I am going to post about Muh Fantasy Game in this thread. I want to start by posting the class list in my game. If you ask me about these classes I will teach you about them.FighterWizardClericThiefPaladin RangerBarbarian Sorcerer DruidMonkCommanderBardNecromancerChaos MageDemonoologist Pact Mage ( Warlock)SwordmagePsionSoulknifeAbominationFateweaverSavageSummonerSlayerDaemonhostTinkererAlchemistArtificerScholarIllusionistBrewmasterAvenger SwordsageBinderMedicLordAssaultHeavySniperGunslingerBattlerRebelMarauder VoudounShamanThaneBruteSwordmasterBerzerkerTemplar
Brewmaster
in Muh Fantasy Game there are three core alignments, Light, Balance and Chaos. Your faction and background connects you to the world more than your alignment
>>96630667Why have alignment at all then?
The Brewmaster is simple to build and pilot , notably more so than the monk's combo system. Your set of brews give you powerful self buff installs and like rage you only have one active at a time (until champion tier at least). Your brews require a easy, standard and then hard save ( 6+, 11+ , 16+) to be stay active each turn, but striking an enemy will keep your progression on this chart from rising. picking the parts of your sub class include borrowing spells from a caster class of your choice while drunk, monk forms, an angry high damage attack if your drink runs out, making brews easier to sustain , damage and tanking talents that seem to focus on groups. If a player selected this class I would probably design a few more brews. The mechanics are fun , probobly better for a drunk gamer than a more complicated pratfall class like the jester
>>96630689Alignment can sometimes effect race/class access and alignment effects how factions view your character. The faction/alignment/fate system is a way that player character actions reverberate throughout the game world, from the local region to the great continental domains of the world map
>>96630760The brewmaster also has a fun rule that says when you roll for initiative you can take a -4 penalty and drink before your first turn - this could be beneficial if you are surrounded or want to use your quick action on a rune or a potion
>>96630657Muh high fantasy game also includes the class 'Occultist' whos spells primarily work as interrupt actions
bump
>>96630657I'll bite.Fighter.