Tell me about weird niche properties that got a tabletop RPG adaption, fan made or official.I found this from 1980 and through it was weird and interesting. Dallas, the "TV RPG". Who one-shot JR?https://www.spigames.net/PDFv2/Dallas.pdfIt's a bit of RPG history from the wild west RPG boom, when people were making up new sets of rules, when games came in boxes with punch out cards and chits because it still wasn't quite split off from wargames and board games.Tell me, anon. When did /yourthing/ get a game? You liked Angel and played the tri-stat game? Babylon 5 d20 RPG? You played every single pokemon tabletop RPG and compared them all in a detailed journal?Show me the weird RPGs that didn't begin life as RPGs.
>>96621221>You played every single pokemon tabletop RPG and compared them all in a detailed journalWhy did you call me out anon?I've been a big fan of the idea of Pokemon TTRPGs for a long while, but my love of the trainer fantasy and the setting conflicts hard with the mechanics. Everyone wants Pokemon to be super tactical 4e skirmish game when I want to be more about survival. Some of these have been a while but I'll compare them to the best of my ability...>Pokemon Tabletop UnitedBloated, outdated, still the most popular system out there. It's what I used to describe as the GURPS of Pokemon TTRPGs. It does everything you want, but doesn't do them well. You have to gut the system in order to get what you want. Combat trainer classes such as Berserker and Elementalists will make any classical Pokemon Trainers feel like shit. Don't run PMD on it. Please stop doing this meme. Difficult to run without a grid.>Pokemon Tabletop Adventures 2Old as fuck, outdated, but HILARIOUS. Still surprisingly has some people playing games on it despite it being mostly replaced. A lot of wacky bullshit that trainers can do. Could still be fun to play.>Pokemon Tabletop Adventures 3Cuts down a lot of bullshit. It's a lot more balanced and less focused on trainers getting into the action (only two and a half base classes even get real damaging moves.) Mechanically slimmer but not as tactical grid based as PTU or hilarious as PTA2. This is the one I recommend the most for most groups.>Pokemon Tabletop EvolutionThis is PTU's successor if you aren't incredibly autistic. Heavier focus on grid tactics, but it helps more classical trainer types such as Ace Trainers and Performers stand alongside Martial Artists and Psychics well enough. If you like PTU, just play this one instead. It's designed to be modular, with different playstyles coming out as splatbooks.I will describe more in the next post.
>>96621221This probably the purest for of RPG I have ever played.You and your bros assume the identity of nobles for an evening. You take turn telling stories, in character, of your past exploits. The more outlandish, the better. Your other nobles ask you for clarification and you have to clarify while keeping the story smooth and consistent.Nobles never call other nobles a liar but they can notice inconsistencies. For every inconsistent thing they notice, you give them a coin. Every time they ask for clarification, they give you a coin. Whoever has the most coins at the end of the night wins the evening. You tell a story until you "feel parched" and let someone else start a yarn or continue a previous one while you drink. Keep the stories classy, because you are gentlemen after all.>So, as I was saying. I was in the middle of fighting the Martian knights after they started an invasion of York. Tricky fellows, those Martians, they could walk through walls as if they were naughty but air. Made rounding them up rather difficult.*Slides a coin* So how did you contain them, Lord Burgerfist>NETS! They could walk through solid object but nets aren't solid. All the holes make them something in-between solid and air. My days spent mastering the sciences bore wonderous fruit. The Martians were numerous though and we only had so many nets, but luckily my servant Reginald Quim can speak with cobs, so they were weaving nets with deft speed.
