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Writing General: 'library' edition

Welcome to /wg/, the thread for all /tg/ related writing. Whether you're plotting your campaign, trying to come up with a character backstory, or just trying to write some setting fluff, this is the place to post it. You don't even have a campaign, just an idea you want to develop? You're welcome here. While the rest of /tg/ is arguing over monstergirl mating and which way rivers are supposed to flow, we're here to help you turn your thoughts into an actual finished product.

As the successor to the Storythreads, we're also open to /tg/ related fanfiction (D&D, Warhammer, Battletech, whatever). In fact, if you've written any vaguely /tg/-related short stories, you can try them out here. We also have flash-fiction challenges from time to time.

There's a discord for writers here
https://discord.gg/6AwKHGF

The previous thread can still be found in the archive here
>>96042773

And finally an archive of /tg/ fiction can be found here:
http://1d4chan.org/wiki/Storythread (dead link, but may be resurrected one day)
https://2d4chan.org/wiki/Storythread (page missing, wiki still up)
https://1d6chan.miraheze.org/wiki/Storythread
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>>96644454
Perhaps the most fundamental pieces of writing advice is that if you want to write well, you have to read a lot. So with that in mind: what's on your bookshelf, anons?

How many books do you have? Which one's your favourite? Do you even still buy physical books or have you switched to an e-reader? And do you borrow from public libraries at all?

Personally - and I know I'm going to be called unoriginal - I think my favourite book is the copy of Lord of the Rings that I've had since I was a kid. And I'm a committed Luddite in that I still prefer physical paper over e-readers; I also borrow from public libraries fairly regularly.
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>>96644491
Lord of the Rings is a wonderful book.
Last time I counted, pretty sure it was over 300 books. Could be over 400 now. There was a time when I was at flea markets occasionally, and would grab whatever I could find that looks interesting, or if it's an author I heard of, but never read. Or sometimes just books that looked old. The oldest book I currently own is from 1927. Probably a bibliophilic tendency.
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>>96644825
Misjudged it, after counting them for whatever reason, I got 340 books.
Roughly, I may have lost count, occasionally…
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>>96644491
Any recommendations on good fantasy to read? I have this weird inkling that I want to write a detective/noir story set in a high-magic setting.
I recently bought Sanderson's Mistborn but the size of the book daunts me.
Also a lot of the books I read are more like books on how to write, and not necessarily fantasy. So far I've really liked Goldman's Adventures in The Screen Trade, and Araki's Manga in Theory and Practice. I'm also mostly through Maass' Emotional Craft of Fiction but I'll eventually have to reread it since it's been so long and I've mostly forgotten it.
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>>96645545
>I have this weird inkling that I want to write a detective/noir story set in a high-magic setting.
Honestly, I can't think of anything that fits this exactly. Terry Pratchett wrote a few detective stories set in the Discworld (part of The Watch series), but they're not really noir.

On the other hand, the Witcher series has some very noir vibes at points, but they're not really detective stories.

Ironically the only person I know who writes high fantasy noir detective fiction is me. But unfortunately for you, I never get around to finishing them.

>I recently bought Sanderson's Mistborn but the size of the book daunts me.
I don't think I've read that since around when it was originally published, but I remember it being a very quick read. Like, so quick I blasted through it, went back and got the second part of the trilogy, then bought the third part and read that too in like a couple of days. Of course I was pretty young then; I definitely get through books slower now that I'm older. But while Brandon Sanderson has his faults, stodgy prose and slow pacing are not among them.
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>>96644454

It's more important to write every day than to write well.

Just write every day, write often. At the end of the year, you'll have more than 300 pieces of writing that you can polish and develop.

Just keep practicing. It's simple.
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>>96644825
I definitely have far fewer books than you. I've never actually counted, but I've only got one proper bookcase and a mini one to fit them into. I really need to get a bigger bookcase.

I'm also not sure what the oldest book I have is. Probably a Bible from the 1870s.
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>>96644454
Happy Birthday to 4chan. How many years in the clinker?
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I have this cyberpunk story I'm working on, and in it I want to have the characters slowly uncover and (try to) fight some big conspiracy going on behind the curtain. My problem is I can't really think of anything really shocking.
My current idea is that the ultra-wealthy are building generation ships at the edge of the solar system and when they're done they're going to leave Earth to complete collapse. And while I like it the more and more I think about it the less shocking and horrifying it seems.
Any advice, ideas, or things to get inspired by?
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>>96658698
Why would society collapse once the rich and wealthy leave?
This makes it sound like you are being subversive and that you want to say that society needs wealthy people, which would be amusing indeed for pro-capitalist people like myself.
But it's probably not what you are aiming for. For some reason, the collapse is set in stone and assumed. Why? Maybe this can be the shocking factor. Why is it collapsing?
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>>96662255
>Why would society collapse once the rich and wealthy leave?
NTA but my first answer would be that these same people have put the global economy through some kind of pump-and-dump scheme and they intend to leave with all their gains right before the bubble pops
of course, the snag here is that this requires there to be somewhere else they can go where all this money has actual use, rather than just fucking off into the stars; it would make more sense on a national (or even continental) scale rather than a planetary one, unless humanity has already established nice places to live outside of earth
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>>96662255
It's kind of like >>96662562 says. But the idea is that the world is basically ruined, even the space colonies meant to get everyone away from the pollution are breaking down because they were built so cheap and shitty. So those with the resources to do so are preparing to leave everything to it's fate and get out of dodge
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>>96644454
How do you lads find the inspiration for your characters and settings? My mind is turning up blank.
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>>96669576

>Pipe right there to fall on the papers

kek
>>
I'm getting better, according to my well-read friend. Writing stuff just takes practice.
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>>96674989
https://www.youtube.com/watch?v=T2VLFmQlGjk

even if some fucks are gonna say it's basic, but I found some genuinely really good advice from this
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Any good recomendations for Books and stuff with Magitech based settings? I'm trying to write a basic bitch tiny first timer D&D campaign and I want some ideas
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>>96645545
>I have this weird inkling that I want to write a detective/noir story set in a high-magic setting.

This might be more difficult than it sounds.

Detective fiction is all about the reader having theoretically the same possibilities of resolving the case as the detective. I mean, yes, you're not gonna have the same brain that Sherlock Holmes has, but the writer should give you the same situation he works on/nudge you in the direction the detective inquires (think of when in a whodunnit he focuses on something that you probably didn't think of as important).
I'll add that he didn't just use his awesome chemical knowledge to bypass this.

In high magic you're presumably gonna have a shitton of magical ways to deduct things. Not even thinking of something like detect evil which probably invalidates the whole point of the genre, but the whole shebang about how the world works. If we have a thief that entered a "safe" room of a dwarven bank, how can I, the reader, even know what makes it "safe" from a magical standpoint? I would assume there are tons of magical sigils, guard golems that can be almost unseen, powders that could make a thief fly. How can i deduct shit or try to, without 100 pages of a Magical Primer for Adventurer Detectives?

I would assume it's more possible in a straight up scifi setting which does presumably have better gadgets, but runs on our science and natural laws (or at least it's not totally absurd to just add something like "oh and we discovered this and that"). Or, of course in a lower magical setting in which the new rules are fewer, if even they are relevant (suppose magical items are just something that makes you better at your natural skills and/or magic is more a thing like casting "special effects" like fireballs).

Mind you, it's an interesting idea, I'm just not sure if it's doable.
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>>96645545
Dresden Files is high magic, but modern day, I have trouble thinking a of a medieval detective besides some sort of pathfinder or an inquisitor.
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Newfag DM here. Trying to do a VTM game set in 1980s miami during the drug war.
Players are going to be working loosely with the Sabbat or independent factions, but will have the option to choose a bunch of different groups to support.
Basically, here's my idea for the campaign
>Players are working with Sabbat, just arrived, or just independent in 1984 miami
>Sabbat like Miami because they can use the drug cartels to bring in bodies, guns, cars, whatever they need; this is boosted due to how close Cuba is
>Camarilla wants to get rid of the Sabbat and keep Miami for themselves; The Prince (toreador) sees the Sabbat as a plague and Miami as a bastion of different passions.
>Anarchs exist in Miami, wanting to kick out the Sabbat too to keep Miami independent, but lack leadership (more on that later)
>Camarilla moves in and establishes "Rule" which no one really acknowledges. This angers the Prince which leads to him later on contacting the coterie
>Sabbat don't own the coterie, but they can choose to work closer with them to kick out the Cammies/Anarchs
>During a mission, the coterie will be abducted/kidnapped/staked to meet a new independent leader; "The General" (WIP). His story is he's an ex Revolutionary War general for the British. My shtick with this character is he saw how fiercely the Americans fought to be free from rule, where he has second thoughts about fighting for a monarchy that is oppressing people. After he was embraced and woke up in this new world, he sees the Anarch movement as the same idea; he then decides to assist the Anarchs. My idea for his sort of character is a sort of Count Dooku "dangerous gentleman" type
>Other independent groups include a bunch of Nightclubs, one is exclusively blood brothers, one is ventrue trying to profit as much as possible from the greater Miami, one is the Tremere trying to make sure their chantry won't be harmed during the incoming conflict.
>Smaller groups (which players can assist or wipe out) will include
(1/2)
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>>96676673
(2/2)
>Nosferatu who assist the old folk in retirement homes, exchanging ghouling for information they get from visitors. Looking to just survive the incoming violence
>Gangrel pirates who initially assist the Sabbat, they are unique in which the all have protean 3, and all required to turn into sharks as their animal. They assist the Sabbat by attacking US Naval boats and providing recon. They're essentially pawns but they just don't know it yet.
>Cajun Tzimisce fleshcrafters, all in the swamps outside Miami; they keep their land protected by fleshcrafted gators who patrol the area constantly for intruders. Being split between the Sabbat and new growing Anarch movement, there's internal conflict between the newer and older kindred on which side to support.
That's it in a nutshell. The incoming "conflict" is something I need to work on, but my idea is that eventually the Prince will say enough is enough, and start getting blood hunts started for key members of anyone who doesn't bend the knee to his rule. This doesn't go over well with any faction, and every side starts to gear up more and more for war; all this while the US Government is trying to end the drugtrade once and for all.
What I want to do is introduce each player to each of the groups, and let them decide who to back.
Any advise or recommendations would be appreciated; this is my first time running VTM
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>>96675606

Literally Umberto Eco
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>>96644454
What happened to the blue girl?
>>96644491
I loathe my glacial reading pace, does anyone have tips for increasing speed while also maintaining comprehension? I find when I turn off the internal narration in my brain I'm not actually reading.
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>>96688538
Savor. Just keep reading. Look up words when you don't know them.
You will get more developed in your ability to comprehend as you go. Don't rely on speed reading techniques.
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>>96644491
I visited the library often this year while unemployed. but I'm about to be shackled again so that gets harder to do.
I have three bookshelves I share, latest find is Welcome to the Monkey House. I'm currently reading All Quiet on the Western Front, The Crystal Shard, and last book I bought for full price was Monalisa Overdrive since it's impossible to borrow, looking forward to starting that next once one or both of the current ones are done. I have a hard time chewing on only one story at a time.
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>>96688538
>does anyone have tips for increasing speed while also maintaining comprehension?
Well, if anyone ever invents time travel you could go back a couple of decades and make yourself read more as a small child. That's definitely crucial. Although I suppose if time travel existed you would already have done that and we wouldn't be having this conversation.

