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"I try to create a lot of situations in which the player has to face small but crucial choices. My device is 'one good for one evil'. What I mean is that, if the player can choose something really good for him now, this must create a weakness for him on another aspect of the game."

Previous: >>96611224

Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

This general encompasses all board game genres - Eurogames, Ameritrash, Ameritreasure, Fillers, Party, Abstracts, Wargames, and especially the game that one anon is autistic about at this very moment.

TQs:
- Which designers got better with age and which ones got worse?
- What component would you like to see more in games?
- What's the genre you like the most and the one you like the least?

Bonus question: What is your favorite game by Bruno Cathala?
>>
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TQs:
- Which designers got better with age and which ones got worse?
Better: Trzewiczek. His games feel more focused as time goes on
Worse: Garfield. What the fuck are you doing man.

- What component would you like to see more in games?
Screenprinted wooden meeples is always the correct answer

- What's the genre you like the most and the one you like the least?
Area control and betting.

Bonus question: What is your favorite game by Bruno Cathala?
Kingdomino shits on all those "draft tile" games like cascadia, harmonies
>>
>>96626788
Second for TI4 sucks
>>
>>96626841
>Trzewiczek. His games feel more focused as time goes on
Which are his newer games that are better?
>>
Anyone else pledging to not buy any games in 2026?
I've already started, although I do have a couple games I pledged for earlier that probably won't be here until next year (sniper elite expansion, fcm special edition non-mini version)
>>
>>96626788
>Which designers got better with age and which ones got worse?
Corey Konieczka got better, you can see him grow game to game. Every Lang game after CitOW is slightly worse than the previous game.
>- What component would you like to see more in games?
Cube tower
>- What's the genre you like the most and the one you like the least?
Like engine builders, always love seeing explosive turns at the end where everything comes together nicely. Dislike wargames, they tend to look ugly and play clunky.
>>
>>96627231
>Anyone else pledging to not buy any games in 2026?
Why? Do you regularly buy many games?
How many in 2025?
I don't think I have a problem with buying. The only thing that I put a restraint on is KS games. I wanted to back Railways of Lost Atlas but I decided I just don't want to use this platform. Rather wait if it comes to retail or if a new game comes out.
>>
>>96626788
>Bonus question: What is your favorite game by Bruno Cathala?
Kingdomino? I played a lot of his games and found them good, some very good for what they do, but none great. The one I really want to try is Five tribes.
>>
>>96627412
what games do you consider great?
>>
>>96626841
>Garfield. What the fuck are you doing man.
which of his games don't you like? i've been addicted to mindbug lately (yes i know this was a collab with the nerdlab dudes)
>>
>>96626841
>>96627361
Are you Polish?
>>
>>96627231
I will buy exactly one game in 2026: my local language published version of Railways of the Lost Atlas. I would've backed it on kikestarter right now but they don't ship to where I live so eh, I can wait.
>>
>>96627802
>collab
You know how it is

>>96627361
>Corey Konieczka
He retired, right?
>>
>>96627470
Ones I want to keep playing, the ones that I think of when I'm not playing. For me those are heavier games, probably part of the reason Cathala games are not great to me.
>>
>TQ bonus question: Bruno Cathala
I still like 7 wonders but kingdomino was fun too
>>96627396
>RotLA but dont want to use ks and will wait retail
Unlikely, but same here
>>
Are there any game shills here? Give an update.
I know there were guys shilling:
>Civolution
>Sol
>Aegian sea
>...
And others
Did you opinion of these games change after initial hype died down?
>>
>>96627894
>Aegean Sea
So far so good
>Hegemony
Second game felt a bit unsatisfying.
>>
>>96627894
>Aegean Sea
>initial hype
The fuck are you on about, it's a game from 2 years ago, and the niche of a niche.
But to answer your question, yes, it's still good, though I only play it on tts and leave my copy untouched because it's annoying to tuck cards one behind the other. Cannot immagine splaying with Innovation in real life
>>
>Aegean Sea fans immediately crawl out of the woodwork and one is hostile
Holy shit that game flopped huh

