'm looking for is devious, horrific snakemen arts, statue ideas, and traps, e.g. a rope for slaves pull open a door, but it's all barb wire
Thanks in advance for the help ladz
>>
>>96610688
Actually it can be played with multiple people! You just use it at that point as a light system + sandbox generator
>>
>>96610652
yeah
for an accusation that was retracted, mind you
>>
>>96609280
>5e's issue isn't rules density in combat. It's still fairly simple and rounds go by pretty fast.
Uh, maybe if all you are doing is wailing on the enemies, but if you are engaging with the game's many systems, no fucking way is 5e faster than anything but a drawn-out combat system like Exalted 3e or D&D 4e, which also have the advantage of actual depth.
>>
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>>96610652
Okay up to 2024 now. His kickstarter tarot card RPG from 2018 finally started printing years behind schedule. Are tarot card mechanics NuSR?
https://www.kickstarter.com/projects/diyrpgproductions/demon-city-the-ultimate-horror-rpg/posts/3387408
https://www.kickstarter.com/projects/diyrpgproductions/demon-city-the-ultimate-horror-rpg/posts/4089446
https://www.kickstarter.com/projects/diyrpgproductions/demon-city-the-ultimate-horror-rpg/posts/4207315

And somehow not terribly surprised by the plot twist that the guy whose goal is being right on the internet was actually right all along. They just wanted to tear an Ashkenazi king down.

https://mythlands-erce.blogspot.com/2024/01/the-difficult-to-believe-case-of-zak.html
https://jrients.blogspot.com/2024/01/egghead-reports-research-weirdos-pissed.html
>>
>>96611042
Which accusation was retracted? He "won" one defamation case, wherein of the 8 statements he alleged were false, all but 1 were proven true, and the one that was proven false was that he did not literally physically kidnap his victim to "force" her to live with him.
>>
>>96611113
Oops, sorry, forgot to link the decision myself so others can verify its contents: https://www.dropbox.com/scl/fi/mnjjavkgiyken3wfu8vui/1936638092-1-43.pdf?rlkey=em24q9sa0tnhvhuuh2o2qyfgp&e=1&dl=0
>>
>>96611113
how the fuck did they demonstrate 5?
I was missinformed.
>>
>>96611138
Testimony of Grey & Nagy and Zak S being his own worst defender:
>Concerning Grey's expression of pain from intercourse, Smith himself testified that he witnessed Grey apply frozen peas to her crotch due to soreness after sex. (11/22, 142:26-144:6.)
>>
>>96610335
Honestly I don't mind that either. Guidelines are nice and it gives the players agency if they think they can reasonably expect to succeed at given thresholds. However,
>Hard coded
No such thing, the GM always has the final say.
>>
>>96611047
>Uh, maybe if all you are doing is wailing on the enemies, but if you are engaging with the game's many systems
Like?
Most combat at most tables is wailing on the enemies, either with spells or with attacks and abilities.
>Exalted 3e
>4E&D
>Actual depth
Hasn't been my experience with them. But then my standards for "actual depth" are pretty high.
>>
>>96611365
Picking between many different spells and resolving their positive and negative effects slows down play compared to the Fighter smacking it and the Warlock spam-casting eldritch blast.
>>
>>96611371
A tiny bit, for some of the more complex spells. It could slow it down by a lot more if the guy playing a caster is a retard too, but then the retard factor can slow any table down to a crawl.
>>
>>96611393
I definitely felt slowdown in running or playing in combat in 5e compared to Mothership, with the same people. I really hate 5e and don't want to dig into its guts to point to the exact cause, but it was something I really could feel at the table. I think it is the relatively large number of choices, though 5e's generally lack real tactical depth IME.
>>
>>96611427
Might just be a skill issue anon. Most people are slower with systems they lack familiarity with.
>I think it is the relatively large number of choices
I haven't played mothership so I can't speak to relatives, but in my experience 5e has always been really straightforward: There's almost always 1-2 obvious best options for what you can do.
>>
>>96611452
>Most people are slower with systems they lack familiarity with.
The people in question were doing a one-shot of Mothership (me GMing) and play 5e on the regular.
>>
>>96611461
I'm mostly referring to you, not the other players.
>>
>>96611480
I had similar experience with Mothership and 5e at the time I ran either system (i.e. none/almost none with 5e, not 100% of order, definitely none with Mothership).
>>
>>96611427
it's weird because you have way more choices in an OSR/NSR game, you're open to do whatever. But having defined official actions makes people worry more about bullshit.
>>
To the guys who are trying to use this thread like an e-celeb gossip hub, that's what /vt/ is for.
>>
Can I talk about BFRPG here?
>>
>>96611680
They just closed the janitor applications.
>>
Electrum Archive or Vaults of Vaarn?
I only have time to prepare one
>>
>>96609185
>You can fit all the rules for chess on one piece of paper - is it a "rules lite" game?
Is this a trick question?
>>
>>96609185
>You can fit all the rules for chess on one piece of paper - is it a "rules lite" game?
Yes, you fucking retard.
>>
>>96611854
Yes, you can.
>>
>>96609219
>Yes, by nearly any standard beyond Rock Paper Scissors and Go.
I'd argue that Go is much heavier than Chess in many of its most popular formulations because of the retarded scoring rules. Go by the New Zealand rules is definitely lighter than Chess, though, and it's how everybody should play IMHO.
>>
>>96609280
>3.5's rules WERE actually complex everywhere they came up with constant carve outs and exceptions and "Unless" and "Buts" and more things that are a pain in the ass to remember. They didn't cover everything either, they were pretty selective and limiting in what you could actually do.
Nah that's just wrong, 3.5 covers almost everything you can think of and are built upon a very coherent system that has very little "unless" or "buts".
>>
>>96613553
my man it doesnt even have rules for hexploration, random encounters, a proper dungeon crawling procedure, rumours etc