Honestly, like so many skills the key is just repetition. Don't overthink it, don't confuse things with fancy techniques. Just find things you enjoy reading and let yourself pick it up naturally by just immersing yourself in it.

That said, if you have undiagnosed dyslexia or something like that, there are specialised fonts that can help. It also sometimes helps to get your eyes tested; if your vision is a little off it might be forcing your brain to do a bit of extra processing to work out what the words say. It's quite easy to have vision that's good enough to get by in day to day life but could still be improved with glasses. (likewise, if you already have glasses your proscription might be a little off). I mean, it's probably not that, but it's worth checking.

>>96689346
All Quiet On The Western Front is one of those books I've always meant to read but never got around to. Is it any good?
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Posting a small excerpt from a /tg/ novel I'm writing, looking for general feedback. I posted it to /lit/ a while back, but it might be nice to hear a fa/tg/uy's opinion.
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>>96695420
>Is it good?
It has wonderful prose, and the subject is very frankly explained in a very heartening way.
You are there in the trench and we just said goodbye to our buddy with death on his face talking about what you will do to collect his nice boots before the orderlies steal them.
It is in a memoir style, perfect past, poetic flow. All the things I love for war stories
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>>96695886
I have notes for you but let me sleep on it. Consider researching different topics related to your scenes to improve the authenticity of your world.
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>>96697864
I can understand that. It's part of my first draft (finished) so now I get to go through and add a bunch of those bits to it. Thank you for the feedback.
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>>96695886
There are red, squiggly underlines. It's eggregious to have misspellings in your screenshot.

Avoid flourish.

"found travel effortless"
"every possible inconvenience"
"directed off the road"
"all these events"
"a strange mixture"
"summarily direct them to prepare"
"despite the day being"
"has ruled here, uninterrupted"

Don't add piles of words that say nothing and "sound nice." You're tickled by the sound of your voice. No one else is. Convey meaning.

Read your dialogue aloud as your characters. You've done a decent job, here, of breaking up your descriptions with dialogue. But the dialogue is wooden. It's not bad, but it's not good, yet.
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>>96698854
I can understand most of the feedback, though I'd just like to add the context this is a sort of modern man sent to Arthurian-esque land, so the "wooden dialogue" was more an attempt to differentiate between those who come from our world and those who exist in a sort of storybook land. Do you have any advice on a better way to handle that? I wanted to stay away from the "thee, thou, ye" vocabulary.
Also, can you explain a bit more about the direction-based words you specified? Wouldn't that be a concise way of expressing "meaning", or is it more that there should be some further explanation/description ("barked an order", "directed with a silent glare", etc.)?
I don't really have anyone irl to offer advice on this, so I appreciate your feedback.
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>>96699998
>I'd just like to add the context this is a sort of modern man sent to Arthurian-esque land,
I picked up on that just fine, actually, so good job providing the context clues to do so.

You want to use your words well. Use as few words as possible to say as much as possible. Want more words? Have more to say.

Let's take one sentence and break it out. I'm gonna pick this one, 'cuz it's a doozy:
>Every possible inconvenience was cleared from their path; children snatched out of the way, wagons directed off the road, their wheels often gouging deep ruts into the mud, peasants scattering at their approach, but one thing connected all these events were the deep bows given by each person along the road.

Let's go clause by clause:
>Every possible inconvenience was cleared from their path
"Every possible inconvenience" means the same thing as "Inconveniences." "Every possible" just slows down the sentence. When you slow down a sentence, you make it more difficult to understand because minds wander. "was cleared from their path" is passive past tense. The real reason you're told to avoid passive tense is because, again: it causes peoples' minds to wander. That's unnecessarily wordy. It's just blah-blah for the sake of blah-blah. This is what I mean by "tickled by the sound of your own voice." You've written more than was necessary and you didn't do it on behalf of the reader. This first clause could be "Inconveniences cleared." Same info conveyed.

If you really want to: "Inconveniences cleared their path." However, since you're about to describe a buncha street scenes, pick a more-exact word like "road" or "street." "Inconveniences cleared the street/road." Same info, no passive tense, no extraneous qualifiers. It's a better sentence.
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>>96700146
The next clause follows a semi-colon. A semi-colon connects independent clauses. And you can use one there, although you run into trouble later in the sentence for doing so. But what you're about to convey is a list. So use a colon, not a semi-colon. Especially because you've got parentheticals within your list, so you're going to need semi-colons in just a second. And the bigger truth?

If you can end a sentence? Do.

"Inconveniences cleared the street." Boom--done.

Want to describe the street scene? Perfectly legit for stage-setting and explaining what's going on as the characters progress. Even conveys a sense of motion, which is a good choice.

But you chose to speak in hypotheticals. Don't. Be particular. Immerse me.
>children snatched out of the way,
Don't tell me about the kinds of things that happened. Tell me what happened. Show not tell. Children aren't snatched out of the way. A particular child is snatched out of the way. Wagons aren't directed off the road--a leek-farmer's wagon bounced into a rut. Peasants aren't scattering in general--three dudes in black smocks scrambled outa the way.

Your other problem with the semi-colon is that you've got the following;
>, wagons directed off the road, their wheels often gouging deep ruts into the mud,
"Their wheels" is a parenthetical to the wagons. But you've written yourself into a corner by using a semi-colon instead of a colon. Separating what happens to the wheels from the wagon with a comma is fine, but if you're in a list following a colon, you can then seperate your items with semi-colons and still use commas for parentheticals. Because you used a semi-colon, you're locked into commas to segregate your list items so the parentheticals within your list need to be denoted with parentheses or dashes.
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>>96700146
>>96700201
Thank you for this, I'll try to keep it in mind as I revise my first draft. It's 137k words but it sounds like I might be able to give it a healthy trim.
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>>96675046
Good anon
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>>96675606
There's a long-running Japanese show (I can't think of the name) where the hatamoto to the shogun retires, wanders the country as a cart peddler, and solves murder mysteries along the way.
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>>96675606
>I have trouble thinking a of a medieval detective besides some sort of pathfinder or an inquisitor.
Brother Cadfael
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>>96697736
>the subject is very frankly explained in a very heartening way.
It's funny how the war stories written by men who actually served in them are always less dramatic than the ones written by people who didn't. Case in point: the most recent film version of All Quiet On The Western Front. It's a good film, but it's approach is very much 'OMG look at the horrors of war! Look at that guy getting lit up by a flamethrower, isn't it gruesome? Isn't war terrible?'. Whereas All Quiet On The Western Front is more matter-of-fact, and you can infer the anti-war message just from the events.

I had to do Journey's End at school, a British WW1 play. There is not a single scene with combat, it's all just men sitting in a trench waiting for the death they know is coming and can't escape.
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>>96710807
If there's one thing to take from the memoirs of different conflicts I've been reading lately, it's that civilians severely overestimate just how much time in war is spent actually fighting it.
I feel like a lot of anti-war media falls flat in its delivery when it's made by people who don't have firsthand experience (and haven't read enough accounts from those who do), and while I'm still not able to explain it entirely, this is probably one of the major factors: if all they know is the violence bit then it's all they're able to represent, without the endless destitution, deprivation, and boredom that would generally take up the vast majority of a soldier's service, so the message just comes out as "omg did you know people heckin' DIE in war!?"
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>>96710807
The book and the movie are doing very different things to shortcut into sympathetic projecting, and I like both of them. They were effective at doing exactly what they should for their respective medium.
One is drawing from your emotional core telling stories you'd hear from buddies around a fire, and the other is harrowing with physiological impact that you are experiencing with the character as it happens.
The movie is shot in a specific way to control when and where the viewer feels relaxed and often disrupts it, leading you to get to this heart rending place where the young man singing in the woods feels genuinely cathartic. If you don't sink into it I don't think you'll get that same reaction as I did, but my point is only, that both forms of this story, as different as they are, do a great job for very very different reasons.
Personally though, when it comes to horrors of war stress movies there's no better than Come and See
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>>96710807
>>96711538
>it's that civilians severely overestimate just how much time in war is spent actually fighting it
If you haven't already read it, check out "Storms of Steel" from Ernst Jünger. It's one of my favorite books and despite the martial name, a good chunk of it has nothing to do with the actual combat. Instead, it's a lot of waiting, passing time, getting drunk. Indeed, there is some humor to be found in this book. Some scenes in the trenches in that book are genuinely funny.
But there are also combat scenes and they are some of the most intense shit you can read
Holy fuck, that battle of the Somme at the end, the guy is magnificent
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>>96718096
>"Storms of Steel" from Ernst Jünger
>It's open access on Internet Archive
Oh fuck yeah, on the list. Thanks for mentioning it.
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>>96644454
I dunno, ask >>>/lit/
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>>96718023
The movie missed the main point of the book, though (admittedly I say this as someone who hasn't actually read the book, but still).

The point is that Paul dies and nobody notices. There isn't some grand battle, he is not part of a heroic struggle. His death is not even a footnote in the history books. Whereas in the film, Paul's death is part of a final assault on the 11th, ordered by callous and vainglorious old men, which ends the war in apocalyptic scenes of carnage. Remarque was trying to show his reader that war is not some dramatic struggle that on might derive at least some meaning from; you just get slowly ground down until you're picked off without fanfare. The movie started off well by showing the uniforms being recycled, but it was clear that the people making it didn't really understand what Remarque was getting at.
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finished a WIP I had laying about cause people tell me I don't finish my stories
https://voca.ro/1o2Mn6knEEjN
"A Kobold"
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>>96644454

I need your wisdom for the direction of my story. The medium is a crpg so I am not entirely sure I am in the right place, but I am at least in a place I respect.

>main character wakes up surrounded by arcane sigils in an empty room
>talked to by a disembodied voice, telling them that his presence have freed them
>that is because the body crash-landed into the place where the spirit was bound, but that is not up to reveal yet
>the sprit tells the character that they will stay in their body and keep their blood pumping (something the body cannot do on its own apparently) if he keeps walking and gets them out of here
>Facility is a little high-tech, and very destitute. There are decaying security drowns walking about, and being hostile. (Human-shaped drones for rule of cool)
>Eventually cornered as the facility gets to full alarm and the remaining drones are closing in, but then is rescued by a some other characters
>The take him home into an 80s punk-style city, and have a doctor check up on him
>Doctor tells him that his body is breaking down, and needs an expensive enzyme to stop it

So the thing is that in a book, or a movie, this would be two nice thick plotlines to follow. Maybe even discovering the feelings and thoughts of the main character about their predicament. In a crpg though, it might be just dividing the attention, as people get interested in one, but not the other. Especially since players go around and discover what makes them curious. Instead of having the follow the motivations of a character.