>>96627998
Splaying Innovation in real life is fine, you just pick the stack of cards up to re-splay them
>>
>>96627998
innovation splaying is easier ergonomically than tucking in Aegean Sea, however icon counting every turn is a bit annoying
>>96627894
>Civolution
top 3 heavy euro for me, still playing it regularly
>Aegean Sea
divisive as all hell, but it's extremely fun if you have the constitution for it
>Sol
will be trying it this week
>>
>>96627865
>retired
Only from making board games. He is looking at writing novels and making indie vidya from what I heard.
>>96627892
>18xx
>retail releases
I hope it happens, but just eyeballing the kickstarter there's very few retailer backers. Unless they're running a boots on the ground standard distribution campaign as well I doubt I'll see it in Australia without backing.
>>96626788
>favorite Bruno Cathala
At this stage it's Cyclades. Don't think I have played anything beyond cyclades and the 7wd and lotr variant though. I found 7WD quite boring without an expansion to throw a wrench in the gears and reduce how readable priority is.
>>
>>96628036
i don't think anon is being hostile, it's just a bit strange to reference initial hype on a game that wasn't critically or commercially successful. if you're referring to strictly discourse here in /bgg/ though, I get what you mean
>>
>>96627998
>The fuck are you on about, it's a game from 2 years ago, and the niche of a niche.
Doesn't matter. Unless you are a literal shill, when you play a game and like it you get hyped to play it again so you might overrate a game but after subsequent plays that might die down and you have a different opinion of the game.
I'm not talking about general, public hype for a game.
Aegean sea was shilled her long after it came out by users that claimed they just got it and it was great.
>>
>>96627894
>and
>Civolution
13 games in and still going strong. GotY 2024 for me
>Hegemony
Rarely get it to the table, so I can't really tell but as of now I think it's one of the best designs ever made. It's such a great interwoven economy, everything you do has consequences for everyone else. The best thing is how sometimes, you might even want to act against your interest to stop a cascade that'll ultimately fuck you over harder, predicting that and knowing when and how to shift the balance in your favor are so statisfying
>Harmonies
Kinda burnt out on it, the more interesting variant with (spirit?) animals you choose at the start is really broken. But I've never played in person so kinda worthless opinion here
>Circadians chaos order
Still have to play that one soonish
>SETI
Eh, take it or leave it. Felt too smoothed out overall, and you always do everything instead of specializing which I've come to dislike in euros.
>>
>>96627396
>>96627830
>>96628057
>this many RotLA posts
Weird momentum, I've also done the unthinkable and k*kestarted it a few weeks ago.
>>
>>96628150
just the base game or the expansion?
>>
>>96628119
>Hegemony
I wish I liked the game as much as others. It has everything I should like but to me it's just good. It just doesn't do it for me and I can't quite determine why that is.
Wish more games did this - each player has a unique deck of cards.
>>
Vantage is $120.....
...$120 for a walking simulator...
>>
>>96626788
>Which designers got better with age and which ones got worse?
Better: Colby Dauch
Worse: Martin Wallace
- What component would you like to see more in games?
Acrylic standees
- What's the genre you like the most and the one you like the least?
Most: head-to-head battlers
Least: anything that has a long setup/teardown, or deck construction outside of the play sessions
>>
>>96628289
Forgot:
>What is your favorite game by Bruno Cathala?
Not my favorite, but Dragomino is the one game that my young kid and I can play and enjoy, so it's the one that matters most.
>>
>>96627894
"shill" implies we're paid by the company but pretend we're not
where the fuck can i contact companies to become their shill???
>>
>>96628238
Just base. Not going deep into a game and genre that I have no idea I'll end up actually liking.
I've often heard that it is a very, very good introduction to 18xx, and a big thing that kept me from dipping my toes into the genre was the unchanging map
>>
>>96627894
I'll throw in
>Duel for Middle Earth
I guess? I don't own it but I have played it about 12 times maybe. A year on and I still think it's very fun and holds up to repeated plays (Although once a month) quite well. Hoping my friend ends up getting the new expansion otherwise I might have to buy the game myself.

>>96628119
>SETI
Definitely gotta be one of the worst games of last year for me tied with White Castle. I'm really not sure what people see in the core gameplay loops of crappily racing drones to planets
>>
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>>96627894
I can shill Exceed as much as you want.
My opinion of it did not change after the hype because there was no hype to begin with.
There is a cool fan-made online version, on top of the TTS module:
https://daktagames.itch.io/exceedgg

