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File: Vokaris Sector wip.png (1.92 MB, 1307x854)
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>+++ADMINISTRATUM PASS KEY ACCEPTED+++
>Loading message...

Welcome to your new assignment revered clerk of the Administratum, we have bequeathed you the holy task to collect information about this sector in our grand Imperium.
The only information we have so far is the name of the sector [Vokaris Sector] and it's eight sub sectors.
As data comes in via the servitors around you, you will have to compile it and make this sector whole again.
May the God Emperor be with you clerk Anon.

Hello Anons of /tg/ if anyone is itching for a fun project here is a whole sector we can create together using the planet generator found on 1d6chan
>https://1d6chan.miraheze.org/wiki/Planet_generator
>>
We will fill out the sub-sectors one by one, starting with the capital sub sector, for the capital planet itself I am thinking that if we don't roll a hive world it could be randomized. A capital world doesn't have to be the jewel of a sector after all as long as the paperwork are in order the Imperium is happy, also it would be funny if on paper a mining world or something is the sector capital but it's a shithole.

For the number of planets I am thinking a 1d6 + a number depending on the size of the sub-sector.
For example the capital sub sector will have a +2 to the roll, while a larger sub-sector like the Bleakthorn sub-sector for example will have a +5. This number can be pretty fluid, but we might come up with a better system as we move forward.
This might change as we go along, as will the map since I can add or remove stuff when needed, the only exception being the white lines as they are drawn directly onto the starmap. While not impossible to edit it will be hassle.
I can also hide the planet classification list too if we need to squeeze in a few worlds behind it.

Also keep in mind this is for planets of note, there might be a myriad of planets in a sub-sector but they aren't important enough to be placed on this wider overview of a map, but can be placed on smaller local maps.

So who want's to kick this off this whole thing with a 1d6+2 roll!
>>
Rolled 5 + 2 (1d6 + 2)

>>96616216
Lets try this
>>
>>96619288
So there are 7 worlds in the capital sub sector?
>>
>>96619306
Seems like it

>>96619288
>planet class 1d100
>>
Rolled 27 (1d100)

>>96619754
>>
File: Agri World.jpg (237 KB, 1280x615)
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>>96620647
Agri-World: Lightly-urbanized worlds which have been completely converted for use in food production, be it natural or hydroponic; grain, vegetables, meat and hide, or the occasional alien fungus or maggot casserole. Sometimes ruled directly by the Administratum or under Mechanicus authority through a Knight House. Usually there are five kinds: normal worlds that happen to be extremely fertile (ocean worlds with aquatic farms and gas giants with orbital or suborbital farms are more exotic examples of this), planets that have access to highly advanced artificial food technologies, monoculture hellholes choked out by fertilizers, and idyllic Gardens of Eden with both varied and delicious products.

Could this be the breadbasket of the sector?

>Tech Value: 3d10+15
>>
Rolled 8, 3, 4 + 15 = 30 (3d10 + 15)

>>96620856
>>
>>96621008
45 gives us:

>Low Imperial: The advanced technologies of the Imperium start to be seen here, but are not always available. Standard issue and common weapons and armour can be easily found, but rare, expensive or very high tech items are still unavailable most of the time (no items with rare or very rare availability can be found on these worlds), though the PDF will likely have such weapons for their specialists.

Size of Star
>1d100
>>
Rolled 91 (1d100)

>>96621079
>>
>>96621079

I think that was with the 15 already, so its a total.of 30 right?
>>
>>96621398
Huge star

Lots of yummy light for the plants

>Galactic Position
I'd say we roll a 1d6
>1: Solar
>2: Obscurus
>3: Tempestus
>4: Pacificus
>5-6: Ultima

If we get Obscurus Ultima or Tempestus we can roll a simple d6 for which side of the Great Rift this sector is at. Even number is within the astronomicon, odds are in the dark imperium

>>96621410
Yeah my bad, sorry, so we got 30 instead which is

>Early Space: Has developed basic space flight, and may have established settlements on its own moons, and even close neighboring planets in the same system. Basic laser weapons and early coilguns may have been developed. Hot Fusion is used for power. Combat-worthy spaceships appear. Beyond this point, it is almost a guarantee that the multicultural empires and nation states of earlier periods vanish in favor of planetary unification
>>
Rolled 3 (1d6)

>>96621465
>>
>>96621549
Ok so we're in tempestus, and I also made a mistake in my previous post it wasn't tempestus, it was Pacificus since tempestus isn't split by the rift

Adepta Presence
>Administratum 2d10
>Arbites 1d10
>Astra Telepathica 1d10
>Astronomica 1d5
>Mechanicus 1d10
>Ministorum 2d10
>Inquisition 1d5
>>
Rolled 7, 10 = 17 (2d10)

>>96621648
>>
>>96621711
Administratum
Notable. A powerful force in its own area of the planet.
>>
Rolled 2 (1d10)

>>96621720
>>
>>96621773
None. No purpose at all

No intergalatic police here
>>
Rolled 1 (1d10)

>>96621863
>>
>>96621948
No Astra Telepathica either
>>
Rolled 5 (1d5)

>>96622005
>>
>>96622643
We do have Astronomica
Token. For administrative purposes only.
>>
Rolled 5 (1d10)

>>96622719
>>
>>96622787
Mechanicus is also Token, just enough to keep the machinery running.
>>
Rolled 4 (1d5)

>>96621648
Oh how I missed you map anon
>>
>>96623339
Glad you feel that way Anon, also since you rolled a d5 I'll take that to the Inquisition roll
>Token. For administrative purposes only.

