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how do i run a fallout d&d game
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>>96615706
By not using fucking D&D.
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>>96615706
Don't use D&D, for starters.
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>>96615734
>>96615748
how without d&d idiots
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>>96615706
Just use the Fallout 1&2 gameplay and add you choice of physics simulation mechanics on top of it if wanted
Like the stats and combat system of Fallout 1&2 is literal a Tabletop style system already.
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>>96615764
Let me ask you - what Fallout are you trying to replicate the feeling of? What is your group most familiar with?
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>>96615772
You CAN genuinely do this, it's just a chore because a computer is supposed to handle all the math. Also because 1 and 2 both have the problem of Agility being a god stat and Charisma being basically worthless.
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My buddy has been using GENESYS, a generic system, to run a fallout game. It's been working pretty well for him
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>>96615706
Pick a system actually designed for firearm combat. Cyberpunk, Shadowrun, and even GURPS have better frameworks for you to start building around than D&D.

After that, pick a region that hasn't been covered in the game's yet, pick a reason for your players to be together as a party, then copy plothooks from Fallout 1, 2, and New Vegas. Avoid Bethesda slop like its a cracked vial of FEV.
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>>96615764
By playing one of the literally hundreds of other TTRPGs that exist, some of them with rules for actual gunplay and firearms combat.

Unironically are you one of those retards who thinks D&Dogshit is the only tabletop roleplaying game that exists?
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>>96615706
You could look into Vaults and Deathclaws.
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>>96615706
There's an official Fallout RPG published by Modiphius: https://modiphius.net/en-us/pages/fallout-the-roleplaying-game
There's a number of good knock off games commercially made and fan made stuff you can just download.
My favorite is Atomic Punk 2160: https://www.drivethrurpg.com/en/product/408931/atomic-punk-2160-second-printing?src=hottest_filtered
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>>96617257
The Modiphius Fallout RPG is based on Fallout 4. That's an instant FUCK NO from anyone who's actually a fan of Fallout.
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>>96615764
Are you stupid? Use GURPS or the official Fallout RPG put out by Modiphius.
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>>96617379
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>>96617394
ironic knowing the average fallout 4 fan is a fat autist.
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>>96617433
where the fuck do you think you are?
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>>96617257
The Modiphius RPG is god-awful unless you want an analog reproduction of 4's terrible loot-and-craft gameplay loop.

>>96615777
Since you're not bothering to answer -
Vaults & Deathclaws is high granularity, fanmade, free, tries to be everything to every fan of every Fallout. It's not terrible but the sheer fucking volume of rules may disenchant players and you.

Of course you can just run it in GURPS. The SPECIAL system owes its DNA to GURPS (though it's not the same system any more, not by a long shot).

You can, as >>96615772 suggests, simply run the actual video game system itself, it's documented and available online. It would be a bit clunky and outmoded and if your players are old heads they're gonna easily know how to cheese the system.