All seasons are out of print, but it's only cards so it's easy to print & play.
>>
>>96628658
how does is stack up against BattleCON if i don't care about the characters and where they're from?
>>
>>96628150
>>96628381
>done the unthinkable and kikestarted
I've never backed anything and thought for a moment to make an exception but decided not to. I've seen it twice on a second hand site and hoping to see it again for a decent price
>just base
The expa adds cool modules and companies, since you've already soiled your soul with the sin of backing, couldve put 20 bucks more for the expa
>>
>>96628775
Both are good, but Exceed is easier to play.
People who prefer Battlecon have two arguments:
1) Battlecon has no randomness. I think this only true if you consider that rock-paper-scissors in not random. On the other hand, the card-game nature of Exceed opens new possibilities : more probabilities evaluations of the opponent's hand, even of your own deck with wild swings, where you can play the first card of your deck as an attack, multi-use cards thanks to the different turn structure.
2) Battlecon's character are more different and rule-bending. Very solid argument, but that also means that it's easier to grasp a new Exceed character, and ultimately to vary the games.

If you (or your fellow gamers) prefer fast action and playing more by feel (it can still be thinky!), go Exceed. If you want something very thinky with 20 different combinations possible each round (+ optional modifiers) and anticipating the next 3 rounds each turn, go Battlecon.
>>
>L99 drop BattleCON and Sakura Arms
>Then decide to make a fucking miniatures skirmish game despite having no experience making one
hm
>>
>>96629013
>L99 drop BattleCON
Source?
>>
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>>96629097
pic related, official website doesn't sell or show it anymore so make conclusions from that
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>>96629097
>>96629111
>Brad would rather waste funds on literal shit like 99 heroes than his Mopus game
zamn!!!!!!
>>
>>96629111
>Battlecon removed
>Noir is somehow sticking around
What the absolute fuck
>>
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>>96629111
Wait wait wait where is Pexil Tactics
Nononononinini
>>
>>96629013
Everything related to wardens looks dumb for afar. From the ginormous minis (that have been dropped, but still, it will be a table hog), to the artistic direction (the new style is awful compared to Nokomento 's artwork) to the use of fucking rulers to read the distances.
I am sure that it is not awful to play, but it seems to be doing everything for me to not give a damn.
Spooktacular looks good but it's a light game that they decided to not localize, so I'm won't find out.
>>
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>Sakura Arms but without the tranime art
>>
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Man, what a game I had yesterday, my truck/car mainline was completely dominating until good coordination of the rest of the players put a stop to my monopoly through research and planning to make me eat dust right at the very end of the game.