So we only have Ministorum left to roll
>2d10
>>
Rolled 4, 10 = 14 (2d10)

>>96623378
Praise the Emperor
>>
File: Imperial Hierarchy.png (429 KB, 690x481)
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>>96623469
Moderate. Has offices and planetary duties, and are widely known.

Ok, now we are done with the Adepta rolls, it's time for the planet size

>Size: 1d100
>>
Rolled 18 (1d100)

>>96623490
>>
>>96623548
Tiny: 2d10
>>
Rolled 9, 5 = 14 (2d10)

>>96623670
rollo
>>
>>96623717
14.000km in circumference, so pretty small world

>Axial Tilt 1d100
>>
Rolled 2 (1d100)

>>96623889
uranus time
>>
>>96623917
And no tilt either
>>
>>96623917
None, so no axial tilt

>Length of Day 1d100-20
>>
>>96623917
or not, we dont even HAVE seasons lol. does make growing specific crops at specific latitudes easier though.
>>
Rolled 90 - 20 (1d100 - 20)

>>96623928
>>
Rolled 41 - 20 (1d100 - 20)

>>96623928
Let's see long days
>>
>>96623945
70 gives us

>6d10 hours
>>
Rolled 10, 7, 6, 5, 1, 8 = 37 (6d10)

>>96623954
gonna make it hard to grow crops that aren't very tolerant to heat AND dark at the same time.
>>
>>96623963
The crops could be alien, gene tailored, grown in greenhouses/underground, or all of the above, the sky is the limit with what can grow here

37 hour long days

>Length of Year (1d100)
>>
Rolled 14 (1d100)

>>96623970
>>
>>96623976
>(10d10)x2 Terran days
>>
Rolled 9, 5, 7, 4, 8, 10, 5, 2, 10, 4 = 64 (10d10)

>>96623985
>>
>>96623985
128 day year? damn, this bitch be in a close orbit.
>>
>>96624023
83 days if you go by their local days.
>>
how the fuck does this world survive that short of a year next to a huge-category star lol, its practically inside the outer envelope

ah well, the dice will enlighten us
>>
>>96624003
128 days in a year

>Satellites: 1d100-20
>>
Rolled 63 + 20 (1d100 + 20)

>>96624060
>>
>>96624074
why did minus become plus lol. so thats 43, not 83
>>
>>96624074
>1d5 satellites
>>
>>96624090
You have to do +- to do subtraction for dice rolling.
>>
Rolled 1 (1d5)

>>96624100
cant wait to try and explain how a world so close to the mega-sun can have stable satellites haha
>>
>>96624108
One satellite, perhaps it's a rogue asteroid that has been caught by the planets gravity well? Guess we'll find out.

>Gravity 1d100
>>
Rolled 63 (1d100)

>>96624123
>inb4 light gravity
>>
>>96624105
both +- simultaneously, or just -

cause the single minus didn't seem to work right.
>>
>>96624129
Standard (0.8 to 1.2 G): Normal or easily adaptable. No modifiers.

Also I added the planet into the map now and gave it a name, let me know if you want any of it changed.

>Atmosphere 1d100
>>
Rolled 59 (1d100)

>>96624156
>>
File: Vokaris Sector wip 1.png (1.93 MB, 1306x854)
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>>96624156
Forgot the image...

>>96624168
Normal: Safe to breathe

>Hydrosphere 1d100
>>
Rolled 83 (1d100)

>>96624144
Simultaneously
>>96624156
Rollin'
>>
>>96624178
using this for Hydrosphere

>Watery: This world is mostly ocean, with only a few island landmasses and microcontinents. Practically no desert in sight, the most extreme will only have a short dry season.

algae farming and/or fishing perhaps could be the main export here?

>Temperature 1d100
>>
Rolled 55 (1d100)

>>96624192

>>96624178
based helpful anon
>>
>>96624211
Average (-10°C to +30°C/14°F to 86°F): Humans are comfortable in normal clothing and need only the most basic of shelters to survive. Honestly just walk outside, chances are it'll be within this range.

Beyond the size and the lack of axial tilt of the planet this seems like an ideal agri world

>Number of Terrains 1d100
>>
Rolled 23 (1d100)

>>96624232
SOMETHING has to be protecting this world from its doom-star
>>
>>96624256
2 terrain types, so besides the water, what are the other most common terrain

>2d100

>SOMETHING has to be protecting this world from its doom-star
If nothing else, something, something DAoT technobabble, or it's just perfectly situated in the Gul-De Lac zone
>>
Rolled 44, 84 = 128 (2d100)

>>96624276
it's gonna be some prime fucking real estate thats for sure
>>
File: Spoiler Image (189 KB, 1500x1000)
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>>96624256
The answer is obvious.
>>
>>96624286
Ok so beyond the vast expanse of oceans there are also
>Active Volcanoes
>Ravines
On the majority of the landmasses

>Population: 1d100-20
>>
Rolled 17 - 20 (1d100 - 20)

>>96624328
>>
>>96624337
10d10

Do we want a re-roll on this, or keep it as is?
>>
>>96624337
I feel like that's gonna be a concerningly low number
>>
>>96624346
>>96624343
>>96624337
I guess we can reroll, or say that the planet is inhabited mostly by automated harvesters, with just a tiny imperial presence overseeing it all.
>>
Rolled 3, 10, 10, 7, 9, 9, 10, 9, 6, 3 = 76 (10d10)

>>96624343
The dice have spoken
>>
>>96624353
Alright so 76 people are on this planet, with the majority of the Adeptus being Administratum staff, followed by Ministorum, possibly a single astropath, inquisitor (staff/retinue member) and techpriest, with the remainder being workers

>Society Type 1d100
>>
Rolled 53 (1d100)

>>96624373
thats actually kind of cool, to have like a single outpost as the only human presence.
>>
Rolled 58 (1d100)

>>96624373
Honestly the Inquisition presence could probably overlap with the other Adeptas. They're just spies for an Inquisitor or Interrogator.
>>
File: Administratum.png (1 MB, 1510x921)
1 MB
1 MB PNG
>>96624389
Hereditary Monarchy: The world is under the rule of a long line of monarchs, who pass the crown from generation to generation by a complex code of inheritance. The monarch is, however, limited by the constitution and the governing body, whose job it is to keep the monarch in check. Results may vary spectacularly.