If you're not too attached to the specific rules and just want a pulpy, modular system you can squint at and make work, you can use Savage Worlds or Barbarians of the Aftermath. I don't know how hard you are for the games' specific mechanical feel.
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>>96615706
There's also XP to level 3's fallout TTRPG
https://www.youtube.com/watch?v=kWrPxY8iImE
https://www.patreon.com/posts/fallout-ttrpg-103357402
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>>96617816
Oh, and I'm pretty sure JE Sawyer made a system (but never finished it).
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>>96615796
>2
Ruined the series harder than bethesda ever could and if you like it you're a fool and a coward
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>>96617816
>>96617379
I've never played it myself.
Honestly, I think that the old Black Isle/Obsidian development team did amazing work but I'd rather plunder them for ideas rather than replicate the game world. I'm not throwing shade at anyone that plays corporate created setting but I'd rather have my own game without having to be held to someone's head-canon.
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>>96617833
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>>96617858
There's nothing wrong with that. It's just an important question to ask because there are people who feel very strongly about the OG duology's *mechanics*, and there are very many people who are far more interested in the *world*.
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>>96617257
I personally feel their Mutant Year Zero game does it better than the "official" one, but that's just me personally
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>>96615764
Make it yourself. It's all right there. It fucking writes itself. Fallout is the easiest video game to adapt because it's whole identity is that it's a ttrpg. By literally loading up the game, you know how to play it. Just off the top of my head:
>Runs on d100 (2d10) probability
>SPECIAL attributes distributed via point buy
>Each kill and quest grants xp, the values are literally on the wiki
>Every level you get 10-20 points (determined by your INT) to spend on skills
>Every 2 levels you get to select a perk, they are ALL RIGHT THERE, ALREADY WRITTEN FOR YOU
>Basic action = roll d100, add your relevant skill, over the threshold means success
>Four Kinds of HP bars, Health, DT (damage threshold), Limb Condition, and Radiation
>Armor takes damage in place of you, but needs to be repaired
>DT reduces the amount of damage taken
>Limb Condition comes into play with called shots (VATS)
>Radiation reduces max hp
>VATS is percentile based, requires INT, provides targeting bonuses
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>>96617885
I dunno man, I think 5e is easier, you just have to finetune each spell so it's not like super magical or you can explain it with science, as well as justifying each species as a different type of human.
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What a rancid bait.
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>>96617881
M:YZ doesn't feel "Fallout" to me but it's an excellent survival hex crawl.
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>>96615706
Use literally any other ruleset, the official Fallout 2d20 system is okay but not as optimal as the countless hacks fans have made for systems like GURPS, Savage Worlds, and Cyberpunk.
Beyond that, just describe your hometown as a post apocalypse ruins and let your players run free.
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>>96615734
fpbp
>>
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>>96615764
You've got a few options.
>OSR
Mutant Future
>OSR but please hold the THAC0
Mutant Crawl Classics
>Modern System
Mutant Epoch
>I want to play what the Fallout developers played.
Gamma World 2e
>I'm a Masochist or I want to play using the rules that game mechanics are based on.
GURPS
>Actually I'd still like to play D&D.
Dark Sun
>>
sw
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>>96615796
Considering raiders are constantly doped out of their minds on various drugs it's not that implausible, really. Think of all the belligerent drunks and drug addicts shuffling around the bad parts of town and what it'd be like if there weren't any cops to haul them off to the drunk tank when they start harassing normal people.
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>>96615796
Bethesda people are capable of great writing- see any dlc or sidequest untouched by Emile.