So I figured one has to go, but I am not sure which one.
Getting rid of the voice would mean I don't have to write an inner voice that comments on everything for the story, and getting rid of the "you're falling apart" plot, means I don't need to worry about some timer or anything, or the lack of it as a dissonance.

What you guys think? Any advice would be appreciated.
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>>96736502
Possession by a spirit clashes with a 80s punk sci-fi city. I would say it makes more sense for the protagonist to wake up in an abandoned lab with a bunch of medical devices rather than arcane sigils, escape the facility by killing the drones, find a doctor to see why he doesn't remember anything, and get told his body is breaking down. The driver of the plot then becomes to find out what the lab was doing to him, involving investigating shady corporations and mad scientists.

Or if you preferred the arcane half, ditch the doctor and the body breaking down part and the main plot becomes about getting rid of the spirit possessing him before it takes over his body entirely.

I think either could work. And to be honest, if you played it right you could pull off your original concept, if you just say that the body is breaking down because of the spirit possession. Then the player has to look for a way to remove the spirit, while finding enzymes to stabilise himself until he can accomplish this. However, it would be a lot harder to balance the clashing settings of arcane urban fantasy vs 80s sci-fi punk.
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>>96739401
The enzymes are actually just a red-herring, because it is the only way a medical professional could rationalize the process of a magically created artificial body breaking down on a cellular level. Since this golem-person was unfinished.
Which now I guess I realize it might be just overcomplicating things for a twist nobody will really care for?

As for the clashing, I'm trying to follow the sort of genre casserole that fighting games all seemed to have agreed on; anything goes as long as two dudes can fistfight with it. Monsters, wizards, cyborgs, or just guys who did a lot of pushups and situps.
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>>96734308
Please give me text, thank you
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>>96740737
Is that one of Berkey's pieces? It looks amazing.
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>>96739401
>>96740218
I had a night to sleep about it. Thanks I think I'll go that way by removing the spirit.
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Damn, once I was able to start writing around 20:00, enough time to finish a session, then watch, play something, read a book and go to bed.
This rhythm is broken, it takes me way longer to start writing, and only stopping once it's almost time for bed. Shits fucked.
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>>96747130
I will start now
I will start NOW
I WILL START NOW
Okay, first, we look for some good music… then…
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>>96740737
>>96734308
That image is fantastic, made me want to listen to anon's work. Unfortunately the voocaroo is ded
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>>96756357
It's not related, was for eye catch but I hope anon sees it and posts story.
>>96740997
It's an homage to Berkey, from Vampire Knight Requiem issue 7. I haven't read it yet but it def has rule of cool
Got the sauce if you're interested
>zipcomic dot com slash requiem-vampire-knight-issue-7
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>>96760891
Thanks, fampai
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It's been a while since I've written anything so I thought I'd have a go at something quick.

>>96644454
A thousand thousand halls and all in silence. All filled with books, wall to wall, floor to ceiling. In places even that vast space hadn't been enough to contain them, and they had overflowed; there were tunnels like mine-workings where - seeing that there was plenty of unused area above head height - extra shelves had been added spanning the gap, creating a new ceiling which groaned under the weight of paper so that props had to be wedged under them to stop it all collapsing. In the depths of the stacks there were even passages where - with the overspan unable to bear more weight - new bookcases had been lain flat, and gantries strung over them, so that prospective borrowers had to walk over them or even crawl, where the ceiling had got low enough.

The library of the Damascene. In some parts of the world he was called a buddha (not *the* buddha, Siddhartha Gautama, but a walker on the same path), for he had been enlightened, although sources differed on whether by meditation or divine revelation. Further east still, he was referred to as a sage, although only by a tiny sect consisting of less than a hundred people whose ancestors had, at one time, been Manichaeans. How he became part of the Manichaean corpus was unknown even to him, although given that they managed to integrate Jesus Christ into Zoroastrianism and Chinese folk religion, it should hardly have been a surprise.

The Damascene may or may not have been spiritually enlightened, but there was one thing he was lacking, and that was knowledge. He just couldn't hold onto it. Maybe it was *because* he was so in touch with the spiritual realm, but every fact he learned about anything relating to... well, reality, which is to say everything to do with anything we would recognise, flowed straight out of him.
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>>96768570

Which was a shame, because he was immortal, and therefore learned rather a lot. It took him a long time to decide that this was a problem, and even longer to work out a solution. How long exactly was another of those facts that had been lost to him. But eventually, after an unspecified period of time, he built his library, and he built it in such a way that when a slippery fact escaped his mind it was caught and preserved in the pages of a book in the great and strange geometries of his library.

What the Damascene was unaware of at first was that his design for his library was a little too good. It was perfect at its appointed task - that is, capturing and storing his wayward memories - but it also began to catch other things too, like a drag net sweeping up porpoises. Any free-floating bit of information was fair game and a great many things that had nothing to do with the Damascene were sucked up by the library's bibliographic vortex.

Hence the issue of space. The Damascene had learned enough in his time - knowledge he was now able to consult his library to apply - to be able to bend the laws of physics a bit. In fact the library, while technically real, was not quite as much a part of the world we all know and love as, say, the room you're sitting in right now (if you're sitting outside, go back inside immediately. The outside is no place for a reader, much less one who reads fantasy short stories. It's dangerous out there. There are *allergens*). However, you can only bend the laws of physics so far before they break, and so he'd been forced to resort to simply cramming them in any which way he could.
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>>96768583

This was far from the only, or indeed the worst problem with the library. The ever-present danger of shelf collapses, book avalanches and the like was a mere trifle compared to the existential threat of actually trying to read a book. Without precautions, at least, although even with precautions you were still taking your life in your hands. More than your life, perhaps. The library hoovered up any stray piece of information, but that wasn't limited to ordinary - for want of a better word - free-floating facts.

Sure, the full stats for the 1978 Minneapolis softball league were in there, and the secret recipe for McDonalds mayo, and the admissions Lavrenti Beria had made about his blackmail of many western politicians before his execution (don't ask, but if you know who Lavrenti Beria is you can probably guess what he was blackmailing them about). But if you opened a book at random you were equally likely to get the stray thoughts of an eldritch being older than space and time, whose very name could unhinge the human mind. Or, the plans for a machine that hasn't been built yet and can't be built in our reality *unless* you bring the plans with you when you leave and then... well, then you find out why the very idea of the machine had been excised from that other reality and cast into the void. Or the echoes of your future self warning you not to open the book you're going to open later but also, somehow, carrying the shadow of the contents of that book back with it until you have to find the book just to warn your past self not to send the warning back...

Suffice to say, the Damascene does not permit casual visitors to his library. Only scholars who have proven themselves to be as dedicated to the pursuit of knowledge as he is are even considered, and of those only a handful have ever passed his rigorous safety training.
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>>96768598

For the ambitious researcher there are many hidden treasures hidden amongst the stacks. The lost drafts of Shakespeare's final play, the original notes Fermat jotted down once he ran out of space in the margin, the Rosetta stone for Linear A (which is in fact a papyrus written by an Egyptian trader by way of Cyprus). And treasure in the more literal sense, like the log books for the Spanish treasure fleet lost in the great storm of 1717, or the train timetables that list the route for the train that carried the Amber Room away from Konigsberg in 1945. Not that any researcher worthy of the Damascene's exacting standards is interested in anything so crass.

The Library of the Damascene would be considered one of the great wonders of the world if more than a handful of people knew it existed. But don't make the mistake of thinking it's the only arcane library. There are stranger beings than the Damascene in the endless halls of our multidimensional reality, and many of them have their own archives. The Damascene is unique only in that he occasionally allows more mortals access to his collection. And perhaps the most dangerous aspect of his library is that it has details of the others. How do you think I learned about them if their masters don't permit mortals? That's right; maybe I was a little careless, wandered a little too far through the stacks. Or maybe I wanted to find that catalogue that didn't belong even in the esoteric spaces of the Damascene's little pocket of reality.
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>>96768607

Imagine what wonders the others contain. Or rather, don't. We humans have a fairly tenuous grip on sanity already, in the grand scheme of things. There are books out there...

No. Don't even think about it, not even to warn others. Because there are some libraries out there where you don't have to go looking for a book. The book will find you. No, better not even to think about it...

In trying not to think about it, I thought about what I wasn't supposed to think about. Which is a mouthful, but you get the idea. And now there's a book on the table in front of me. I didn't put it there, but a leather-bound book there is. And although I know that I should close my eyes, turn my back, and try my very best to forget that it's there, at the same time...

Knowledge has a weight to it. You think that library shelves creak and groan because of the mere mass of paper? No, knowledge has its own substance, and its own gravity. It draws you in, and the more knowledge there is the harder the pull. I can feel it already.

Maybe if I just looked at the cover. Just to see what it's about. Surely that couldn’t hurt...
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>>96644454
I keep reading lorebooks for games I will never play just so scenarios I set in my head are lore friendly
What stage of autism is this?
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>>96785479
The 5th stage of astral Autism
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>>96768570
>>96768583
>>96768598
>>96768607
>>96768614
Imagine being alive because you can both offer nothing of value to it so you're never swallowed up, and lucky.
There you are, in the great akashic plane, permitted insights into the vastness of knowledge because you are too dumb to die.
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>>96786905
That's a really interesting idea actually: a library only the ignorant can access because the knowledgeable will be eaten by it.
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>>96644454
What rumours do your characters have?
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>>96800437
>"It had to be a dead ostrich..."
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>>96800437
We don't gossip.
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>>96801282
Would that be the one some bloke named Archie Duke shot because 'e was hungry?
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>>96804434
Baldrick was alright, but Tony's best work is The Worst Jobs in History
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>>96804449
Maybe, but they both that and Blackadder have the problem that they were written by Boomers who don't really know anything about history.
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>>96658698
>My current idea is that the ultra-wealthy are building generation ships at the edge of the solar system and when they're done they're going to leave Earth to complete collapse. And while I like it the more and more I think about it the less shocking and horrifying it seems.
"People trying to leave" is only horrifying if they take something with them we need here, can't leave without fucking something up here, or there's something greatly detestable about it that warrants emotion and reason to attempt to stop it like their ships are powered by anally raping little boys or something.
>>
Guy went to job, was rejected, only if "be an ass at Artelier and Co" - "no, I'm not weak, I'll go to war". He went by "proved means", killed every boss ever, by 10^7 years at 10^777 planets, at instance, etc, did everything man can do. Gave Kiroshi Super Corp to nature and provided information with protection. How he handled it- he could. So, it.
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>Sandbox Campaign
>Vampire Raiders to the South
>Dragonborn in the North East
>Fall of a nearby Empire, think Firefly almost
>Across the globe Super Volcano is blowing
>In the Desert a wild technocrat is building a bomb to destroy EVERYTHING
>The Gods are in a War, each with Tons of Power given to Warriors
>If none of that intrigues them, you can do little fetch quests in the starting village until they get bored.