>the Inquisition presence could probably overlap with the other Adeptas

>The agri-world is just a front for an inquisition base, but they still end up shipping out large quantity of food

>Imports 1d12

No need to roll for export imo
>>
>>96624425
Makes sense, the inquisitors can enter and leave covertly across the sector via the cargo ships leaving and coming to the planet
>>
>>96624425
Nothing ever said an Inquisitor couldn't come from a noble house. Perhaps this world is part of his fiefdom, valuable though uninhabited, and he only comes by once a decade or so to check in on things.
>>
Rolled 2 (1d12)

>>96624425
>>
>>96624498
Import: Animal Products: The hides, flesh, bones and byproducts of fauna can have a multitude of uses, not to mention the animals themselves.

Perhaps live fish to use as feed, or to just let them repopulate the oceans once in a while?

Also before moving onto defenses, should we even roll for that? At best I could see the main port, city, palace or whatever having a single lance battery at best
>>
>>96624522
yeah, this world isnt going to have heavy defenses. likely just relies on the rest of the sector for naval patrols, if anything.
>>
>>96624537
Well it looks like we're done. Shall we summarize and start tying this up together with lore or shall we move into the next world and leave the lore for later?
>>
>>96624570
We can circle back around to it. I think there's not too much we gleam from this world. It's tiny world with some islands and probably utilizes alot of servitors for fishing to meet the tithes.
>>
>>96624629
Fair enough, onto the next one then

>Planet Class 1d100
>>
Rolled 50 (1d100)

>>96624635
>>
>>96624668
Feudal World: Sword-and-Psykery worlds whose development peaked in the late medieval/early renaissance age, but stalled at gunpowder, castles, thatched roofing, and courtly intrigues, though it may be improving on its own. These worlds generally keep to themselves, unless something has gone seriously wrong. If there is any Imperial presence here it will typically be limited to an Ecclesiarchial mission or an Imperial Knight house.

>Tech Value: 1d10+6
>>
Rolled 3 + 6 (1d10 + 6)

>>96624675
>>
>>96624686
Bronze/Iron Age: The people have started to learn how to shape and work bronze and ultimately iron to make more effective tools and weapons. They are also living in more substantial and sturdy buildings. Hunting and gathering is still common, though small farms may be seen dotted about. The absolute limit of Feral Worlds.

wonder what made this world important enough to get on the map, suppose the dice will tell

>star size (1d100)
>>
Rolled 72 (1d100)

>>96624693
>>
>>96624703
Medium star

Adepta Presence
>Administratum 1d5
>Arbites N/A
>Astra Telepathica 1d5
>Astronomica N/A
>Mechanicus N/A
>Ministorum 1d5
>Inquisition 1d5

Just give me 4d5 for the whole lot
>>
Rolled 5, 2, 3, 3 = 13 (4d5)

>>96624715
Hope that planet gets some cool features at least
>>
>>96624725
>Administratum Token. For administrative purposes only.

>Astra Telepathica None

>Ministorum None

>Inquisition None

So possibly a single guy or a small crew who hand a stack of papers to the tithe collector whenever they appear for a census, number of goods, etc
If we're lucky this planet could also be a source of foodstuffs for the sector, if not the sub-sector

>size of the world 1d100
>>
Rolled 35 (1d100)

>>96624742
>>
>>96624747
Small: 4d10

At lease it will (hopefully) be larger than the agri world
>>
Rolled 6, 3, 3, 8 = 20 (4d10)

>>96624752
>>
>>96624781
20.000km circumference

>Axial Tilt 1d100

>inb4 no axial tilt again
>>
Rolled 24 (1d100)

>>96624819
lets see if I hit Uranus this time
>>
>>96624830
Notable (6-15°) ± 10°C/50°F

>Length of Day 1d100-10
>>
Rolled 83 - 10 (1d100 - 10)

>>96624848
>>
>>96624870
6d10 hours, same result for the agri world funnily enough
>>
>>96624898
these two worlds are oddly similar
>>
Rolled 10, 2, 2, 8, 6, 10 = 38 (6d10)

>>96624898
>>96624980
Hopefully the climate will be a little different from them.
>>
>>96624992
38 hour days

>Length of Year (1d100)

We will have to see what the dice gods decide for us.
>>
Rolled 33 (1d100)

>>96625006
>>
File: Vokaris Sector wip 2.png (1.93 MB, 1304x856)
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>>96625012
(10d10)x4 Terran days

With this post I will have to leave you Anons for a few hours, but you all can just keep going and I'll return to host the rolls or add stuff to map as needed.

Also added the feudal world to the map, let me know if the name and location needs changing, same goes for the agri world.