Dont get me wrong, i dont want to turn 3.5 into an osr game but these would be a great resource at almost every table and they are completely missing
>>
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>>96613579
My man, read the fucking DM manual.
>>
>>96613599
i have and all of these are missing
>>
>>96613629
Clearly you can't read.
>>
Any tips on running a first adventure of Into the Odd for someone new to OSR/NSR? How do I get the feel for being fair but deadly? Maybe some live plays to watch?
>>
>>96613633
NTA. I've never read or played 3e. Can you give us page numbers for the things he listed?
>>
>>96614936
I just did. The only part that might not be evident at first sight is the "rumors" because they're under the "structure" part of the adventure chapter. I am not willing to spoonfeed people who don't want to read more than I already did.
>>
>>96613792
Read the rulebook.
Read the dm advice in b/x and likely the Principa Aporcraphya.
Run the Iron Coral.
Describe the world, answer questions, have space new characters on index cards.
>>
>>96614989
>I just did.
Where at? Come on, page numbers.
>>
>>96611427
>though 5e's generally lack real tactical depth
5e's far from my favorite game, but if 5e doesn't have tactical choices, what game does?

One of the problems with 5e is that the tactical choices can start to mess with how the game is supposed to work. The game is made for beginners, but once a group figures out some of the game's tactics they can chew through challenges that are several CRs higher than their level.

