How the fuck does this even work?I wanted to try giving Twilight 2000 a go, but Im having a hard time finding a group and I don't feel ready yet to be a GM.Then i noticed some people mentioning that they like playing it solo, but i don't really understand.Isn't the whole point of this to play with people?How do you handle being a GM controlling everything trying to kill the player if you are also the payer?How do you handle the unravelling story of a module or a campaign as a player if you already know it as a GM?What's really stopping you from fudging your own rolls every time so you win all the time?Whats the point of roleplaying if you are basically mumbling by yourself?How do you get fun out of this?Im not really sure if I should give it a go, or instead just try to do my homework and attempt to be a GM for once.
>>96632188Consider finding a group instead of doing your taxes as a hobby.
>>96632188What's really stopping you from fudging your own rolls every time so you win all the timebecause if you have half a brain you'll realise how anti fun that would be. If you want to tey solo, go with something with it baked in like ironsworn, otherwise you'd be better off joining a group. You'd ve surprised, even in rural areas, just how many people want to play ttrpgs (dnd)
>>96632188We got a dedicated general for SoloTTRPG. You should ask there if you're curious. I enjoy it a lot. I mainly use The Mythic GM Emulator for whatever I'm playing or I'll use chatgpt.
>>96632188Solo systems like Mythic require you adjust your thinking a bit, but it still plays very much the same, only instead of having a GM decide everything, you use the oracle tables and the details you have established for yourself to inform a series of yes/no questions, while making rolls and engaging with the game mechanics on your own. You have to think about Solo play as a conversation with an imaginary GM where you're asking about things and events in the game, and then determining the odds based on the fiction, and then rolling. Normal play>GM says you approach the cliffside and find a rickety bridge>You try to cross it and the GM has you make a skill checkSolo Play>Series of events sent you to cross the cliffs to reach your destination>Think to yourself that this sort of scene usually involves crossing ravines on rope bridges>Ask "Is there a bridge across the cliffs?" >You figure this was a path you were told to take, but it's distant from the nearest town, so it's at least somewhat likely. >Check the chart to get your odds, roll your dice. The answer is yes! You determine that there is a bridge>ask follow-up question, "Is it in good condition?" and figure that since it is way out in the wildernesss that it's likely not maintained well, so it's very unlikely. Check odds, roll. "Exceptional No.">You determine that the Bridge is is visibly rickety and falling apart, meaning it's very dangerous to cross.And from there, you can decide if you want to do something like making a perception check to spot the rotted planks and avoid them, or ask more questions like "can I cross safely?" and decide if you need to make skill checks and saves or whatever.It's somewhat slower and not necessarily as intuitive as just conversing back and forth with the GM and asking him to decide things on the spot, but it can work just fine if you're in the right mindset.
>>96632188>How the fuck does this even work?Its a poor simulacrum of playing an rpg but some people prefer it. There are a variety of random generators, flow charts, etc. that provide inspiration and story prompts that end up resulting in various gaming encounters. >Isn't the whole point of this to play with people?Yes, but that's not a thing some people can do so they manage. >How do you handle being a GM controlling everything trying to kill the player if you are also the payer?Same way the GM controls the monsters but wants players to play the game and succeed. Most rpgs play better with adjudication rather than adversarial player roles. Also random tables. >How do you handle the unravelling story of a module or a campaign as a player if you already know it as a GM?Some people compartmentalize, sometimes its not a module but again, an emergent narrative from tables, flow charts, etc. >What's really stopping you from fudging your own rolls every time so you win all the time?Generally people find that not very satisfying after a short period of time. A sense of mystery and seeing what happens rather than being overly attached to a character in specific. >Whats the point of roleplaying if you are basically mumbling by yourself?Roleplaying isn't play acting. >How do you get fun out of this?I like stacking the fun into a press and squeezing it out with 3/8" impact personally. I've seen a guy get the fun out with a flute and a bag once. Another guy uses a 3 legged stool and a pail but he has to warm his hands first. >Im not really sure if I should give it a go, or instead just try to do my homework and attempt to be a GM for once.Its an off brand flavour you might like, there's an entire thread of it. But imo playing with people is a lot more interesting.
>>96632188>How the fuck does this even work?It doesn't.Solo is a literal marketing gimmick to fleece friendless losers with the idea they can have an inherently group activity all on their own, while also designed to discourage them from taking their money and buying video games..And then there are fags like >>96632880 who, instead of writing a short story or a novella, decide to sit with 20 tables and roll dice for "emergent narrative".It's all very, very fucking sad, but speaks volumes about the state of the market and how desperate it is for ever-growing customer base.
>>96632909>>96632910Absolutely gameless behavior.
>>96632910Nah a lot of solo players also play a group game. I've grown to enjoy my solo games much more. You say writing a novella as if that's a bad thing. If you have imagination and even a little writing ability you can treat solo play as almost a creative writing exercise. You surprise yourself with your own stories. After a few campaigns you have a ton of material to refine into actual stories. I pretty much write all my scenes in prose now.If you aren't the type of player who enjoys youtube style wacky dnd stories about half orc dragonborns fucking tavern wenches, you have to really luck out to get a decent group.
>>96632934damn girl (you) thirsty
>>96632941>Nah a lot of solo players also play a group game.Source: trust me, bro>You say writing a novella as if that's a bad thingNo, I find writing a novella far, far superior to playing solo. The fact you interpret it as a bad thing speaks about you, not the concept.You want to know when stories are surprising? When you write them with someone else. As a game. PBP is your friend, many great things came out of it. But then again, I'm Polish, so we had Vallhru and its endless, countless offshots, shaping PBP differently than elsewhere.>If you aren't the type of player who enjoys youtube style wacky dnd stories about half orc dragonborns fucking tavern wenches, you have to really luck out to get a decent group.That's THREE non-existing boogeyman you decided to cram into your strawman. At this point all I can have to say: give RPG a shot, instead of being a pussy twiddling fingers in social situations, because you clearly are missing out and aware of it.
>>96632910Solo found popularity during the pandemic. The only people who think it's weird are uninformed about how it works.
>>96632910I find it fun and that's really all that matters at the end of the day.
>>96632980Anon, you started with the idea that only people who have no groups play Solo, so you already started with a strawman. You don't get to accuse others of strawmanning after using it yourself.
>marketing gimmick>every single Solo material is freeI won't even dignify that post with a (you