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I am going to post about Muh Fantasy Game in this thread. I want to start by posting the class list in my game. If you ask me about these classes I will teach you about them.

Fighter
Wizard
Cleric
Thief
Paladin
Ranger
Barbarian
Sorcerer

Druid
Monk
Commander
Bard
Necromancer
Chaos Mage
Demonoologist

Pact Mage ( Warlock)
Swordmage
Psion
Soulknife
Abomination
Fateweaver
Savage
Summoner

Slayer
Daemonhost
Tinkerer
Alchemist
Artificer
Scholar
Illusionist
Brewmaster
Avenger
Swordsage
Binder


Medic
Lord
Assault
Heavy
Sniper
Gunslinger
Battler

Rebel
Marauder
Voudoun
Shaman
Thane
Brute
Swordmaster
Berzerker
Templar
>>
Brewmaster
>>
in Muh Fantasy Game there are three core alignments, Light, Balance and Chaos. Your faction and background connects you to the world more than your alignment
>>
>>96630667
Why have alignment at all then?
>>
The Brewmaster is simple to build and pilot , notably more so than the monk's combo system. Your set of brews give you powerful self buff installs and like rage you only have one active at a time (until champion tier at least). Your brews require a easy, standard and then hard save ( 6+, 11+ , 16+) to be stay active each turn, but striking an enemy will keep your progression on this chart from rising.

picking the parts of your sub class include borrowing spells from a caster class of your choice while drunk, monk forms, an angry high damage attack if your drink runs out, making brews easier to sustain , damage and tanking talents that seem to focus on groups.

If a player selected this class I would probably design a few more brews. The mechanics are fun , probobly better for a drunk gamer than a more complicated pratfall class like the jester
>>
>>96630689
Alignment can sometimes effect race/class access and alignment effects how factions view your character. The faction/alignment/fate system is a way that player character actions reverberate throughout the game world, from the local region to the great continental domains of the world map
>>
>>96630760
The brewmaster also has a fun rule that says when you roll for initiative you can take a -4 penalty and drink before your first turn - this could be beneficial if you are surrounded or want to use your quick action on a rune or a potion
>>
>>96630657
Muh high fantasy game also includes the class 'Occultist' whos spells primarily work as interrupt actions
>>
bump
>>
>>96630657
I'll bite.
Fighter.



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