Same with their tabletop games. Everything in it sounds so much more interesting than the shit we got in fo4
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>>96615796
>After that, pick a region that hasn't been covered in the game's yet
I've always liked the idea of a Fallout game set in the deep south.
>Giant mutant monitor lizards are used as horses.
>Mutant Iguanas are used livestock and as beasts of burden.
>Death Claws are replaced with Giant mutant Alligators and monstrous Anacondas.
>Tribes of mutant boarmen terrorize towns and villages.
>Mutant Kudzu threatens several communities. Though the people eventually figure out how to turn the plant into several valuable products.
Already had a few ideas for a few factions.
>A Creole trade empire based in New Orleans that runs along the Gulf Coast.
>A Magnolia and Moonlight themed feudal monarchy in Alabama, Georgia and North Florida.
>A Roman/Jefferson style republic that extends from the border of the Capitol Wastland to the Borders of SC or maybe Georgia.
>Part of the problems the region faces revolves around fighting off Viking style raids and pirates from the Caribbean nations.
>Probably could also be the most unique sounding Fallout since New Vegas.
>Use a mix of Bluegrass, Gospel and Blues
https://www.youtube.com/watch?v=Y9wTQsAgktg
https://www.youtube.com/watch?v=VMUt8KdDtTY
https://www.youtube.com/watch?v=oHowqKYSXNI
https://www.youtube.com/watch?v=yoHDrzw-RPg
https://www.youtube.com/watch?v=RXgyZg2WaeI
https://www.youtube.com/watch?v=UBkufQ_gjAc
https://www.youtube.com/watch?v=2xb0cuWTYAQ
https://www.youtube.com/watch?v=dBg835ytdfA
https://www.youtube.com/watch?v=n-WQ05ViZI4
https://www.youtube.com/watch?v=z1NfVi6SM3Q
https://www.youtube.com/watch?v=oS1JpFiXXZs
https://www.youtube.com/watch?v=gj0Rz-uP4Mk
https://www.youtube.com/watch?v=tC8EaAMG-g8
https://www.youtube.com/watch?v=Hc9q6ACiaVQ
Bethesda would find a way to fuck it up.
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>>96619075
This actually sounds like a really fun setting. As long as we dont have more super mutants and BoS. Bethesda needs to stop going back to the well and actually let other factions and mutants develop in the universe.
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>>96615706
https://drive.google.com/file/d/0B_QQqj3XICVwWmNMb05LbGVFV00/view?resourcekey=0-l7kTA9VDkj2jRNWZQhRKYA
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>>96619126
I just had an idea on how southern folklore would also change based on the apocalypse.
I can imagine the folktales of Brer Rabbit and Brer Fox continue on in the wasteland. Both of them survive the apocalypse because both naturally dig underground shelters. They both naturally continue their games when they emerge from their holes. Brer Rabbit leads his warren in building a nice settlement while Brer Fox goes back to his dastardly old ways and becomes a raider. Brer Rabbit would also travel the wasteland and go on adventures while meeting all the new animals as well such as Brer Radroach, Brer Radscorp, and Brer Nightstalker.
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>>96615706
By mostly renaming the gear, monsters and locations.
Instead of setting up a coffee shop with your gay boyfriend in the elven glade, you are now setting up a nuka cola bar with your gay ghoul boyfriend in 'The Glow'.
Instead of trying to seduce and fuck the dragon that has been terrorising the kingdom, you are now attempting to seduce and fuck the Deathclaw that has been terrorising the Settle Outpost.
Instead of making friends and having gay sex with the vegitarian ghouls haunting the local graveyard, you are now making friends and having gay sex with the maize eating raiders roaming the nearby cityscape.
There you go, 5th ed D&D/Fallout.
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>>96619075
There is also a Fallout mod set in London, England. Have other countries done similar? Shooting up russians in Moscow or ghoul taliban might be fun.
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>>96615706
Use Savage Worlds or GURPS instead.
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>>96619812
Russians did most of the modding for 1 and 2. There's a mod set in Mexico that's bratty good. To be honest, I generally dislike foreign Fallout as a concept because Fallout is fundamentally wedded to the American identity and to western narrative devices. I'd make an exception for Mexico but not Canada.
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>>96615787
I wrote a system for personal use which is basically fallout 2/tactics + tweaks and I made a lot of CHA-based combat perks, so that if you're a diplomacy monkey you can still contribute by doing massive buffs/debuffs. Agility is still a god stat because it's impossible for it to not be a god stat as long as it gives AP.
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>>96620179
wait why not Canada? we don't want to be in Fallout either but our fate is inextricably linked to the United States, especially when nuclear apocalypse is concerned
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>>96619075
There should be a cult around the Kudzu
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>>96617822
not calling you a shill yet but is it any good?
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>>96622461
>wait why not Canada?
Just don't like 'em.
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>>96615772
SPECIAL P&P is literally on the disk for Fallout 2. You can find it on the Internet today.
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>>96622591
>Xp to level 3
>Low effort 5e reskin

No.
>>
Modiphius JUST released a new Level 1-20 campaign set in New Vegas.
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>>96622591
You could have just checked. I already knew it would be shit given being related to some fucking eceleb, but then I opened the PDF and saw it's awful 6 pages in.
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>>96622512
That's a good idea. I could also see factions and gangs adopting it as a symbol of resilience because it's a tough plant to kill.
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>>96615734
fpbp
>>
Gamma World.
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>>96623158
Their system is dogwater.
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>>96617604
There is nowhere, anywhere, at any point in history that is more populated by fat, ugly, faggoty losers than the Fallout 4 fanbase. You could time travel to a Nazi processing centre for sorting and incinerating retards and the collective IQ would still be higher than any gathering of Todd Howard fans. You are reviled, rejected, and mocked everywhere except the rancid shitholes you choose to gather in - the youtube comment sections of nudey mod compilations.

FO4 sucks. Todd sucks. Bethesda sucks. And you suck hardest of all. KYS.
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>>96615706
what about pic related? Is it any good?
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>>96628708
It's a disaster
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>>96628814
why
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>>96628854
See
>>96617816
Those guys have literally never once made a good game. Reverse midas touch.
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>>96615706
by b eing less of a stupid fuck
>>96617386
>>96617379
mophidus fallout is dogshit
>>96617822
kill yourself asap
>>96617963
see above
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>>96615734
fippy bippy
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>>96615706
I wouldn't. I recommend literally any system other than D&D. Use FATE, GURPS, Savage Worlds, please for the love of God, anything else.
But if you physically cannot play a TTRPG without a d20 or you will actually die, then there is one option:
>https://www.patreon.com/posts/fallout-ttrpg-103357402
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>>96615764
I'd say use my system but I'm doing a total overhaul because the old version is poorly balanced and too slavish to New Vegas and 1/2 in a lot of ways.