In games without tactical depth, it's usually just "your characters are stronger? They win. Your characters are weaker? They die." And that's a problem with lots of rules-lite games.
>>
About to run Five Torches Deep, I was told that it was an NSR. I've decided to use it because it seems like a grittier, rules-lite version of DnD, which still seems like the golden standard of tabletop roleplaying in my city. But I'm not sure how its difficulty rating works - anyone know? Especially at level one where PCs have 4-8 hp and one hit is likely to knock them down.
>>
>>96616852
>Five Torches Deep
Game sounds like what your mom does on the weekend.
>>
>>96616852
the whole "this adventure is for levels X-Y" thing is almost entirely a quirk of D&D's design, not some universal RPG truth. outside of the d20 family most games don't have rigidly escalating hit points, damage, and monster math that need to be balanced like a video game. difficulty in NSR/OSR-style games is usually emergent, players avoid or outsmart stuff they can't handle, rather than expecting a level-appropriate fight, so you don't get the same "balanced encounter" treadmill.

that said, if you're converting a module as a rough yardstick, you can eyeball it at about 5 HP = 1 level in old school terms to gauge how tough something is.
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>>96613792
Let them try stuff, be as descriptive as posible and remind them to ask you questions about what they see and stuff. Let the crits hit, don't hold punches, the players will acomodate their weakness. But don't be an ass.

>>96616660
if there's a few correct options there are no tactics, just system mastery. And not even too much of that.
Rule lite system that offer little bake in options result in more tactical play because they have to create their chances.
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>>96617980
>difficulty in NSR/OSR-style games is usually emergent, players avoid or outsmart stuff they can't handle, rather than expecting a level-appropriate fight, so you don't get the same "balanced encounter" treadmill.
This is cargo cult mentality of people who haven't actually read any of the core texts. There have always been suggested level ranges in osr. Players are allowed to try things that are more difficult, its an open world and the dm isn't expected to pull punches, but dungeon design and wilderness encounters have always been level based ranges combined with encounter tables that create this anon's retarded misunderstanding of emergent gameplay.
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>>96618479
The ItO family doesn't have levels, the Hacks and Borgs keep level progression within numbers you could had rolled.

BUT
if an adventure calls for a certain level there is probably a motive.
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>>96607787
How can you categorize Dragonbane. Is it not NuSR or OSR but a 3rd unrelated thing. Is it NuSR-ish at all.
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>>96619072
Free League
It's not a mechanical distinction, but the people who play in-house FL stuff are usually the ones pushing it as a middle ground and the design is in line with all they make. So it's one of their games, same way OSR doesn't other old school games like Indiana Jones
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>>96618539
HD you retard.
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>>96619106
Are you calling me a retard while saying that Into the Odd has HD?
>>
>>96619072
Neotrad. Ultimately it's literally just Chaosium's Basic Fantasy IIRC.
>>
Okay so SWN was called allowed a few threads back, so I have a lore question.

Are True AI QIC basically just artificial Transhuman Soul Stones? They're both quantum entangled person cores.
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>>96619425
make a thread about it
WN threads get some traction if you have one particular question but also want to talk about the gameline in general.
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>>96618539
>The ItO family doesn't have levels,
ItO itself absolutely does have levels, pp.36-37 for reference
Just saying
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>>96619072
>how do I categorize X
It's a pointless question until you specify your categorization system
A tomato is a fruit in botanical terms, but it's a vegetable in culinary terms
90% of internet arguments are basically people arguing if tomato is a fruit or a vegetable before making sure they use the same categorization system, too be fair people are even surprised there are more than one way to categorize things
Don't do that, be smart

PS
In a system "there is osr/nsr and everything that is not those" DB is definitely in the "not those" box
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>>96617980
Retarded take
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>>96619425
Kevin Crawford's books all seem to roughly take place in the same timeline, so I would not be surprised if that were the case.
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>>96618539
>The ItO family doesn't have levels
You're full of shit and don't read games let alone play them.
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>>96620788
lol
>>96619148
Are you saying have more than one HP dice isn't having more than one hit dice? You know, dice that determine your hit points?
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>>96620788
this made me feel better about my own letters, that have severely degraded in the digital age
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>>96620445
They're both from the same book, I should hope they're lore compatible content.
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>>96621480
I basically switched to ALL CAPS ALL THE TIME in an attempt to remain legible.
I now have to explain to zoomer and millenial coworkers that I am not angry with them, repeatedly.



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