>Satellites 1d100-10
>>
Rolled 20 - 10 (1d100 - 10)

>>96625031
>>
Rolled 6, 5, 8, 9, 5, 5, 4, 9, 2, 6 = 59 (10d10)

>>96625031
Guess I'll roll for the year
>>96625040
>None
1d100 for its gravity
>>
Rolled 84 (1d100)

>>96625077
heavy, man
>>
>>96625077
>Year: 236 Terran Days/149 Local Days
>>96625119
>Heavy (1.3 to 1.5 G): A bit of a workout. -2 Agility bonus for movement, -4 to Strength and Toughness levels for Encumbrance, -2 Strength for Throwing. Jumping and leaping distances get halved, fall damage gets doubled.
Right on the money. 1d100 for its atmosphere
>>
Rolled 49 (1d100)

>>96625129
>>
>>96625240
>Normal: Safe to breathe
1d100 for hydrosphere
>>
Rolled 96 (1d100)

>>96625320
splish splash
>>
>>96625324
oh fuck, we Sailor Knights now
>>
>>96625324
>Aquatic: This world is one giant ocean, with no land whatsoever. Any settlements will have to take the form of underwater bubble-towns, drifting space yachts, or flying cloud-cities.
A true water world. 1d100 for the temperature
>>
Rolled 63 (1d100)

>>96625343
>>
>>96625343
>Warm (+31°C to +50°C/88°F to 122°F): Depending on moisture, this world may either be a baked desert, a steamy jungle, or even a storm-wracked archipelago. Architecture will require plenty of cross-breeze. Tolerable until it hits the high forties but it'll still be dangerous if out of the shade too long. If unprotected, you'll last a number of minutes equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one minute.
So it's a little toasty here. Its all ocean so need for terrain. 1d100-30 for population.
>>
Rolled 85 (1d100)

>>96625375
could always be underwater terrain for submarines and stuff, or small places on the planet where something does poke up a little bit, like the very tallest Everest peaks.
>>
>>96625375
So the entire planet is Caribbean waters or hotter, huh? Hurricanes, hurricanes EVERYWHERE. And since there's basically no land, they're going to be big, and long lived.
>>
>>96625433
>10d10 tens of Billions
Interesting. Need 10d10 now.
>>
Rolled 9, 2, 7, 4, 4, 9, 1, 5, 9, 5 = 55 (10d10)

>>96625463
shockingly big population, given this world's size and type
>>
>>96625474
>Population: 550 Billion
1d100 for their society
>>
Rolled 93 (1d100)

>>96625757
I cannot begin to imagine how anyone administers like 80 Earths worth of people on a giant ball of water lol
>>
>>96625778
>Oligarchy: On this world, a small body of wealthy people, not necessarily of noble birth or having military, religious or bureaucratic rank, rule the area. They may be merchants, artisans, or some other type of guild members, but whatever their origins or source of wealth, they keep their authority only through that wealth and the fact that they finance society from their own pockets. A world producing an important specialty good will see the Imperium backing those with knowledge and means to make it (possibly and preferably infintely long) over other power cliques or alternatively a rich class may have already been present in such a scenario and the Imperium saw fit to retain it. The Planetary Governor will either be a puppet of the guild/society/mafia council or be its most powerful member.
Alright so 2d12 for their export and import
>>
Rolled 6, 12 = 18 (2d12)

>>96625804
Oligarchy? we really are some kind of pirate/merchant fleet.
>>
>>96625823
Well since it's feudal world and they're not always united, it's possible it's possible there's multiple fleet nations. Fuck did we just make One Piece planet?
>Export: Vehicles: Deliver people from point A to point B.
>Import: General Goods Products that don't fall into the any of the previous examples and more general economic goods and luxury items.
Why does the Imperium need primitive boats? Should we bother rolling for defenses? I noticed we skipped it for the last planet.
>>
>>96625845
One Piece, but without any actual land to bury the treasure in. Just a bunch of pirates and merchants... roaming the waves.

Forever.

Maybe this is a hell world?
>>
>>96625845
defenses seem redundant here yeah, since we didnt roll like some critically valuable mineral or whatever thats worth defending. interesting that both planets are just kind of "there".
>>
Any lore ideas for either of the planets?
>>
>>96626647
Not at the moment, they're both rather unusual in their own ways. One has damn near 0 people on it despite feeding half the sector probably, the other has a GORILLION people on it despite having virtually no solid land and feudal-level technology.

How the agri wold survives in close orbit next to an extremely high energy star, I dunno yet. Likewise, how the water world supports billions and billions of people with nothing but catching fish using hand-woven nets and wooden vessels, I have no idea. Doubly so since that planet's hot enough to just have permanent giga-hurricanes churning basically permanently.

I will say though, if you do manage to survive that shit using nothing but caravels and carracks, you're probably a great Space Marine-to-be.
>>
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Planet recap


Planet Name: Songitov-IV
Class: Agri World
Tech Level: Early Space

Size of Star: Huge
Galactic Position: Segmentum Tempestus
Sector: Vokaris Subsector
Subsector: Solspire

Planetary Governor: [to be decided]
Adepta Presence: Adeptus Arbites (N/A); Adeptus Astra Telepathica (NA); Adeptus Astronomica (Token); Adeptus Mechanicus (Token); Administratum(Notable); Adeptus Ministorum (Moderate); Inquisition (Token)

Size: Tiny (14.000)
Axial Tilt: None
Length of Day: 37h
Length of Year: 83 local days, 128 terran days
Satellites: 1
Gravity: Standard

Atmosphere: Normal
Hydrosphere: Watery
Temperature: Average (-10°C to +30°C/14°F to 86°F)
Terrain:Active Volcanoes, Ravines