Too much? Too little? Most is fleshed out slightly, just waiting to see what my new group bites onto.
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>>96819670
>Sandbox Campaign
You're a braver man than I.

I think the best advice is: be flexible. Get too specific with the setting and you can end up railroading your characters, but do too little and it doesn't feel like a real world. I think your approach is good: flesh out each area a little and then wait to see what your players do before getting into the nitty gritty of the details.
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>>96811418
wat
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>>96800437
Honestly, I have like a page of backstory for my character that hasn't come up at all because every session is 90% combat and 10% arguing with an NPC over payment.
>>
Give me a good McGuffin guys. better yet, some sort of table to generate them
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>>96834216
i should add: i do not care if the mcguffin is reachable or not, i just want something like the One Piece, that can drive a plot eternally
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>>96834216
>>96834262
Honestly, I'm not sure I've ever created a macguffin. I'm a firm believer that the object of the story should always have some relevance to something, even if it's fairly obscure.

For example, a macguffin might be a huge diamond that the hero has to get before the bad guys kill his girlfriend.

A bad way of making it not a macguffin would be to make it the same diamond their father recovered from an ancient temple, before it was stolen from him. That gives it emotional relevance to the protagonist but in a fairly hacky way; dead parents are a pretty cliché plot device, and the diamond itself still isn't actually doing anything.

A better way to turn it from a macguffin into something more might be to make the character's background a jewel thief, who's been chasing this diamond for so long it becomes his white whale, but when he finally gets his hands on it his specialist knowledge of diamonds allows him to see that it has a flaw in its centre that means it'll shatter into a million pieces if anyone ever tries to cut it. He gives the diamond to the bad guys, let's them tell their boss they have it, then strikes a note at a specific frequency, causing the diamond to shatter; the bad guys are in trouble with their boss and he uses the distraction to get away with the girl. In that scenario the diamond has emotional relevance to the protagonist, as it's the apex of a career of jewel thievery, and it acts on the plot (by shattering).

Okay, so that's just the best I could come up with in five minutes of writing this post, but you get the idea.
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>>96834216
>>96834262

>>96840356
I would say the best examples of a macguffin that's more than a macguffin are the Ark of the Covenant in Raiders of the Lost Ark, and the Holy Grail in Indian Jones and the Last Crusade. Finding the Ark of the Covenant is the culmination of Indy's lifetime of study as an archaeologist, and it ends up killing the bad guys. The Holy Grail is also meaningful to an archaeologist, and it's significant to his relationship with his father, and it kills the bad guys. That's why Temple of Doom fell flat: the magic stones are just ordinary macguffins, with no significance to Indy and no particular action on the plot (okay, they kind of do something by burning their way out of the bag, but that's not much). Well, that and Spielberg made his girlfriend one of the leads.

Also, at the very least you've got to tell us whether you're working with a sci-fi or fantasy setting. It's no good me giving you a magic orb if you're working with space ships and lasers.
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>>96837346

War? War never changes?

Get outta here. War changes all the time. Whoever said that has obviously never been in one.

I know war. I've been in more than one... a lot more, actually. Wars can change from one day to the next, never mind year to year, or century to century. Take the Jovian Wars. Start of that, it was just a couple of miners throwing rocks at each other. They brought us in to keep the peace. Next thing you know, Earth is involved, and suddenly all hell's broken loose. Those two years... well, one thing we were never short of was changes.

I suppose whoever came up with the phrase 'war never changes' meant that humanity never learns. We just keep killing each other. But I say, if humanity didn't learn from its mistakes then I'd be out of a job. Used to be that if there was a war then some poor schmuck with a wife and kids got drafted and sent to fight and die for reasons he wasn't even all that sure of.

I don't got no wife. No kids either. I'm here of my own free will and I know exactly what I'm fighting for.

I'm fighting to get paid. Humanity learned that men fight a lot better when they're well-compensated for it.

Mercenary Unions. They're new as well. Used to be that if you wanted to get paid to kill people you had to join a national army first, where you'd make less than you would have if you'd stayed home waiting tables; if you survived that, maybe you'd get picked up by a private security company. But they didn't really get involved in wars, they were for dealing with the aftermath. When one nation state sent its army into another nation state to 'liberate' it, private security contractors ensured that all that newfound liberty didn't get in the way of business.
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>>96846932

Or back in the old, old days, when it was all knights in shining armour, you joined up under some nobleman and he got most of the profit. Riding around northern Italy fighting for Milan this year and Florence the next, fighting to line the pockets of some sociopath and the bankers he works for. That's right, I know my history. Which is another way war has changed, because I'd wager most people who ever held a sword, spear or rifle wouldn't have known the difference between the Roman Empire and the Mongol Empire.

In a modern Mercenary Union you're part of a professional army, not a group of hired thugs, but unlike the old armies you get paid commensurate with your abilities. Officers are elected, and we have a legal department back on Earth to negotiate contracts for us. There was a time when soldiers were men who fought so that corporations could make a profit for people sitting in offices thousands of miles away. We cut out the middle man. Now instead of bribing the government to send its soldiers to do their dirty work, the corporations pay us directly, and they pay us what we're worth. I fought in the Centauri campaign, trying to secure the phosphorous mines. The corp we were working for tried to welch on their contract, so we just held onto the mines. And the management who'd been running the place. You know what they tried to do? Corporate headquarters on Earth tried to hire another Mercenary Union to boot us out. Except they couldn't find anyone up for the job; not anyone worthwhile, at any rate.
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>>96846943

You know how the old empires - Byzantines, Persians, Tang China, and so on - used to deal with steppe nomads? When one group of nomads raided them, they'd pay another group of nomads to fight them. Sometimes even from the same tribe. The nomads didn't care; they'd kill whoever they were told to kill just so long as the gold was good. But things don't work like that now. Paying mercs to kill the mercs you're trying to screw out of their hard-earned money... well, why would a merc want to help with that? They might get paid in the short term, but they'd only be making business worse for themselves in the long term.

There are no more tribes anymore. You think a Celt from five hundred BC would recognise an army from the Roman era, never mind today? He wouldn't, and that's why you don't have many Celts these days. He was a warrior, who fought alongside his family, his clan, and his tribe. The Romans were soldiers, who fought as part of a legion under the orders of the Senate. And they wouldn't recognise a multi-arm, integrated service Mercenary Union. Never mind the weapons, the whole concept would be alien to them. Fighting for a legal entity they had no emotional attachment to; just a job, nothing personal. The wars they fought in, if you lost you and your entire family would be enslaved or killed. War was always personal for them.

Tell the prehistoric graves full of women and children that war never changes. That humanity never learns. I think, if given the choice, they'd have very firm ideas about which century they'd have preferred to be born in.
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>>96846952

During the Martian Civic Wars my Union got contracted by Cassini City to provide security to their ore convoys. Ended up fighting a pitched battle against a Union working for the Ares Alliance, criss-crossing the sand with tanks and mechs, throwing rockets at each other and ducking back down, hurling plasma charges across the red wastes so that when they burst the iron-rich surface lit up so bright it was like the whole planet was covered in blood. But when our battle spilled over outside the initial combat zone, and we found ourselves fighting out near some Martian family's farmstead, we called a truce and sent in a fast carrier to evacuate them.

Of course, we would get fined for causing collateral damage to Cassini's citizens, and our opponents likewise for anything that happened to members of the Ares Alliance, so it was in our interests to keep civilian casualties to a minimum. But we would have evacuated them anyway. We're professionals, not barbarian marauders.

Which is not to say that things are all rosy in the 22nd century. War has changed in other ways. My most recent deployment, for example, all the way out to the new colonies around Vega. Some group of techno-religious zealots had decided they didn't like the laws against body-modification, and had turned on the other colonists. They weren't as well-equipped as a professional Mercenary Union but they made up for that with a whole lotta crazy.

All the colonies were underground to protect them from the radiation, so it was close-quarters fighting in tunnels. No tanks, no mechs, just good old-fashioned man on man. Or man on something that used to be man. We fought guys with six arms, or no head, or two heads. Something like a mechanical centipede with a human brain behind its antennae, and a little girl with flamethrowers for arms. Not that that stopped us from killing them; a little weird, sure, but our bullets ripped them apart no matter what shape they were.
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>>96846961

Then they realised that with their brain-link technology they could rewire corpses, tap directly into the brainstem and use that to control the body even after the cortex was long gone. They started sending our own dead back at us. Not one or two at a time, either, no, they waited until they had a good few bodies saved up, for maximum effect. You think you've seen it all, and then you're fighting hand to hand with the corpse of a guy you had breakfast with yesterday, while your living buddies mag dump into a horde of techno-zombies.

Had to use my knife for that one. It'd been a while since I had to get it bloody, but I remembered my training. Sawed the thing's head clean off, and even then it kept trying to bite me, but I got through it. We kept our nerve, and when it comes down to it an army of the dead isn't good for much more than spooking your opponent; turns out, a soldier without brains is no soldier at all. Still, not one of my favourite campaigns.

Try explaining that one to Caesar, or Napoleon. Your own soldiers coming back to life and attacking you. They'd never have guessed that'd be possible one day. Hell, even back at the start of the 21st century when the first brain links were made, I bet they never thought where it would lead.

War never changes? War *always* changes. Sometimes for better, sometimes for worse, but the only thing it *never* does is stay the same.

Still, keeps things interesting, doesn't it?
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>>>/lit/
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>>96675434
Almost all humans are neutral evil. Detect alignment wouldn't help at all.
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>>96695886
one thing connecting all these events. not connected. did you proofread at all?
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>>96846971
Don't quit your day job.
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>>96644491
a lot of spanish intellectual property law desu being a lawyer forces you to read plenty
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"We weren't good enough for the metal-men?" A toothless voice spoke, gummy and shivering with some uncertain mixture of desert night-winds and fear. We hadn't seen drop pods come down like had been heard and see in the vox-reels of the last few months, the reports coming from imperial couriers who sent to ring the alarum bell of doom and stir us into preparation (sans any material support, however).
I chuckled, and ran my fingers into my great-coat for a cig before I remembered Von Wasel had ordered them all confiscated under threat of finger mutilation in order to prevent visible lights at night. Wouldn't have made a difference.
All that had been seen or heard was that soldiers, human like us, had been pouring out of the spaceport in Jurenta since it's capture. Marching. Day and night. We waited for the rattle of tanks, the shattering of silence that came from the barrels of artillery- nothing.
Our motor pool hadn't been used in a week. We were ordered to sit here, wait, bring to full readiness anything not properly repaired, consolidate troops at this position, and watch.
We weren't good enough for the tin-men, their rattling hand-cannons that could blow a man's torso off, or their burning orange rays that would turn someone to ash. but still I was worried.
>>
And sometimes, you just write 500 words during your session.
It should be okay. It's okay for sessions to be just okay, sometimes.
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>>96866807
I'm assuming this is 40k. It's pretty good.