New version is all roll-under and will be better balanced.
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>>96615764
with the details provided i can't suggest anything aside from generically Gurps
>a meme
no, literally fallout was originally going to use gurps.
but what i think is most important to think about what kind of game you're running.

what do you plan on doing with your fallout game?
fallout as a series before the shapeshifting master of toddness unleashed an UN-SPEAK-ABLE EVIL was very much a, go to place, resolve conflict kinda game. a western. grabbing like weird west game systems might be best.

I think it's better to embody the spirit of Fallout rather than throw the BoS in with Orks (in all but name) capping it off with some power armour and focus on that.
crunch but you can't pick your crunch of we don't know the tone.
only war for the republic-bos conflict
you could grab a zombie game for someone trying to survive in necropolis
etc, etc
it's all about what you want to run, and if you want to run fallout generically just grab your gurps.
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>>96615706
Use that freaky one that divides the maps into zones. Seemed really cool.
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>>96620179
Yeah, any Fallout setting idea in Europe starts to feel fan-fiction-y real quick. It was kind of dismissed out of hand with the resource wars for a reason.
Same thing whenever the pre-war is shown. Fallout 4's intro really exposed how Bethesda fundamentally misunderstands the property.
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>>96615706
Set it in DC to piss off retards who think NV is good.
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>>96619075
I ran a game set in Tennessee once, main factions were:
>Brotherhood branch sent from out west who's got their hands tied because the Barrett manufacturing plant is in murfreesboro near nashville and the biggest city has access to .50 BMG semi-auto sniper rifles which can turn power armor into tissue paper, they were happy to just convince the common citizenry to not fucking kill themselves with the tech they have
>Community of mutated inbreds to the east led by someone who, ironically, is a normal human due to inbreeding and mutation basically spinning around itself to make a normal human that were the stand-in for super mutants
>The Kings had moved into graceland, having sent a force from Vegas to secure the home of Elvis for The King, along with Boone sent by Courier Six to babysit them and report on them
>Community of descendants of Xarn in a blasted wasteland to the west, intelligent deathclaws
>A group of Confederate slaver LARPers called the Feds who controlled food production which is why they still were around
>The Spartans, a minor faction of spartan LARPers from Sparta, Tennessee who confused the name of the town for the actual place in greece thanks to some old holotapes who were little more than a warband of sorts basically subordinate to the feds

Also rather than scorpions, had "Radcluse Spiders" since Brown recluses are a thing in Tennessee, I recolored the frostbite spiders from Skyrim for the tokens. Avoided a lot of creepy crawlies because I don't handle them well.

There was also a vault focused on growing food with radiation underground to make it bigger and more bountiful that led to the entire vault turning into yellow ghouls from consuming these super radioactive bananas.

Party also met The Lone Wanderer and courier 6 and got some sick loot for doing odd jobs for both.
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>>96620179
>I'd make an exception for Mexico but not Canada.
And you reveal your true colors. Canada in Fallout IS America.

>>96634739
NV trades exploration for narrative. It's a storyshit railroad but at least it's a good one.

Fallout 3 trades a good narrative for a fun world to explore with lots of cool hidden shit, it's a litterbox but its main quest is utter dogshit.
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I've always thought Manchuria was an underrated setting for a potential roleplay in the Fallout Universe. Have it set along the Korean border, the Russian border and in as far as regions in Heilongjiang as Harbin city, creeping a little in the Gobi desert