Population: 76 people (+ an unknown amount of Servitors)
Society: Hereditary Monarchy

Exports: Agriculture
Imports: Animal Products

-----------------

Planet Name:Kaelthun Beta
Class: Feudal World
Tech Level: Bronze/Iron Age

Size of Star: Medium
Galactic Position: Segmentum Tempestus
Sector: Vokaris Subsector
Subsector: Solspire

Planetary Governor:
Adepta Presence: Adeptus Arbites (N/A); Adeptus Astra Telepathica (N/A); Adeptus Astronomica (N/A); Adeptus Mechanicus (N/A); Administratum(Token); Adeptus Ministorum (NA); Inquisition (NA)

Size: Small (20.000)
Axial Tilt: Notable (6-15°) ± 10°C/50°F
Length of Day: 38h
Length of Year: 149 Local Days, 236 Terran Days
Satellites: None
Gravity: Heavy

Atmosphere: Normal
Hydrosphere: Aquatic
Temperature: Warm (+31°C to +50°C/88°F to 122°F)
Terrain: Water

Population: 550 Billion
Society: Oligarchy

Exports: Vehicles
Imports: General Goods Products
>>
Let's start on the third world shall we

>Planet Class 1d100
>>
Rolled 76 (1d100)

>>96627198
>>
>>96627718
Death World: If it's not the molecular acid rain, it's the constant supervolcanic eruptions or the rape-spiders. These worlds are nearly impossible to live on. Anyone who can survive here more than ten years would make a perfect Space Marine.

Lovely

>Technology Level 4d10
>>
Rolled 8, 6, 1, 5 = 20 (4d10)

>>96627740
Oh fun
>>
>>96627766
Pre-Industrial: The underclass lives mostly by farming, and there is a richer class starting to make use of new technologies and mechanical devices to aid in manufacturing. Printing presses make education and distribution of information more efficient. The very earliest forms of these form the absolute limit of Feudal Worlds. Black powder firearms like muskets appear.

Pretty advanced for a death world

>Size of Star 1d100
>>
Rolled 86 (1d100)

>>96627776
>>
>>96627781
Huge star


Adepta Presence
>Administratum 1d10
>Arbites 1d5
>Astra Telepathica 1d5
>Astronomica 1d5
>Mechanicus 1d5
>Ministorum 1d10
>Inquisition 1d5
>>
Rolled 2 (1d10)

>>96627882
Rollin' for adminstratum
>>
>>96627909
None at all, not really surprising
>>
Rolled 2, 4 = 6 (2d5)

>>96627882
Arbites and Telepathica
>>
>>96628089
No arbites, but Telepathica is at least Token
>>
Rolled 4, 2, 5 = 11 (3d5)

>>96627882
rolling the rest of the d5s
>>
>>96628231
Astronomica Token. For administrative purposes only.
Mechanicus None
Inquisition Token. For administrative purposes only.
>>
Rolled 2 (1d10)

>>96627882
Ministorum roll
>>
>>96628306
None

That wraps up the Adeptus branches on this world

>Planet size 1d100
>>
Rolled 27 (1d100)

>>96628255
So only Telepathica and Inquisition. That’s kinda interesting
>>96628331
>>
>>96628402
Small: 4d10

Only token for both though so it's just that they have an office at most there
>>
Rolled 1, 9, 8, 5 = 23 (4d10)

>>96628450
i have awoken once more
>>
I've been wanting to make a sector with my group how do you make the picture in OP?
>>
>>96628836
23.000km in circumference, lots of small worlds in this sub sector

>Axial Tilt 1d100

>>96628870
It's pretty easy, I use GIMP and upload the template found here
>Make your maps look just like FFGs
https://www.mediafire.com/?laj4tr275fl2s09
From the 40k rpg thread's OP, from there you can follow the txt file guide or do it your own style which I do, by simple adding a space background behind the right layers, and in this case I drew white lines on the space image itself, in hindsight I should have made that it's own layer for ease of editing.
Then I just place the planet markers and voila.

Also for fonts you can use Caslon Antique and Inquisitor
>https://www.1001fonts.com/caslon-antique-font.html
>https://www.dafont.com/inquisitor.font
To get that warhammer feel, happy map making Anon
>>
Rolled 35 (1d100)

>>96628901
eventually ill hit uranus
>>
>>96628908
Moderate (16-25°) ± 20°C/68°F

>Length of Day 1d100-10
>>
Rolled 39 (1d100)

>>96628914
day-o, me say day-o
>>
>>96628923
>5d10 hours
>>
Rolled 8, 3, 1, 8, 9 = 29 (5d10)

>>96628914
also its funny how the day modifier table works, bigass gas giants usually rotate FASTER than smaller planets because of conservation of angular momentum. They're the sum of all the material that congealed into them, and all its collective rotational energy.

>>96628928
>>
>>96628935
29h long days

>Length of Year 1d100
>>
Rolled 8 (1d100)

>>96628944
>>
>>96628952
>10d10 Terran days

Years be zooming by
>>
Rolled 4, 8, 10, 6, 3, 6, 8, 4, 9, 4 = 62 (10d10)

>>96628968
we have had a lot of fast, tight orbits thus far yeah
>>
>>96628980
Maybe it can be tied together in some way, or they were just the most opportune worlds suitable for settlement by humans when they were found?

