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Why did Dungeons and Dragons styled tabletop roleplaying take until the 1970s to invent? I know they had tabletop wargames before that as far back as the 17th century, but what was so hard about making the next step to personalized characters going on adventures with stats?

Die, paper, pens/pencils, figures, etc are all cheap to manufacture. Minor nobility or even knights would have access to all they needed, they could even store stats on a chiseled piece of rock, stack counters as a record, or use an abacus if they were really broke. They had wargaming with figurines way back stretching centuries, but they lacked the imagination to take it a step further with a full adventure?

Is it really an egg of Columbus situation where it's so intuitively obvious when discovered, but hard to actually discover? Or was it just sheer bad luck in that it remained undiscovered for so long?
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>>96627640
why wasn't literally everything invented immediately in year 0
>>
Why didn't someone write Lord of the Rings during the Middle Ages?
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>>96627702
>>96627706
It's a fair thing to speculate on you dismissive homos. Was there some inhibiting factor that prevented it from being invented, when you could pretty much play it with ancient Egyptian levels of technology? Or was it just sheer (bad) luck that nobody invented this sort of tabletop roleplay gaming for thousands of years?
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>>96627721
back then they used to roll in mud for recreating
it was a different time
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>>96627640
The original D&D was sold as a wargame supplement. Its predecessor Braustein (and Arneson's fantasy variant called Blackmoor) was, as its players understood it at the time, a type of wargame. They had a feeling of what they were playing, but they didn't have the term "role playing game" to describe it yet.
Strangely, the wargame rules circa the 17th century being interpreted by wargaming enthusiasts in the 1970's was what gave rise to Dungeons and Dragons styled tabletop roleplaying.

I know there was something resembling what we understand to be a role playing game from 11th century Norman England. It was an educational tool to teach young nobles courtly etiquette. It didn't really catch on, though.
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>>96627721
I agree OP, it is quite odd how limiting a lot of board games were in ye-olden-days despite the fact that they 1) had the technology for it from the moment writing existed and 2) was entirely able to be done from word of mouth theoretically.

It is odd that "game where people pretend to be something they aren't, with randomness to help influence what will happen, lead by one person who generally directs the events" is thousands of years from when it was created.

At least with bikes a lot of the materials were shithouse at the time, even if the mechansms for a bike were all individually understood.

I think there *is* a game written as if it was created in an alternate 1600s though - can't remember the name sadly.
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>>96627640
Actually we have evidence of roleplaying games (maybe not with dice but definitely roles and such) going back hundreds of years, back to at least Norman England.
https://www.youtube.com/watch?v=XwFU9Xjzork
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>>96627752
>>96627762
I posted about it on /int/ and bullied the Co-pilot AI for a reason. The AI talked about the influence of Tolkien and other fantasy writers during the time, but that's a pretty shit reason, the Romantic movement of the 19th century was just as hard on the medieval romance.

Only one answer the AI gave seemed likely, the high amount of people holding systemizing and cognitive jobs involving mathematics. Cognitive roles involving mathematics had exploded due to the computer science boom, electrical engineering boom and aerospace boom. Like those years from 1945-1990 are what lead to such massive cognitive sorting that feed into class differences. With nerds becoming $200,000 codegarchs writing trading algorithms in between gay furry erotica roleplaying while wearing programming socks, instead of being the eccentric porter at the local hotel who collects beetles in his free time like he was in ye olden times. Advanced Mathematics wasn't even regarded as a valuable skill in the 1910s. I have mathematics books on my bookshelf from that era where, in the introduction, the author struggles to justify why you should care. It was like "show off proofs to your friends!". It had about as much relevancy as poetry.

Having a significant amount of people systemizing like that, working with numbers all day, increases the likelihood of creating a tabletop system with systemized numbers and stats for traits I guess.

Also the fact it fed right into video game RPGs within the space of what, three years? Colossal cave adventure came out in 1976, many of the early computer networks were utilized for MUDs and tabletop gaming. Tabletop gaming predated computer RPGs by a few years and was instantly transplanted over, perhaps that's not much of a coincidence.
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>>96627706
People were too busy fighting dark lords and dragons.
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>>96627640
Roleplaying games existed everywhere in the world for thousands of years. What was missing to create modern RPGs was
1) wargaming communities (providing a precedent and foundation for rigid dice based rules) who were also heavily invested in...
2) modern (19th century) fantasy like LOTR, conan, moorcock, grey mouser, ect.

You could easily make a D&D-like game in the 1600s, its just that your inspirational works are the bible, greek myths, chivalric fantasy, courtly romances, beowulf, and so on, since pulp fantasy hadnt been invented yet (no printing press) and tolkien hadnt invented his whole deal, and the enlightenment hadnt happened.

