I am going to post about Muh Fantasy Game in this thread. I want to start by posting the class list in my game. If you ask me about these classes I will teach you about them.FighterWizardClericThiefPaladin RangerBarbarian Sorcerer DruidMonkCommanderBardNecromancerChaos MageDemonoologist Pact Mage ( Warlock)SwordmagePsionSoulknifeAbominationFateweaverSavageSummonerSlayerDaemonhostTinkererAlchemistArtificerScholarIllusionistBrewmasterAvenger SwordsageBinderMedicLordAssaultHeavySniperGunslingerBattlerRebelMarauder VoudounShamanThaneBruteSwordmasterBerzerkerTemplar
Brewmaster
in Muh Fantasy Game there are three core alignments, Light, Balance and Chaos. Your faction and background connects you to the world more than your alignment
>>96630667Why have alignment at all then?
The Brewmaster is simple to build and pilot , notably more so than the monk's combo system. Your set of brews give you powerful self buff installs and like rage you only have one active at a time (until champion tier at least). Your brews require a easy, standard and then hard save ( 6+, 11+ , 16+) to be stay active each turn, but striking an enemy will keep your progression on this chart from rising. picking the parts of your sub class include borrowing spells from a caster class of your choice while drunk, monk forms, an angry high damage attack if your drink runs out, making brews easier to sustain , damage and tanking talents that seem to focus on groups. If a player selected this class I would probably design a few more brews. The mechanics are fun , probobly better for a drunk gamer than a more complicated pratfall class like the jester
>>96630689Alignment can sometimes effect race/class access and alignment effects how factions view your character. The faction/alignment/fate system is a way that player character actions reverberate throughout the game world, from the local region to the great continental domains of the world map
>>96630760The brewmaster also has a fun rule that says when you roll for initiative you can take a -4 penalty and drink before your first turn - this could be beneficial if you are surrounded or want to use your quick action on a rune or a potion
>>96630657Muh high fantasy game also includes the class 'Occultist' whos spells primarily work as interrupt actions
bump
>>96630657I'll bite.Fighter.
>>96630657Why no swashbuckler?
>>96630785>>96630760Damn that sounds insanely boring. Have you considered trying to learn how to code instead of making boring tabletop games?
>>96638784Fighter just got a rework. So the core idea of the fighter is that you walk up to a monster and say ' i fight' You roll your dice and find out what happens, picking a flexable attack based on the result of you r fight dice. That was the core of the original fighter- a little bit more to character building than just autoattacking but keeping that core gameplay. This fueled several other classes including Abomination, Melee Bards , Melee Druids, Daemonhost, Soulknife and notably the Thane, which is a Fighter that also gets a mechanic where he can choose to 'take a breath on a 16+ and then unleash a more powerful daily attack later in the battle. Fighters just got a whole new attack system with on demand maneuvers becoming the core and the flexible attacks being moved to a subsystem you can use when you built your subclass/kit. Fighters got several new strikes that focus on damage as well. The core publisher's rework is much stronger than the small buffs I was using in my home campaign which was more focused on multi-attacking. Power attack got being upgraded into a damage doubler so fighter is certainly a class that can be built primarily for spiking heavy damage now like thieves and sorcerers which I think is an important party role. Old school fighters were more a mix of tank and steady reliable damage ( the best class when they miss attacks was an old adage)
>>96639732Oh this is AI generated.Now I see.
unironically too many classes
>>96639629I've enjoyed swashbuckler in other games - someone statted one up for this game but it is extremely undercooked. Swashbuckler in this game is like, two options when you subclass your Rogue/Rebel.Trade Sneak Attack/Opening Attack for Dueling damage, take the swashbuckle ability to stunt once or twice a battle.
>>96639755this is not ai generated , this is a real game that I have hosted 6 or 7 times over the last 10 years. Here is a fighter capstone, which they get halfway through advancement in a way most other classes do not. Comeback Strike, Antimage Spellparry, a few borring options that just effect stats are also options. My parties over the years have had a switch hitter fighter who dual weilded and used bows and also a sword and board fighter at different points
>>96639800>this is not ai generatedIf true you should be even more embarrassed because it reads like AI generated garbage.
>>96638784Fighter has gotten a ton of support over the years, probably second only to wizard. Ranged weapon fighters , sword and board, even warlord style support fighters have a couple options. There is a fencer option in here too. I'd say the main thing fighters lack is mobility. Notably the Thane alt class trades strong armor for the ability to move action as a quick action several times a fight and combined with some new fighter damage abilities that could be very strong.
>>96639822My game is not garbage, is a bit more like junk food. Its like when you order an uncomfortably large cheeseburger. Pick another class anon
>>96639885Nah, it's hot garbage. When your shit looks the same as Chat GPT you need to seek self improvement.