62 terran days in a year or 51 local days

>Satellites 1d100-10
>>
Rolled 32 - 10 (1d100 - 10)

>>96629001
>>
>>96629020
1 satellite orbits this death world

>Gravity Level 1d100
>>
Rolled 65 (1d100)

>>96629033
do we need to roll for what the moons are like also, or is that just kinda whatever?
>>
>>96629040
If we need too, but they can be left blank until they serve a purpose for the planet's overall fluff.

>Standard (0.8 to 1.2 G): Normal or easily adaptable. No modifiers.

>Atmosphere 1d100
>>
Rolled 52 (1d100)

>>96629053
>>
>>96629056
Normal: Safe to breathe

>Hydrosphere 1d100
>>
Rolled 17 (1d100)

>>96629067
remarkably reasonable for a death world so far.
>>
>>96629074
Parched: This world has some water but it is hard to locate and make use of. Perhaps all of the planet’s moisture is vapour in the air which must be farmed, or held in reservoirs deep underground and must be mined.

Doesn't always have to be the planet itself, could be the creatures living on it, or who knows, perhaps once every few years the surface is bathed in radiation or something equally terrible.

>Temperature 1d100
>>
Rolled 48 (1d100)

>>96629087
looking a little Dune just now
>>
>>96629114
Average (-10°C to +30°C/14°F to 86°F): Humans are comfortable in normal clothing and need only the most basic of shelters to survive. Honestly just walk outside, chances are it'll be within this range.

>Number of Terrains 1d100
>>
Rolled 30 (1d100)

>>96629119
>>
>>96629136
2 major terrain types, what are they
>2d100
>>
Rolled 87, 45 = 132 (2d100)

>>96629186
>>
>>96629206
87: Sandy
45: Active Volcanoes

Maybe the volcanoes are the reason this is a death world? Perhaps when they erupt all at once the planet enters a "long winter" as a thick blanket of ash coats the world?

>Population 1d100-40
>>
Rolled 87 - 40 (1d100 - 40)

>>96629244
>>
>>96629258
with a result of 47 it's quite a few people who live here, good roll Anon for not making this yet another world with below 100 people

>10d10 Billions
>>
Rolled 10, 9, 5, 9, 4, 5, 9, 7, 4, 3 = 65 (10d10)

>>96629276
quite a large population for this sort of world, for sure. One wonders how they all get enough water.
>>
>>96629305
65 billion people

Water might be stored in the balls in giant underground lakes and aquifers

>Society 1d100
>>
Rolled 23 (1d100)

>>96629310
>>
>>96629331
Hereditary Dictator: The role of dictator is hereditary on this planet. When one person retires, a designated successor, usually a close relative, inherits their position. The successor holds absolute power over the law and their people upon coming of age. This transition is not always peaceful, and rarely seamless.

>imports & exports 2d12
>>
Rolled 12, 3 = 15 (2d12)

>>96629420
>>
>>96627182
Guessing some admin switched the papers around when the Imperium decided to settle the worlds. The planned agri-world got almost nobody, so the admech sent over just enough to run the automated harvesters. All the settlers got dumped on the waterworld and now it's coated in floating shantytowns.

No one noticed or cared about the mistake, or thought the reports they got were clearly in error, so that's why there's almost zero adeptus presence on either world. There's probably a few worlds in the sector that are completely empty of colonists and the admins are furious that those worlds aren't returning their messages.

Whichever quill-pusher was in charge really screwed the grox on this job.
>>
>>96629679
Truly, the Emperor's light is dim in this place. Or maybe just the people are dim. Hard to say lol.

One wonders why the Imperium hasn't started forcibly resettling the oceanworlders elsewhere, given how much... absolutely nothing there is for them on that planet.
>>
>>96629679
im picturing an imperial tithe collector showing up with a warfleet in 50 or 100 years, fully prepared to bombard whatever traitors havent been paying their taxes

only to be greeted by fucking no one, and an uninhabited world that they cant even get angry at to vent their blue balls
>>
>>96625343
>no land
how are you going to do that on a feudal world with bronze age technology?
>>
>>96629563
Imports: General Goods Products that don't fall into the any of the previous examples and more general economic goods and luxury items.

Exports: Minerals: Rocks from the ground that have value. Used in construction, technology, currency or decoration.

Seems like the volcanoes bring a lot of valuable ores and minerals to the surface

Since this is a death world I would say there are only a few things we call roll for defenses, and this would be more for the Imperiums interest rather than the inhabitants of the planet. The minerals are worth defending, even if only would be enough to deter raiders and pirates

>roll a d100, and on a result equal to or less than the number given, the planet has that type of force present

I've tweaked some % for this to have a chance of being present

Missile Silos (orbital) 45% / 1d10 / 1d10
Orbital Station(s): 60% / 1d10 / 2d10
Militia: 60% / 3d10 / 1d10

We roll the d100s first then the d10s for force size and quality if any of these are present
>>
>>96629829
The Emperor Provides, citizen.

But all joking aside, the only way I can think it "works" is if we go full Waterworld, with the largest populations living on the decaying, floating remnants of the colony ships that carried them there. Eventually they'll all sink, especially given the perpetual mega-hurricanes, but for now the Dark Age era hulls hold out, and at least some of their archaeotech components work well enough to produce fresh water and dredge the shallower parts of the oceans for needed mineral resources.

Everyone else is remnants of either ships that crashed/landed later, trade vessels that really shouldn't have gotten too close, or runaways from the big ships that stole whatever they could and prayed they'd make it on the waves. And eventually the runaways evolve into groups of merchants, pirates and nomads, depending how successful and clever they were.
>>
Rolled 97, 49, 58 = 204 (3d100)

>>96629850
so you want what, three d100s for the three categories?
>>
>>96629857
Yes, so with those 3 rolls we won't have any orbital silos, but we do have stations and a militia.

