Been sifting through my books to piece together something for a game based around the party controlling vehicles/light-mechs fighting off larger scale traditional mecha, and it seems like vehicle rules are generally underdeveloped if not absent. So I'm in the market for something built around such. Age and/or complexity doesn't matter. Would be handy if crew systems were baked in but I can do that myself.
There's a literal VOTOMs ttrpg.Haven't read it though.
>>96644138I just treat mounts and vehicles as characters. They have HP just like people. They have abilities. They have sensors.Obviously there's no 'healing' for vehicles. It's just repair. The difficulty of the repair job is related to how advanced the vehicle is and how damaged it is.I like a rules-light game. Adding more rules doesn't necessarily make the game better. Keep the game streamlined and consistent.
>>96644138Mekton ZVOTOMs RPGHeavy GearBattle Century GBattletechRobotech (not the Palladium version)etcetcetc
Check the /mechm/ - Mecha Monday threads
>>96644640>>96644721
>>96644555I appreciate light rules but I do want systems/limb crippling and multi-person crews to be a thing.>>96644631Thanks, looking them up.>>96644640>>96644726Good to know.