Same for a game as far back as the romans or egyptians, the hard part is just finding an audience for it when you have to hand-write every page of every rulebook you publish, and most people who speak the language you publish in wont be able to read it
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>>96627640
There's a very likely chance it was invented much earlier but simply had been lost to the shadows of history until it was "invented" again.
Think on how much technology, literature, art and music has been lost due to a lack of documentation, the march of time, carelessness or plain old misfortune?
The Antikythera mechanism is one such example. Who would have thought Romans/Greeks had access to complex devices like analog computers? It would have been unthinkable until it's discovery at the beginning of the 20 century.
I feel like you can visualise humanity as akin to attempting to climb upward through a mudslide, making progress but constantly sliding backward and having to refind itself.
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>>96627640
its called
Fantasy
Adventure
Gaming,
not roleplaying, fag!
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>>96627640
Because roleplaying is gay and gayness wasn't accepted enough until the 70s.
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>>96627721
>>96627640
The point of early wargaming was the simulationist aspect. It was valuable as a way to predict how things would go in real life if you ever found yourself leading an army.
Wanting to play as a wizard exploring a cave full of treasure just didn't have any practical goal beyond having fun, so nobody thought about it until Arneson.
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>>96627640

D&D comes from the Wargame tradition. It was basically: Hey! What if we run a small squad of soldiers (adventurers) rather than you giving orders millions of them?
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https://www.youtube.com/watch?v=wDCQspQDchI
https://www.youtube.com/watch?v=wDCQspQDchI
https://www.youtube.com/watch?v=ADzOGFcOzUE
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>>96627721
>>96628138
The most compelling argument for why RPGs and other fiction like LoTR was not invented before is because our own era is so particularly unfulfilling that it drives us to different worlds where we can have fun and empower ourselves to do stuff.
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>>96627640

Early wargaming was all about teaching to direct armies. Also, the tradition of dickass GMs misinterpreting your intentions come from that era, to punish officers-in-training for not giving clear orders.
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>>96627640

Believe it or not. While ancient civilizations certainly had cartography (map-making), the use of detailed, to-scale battlefield maps for tactical planning during a battle, as we understand them today, was not a common or well-documented practice in antiquity. In ancient times (like Greece and Rome), maps were primarily for large-scale logistics (e.g., Roman road networks) and regional strategy. Generals relied on mental maps, local guides, and personally visiting the battlefield.

Battle plans were often relatively simple and conveyed verbally. The success of maneuvers depended more on the discipline, training, and unit cohesion of the soldiers, and the commander's ability to react to the unfolding situation, rather than on a detailed "top-down" map overview.

The widespread military use of maps accelerated with the Renaissance and the development of modern surveying. The invention of the printing press and advances in surveying led to more accurate maps. By the Napoleonic Wars (1799–1815), detailed topographic maps became standard for planning battles. This marked the widespread use of battlefield maps as we understand them today.
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>>96627640
As others have mentioned - Roleplaying games became a thing thanks to XIX-XX century wargaming and fantasy stories. One provided rigid base for mechanical gameplay, the other provided the general concept of adventuring and party-based interactions.
You had pen, papers and miniatures for millennia, but the concepts that met and connected into roleplaying games just did not existed yet in shape and form needed for it.
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>>96628141
having pulp style adventures for inspiration is a big factor i think
>>
Literacy
People didn't write a lot of things they found fun because they didn't know it even was an option, and without a corpus of books people probably ended up running circles around the things they could see.
Beyond that it obviously existed, it's called playing pretend. Children do it on their own, it's a pretty instinctive thing to do. Pretend with rng hinged on mechanics and a structure that even now you have to explain to people even though videogames exist around us, expecting people with no access to paper to spread this is absurd.
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>>96627640

People have been roleplayed since forever. What do you think theater is?
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>>96630927
>By the Napoleonic Wars (1799–1815), detailed topographic maps became standard for planning battles. This marked the widespread use of battlefield maps as we understand them today.
it was also a boom (lol) in artillery and the math aroud it, which meant developing industry and its logistics and so on. Technological developments tend to snowball and accelerate.
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The Victorian age is sometimes considered the "Golden Age" of the parlour game. During the 19th century, the upper and middle classes had more leisure time than people of previous generations. This led to the creation of a variety of parlour games to allow these gentlemen and ladies to amuse themselves at small parties. Boxed parlour games were very popular from around 1920 until into the 1960s, especially around Christmas. Mock trials, charades, and role-assumption games became popular social entertainments.
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>>96627640
Insane Christians would have pushed back.
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>>96627640

By the 1960s, miniature wargamers had already begun experimenting with storytelling and character-driven play. Dave Wesley’s Braunstein games let players control individual characters (like a mayor, spy, or revolutionary leader) rather than entire armies. This was a direct precursor to D&D.

Dave Arneson’s Blackmoor campaign (early 1970s) expanded Braunstein ideas into a fantasy setting with continuing characters — the direct prototype of role-playing games.

By the time Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, roleplay already had a deep lineage. What D&D did was combine them into a codified, rules-based system for collaborative fantasy storytelling.
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>>96627640
>Die, paper, pens/pencils, figures, etc are all cheap to manufacture.
Nope. That's very new. Same with immediate delivery.
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The Royal Game of Ur is considered the oldest playable boardgame in the world, with well-defined game's rules. It's 4000 years old at least.
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>>96630822
buy an ad, faggot
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>>96631249
the rules are not well defined, they dont even exist, fucktard
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>>96631193
>collaborative storytelling
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>>96631754
dice can tell a story too, reactionary fuckwit
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>>96631754
Gary was an infamous bullshitter who said whatever he thought sounded the coolest or made him look smart in the moment. The fact that they released campaign books and adventure modules contradicts this "no storytelling" shit that fake grogs love to parade around because they're too retarded to understand words that can have numerous contextual meanings.
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>>96631858
>person says thing
>schizo says "well thats not what he *meant*!"



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