I also now see those d100s should've had a +9 to them since the tech is pre-industrial but we can forgo that with this.
>>
>>96629852
There could also be some alien kelp or other plant that can be used to make boats, floats and other shelters. We can justify most things if we're creative enough.
>>
>>96629877
Actually that's a good idea. I was wondering how we could keep the Bronze Age tech level without trees. Gargantuan kelp mats that can be dried into something wood-like, and maybe certain oils derived from local fish to make them waterproof enough to make boats out of, that's how the people outside of the colony-hulls stay afloat. Also the air bladders that kelp sometimes has.
>>
Rolled 3, 5 = 8 (2d10)

>>96629866
>>
>>96629899
Ok so the station force size is
>Tiny (0.5-1% of the population)
We need another 1d10 for the quality of the stations, then we need a total of 4 d10s for the milita, 3 being for the size and the 1 being for the quality
>>
Rolled 6, 10, 7, 8, 2 = 33 (5d10)

>>96629914
can do
>>
>>96629930
Medium quality for the stations

Milita
size: Massive (25-50% of the population)
Quality: Poor

So if the planet is attacked, the imperium rallied the people to fight off the attackers en masse

"Welcome to the Emperor's emergence defense force, if you weren't blessed enough to receive an auto or lasgun you will have to fight with your spiritual armor on"

And that's it for the planet.
>>
>>96629951
"Maybe we can trick the enemy into the volcanoes"
>>
>>96629951
"Eh, it's a death world, we can just have the inhabitants fight off any invaders."

"I've never held a gun in my life, all I know is how to survive superheated ash storms and the cold dark."
>>
File: Vokaris Sector wip 3.png (1.94 MB, 1310x856)
1.94 MB
1.94 MB PNG
Planet Name: Jaskorr Prime
Class: Death World
Tech Level: Pre-Industrial

Size of Star: Huge
Galactic Position: Segmentum Tempestus
Sector: Vokaris
Subsector: Solspire

Adepta Presence: Adeptus Arbites (N/A); Adeptus Astra Telepathica (Token); Adeptus Astronomica (Token); Adeptus Mechanicus (N/A); Administratum(N/A); Adeptus Ministorum (N/A); Inquisition (Token)

Size: 23.000km circumference
Axial Tilt: Moderate (16-25°) ± 20°C/68°F
Length of Day: 29h
Length of Year: 51 local days, 62 terran days
Satellites: 1
Gravity: Standard (0.8 to 1.2 G)

Atmosphere: Normal: Safe to breathe
Hydrosphere: Parched: This world has some water but it is hard to locate and make use of.
Temperature: Average (-10°C to +30°C/14°F to 86°F)
Terrain: Sandy, Active Volcanoes

Population: 65 billion
Society: Hereditary Dictator

Economy:
Exports: Minerals: Rocks from the ground that have value. Used in construction, technology, currency or decoration.
Imports: General Goods Products

Conflicts:
Defences: Militia (Massive size, poor quality), Orbital Station(s) (Tiny size, Medium quality)

That wraps up this world, we have 4 more world to roll up in this sub sector!

Next one; Planet class 1d100
>>
Rolled 34 (1d100)

>>96630069
Rollin.
>>
File: Rogue-Trader-Mine.jpg (242 KB, 1019x1450)
242 KB
242 KB JPG
>>96630092
Mining World: Metal and mineral-rich planets, covered in city-sized mines and refineries, producing a fuckton of raw materials for the local Forge World, possibly extracting plasma (for direct use or as a fusion catalyst for nuclear transmutation to needed materials) from the stars or rare gases from the Gas Giant they orbit as well. Often the retirement home and final resting place for criminals and 'criminals' alike.

we be diggin

Technology Level
>4d10+15*

Mining worlds may have disparity between the capital and rest of the planet and if you roll low you can fluff it as such*
>>
Rolled 10, 9, 10, 10 + 15 = 54 (4d10 + 15)

>>96630122
>>
>>96630127
3 10's and a 9? holy shit ive never been that far out on the bell curve before lol. This world ought to be interesting.
>>
>>96630127
Damn! Quite an advanced mining planet.
They must use pretty fancy machinery.
>>
>>96630127
69, nice
wall of text incomming, pasted from the table directly

>Advanced: Have access to limited or developing technology. In the Imperium of Man only the greatest Hive Worlds, the most advanced space or orbital habitats, the most well fortified Fortress Worlds, the richest and most important Shrine Worlds, and the upper half of Forge Worlds have this level of technology (although it wouldn't be surprising if some Inquisitors, who at least can be trusted to not fuck up all the time by both their fellows and the Mechanicus, have a planet or two that run an actual research facility that legitimately researches new technology). Extremely advanced weapons and armour are available in this planet and its manufactora can produce some of the most demanding (and commensurately deadly) weapons available to mankind. Such weapons can include graviton/grav weapons, conversion beam weapons, photon-thruster weapons, disintegration weapons, volkite weapons, particle weapons, and ordnance special even for being Titan or Voidship grade. At its peak, the deadly Vortex weapons that tear open holes in reality can even be produced, but such materials need to be handled with extreme care. Further, who knows what manner of technological horrors a planet so blessed to have survived the Iron War, the Age of Strife, the Great Crusade, the Horus Heresy and the Long War so unusually intact, or at least was able to rebuild may contain? Alternatively (or simultaneously), this may be world with divergent tech-line (xenotech, humans whose science went differently, or both), whose technologies are comparable or higher than those of absolute top-tier Imperial technologies (e.g. weaponry comparable or stronger than volkite), and who are so advanced that no one wants to bother them with "inventing new things is heresy" due to them being so useful and out of fear of getting disintegrated or something.