>under threat of finger mutilation in order to prevent visible lights at night
Ah, a *merciful* commissar.

>>96868268
You know what 500 words is a lot better than? Zero words.

It's okay for sessions to be okay. It's even okay for sessions to be bad, sometimes. Just so long as you're still writing.
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>>96846932
Funny how the Merc-WIP pic of all the pics got a story...
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>>96852994

Esther could hear the crows talking again.

They were always chattering away to each other. Squawking, cawing, croaking, gossiping like washerwomen down at the river. Esther had always heard them, when she was out in the fields bringing the cows in, when she was out in the orchards picking fruit, when she was out in the meadows gathering wildflowers... there were always crows about. Sometimes just two or three sitting on a fence, sometimes a whole flock of them rustling in the trees, but they always had something to say to each other.

She saw them in the forest too. Dark shapes flitting from tree to tree. But Esther didn't go in the forest, like her father told her in his big stern voice. So she didn't hear them talking there, but she assumed they did.

Esther had always heard the crows squawking at each other, and she'd never paid them any mind. Most people when they heard a crow in the fields would chuck a stone at it, keep them away from the crops; it did good to put the fear of man in them. But Esther just let them be, as she didn't have enough meanness in her even to throw a stone at a bird. So the crows cackled away at each other, and paid her no mind neither.

Except lately, Esther had started to get the feeling that someone was watching her. When she was out in the fields, the orchards and the meadows, she felt the wind in her hair and the sun on her face and the eyes, the eyes always following her. But when she turned around, all she ever saw were the crows.

The crows would look at each other and caw, and that was all normal as far as crows went except...

Except lately, Esther had started to think she could understand what they were saying to each other. Which made her as mad as the magic man out by the mill but she couldn't help thinking it all the same... that when the crows gossiped together she could catch her own name in their chattering. She knew it couldn't be and yet... she knew they were talking about her.
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>>96881942

And the more that she listened the more sure she was, and she started to think she could hear other things as well. The crows had a lot to say to each other, and she started to listen, and the more she did, the more she heard. Not all of it, but more and more. And the more she heard, the more certain she was she was going mad.

Out in the fields, checking on the cattle, Esther could feel she was being watched. She didn't even turn around this time, she could hear the crows behind her.

Esther could hear the crows talking again.

She ran on home before she could hear what they were saying.

* * *

The cattle were getting sick. Esther's parents were fretting day and night, tied up in knots by worry, and so were other families in the village. The herds were their milk, their meat and their money, and they were dying one by one. Cattle were getting sick all over, and no one knew the cause.

Except Esther. Esther knew because the crows had told her. Or, they hadn't told her, but she'd overhead them chattering. They didn't think she could understand them, they thought their secrets were safe from the villages. But Esther could hear the crows talking.

There was something in the forest. Something coming from the forest was making the cattle sick. There was something old, something angry out there. The crows knew its name but they wouldn't say, they were scared of it. They watched, and they told what they saw. The cattle that died, and the villagers tearing out their hair and shouting curses and pleading for the plague to stop. They told it all to whatever it was that lived in the forest.

They told it about Esther too. That was why they were watching her. Something deep in the forest had bade them to, and they obeyed.
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>>96881955

She could hear the crows talking again. Talking about her. They were in the tree above her, as she gathered branches for the fire, and she thought that maybe she should drive them off but then she thought, no. No, better that they don't know that I can hear them.

Esther knew she had to do something, or the whole village would be ruined. But she didn't know what. If she told her mamma and her pappa that she'd heard the crows talking they wouldn't listen to her, they'd send her to the priest, and maybe her father would give her a beating first.

The crows were saying that the thing in the forest was getting impatient. They were afraid that it wouldn't stay in the forest much longer.

There was only one thing Esther could think to do, and that was to go see the one person madder than her. The magic man out by the mill, who some called wise and some called a fool. If anyone knew what to do about the secrets of crows, it would be him.

She tripped, and dropped all the firewood she'd gathered, and it fell with a clatter and startled the crows. They took flight in a flap of black wings, squawking in fright, and Esther thought it served the little spies right. But then she had to pick up all the branches again.

Esther made up her mind to go out to the mill the next day. To ask about how to stop the thing in the forest from making the cattle sick. But above all, she wanted to know why it would have set the crows to watching her.

* * *

Esther tried not to turn her head as she walked up the path to the mill. She knew the crows were behind her, she could hear them chattering away, but she couldn't do anything about them. Even if she threw stones at them, they could fly higher than her arm could throw.

And she still didn't like the idea of throwing stones at them. For all their mocking, she felt sorry for them. They were afraid of the thing in the forest. Just like her.
>>
>>96881965

Esther was carrying a basket of apples from her family's trees, taking them to the miller as a thankyou for his kindness, for when the cattle had started getting sick he'd kept grinding their grain without asking for his daily milk. He met her on the doorstep, with the rushing of the water below and the creaking of the great wheel, and talked about how the village fared. And although the news was bad, at least she couldn't hear the chatter of the crows. She went inside and left the apples on his kitchen table, then slipped out the back, looking around nervously; no crows in sight.

There was a little patch of woodland just down the stream, not part of the forest just a little stretch of land that no one used because it was next to the river and flooded every now and then. Except there was one man who used it, the magic man, the wise man of the woods. He had a little hut built on stilts, and he sat on his porch in his coat of rags, puffing on his pipe. And no one in the village much liked him, at least amongst the adults, but and all the children liked his tricks, and every so often men would go to him and ask for advice, though Esther knew she wasn't supposed to know that. She understood; when common sense fails, why not ask a madman?

She found him amongst the trees, sitting by the stream in the dappled sunlight; in fact she smelled him first, the acrid smoke from his pipe. There were no crows here. She didn't dare to call out to him, but as she neared he spoke to her without even turning his head.

He asked her if she'd come to see a trick, and she said she hadn't but he showed her anyway. He held up his hand and it was empty, then he closed it into a fist, passed his other hand over it and muttered magic words. When he opened his fist there sat a butterfly, bright and brilliant in peacock colours, that flexed its wings once then flapped away, dancing back and forth then disappearing between the trees.

Despite herself, Esther smiled.
>>
>>96881977

But beautiful butterflies were not what she'd come for, and the wise man of the woods knew that, although he was quite patient with her as she tried to find the words to say what she'd been trying not to say for so long. Eventually she managed to tell him. Tell him that she'd heard the crows talking. Tell him what they'd been saying.

Esther thought he'd call her a liar, but instead he just looked at her appraisingly. That she'd gleaned the secrets of the crows, that was a surprise, for he thought only he could catch their meaning, and they were careful not to say anything important near him. But the rest of it... the wise man nodded and looked sad, and said it was as he'd feared.

The witch. It was the witch's doing.

There was a witch who lived deep in the forest, and he'd hoped that the sickened cows had come down with some ordinary disease but he'd feared all along it was her. To make animals sick, to make crops wither and die, that was well within her powers. The crows were wise to fear her, and it wouldn't to anyone else amiss to do the same.

And though Esther was frightened, she was relieved as well. For now the burden was no longer hers, and there was something that could be done. Use your magic, she told the wise man. Make the cattle well again, drive the witch back into the forest where she belongs. And she wanted to add, 'and kill her if you can', but she couldn't quite bring herself to say it.

The wise man smiled wryly at the optimism of youth. He told Esther that his little tricks were no match for the witch's powers; she was well beyond him, he knew just enough about her to know that. There was little he could do, except for give her some advice.
>>
>>96882004

The witch kept to herself, for the most part. The forest was hers, and so long as no one bothered her there she left the village alone. That had always been the arrangement, going back long before the wise man had settled here. She wouldn't have turned her attention on the village unless something had angered her greatly.

Find what had riled her so, and set things to rights. There was no guarantee that that would stay her wrath, but that was the best advice he could offer Esther.

Esther begged him to help, to find out what had set the witch on them. But the wise man shook his head and told her: I'm not the one the witch sent crows to watch. Whatever this is, you're at the heart of it, and that's where no one would want to be but that's where you are. Being wise as I am, I'm going to stay out of the witch's way.

Esther wanted to curse him, but in truth she didn't blame him. She snuck back up to the mill, and when she set out again on the path with her apple-less basket, the crows were still there. Watching.

* * *

The forest shadowed her all the way home. Esther had never noticed how large it was, how long the shadow it cast; having grown up with it there, she'd never much thought about it. It was strange: mile after mile of hunting and foraging, so close to the village, and no one ever went in there.

Well, now she knew why.

The crows didn't follow her, for they were smart birds. She'd leave one lot behind, and then around the next corner there'd be another two perched on a fence, as if they just happened to be there. But they didn't come to close to her family's farmhouse, wary of her little brothers' slingshots. She checked, despite telling herself not to give away that she was fearful of being followed, and saw the crows, but they were over in a large oak in the middle of the field. They could see her, but they wouldn't be able to hear.
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>>96882009
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>>96882009

So she went inside, and she told her mamma and her pappa everything. Everything she thought they needed to know, at least. She told them she'd been to see the magic man down by the mill, and he'd told her there was a witch in the forest that was making the cattle sick, and that if they could just make peace with her she might leave them alone, but they had to find out what had made her angry...

Esther trailed off. She could see from the way her parents looked at each other that it was not news to them that there was a witch in the forest. Her father said sternly that she shouldn't have been to see the vagabond fool who lived by the mill; what did or didn't live in the forest was nothing to do with her.

The witch can't be reasoned with, her father said. She's evil, and she'll do her mischief come what may. He told Esther that whatever she did, she must stay away from the forest. The witch might not stop at cattle.

Esther almost told them about the crows. But her father looked so grim standing there, his thick arms crossed, broad shoulders set square, that she knew there'd be no arguing with him; she'd only get herself in more trouble.

Her mother hugged her as she was leaving for her bed. Stay safe, my darling, my only daughter. Stay safe out there. And that wasn't so odd, except for the look in her father's eye. The only time she'd seen her father scared was when her youngest brother had caught a fever and almost died. He had that look now, and it was like he wanted to hug her too and hold her tight and never let go but he stopped himself, giving nothing away, or so he thought, but she saw the look in his eye.

Esther looked out the window before she went to sleep, searching for the crows. Looking for dark feathers in the night, which was more of a fool's errand than trying to get her mamma and her pappa to see reason. And yet, just a for moment, she saw a dark shape flitting across the moon.