>>96614500

I think the best way to introduce the game and teach it is going by the phases step backwards, something like this
>In this game you want to sell the most cars to accumulate the most wealth
>demand is represented on this grid and the axis how much of each spec they want from your cars
>you place these demands every round through these
>Demand also changes pricing on each segment shown in the grid
>You get specs by building your factory and placing tech stations to accumulate spec points
>you gain the patents to place tech stations through research (and planning), which are also tiles you place on your factory floor (in which you explain all about the placing rules)
After that a simple quick summary of the actual steps, adding a little of why you'd do this or the other, and you're ready to play. Only thing people I've played with have been having trouble with for some reason is Assembly Capacity, they dont' quite get what it represents so I have to add some more examples to that. Hope it helps.
>>
>>96627998
>I only play it on tts and leave my copy untouched
So you are not a real board gamer.
>>
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thoughts on hex grids that use circles? (not sure what this type of grid is called)
>>
>>96629348
>where is Pexil Tactics
in the "upcoming games" dropdown and page
use the internet, dude, it's amazing what you can find online
>>
>>96629473
already exists, it's called Sakura Arms
>>
>>96629689
But it has anime art. That's the point.
>>
>>96629693
and my point is "anime art" and "tranime art" are two different things, and Sakura Arms has the good one so complaining about it having the bad one is like saying apples bad because they're too similar to oranges
>>
>>96627803
No, American, why?
>>
>>96629678
ugly and confusing, I'm glad Dvonn changed this shit to intersections
>>
>>96629959
>ugly and confusing,
confusing in way? you move from circle to circle. pretty straightforward.
>I'm glad Dvonn changed this shit to intersections
Dvonn came out in 2001. That's way before Cyclades. Unless you mean it changed its own original design or something.
>>
speaking of Cathala, has anyone here played Mission: Red Planet? is it good?
>>
>>96627231
I will probably buy the Leder heist game if it looks good but the only stuff I'm looking to get in the next year are my root and oath Kickstarter campaigns and the new labyrinth expansion, and the new edition of Twilight Struggle I've already paid for. I don't really feel any urgency to buy anything, but I do love Kyle Ferrin's art.
>>
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>>96629849
>and my point is "anime art" and "tranime art" are two different things
Lol
Lmao
>>
>>96630017
It's fine.
>>
>>96629473
It's called Summoner wars, and it's ten times better
>>
>>96629849
A distinction without a difference. They don't call it tranime because it has trannies but rather because trannies notoriously consume anime at exorbitant rates.
>>
>>96630169
I want to try it so bad. Yes, it looks pretty cool. Is the base game good enough?
>>
>>96630200
I'd say the master set is. The starter set only has two factions, and a paper board instead of a mounted cardboard one. But the six factions included in the master set are all great. You have a faction that has a ton of cheap expendable troops with lots of movement capabilities to help the effort of a few titans, a faction that benefits from their own units dying, a faction that can control enemy units, and more.
>>
>>96630200
Base game is great.
>>
>>96629568
>not a real boardgamer if i play on tts
Oh no... i dont care
>>96630017
Kind of forgettable, sold it after only like 4 plays
>>
>>96630200
You can try it for free online.
It is brainier than it looks, but it is great.
That said, it's very different from Sakura Arms despite what >>96629689 implies.
>>
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>Argent but with the weeaboo art replaced by Japanese art
>>
>>96629550
The part where people always seem to trip up with me is how sales brochures work when multiple mainlines share a dealership. I imagine multiple dealerships touching a single mainline would also rip people up, but it's not something people tend to want to do.
>>
>>96630169
eh they're not really that same. Summoner Wars you control an army thats all face up on the battlefield, Sakura Arms you're in a tight duel full of bluffs and hidden information.
>>
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>>96629678
>>
>>96630838
>Half the game is spent moving back and forth to fulfill distance requirement on the card
>the other half is moving gay little aura counters around instead of just hitting the other dude
>most life damage you take won't even be from your actual opponent, but from the one hit penalty it take to reshuffle your puny card deck constantly
It's a shit game, bro.
>>
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>>96630731
Funny you mention that, as one of my dealerships was like that during the game I posted about (which had a newbie, a beginner, an initiated player, and myself). Since I was the one who did it they didn't care much about it, but the newbie was actually going to do that during a point to add sport cars to his factory, we guided him a little and found a way to place in such a way that was better, but it was altogether a good teaching moment.

I think the thing that trips most people is the sales focus vs engineering focus, or at least to keep track of what patents they have access to at any time. It's clearer to explain with 4 or 5 players than with 3 since you don't get much out of it with so few players.
>>
>>96630838
Thoughts on Hanamikoji?
>>
>>96630875
If someone complained about how Summoner Wars is shit if everyone turtles, you would mock them, nad rightfully so.
Well congrats, you did the equivalent with Sakura Arms.
>>
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I just found out which economic game I am getting next.
>>
>>96630017
Loved it the first game, complete 180 on the second game, ok on the third... It's a fine game, if you like this style of game it's very solid. It's also one of those where the enjoyment of the game depends on the people.
>>
>>96630875
you played it wrong, sorry lil bro
if you wanna get a pro to show you how it's done we could play on Tabletop Simulator but i know anons on /bgg/ dont actually play games they just talk about them without knowing shit, like you lol
>>
So some anon said pic related is better than Twilight Struggle. Some first impressions.

Despite the theme being not interesting me, the game does shine through and get you invested enough that it's not a problem. The idea of putting a WMD is London is very motivating.

I would even say that the gameplay is broadly more interesting than TS given the total asymmetry between the players.

However, the amount of dice rolling in the game is not my cup of tea. Pretty much all actions that change the board state and aren't written on an event card involve rolling dice. For the jihadists especially, the margin for success is much thinner and leads to cases of snatching defeat from the jaws of victory a hell of a lot of times. I get that it's thematic that terrorist operations are risky, but it feels way too luck based, where a string of just a few lucky rolls can propel a player halfway to victory.

The silver lining is that I am still learning the game, and in both games (that I lost as the jihadists) there were things that I should've done differently upon reflection, so maybe getting gud will mitigate this to a degree, but I honestly doubt it will get to a place where it's at least equally as luck-based than TS, and that's a bit of a problem. Still, eager to play more, it was fun so far.
>>
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>>96630841
>>
I have 110 dice (d6) in 11 colors. What games can I play?
>>
>>96631571
Sagrada
>>
>>96630841
>>96631551
qrd?



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