>Star size 1d100
>>
Rolled 49 (1d100)

>>96630144
>>
>>96630152
Medium

Adepta Presence
>Administratum 2d10
>Arbites 1d10
>Astra Telepathica 1d10
>Astronomica 1d5
>Mechanicus 3d10
>Ministorum 2d10
>Inquisition 1d5
>>
Rolled 6, 7 = 13 (2d10)

>>96630167
Administratum check
>>
>>96630198
Moderate. Has offices and planetary duties, and are widely known.
>>
Rolled 2, 5 = 7 (2d10)

>>96630211
Arbites & Telepathica
>>
>>96630255
no arbites, but telepathica are a Token presence
>>
Rolled 1, 5 = 6 (2d5)

>>96630167
Roll for Astronomica and Inquisition.
>>
Rolled 10, 7, 2 = 19 (3d10)

>>96630281
Checking for AdMech.
>>
Rolled 7, 8 = 15 (2d10)

>>96630167
Munistorum roll
>>
>>96630354
No Astronomica and but token Inquisition.

>>96630369
Mechanicus
Significant. Controls its area, and has a say in wider planetary matters

>>96630390
Ministorum
Moderate. Has offices and planetary duties, and are widely known.

>Planet size 1d100
>>
Rolled 22 (1d100)

>>96630513
I wonder, why do the various institutions of the Imperium barely have any presence on all these worlds, even though they're in the capital sub-sector?
>>
>>96630539
Another small world

Small: 4d10
>>
>>96630539
Could be a recently taken sector. Could be that we've recently had a major purge of heresy. Could be that this sector has been stripped of resources to shore up another, more important sector.
>>
Rolled 4, 4, 10, 3 = 21 (4d10)

>>96630555
If they're all small, maybe this is just whatever dregs are left after something happened.
>>
>>96630627
21.000km circumference

>Axial Tilt 1d100
>>
Rolled 2 (1d100)

>>96630632
>>
>>96630642
None

Is this a twin planet to the agri world?

>Length of Day 1d100-10
>>
Rolled 92 - 10 (1d100 - 10)

>>96630653
>>
>>96630672
7d10 hours
>>
Rolled 7, 9, 6, 1, 7, 5, 3 = 38 (7d10)

>>96630725
This thing must turn super slow
>>
>>96630627
If we roll more giant stars, or some pulsars or whatever, it could be that a lot of potential gas and minerals that could have gone into planet formation were blown away early in the Sector's geologic history.

Or if we don't, but see some Warp anomalies, the tides of the Immaterium could have done much the same.
>>
>>96630735
38h long days

>Length of Year (1d100)
>>
Rolled 7 (1d100)

>>96630780
>>
>>96630796
10d10 Terran days
>>
Rolled 8, 6, 6, 10, 5, 4, 8, 3, 4, 5 = 59 (10d10)

>>96630803
>>
>>96630844
>Year: 59 Terran Days, 37 Local Days
So they basically go through a year in a month.

1d100-10 for their satellites
>>
Rolled 44 + 10 (1d100 + 10)

>>96631332
>>
>>96631399
>Satellite: 1
1d100 for its gravity
>>
Rolled 7 (1d100)

>>96631445
>>
Rolled 73 (1d100)

>>96631445
>>
>>96631506
> Light (0.5 to 0.7 G): Lightfooted. +2 Agility bonus for movement, +4 to Strength and Toughness levels for Encumbrance, +2 Strength for Throwing. Jumping and leaping distances get doubled, fall damage gets halved.
>>96631511
>Atmosphere: Bearable: A Bearable atmosphere can be breathed normally for a short time, but carries a slight abnormality, will create an unfavourable taste in the mouth, and will prove fatal if breathed for too long. Any character subject to such an environment without a respirator or rebreather can breath normally for a number of hours equal to their Toughness bonus, and must then return to a normal atmosphere (natural or artificial). Being subject to a bearable atmosphere for any longer will give the character one fatigue level per hour. Once the character falls unconscious due to fatigue they will die one hour later if not provided with proper air to breathe.
1d100 for hydrosphere
>>
Rolled 34 (1d100)

>>96631600
>>
>>96631661
> Arid: This world is mostly dry, having large desert landmasses, infrequent rainfall, and a peppering of oases. There is also usually a substantial water table underground which can have wells dug into it. There will be some small seas and oceans.
1d100 for temperature
>>
Rolled 68 (1d100)

>>96631854
>>
>>96632008
> Warm (+31°C to +50°C/88°F to 122°F): Depending on moisture, this world may either be a baked desert, a steamy jungle, or even a storm-wracked archipelago. Architecture will require plenty of cross-breeze. Tolerable until it hits the high forties but it'll still be dangerous if out of the shade too long. If unprotected, you'll last a number of minutes equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one minute.
Seems more like a Death World than the actual one. 1d100 for notable terrain
>>
Rolled 41 (1d100)

>>96632029
>>
>>96632206
>3
3d100 what terrain is
>>
Rolled 86, 75, 2 = 163 (3d100)

>>96632423
What sort of terrains will it get.
>>
>>96632478
> Sandy, Swamp, Grassland
Its got some biodiversity. 1d100 for population
>>
Rolled 9 (1d100)

>>96632549
>>
>>96632646
> (10d10)x1,000
So another 10d10



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