A crow... at least, she thought it was a crow.
>>
>>96882058

Esther didn't sleep well that night. Not because of the crows, if they were out there they were silent. But she could hear the wind in the trees, the whole forest whispering. And she plugged her ears, afraid that like the crows if she listened too closely she might start to understand what it was saying.

* * *

More cattle sick. And fruit rotten on the branch now. If things kept on as they were, they would all be hungry come winter. People were frightened, and Esther could feel it. She wanted to tell them about the witch but she knew they'd either think she was mad, or like her parents tell her it was no concern of hers.

But she couldn't just do nothing. So out on her errands, she started asking: has anyone been in the forest recently? Does anyone know if someone's been hunting out there?

And everyone she asked looked at her askance, and told her no, of course not. No one goes into the forest. Esther explained that she was worried they'd be short on food, with all that was going on; if there was someone who took game from the forest, it would be good to know. Her family might be willing to buy from them.

Maybe they believed her, but she could tell she'd made herself strange in their eyes. No one ever went into the forest, and no one even talked about it. Her mother would hate how they looked at Esther, she always told her to try and fit in. But Esther couldn't just stay in the background now, not when danger was so close.
>>
>>96882083

So she kept asking, and she kept asking, and got no answers. Until she asked one of the old men, who gathered near the smithy for the warmth of the fires, and he laughed, and he told her if any man knew it'd be her father. And she looked at *him* askance for that, for she knew her father had been nowhere near the forest; she or her brothers would have noticed his absence. She told the old man as much, and the old man smiled, and said 'maybe not these days'. But he wouldn't say more, even when she pressed him, and eventually he got a nervous look in his eyes, and told her to run along.

Esther kept about her errands all day, and as long as she was in the village the crows wouldn't come too close. But still, when she went out to see the old brewer's widow, she heard them chattering; they'd noticed her talking to more people than usual, though she didn't think they knew what she'd been talking about. But they'd noticed there was something different with her, and that made her afraid. The old brewer's widow accepted her apples with thanks, but when she bit into one it was wormy and rotten, and when Esther cut open the others over half of them were the same, and the widow was gracious about it but it made Esther even more afraid.

But it just made her more determined to find an answer, so she kept asking. Only where the crows wouldn't hear, though; she stuck close to the village, until the sun was almost setting, and she realised she had no choice but to go home. She'd have to hurry if she wanted to beat the darkness.

The quickest route was through the fields, along the edge of the forest. Esther thought about what her parents had said, but so long as she didn't go into the forest, surely it would be okay? She meant to check on the cattle anyway, see if any more were sick. So off she set, with her empty basket swinging in her hands, and a dark cloud of crows soaring overhead.
>>
>>96882098

The sun was swallowed up by clouds, and the last light of evening filtered through the grey, and the forest was dark with shadows that were darker still with the little bit of light left around them. And as Esther walked, the wind got up again, and rushed through the trees so they danced and swayed...

And whispered.

Esther could hear them talking again. The crows, the trees, everything. It seemed like everything had something to say and she couldn't understand any of it. She could hear it, but she couldn't understand. She just kept walking through the fields, and tried to concentrated on the cows, but they wouldn't stop and she couldn't stand it and at last she turned to the forest and just shouted:

"What do you want from me?"

And suddenly, all was silence. For a moment Esther hoped that that was the end of it, but deep down she knew it was the very opposite of that. She'd acknowledged it openly now. She'd crossed that final line.

But nothing happened. She was about to continue heading for home, when she saw a single crow gliding out of the forest, wheeling round to come towards her, midnight black wings cutting smoothly through the air. Her eyes followed it automatically for a moment, but then she glanced back at where it had come from.

Esther saw the white figure floating just above the tops of the trees. Impossibly, hanging in the air. A woman. A woman with moon-white skin and night-black hair. She was so still that for a moment, Esther thought that it must just be a trick of the fading light.

Then the witch came towards her, and Esther knew it was *the* witch in a way that she couldn't have explained. She rode a branch with the twigs still on it and she was naked with tattoos coiling round her arms and legs and she had antlers, deer antlers, jutting from her dark hair. And even if there had been other witches in the forest, Esther would have known that this was the one who'd set the crows on her.

And she was beautiful.
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>>96882103

The witch came gliding down, following the crow, until she was a stone's throw away even for Esther's arm. And she said:

"Daughter, daughter... come to me..."

Esther gazed up and her for a moment, in fear and in wonder, at this beautiful, terrible creature.

Then she turned and ran.

* * *

Esther ran for home feeling the witch at her back, expecting that any moment she would swoop down and take Esther like an owl diving on a mouse. She didn't look back, she didn't dare, but she could feel her there. Heart pounding, lungs burning, she ran.

She reached her family's farm, to her great surprise. And when she was within the safety of the farmyard walls and she finally found the courage to look behind her, there was nothing there. And she was tempted to tell herself that there had never been anything there, and she had dreamed the whole thing.

But Esther knew that would be a lie. And Esther was tired of lies.

Her father and brothers were back from the fields, and her mother was cooking dinner, and Esther stomped into the room and said in front of all of them: I saw the witch on my way home.

No one mocked her. No one dared. Esther was surprised that her father didn't scoff and her mother didn't scold her and her little brothers didn't laugh. Her little brothers fell quiet, and she saw fear in their eyes, and she wondered what tone she'd spoken in to get that from them, who'd never listened to her in their lives.

And her father and mother looked at each other. They sent her brothers out of the room, and then they bade her sit, and tell them exactly what she saw.

Esther told the truth this time. All of it, even about the crows. And then she demanded that they tell her the truth. Her mother looked and her father, and her father looked at his shoes. But finally, he spoke.
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>>96882112

He told Esther that when he was much younger, and a lot more foolish, he started going into the forest to look for game. It had been a hard year, and the pantry was turnips and swede and not much else, and even the milk was thin. He was a cocky young lad, and although he didn't always get away with breaking the rules he did it enough that he thought he was special. He thought to himself, why should he go hungry, when there was a forest full of game right on their doorstep?

A pheasant, a pigeon. That was all it was at first. No much. But then he saw a young boar, and he brought it down with just a bow and a knife, and he was even cockier after that. He was careful to make sure no one saw him go into the forest, but he boasted to his friends, and word began to get around. He denied it, and no one had any proof, but the older men warned him he was playing with fire. He should have listened, but he didn't.

He took a deer next, a beautiful doe, and he could have stopped there and had meat for himself for the rest of the season but he thought, why not get something for my ma and pa too? So he went back into the forest a few nights later, when the moon was high and the trees shone silver.

He wandered for a while, not seeing anything, and he was almost ready to go home when he saw it. The white stag. Its antlers were great and its coat almost glowed in the moonlight. Just standing there, amidst the trees. And he levelled his bow at it, and drew back his arrow...
>>
>>96882118

Then he saw that the reason the stag was so still was that its foot was caught in a fallen trunk. And he was about to kill it, but it was so fine a beast, that he couldn't bring himself to do it. Not while it was trapped, there was no fairness in that. So he came forward, slowly, fearful of its antlers, but it was peaceable with him and didn't move as he used his knife to cut away the wood around its hoof. When it was free it bounded off into the forest, and he realised he'd just lost months' worth of meals, but he wasn't sorry for all that.

When he turned around she was there. The witch. Skin white, hair black. She'd been waiting for him. She'd sent the white stag there to lure him in, so she could punish him for his presumption, and what he'd done to the animals of her forest.

But she hadn't expected him to free the stag. And just as he had, she looked at this fine specimen that was trapped, and she could not find it in her heart to kill him. Too fine a specimen indeed, with his thick arms and his broad shoulders... so she took another price from him, and it was one he was more than happy to pay.

He lay with the witch for one night. And when the sun rose, he was at the edge of the forest, and he knew better than to ever try his luck there again.

He thought that was the end of it. But nine months later he heard a baby's cry outside his door, and when he opened it there was Esther, lying on the doorstep. And out in the field with the treeline at her back stood her mother - her real mother - already further from the forest than she felt comfortable with. Even though she didn't shout, he heard clearly what she said.

The child is half human, so she should be raised among your kind. But be warned, the day will come when my blood wakes in her, and when that happens you must send her to me. Send her into the forest. When you see the white stag again, you will know that it is time.
>>
>>96882143

Esther's father paused, and looked at his wife, the woman Esther had thought was her mother. He continued, telling Esther that he married so that he'd have a woman to look after the baby, but he grew to love her and she grew to love Esther like her own. So when he saw the white stag again a few months ago, he could not bear to rob his wife of her happiness, nor lose the daughter he'd raised. He knew that he'd been a fool, to rile the witch up so, but he couldn't bear to send her away.

He'd been a stern man all her life, her father, and now he did something that Esther had never seen before: he wept.

And though she'd been angry at his lies, she forgave him, and the woman who'd raised her too, who'd been as good to her as any mother and better than many. She hugged them, and she took their apologies and held them just as close. And there was nothing more she wanted in that moment than to keep her family always exactly as it was.

But when that was done, she stood back, and told them: with your blessing or not, it is time for me to go.

They wept again, but they did not stop her, for like Esther they knew it was the truth. Her brothers were asleep by then, so she kissed each of them on the head. And then she walked out into the night.
>>
>>96882151

Esther returned to the edge of the forest and called out again. And her mother - her *true* mother - came to her again.

"Daughter, daughter, it is long past time you came. I set the crows to watching you so I would know when it was time, but your father's still a fool. Your power is awakened. You draw the life from cattle and suck the sweetness from the fruit, and still he did not send you. Why are men so?"

"My father loves me. Will you do the same?", Esther asked.

"I will my daughter, though mortals are better at that than I, and for that I left you with them in the first place. But be it my nature or not, I will do it, for you are my blood; I will love you more than the forest itself, for as there is a piece of the forest in me, so there is a piece of me in you. Now come, for I have much to teach you. How to draw life, and how to give it, each at its proper place and time. Come, and I will show you what you are."

So Esther went with her mother, and the crows were silent at last.


--- The End ---
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>>96882161
Well, hope you enjoyed my spooky tale. Happy Halloween, anons!

>>96878432
I've been trying to write more, and it caught my eye. Also, although I don't always bother to use my trip a lot of pics are posted by me, and personally I think it's more of a challenge to write for a picture someone else chose.
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>>96882676
Happy halloween man, thanks for keeping these threads alive.
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Any anons doing NaNoWriMo this year? Anyone do it in the past? I've always loved the thought of participating but I've never felt like I have any ideas I can spin out into a full novel.
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>>96883806
If you don't have any ideas for a novel, why do you want to write? The story, the characters and themes should be the biggest motivator.
You could focus on finishing a couple of short stories or lore. Or write blurbs based on various prompts.
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>>96883335
I know it's just me and one or two others who care about these threads, and sometimes I wonder why I bother, but as long as one person's interested I think it's worth doing.

