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I am going to post about Muh Fantasy Game in this thread. I want to start by posting the class list in my game. If you ask me about these classes I will teach you about them.

Fighter
Wizard
Cleric
Thief
Paladin
Ranger
Barbarian
Sorcerer

Druid
Monk
Commander
Bard
Necromancer
Chaos Mage
Demonoologist

Pact Mage ( Warlock)
Swordmage
Psion
Soulknife
Abomination
Fateweaver
Savage
Summoner

Slayer
Daemonhost
Tinkerer
Alchemist
Artificer
Scholar
Illusionist
Brewmaster
Avenger
Swordsage
Binder


Medic
Lord
Assault
Heavy
Sniper
Gunslinger
Battler

Rebel
Marauder
Voudoun
Shaman
Thane
Brute
Swordmaster
Berzerker
Templar
>>
Brewmaster
>>
in Muh Fantasy Game there are three core alignments, Light, Balance and Chaos. Your faction and background connects you to the world more than your alignment
>>
>>96630667
Why have alignment at all then?
>>
The Brewmaster is simple to build and pilot , notably more so than the monk's combo system. Your set of brews give you powerful self buff installs and like rage you only have one active at a time (until champion tier at least). Your brews require a easy, standard and then hard save ( 6+, 11+ , 16+) to be stay active each turn, but striking an enemy will keep your progression on this chart from rising.

picking the parts of your sub class include borrowing spells from a caster class of your choice while drunk, monk forms, an angry high damage attack if your drink runs out, making brews easier to sustain , damage and tanking talents that seem to focus on groups.

If a player selected this class I would probably design a few more brews. The mechanics are fun , probobly better for a drunk gamer than a more complicated pratfall class like the jester
>>
>>96630689
Alignment can sometimes effect race/class access and alignment effects how factions view your character. The faction/alignment/fate system is a way that player character actions reverberate throughout the game world, from the local region to the great continental domains of the world map
>>
>>96630760
The brewmaster also has a fun rule that says when you roll for initiative you can take a -4 penalty and drink before your first turn - this could be beneficial if you are surrounded or want to use your quick action on a rune or a potion
>>
>>96630657
Muh high fantasy game also includes the class 'Occultist' whos spells primarily work as interrupt actions
>>
bump
>>
>>96630657
I'll bite.
Fighter.
>>
>>96630657
Why no swashbuckler?
>>
>>96630785
>>96630760
Damn that sounds insanely boring. Have you considered trying to learn how to code instead of making boring tabletop games?
>>
>>96638784
Fighter just got a rework. So the core idea of the fighter is that you walk up to a monster and say ' i fight' You roll your dice and find out what happens, picking a flexable attack based on the result of you r fight dice. That was the core of the original fighter- a little bit more to character building than just autoattacking but keeping that core gameplay. This fueled several other classes including Abomination, Melee Bards , Melee Druids, Daemonhost, Soulknife and notably the Thane, which is a Fighter that also gets a mechanic where he can choose to 'take a breath on a 16+ and then unleash a more powerful daily attack later in the battle.

Fighters just got a whole new attack system with on demand maneuvers becoming the core and the flexible attacks being moved to a subsystem you can use when you built your subclass/kit. Fighters got several new strikes that focus on damage as well. The core publisher's rework is much stronger than the small buffs I was using in my home campaign which was more focused on multi-attacking. Power attack got being upgraded into a damage doubler so fighter is certainly a class that can be built primarily for spiking heavy damage now like thieves and sorcerers which I think is an important party role. Old school fighters were more a mix of tank and steady reliable damage ( the best class when they miss attacks was an old adage)
>>
>>96639732
Oh this is AI generated.
Now I see.
>>
unironically too many classes
>>
>>96639629
I've enjoyed swashbuckler in other games - someone statted one up for this game but it is extremely undercooked.

Swashbuckler in this game is like, two options when you subclass your Rogue/Rebel.Trade Sneak Attack/Opening Attack for Dueling damage, take the swashbuckle ability to stunt once or twice a battle.
>>
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>>96639755
this is not ai generated , this is a real game that I have hosted 6 or 7 times over the last 10 years.

Here is a fighter capstone, which they get halfway through advancement in a way most other classes do not. Comeback Strike, Antimage Spellparry, a few borring options that just effect stats are also options.

My parties over the years have had a switch hitter fighter who dual weilded and used bows and also a sword and board fighter at different points
>>
>>96639800
>this is not ai generated
If true you should be even more embarrassed because it reads like AI generated garbage.
>>
>>96638784
Fighter has gotten a ton of support over the years, probably second only to wizard. Ranged weapon fighters , sword and board, even warlord style support fighters have a couple options. There is a fencer option in here too. I'd say the main thing fighters lack is mobility. Notably the Thane alt class trades strong armor for the ability to move action as a quick action several times a fight and combined with some new fighter damage abilities that could be very strong.
>>
>>96639822
My game is not garbage, is a bit more like junk food. Its like when you order an uncomfortably large cheeseburger.

Pick another class anon
>>
>>96639885
Nah, it's hot garbage. When your shit looks the same as Chat GPT you need to seek self improvement.



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