>The Remnants of the US army deployed for the Gobi Desert campaign settle into their own faction. Being so isolated from the US mainland and so many years having past, their past existence in The United States comes to seem semi-mythological. They talk as if they're something similar to displaced men from the city of Troy
>Koreans have their own towns and cities, and still follow a form of "juche" in that they keep their settlements self sufficient and closed off
>Russians in Vladivostok leave the bombed out city for the storage docks by the port, living in shipping containers that have been converted into homes. Siberia further north is even more of a frozen wasteland that's even harsher to live in, despite being relatively free from radiation
>Mainland China further south is heavily radiated, and was more heavily bombed than the United States was. Their "Vault" system was an extension of their underground rail system, and cities burrowed down in extensive elaborate interconnected tunnels between cities along the coast. They call it the "People's bunker".
>Because The Chinese Northeast is the one habitable part of China left, people start emerging from the People's bunker and settle the land, with massive tensions between them, the Russians, Americans and Koreans. Most people are jaded and cynical, but a few dedicated redguards who believe in Maoism remain.
>The largest Chinese city is a few kilometers inside the People's bunker, and it trades extensively agricultural products made in Manchuria for manufactured products produced within the bunker itself using old world technology.
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>>96637885
But yeah, most of the "Fallout set in other countries" thing is just people wanting to basedface over The Big Ben or Brandenburg Gate or whatever appearing as a location. Which I get, it's cool, but you can do any post apocalyptic setting for that.

The reason I think Northeastern China works as a setting is because it matches with the Fallout lore already. We know

>Mainland China was more heavily destroyed and "sent back to the stone age". The Chinese Northeast could be the one part of China that's about as habitable as the post-apocalyptic United States
>The United States soldiers were present in mainland china at the time of collapse, and were engaged in a Gobi Desert campaign
>Crossroads between Russians, Koreans and the Chinese make for interesting cultural dynamics and more clear-cut social and racial divisions in the region

Plus the idea of the Chinese approaching the vault system a different way is cool I think. With their highly overpopulated coastline, it's natural to assume they'd just build down as a means of surviving nuclear war. It's also reflective of the communist mentality to have megaprojects that are, on paper, for all people. It leans into the idea that Mao Zedong repetitively pushed, that China could survive nuclear war and keep on fighting. It's a nice contrast to the individualistic and corporate Vault Tec way of privatized, separate bomb shelters.

For an overarching campaign plot you could have it that the American faction in the Gobi desert is worried about the growth of Chinese towns and cities in Manchuria, and tries to bomb apart the openings to the People's Bunker in the region. With the players either siding with the Chinese or the Americans, and the Russians or the Koreans being factions that could lean either way.
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>>96637972
Personally I think a Warlord Era redux would be a more interesting way to take it. You're talking about a huge swath of territory almost twice the size of California for just the real world Chinese territorial part.

Couple of ideas I've had for a China Fallout:
Lots of ghouls. Pre-War or very old ghouls are prized in China as knowledge repositories; whether that means honored teacher or chained to a machine for decades varies from place to place. China actually knew about ghoulification before the War due to its horrific workplace and environmental safety practices and extensively experimented on them resulting in being able to induce ghoulification with a minimum of side effects as per official degree that is illegal to question or dispute, resulting in the Pre-War Chinese government largely still existing as it was deep in its own private bunker-city. Very few robots with what do exist usually have human brains at their core, and a lot of cybernetics of varying degrees of crudity. Lots of mutated wildlife. Giant salamanders that spout NPC dialogue to make you think someone is nearby. Amphibious river dolphin pack hunters. Swarms of giant maneating locusts.
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>>96638604
The divergence with the United States took place in the 1950s and 60s, with the transistor being late to develop and culture sort of remaining stuck in that Americana.

For China I imagine the divergence takes place after Mao's death, the Gang of Four succeed him with Jiang Qing at the lead, Deng Xiaoping remains in exile working on tractors, and the Cultural Revolution never really ends. The free market reforms of the 80s never take place, neither does the One Child Policy, and China's population explosion is even larger and longer lasting than it was historically. Perhaps having 3-4 billion people, mostly living in coastal cities, at the time of The Great War. For a hundred years you have had the cultural revolution raging on in one form or another, keeping the country culturally in a time capsule with a self imposed "bamboo curtain" locking them out from the world, with them beating the same redguard drum that entire time.

It's heavily implied through all the main fallout games that China is somewhat behind in most technology, but advanced in a few. They're behind in robotics and power armor, but advanced in stealth and biotech (The new plague and the stealth suit well outpace both the FEV and stealth-boys). I imagine their massive population explosion is fueled by advancements in farming and agricultural output that far outpace similar developments in the US. For computers as you said, human brains are relied upon for computational power, hooked up to machines, which are rudimentary and prone to errors (similar to modern LLM AI).



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