>>96883806
>I've never felt like I have any ideas I can spin out into a full novel.
Same. I am very much a short story writer.
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>>96883806
After they awarded AI shit, no one does it anymore who is serious about writing.
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>>96882676
>I've been trying to write more, and it caught my eye. Also, although I don't always bother to use my trip a lot of pics are posted by me, and personally I think it's more of a challenge to write for a picture someone else chose.
Good, I personally can't do it these days.
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>>96901673
>only for my sins
Then how do we know how raise him?
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>>96917324
I see you are a man of culture.
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>>96912926
Explain how skeletons down fall and crumple into a pile of bones.
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>>96901673
I'm working on something for this one but it's going to take me a while.
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Seems like a place to ask. This is obviously for a /yourdudes/ army, but figured I'd get some feedback. It's Warhammer so it's meant to be stupid grimdark, but otherwise does it work as an easy introduction?
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>>96929530
Second pic with rest.
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>>96929546
Rereading it, Skivare's section needs a big rewrite. Many errors there.

Also, the font I used is why it's all's capital letters.
>>
>Fantasy setting with magic and such. pretty generic
>Main antagonist of setting is soulless construct
>Desire to make humanity immortal leads him to turning people into machine abominations
>Said abominations are 100% loyal to the construct
>I still haven't found a reason why that isn't "lol magic"

Any thoughts? I thought maybe they could be soo insane from conversion that they just blindly follow him but that also seems kinda off.
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>>96929999
I'd say, lean into them not being 100& loyal. It makes them more three-dimensional, and allows characters like dissidents to appear and backstab the antagonist.
The reason for why they are still be 95% loyal to him could be good propaganda, them wanting to be turned into automatons. And maybe, he provides them with what they need to stay "alive", like fuel, repairs, new cool tech.
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>>96929999
>Soulless construct
Make it a God container. They aren't machine conversions, but converted cultists.
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>>96930308
>>96930386
I could try this. Up until now I have gone into this making 99% of the converted against their will but maybe it being a thing people do seeking power would be a better idea.
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>>96929999
On the one hand, they are immortal now. I don't see why they wouldn't be happy with that if they volunteered to get immortality. Maybe they just think that all the downsides are worth it and humanity really would be better off as machines.

On the other hand, maybe the transference isn't perfect and now they're just missing the part of their mind that would have recognised that the antagonist isn't a good guy.
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>over 100,000
It's ultimately just a meaningless number, but milestones are nice. It's nice to get them done.
Now, pray for me that I can finish this before Christmas, so that I can laze off during the holiday. Might end up being 130,000 words long.
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>>96644454
In the distant future, a corporation "won" the corpo race and created a near global monopoly and a hyper intelligent AI. However as the 8 original board members gain more and more power, they become paranoid, fearing that one day, someone would appear and made them face justice. Their paranoia caused them to commit an unspeakable crime. Using all the technologies available to them, they shot down all the satellite in the sky and ascended in a space rigged, manned by a hyper intelligent AI that was supposed to run their corporation. The AI's goal is to maintain life support and keep them immortal. From their throne in the sky, they rain down nuclear holocaust, reducing human back to the stone age, ensuring that no one would be able to pull them off their ascended sky throne. However as the age passes, a clear problem arises. Mankind wasn't supposed to live forever. A few of the 8 wanted to die, but the hyper intelligent AI can't allow that to happen. This the culling game started every 100 years in the hope that it will give them back the ruthlessness that they crave. Every 100 years, the AI will choose a region of the world, still populated by primitive human, and then it will force them to kill eachother until only one survives. The killing will be live broadcasted into the board members brain implants, hoping that it will stir them. Still, this measure only work for a time. To up the excitement, the AI found a perfect solution. By temporarily erasing the memories of the original 8, and upload their mind to spare bodies that participate in the culling, it manages to keep the 8 members entertained and engaged for a long, long time. So, as we speak, as the culling is happening in the world, "Gods" might also be participating in the upheaval...

Though perhaps without their memories of their later years, those people would be completely different from what anyone expected. And maybe, they hold the key to the salvation of the human race
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>had an unreasonable amount of fun writing that one female character crashing at some other female characters place
I guess, I should just write yuri-adventures from here on.
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I like to rewrite entire swaths of Warhammer 40000 lore in my head canon
>Warhammer 40000 takes place in the same universe as Warhammer Fantasy and is just the Warhammer fantasy world in the far future
>no ties to our world or real world geography or names
>Astartes, Custodes, Primarchs, the Emperor, Thunder Warriors, etc are a separate race of giants/super humans who rule and protect the rest of humanity instead of being genetically enhanced
>Astra Militarum aren’t fucking weak and are almost always successful in defending/reclaiming worlds. Barring the most ridiculous world ending Chaos/Xenos invasions
>most planets live in relative peace. The galaxy is fucking unfathomably gigantic. It’s impossible for EVERY SINGLE planet to be war-torn/dedicated to feeding the war effort
>etc
Any else do this?
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>>96958185
Not to this degree, but I like it! The only head cannon I have is around advancing the Plot (Emps is awake again and this is a Bad Thing) and stuff with the Lost Primarchs.
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>>96958185
>Any else do this?
It's a real pity 4chan doesn't support PDFs anymore or I could give you a lot of reading to do. I hated the 5th edition necron re-work so much I wrote my own lore instead.
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>>96959438
Pastebins exist.
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>>96883806
I'm 43,000 words into my 80,000 word manuscript at present. I have never "officially" participated but I have written a novel in a month several times in the past. In my experience, once you get the first one out it just gets easier

The key is to give yourself a daily word goal and then hit it, no matter what, even if you're writing total awful slop.

Fixing slop is easier than making it good from the start, and (I find) trying to make it great to begin with can often be paralyzing.
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>>96883806
>NaNoWriMo
Wow, that's a name I've not heard in a long time. A long time.
I did one back in like, 2006 or something cause I was still in college. I used it to write my setting for dnd but my friends said it didn't count cause a setting text book isn't a novel. Whatever, I smoked past my goal to around 62000, but 5 years later that computer had a disk failure and I lost everything.
It was surprisingly easy to do, but I definitely have a strange brain. I'd never have bothered if it weren't for someone telling me it was a hard goal. I've sort of been doing it now almost every day for the last year but in a different manner now; I write several AI art gens daily.
I guess my point is why does it need to be a novel. Just write. Make a dozen short stories, or a collection of essays. If you really feel the need to make it a novel, make 3 main characters (3 dudes in college), stick them in a place, and literally just write what they are doing. Every day, make something happen outside their control (the bus breaks down on the way to a midterm). Once a week make a decision point (this class sucks but the other one will accept changing if you catch up on all the past work). End on something important (graduation and they all get jobs in different parts of the country). Bang a novel. Good? Prolly not, but a novel.
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>>96966131
Very good job anon.
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>>96938733
It's not the length that matters.
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>>96966131
Good work, keep it up.

>>96971607
Sort of true but as >>96966131 says, fixing slop is much easier. Having 130k that needs serious editing before it's ready is a much better position to be in than having 10k that's great and another 50k left to do.

>>96966303
>5 years later that computer had a disk failure and I lost everything.
Well that's heartbreaking.
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>>96644454
Glad I found this thread!

Is there a solid website to post a longer script?

I've been working on a book. I'd appreciate it if some people could take a look at the first 15 chapters if I can figure out where to post the damn thing.

It's 59 total. Also going to dump a few pieces of art from a campaign.

I'm excited to read what everyone else has posted so far.
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>>96977328
>Is there a solid website to post a longer script?
We've been kind of struggling with that since 4chan stopped allowing PDFs. Pastebin is the traditional go-to but the formatting isn't the best. People sometimes share a googledocs link.
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>>96979410
Thanks. Here's the first 15:

https://pastebin.com/qPCn8E2q

If anyone can take a look at different parts and give some thoughts, I'd be much obliged.
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>>96929530
>>96929546
Aren't beastmen females supposed to be pretty chill in comparison to their male counterparts?

Why are they all nude?

Is "Crash of arms" meant to be "Clash of arms"?

Honestly, I think this isn't bad, even if it isn't my taste. If you give it another once over with an eye for changes, I'll bet it'll be up to your liking pretty quickly.
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>>96980706
>Aren't beastmen females supposed to be pretty chill in comparison to their male counterparts?
Normally, yes
>Why are they all nude?
Slaanesh, also most beastmen don't have armor to begin with, so it's just more noticable when they're female.
>Is "Crash of arms" meant to be "Clash of arms"?
Naw, crash. Trying to represent it's a 4 way battle instead of a 1 on 1.
>Honestly, I think this isn't bad, even if it isn't my taste. If you give it another once over with an eye for changes, I'll bet it'll be up to your liking pretty quickly.
Yeah I think so too. This was just a quick draft and attempt to get the formatting with pictures done.
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>>96644454

>Boot Hill 3e

Reenacting Duel at Diablo in all but name.

>Honor & Intrigue

Reenacting a mix of Tom Jones and Sinful Davey in all but name...

...also, a conquistador campaign where the players are looking for El Dorado, but have to fight the gods, spirits, monsters, and other supernatural elements of South American religions. In addition, the land, wildlife, rivers, and everything else.
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>>96981264
>Slaanesh, also most beastmen don't have armor to begin with, so it's just more noticable when they're female.
Your stuff, I don't want to add anything that might not be helpful.

>Naw, crash. Trying to represent it's a 4 way battle instead of a 1 on 1.
It's awkward and not very solid phrasing in my opinion.

>Yeah I think so too. This was just a quick draft and attempt to get the formatting with pictures done.
I'm sorry I can't be more help. Every nitpick I came up with should be very evident with fresh eyes.
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>>96982548
>not solid phrasing
Fair enough. I'll think on it. Clash of arms is fine, but I'd like something that references multiple armies.
>Can't be more help
No worries! Yeah even when I was posting it I could see nitpicks myself. Just discussing it helps.
Thanks!
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>villain does his speech and explains his motives
An enjoyable section to write.
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>>96988610
Post it! I'm having trouble with mine.
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>>96938308
>It's been so long since I last saw something "living" come by this way. If the stoicism of death had not dulled my emotions I'd almost be startled, but that would give away the game wouldn't it?

>Funny how the beast is the one aware of the present danger. I assume this merchant thought himself cleve to come by my resting place and thinking himself clever for using a shortcut. Does Jarmia even still exist beyond the way I wonder?

>Even still, the stoicism of death holds me for only so long. Time to feel feel something more than the chill of this old ice flow and the ice crusted rocks on which my bones lie.
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>>96989631
Excuse me to rather not, it's very context-based and it's also in German
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>>96980651
I'll try to take a look at this tomorrow.

>>96924409
>>96901673
I'm over eight thousand words into this one and still no end in sight. It's definitely not going to be worth it now, but I'll keep going.