>>96621318Forgot pic
>>96621303>Pokemon Tabletop Reunited EvolvedThis is another PTU successor, but for those who have become incredibly autistic and have FoundryVTT. It excessively upon automation to do what essentially push what a TTRPG is, in a negative way. This is a glorified video game. Only play if you're autistic and have Foundry.>PokeymanzThis is a game I really want to like. It's a Savage Worlds hack for Pokemon. That sounds like it could be really cool and competent. Unfortunately, the rulebook is full of enough cringy memes that most people will go into anaphylactic shock just trying to skim through it. Does a great job at emulating anime-style fights.>PokeroleThis is another system that's just unfortunate. It's pretty lean on the rules, which is nice. A d6 dicepool system that is somewhat light. However, it has this problem where the developer's weird problems with the setting come into view. Trainers don't have any actual abilities. Aside from what points and skills are put where, your trainer doesn't exist most of the time. There is no benefits you can get for otherwise iconic but sub-optimal playstyles like type aces that most other systems have. Furthermore, the community is autistic in the weirdest sense due to their dev-ran Discord. You cannot post custom Pokemon species outside of a special area, cannot advertise games with them, or make ways of converting fangame teams with custom Pokemon to Pokerole.>Explorers! A PMD RPGThis is what you use to play PMD. A d6 dicepool system that emulates both the setting and mechanics of PMD well to a dungeon crawl-focused system. Made by someone who actually has a degree in game design, so it's the most competently made despite being the newest system here.There's other systems I see floating around, but I haven't tried them all enough to get a good idea of what they're like, but these are the crunchiest of the bunch.
>>96621303>>96621452sweet, I'll give this a read properly after dinner.I didn't expect someone to reply IMMEDIATELY with the pokemon autismdump but I did figure /tg/ has exactly the kinda posters who will have been seeking the perfect pokemon RPG since at least back when the games were good, if not longer.
JR, JRHe's a really bad guyWho lives on a ranch with his momHis heart's as hard as a big neutron starHe's as mean as an atom bomb
>>96621774Pokemon Tabletop Adventures started off as a /tg/ project, back when this board was good. I can clarify more later on any of the listed systems.
>>96621221the Dallas RPG is genuinely good btw. Perfect convention game
>>96621303>people want this strategic rpg to be represented as such on tabletop but i want survivalWhat? What does survival even mean in a setting wherein literal children go on worldwide adventures without a worry for safety or resources at all?
>>96621318Wait isn't that just Baron Muncha...>>96621326Oh, here it is.
>>96621326>Baron Muncha.I was trying to remember the name of this game just a few weeks ago, and couldn't.. thank you for posting it - I'm off to obtain a copy for my collection!
>>96622706A lot of what fueled many of the side plots of the original series anime was just how dirt broke traveling made you. Sure, you can always rest at a Pokemon Center free of charge, but much of the world is still wilderness and uncharted. You still have to prepare for when you're out on the road. Danger still exists, whether it be dealing with extremists and career criminals or the harsh environment shaped by elemental creatures.It might clash with newer Pokemon aesthetics, yes, but I would like some focus on exploration and resource management.
>>96626219I don't think so.A lot of what fueled the side plots was meeting the episode's buddy of the week and overcoming some spotlight Pokemon as an obstacle. Brock and Misty weren't battling for cash in Celadon so they could feed their teams. They didn't get lost in Mt. Moon and have to track torches like.I don't know what newer Pokemon aesthetics are because I was 10 in 1999 for Pokemania and grew out of it (like everyone should) by the beginning of Gen 3 and never played seriously again. "Survival" as a concept clashes with old Pokemon aesthetics as well though:A wild, actually dangerous, borderland PokeWorld is adult fan headcanon composited of supposition and speculation. We're actually shown a SciFi setting in a post-scarcity utopia where the representative dangers of crime are a bumbling duo of idiots and a 10 year old can survive the flame breath of a dragon that can melt rock with its heat and 150,000 volt electric shocks.Not that it matters in the end anyways, you can do whatever you want. I guess I just took umbrage with that you sounded like you were disparaging what would naturally be expected of a Pokemon game when your cringier, fan-fic-esque expectation is what everyone else would naturally consider the wrong one.
>>96621221*incoherent screeching*
>>966288171. there's no simple roll to seduce bullshit in this game. It's a role playing game so you better fucking explain to the fellow sweaty neckbeard across the table how you seduce their character2. the character with the highest seduction score is a 16 year old girl3. she sucks at everything else so get to workamazing game
I mean .hack had a Tabletop Game called .Hack/Infinite Generationhttps://dothack.info/index.php?title=Infinite_Generation_TTRPG
>>96621326>>96621318Oh, I have a copy of that. Unfortunately, I have nobody to play it with nor any storytelling skills.
Weird Heroes of Public AccessYou take on the role of a 80/90s public access TV star and investigate paranormal activity in your small town. Amazing convention game