>>96991152
Das ist kein Problem, wir sind eine sehr internationale Gemeinschaft und wir können Google Translate verwenden
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>>96980651
I had a quick second so I read a bit. First note I have is your sentences are halted, and don't flow well. You tend towards hard entrances and hard exits, which are easy to notice when you read it aloud and focus on the punctuation pronunciation. A hard sentence exit makes the biggest difference because it forces a stop regardless what the next sentence is. You can't continue the thought since the previous thought has been cut off.
That's only after a very short time reading though, so I might change my read on that later.
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>>96998981
I appreciate that, dreading editing the thing and that gives some great motivation.

The hard entrances and exits are intentional in the parts about reading minds, but definitely not with the rest of the doc. Hopefully it smooths out. The first 15 chapters are probably the roughest.
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>>96658698
The rich would be leaving for a reason. Rich people love to fly away. The Earth and it's remaining people would be living on borrowed time, like no resources left (maybe AI tech used up all of the fresh water) or there is an army of aliens coming to destroy the planet or maybe the sun is rumored to send out waves that would soon destroy all technology and send the people back to the dark ages. A post apocalyptic cyberpunk setting could be neat and bleak.
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>>96846932
>>96846943
>>96846952
>>96846961
>>96846971
Do we comment on other people's stuff in these threads with helpful critique?

I like the voice of the character, I just think it went a little too hard on creating context for the much more interesting bits about the Vega later on.

There's a lot of throw away that could be cut for your more interesting word pictures that you're good with. The context for the action is way more interesting than the grounding elements of historicity.
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>>96700953
If I can add: Anon's advice is generally good but interspersing both the general description with specific actions actually does help ground the story, at least to my eye.

Also,
>"What do yo- a dragon? Isn't that, I don't know, a huge problem?"
Reads very millennial to me rather than time appropriate, especially because both prior and following dialogue reverts to the more medieval tone.

Something I have a lot of difficulty with, and I am not a good writer (you can see my 15 chapters further down for proof) is deciding if the scene is necessary for the plot or not. If so, how much?

Just something to consider if you're at 137k words. That's a long ass book.
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>>97004258
I find this hard to decide myself, some of my favorite scenes tend to be those that may not overly important for the progression of the plot. It's often these scenes in which the characters are allowed to be the most themselves they could be. Sometimes they are just slice-of-life and show the characters interacting with each other in ways that wouldn't be possible to show during the actual plot. There are potentially ways to bake these scenes into plot that they can be used for character development.
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>>97004258
While every scene needs a purpose, not every scene needs to be plot. You can have story scenes, character scenes, color scenes, fluff scenes, and misdirect scenes for great effect.
A scene of how two main characters deal with an ornery cab driver is a great character scene, just like a cab drive could be a good fluff scene for describing the city and location, or the cab itself being described as a run down ramshackle car adds color. None of those are plot relevant but do help the story.
Story and misdirect scenes are the hardest though. They don't progress the plot, but instead keep the plot stable or remove progress. That can be good, but done only in moderation in my opinion. Some genres are based on using them (romance and mystery for example), but otherwise they pad more than pause.
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>>96676690
Have every faction control at least one or two important locations in the wider Miami area. Let the characters explore the situation in a sandbox style. You may give them the locations or activities of each group through information gathering they may do, rumours etc
Don't worry too much about an overarching plot, let the players explore the area and the factions and from their actions and general play you will generally develop a better idea about what you wish to do storywise.
Maybe make a couple of small plots that are going on right now so the situation feels a little more real and they were dropped aka embraced in the middle of an ongoing situation.
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>>96675606
the chinese had inspectors investigating crimes, and they are the coolest setting for me for setting a mystery because they really were deranged back then. Widespread canibalism at the drop of a hat, weird cults popping up, tons of pseudoscience, animist beliefs, chinese archeology, historical revisionisms, purges etc
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>>96644491
In physical form? probably around 300ish.
Not counting school or uni curriculum.
In my tablet a couple thousand at the very least.

I stopped buying physical books mostly because i already have 3 small/medium sized libraries holding around 100 books each and they are all full. My digital library was recruited in the high seas.
I will still occasionally browse flee markets and get some dirt cheap book that looks interesting but not as much as i used too.
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>>97004750
>>97006873
Absolutely, the characters are part of the plot and developing them is necessary. So is giving the setting room to breathe.

But if you're at so many words and the basic premise is slaying a dragon, I'll bet there are entire scenes and maybe chapters that don't actually do anything for the setting, characters, or objective.
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>>97008624
A basic premise doesn't necessarily mean that a story should be short. There are a million possible things that could develop along the way, make things more complicated, side-track, or unravel to something greater and bigger.
Dragon's Dogma is an example of a video game about "slaying a dragon", and it's actually a lot more than that. The "why" is often the actual important thing.

However, if you really want to keep it basic and simple, then get to trim some stuff down. The choices won't be easy.
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>>97008700
>Dragon's Dogma is an example of a video game about "slaying a dragon", and it's actually a lot more than that. The "why" is often the actual important thing.
Yes, and that's also a video game. If it doesn't serve the plot by developing the characters/setting or servicing the objective, it needs consideration.

I'm not making any sort of sweeping declaration, but I bet I'm right and there's a lot of filler that made it in.
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>>96980651
>>96995370
Well I did read this yesterday, and I've been mulling it over.

On the one hand, you definitely have some interesting ideas. There's some good worldbuilding going on there. The plot seems okay; the pacing is good, you've got clear short-term story goals (getting to Kell) and you're presumably setting up the protagonist's long-term arc to become more of an individual as the story progresses and he gets closer to Grace.

Your prose is what's giving me pause. I've been trying to decide if it's a valid - if slightly idiosyncratic - stylistic choice or just poorly written. On the one hand, it's not grammatically incorrect, and you don't have too much of the beginner fantasy writer's most common pitfall of using over-elaborate words and phrasing where it isn't needed (although do watch out for that because I did see a little of it).

On the other hand, fundamentally I have to say that I just didn't enjoy reading it. If I was in a library and I picked it up at random, I wouldn't read past the first chapter or two. It's not terrible, and in a certain light it could be considered artistic - as I said, I had to think for a while before I decided what my opinion on it was - but it doesn't flow well and that makes it very difficult to read. As >>96998981 said, your sentences are too short, too abrupt. Unfortunately I think it would take some fairly major editing to fix this; it's a systemic problem that seems to go on right the way through.
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>>97009291
>>96980651

The other thing I had a problem with was how you construct your characters. Firstly, while it's not necessarily bad to have a protagonist who has no real personality of his own (at this stage of the story), it's a very risky choice and not one I would advise if you were just starting out. Granted, he's not a completely blank slate; he has goals - to do his duty - and he has emotions (suffering at the loss of his comrades, for example). But he's a hard character to relate to and he doesn't draw the reader into the story in the same way a more traditional main character would.

The solution to this is to give the reader other characters to relate to; Grace, and to a lesser extent Hektor and Keres. I don't think you give Grace enough personality; after reading fifteen pages I can tell you a bit about her backstory but I can't really say much about what sort of person she is. Before the Prince drafted her was she fun and carefree, was she ambitious, did she dream about finding her one true love (to use some very basic examples)? I have no idea. With your protagonist being who he is, she should be the reader's main hook into the story.

I would also work more on your dialogue, especially differentiating the voices of your characters. Your very abrupt style actually works quite well for your main character, and to an extent for the other military characters, but you should be trying to make your characters as distinct as possible. Whenever Grace, or Hektor, or Keres speak, I don't hear them, I just hear you. Which is an even bigger problem because you don't write how human beings normally speak. (General Baldwin is a little more distinct but even there I wouldn't say his dialogue sounds very natural).
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>>97009304
>>96980651

And finally, I did think you were a bit vague in your explanations for some of the worldbuilding. Normally I would be congratulating a fantasy author on not dumping ten pages of exposition into the middle of the plot, but I was a little confused at some points. I'm thinking particularly of the Host-Mind; after fifteen pages I have no idea what the fuck it is or what its relationship to the protagonist is. A mystery isn't necessarily bad but most crucially I don't even know what I should be picturing when it's in a scene, which is really confusing; I even tried skimming the first few pages again to see if I'd missed the initial description of it, and either I'm blind or you need to elaborate a little more.

tl;dr interesting story, prose needs some work
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>>97004237
>Do we comment on other people's stuff in these threads
Yes, absolutely

>with helpful critique?
It varies. But yes, generally we try to be constructive. Most of us, at least.

If you're concerned about whether I'd appreciate your critique or not, just remember that the only other response to that story was >>96854744; anything that isn't a straight-up insult would be appreciated.

>There's a lot of throw away that could be cut for your more interesting word pictures that you're good with.
This is totally valid and if I was writing for publication I would absolutely have made some cuts. But the thing is that in this case, like Victor Hugo with The Hunchback of Notre Dame, the story was really just an excuse for me to ramble about history. I am fully aware that this is not interesting to most people, but sometimes you just have to do things for yourself. But I'm glad you thought the rest of it was worth something, at least; I did just knock it out on the fly without much thought and although I liked the result, I wasn't sure anyone else would go for space zombies.

Incidentally, if you want to read something where I made a serious effort, try >>96881942
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Hey Im hoping someone can give some advice.

How do you pick between two ideas you want to pursue for your world or your adventure.

Lets say I got two options for a creature for them to fight and both have merit.

I get invested in the path ive laid out for one branch of the adventure, that I wind up wasting alot of time trying to pick between my available options.
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>>97010050
flip a coin
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>>97010069
Honestly, Im not even opposed to that
>>
MINDLESS WRITING EXERCISE
DND Modernverse edition

"An Obsession"

...

Meetings between the Mavanus clan and any significant devil usually devolved into outright violence within seconds if not immediately- such was the consequence of centuries of both sides doing their damnedest to eradicate the other, and any confrontation that did not end with someone trying to murder another was one for the history books.

Such rare occasions were because one or both sides understood that violence would result in a net loss, or would attract the attention of opposition that would prove to be disastrous- as Serigo had learned via Asmodeus' dream tampering, even the archdevil could not simply 'take' a soul, not without breaching several unnameable contracts regarding interference.

The announcement there would be a meeting between the clan and Asmodeus screamed 'long day'.

The announcement that he, specifically, was the concern of this meeting heralded the start of his first ulcer.

The celestials of white fire on his families' side only ameliorated his worries ever so much- to gain the personal enmity of the archdevil was something he was empathically NOT prepared for- if Asmodeus was pissed off enough, the entirety of Waterdeep would be reduced to cinders before he could do anything but scream.

He had been grilled at length by a number of celestials and his own family- under increasingly powerful spells to detect lies- as to why the Archdevil might be concerned with him. Countless times he had told the tales of the dream and the business with Valefar while wracking his brain for anything he'd missed.
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>>97010402
If he had done anything during the dream invasion, it made little sense for Asmodeus to be pissed off about it now, and during the business with Harribulton, he had done nothing but point out a simple clause in the contract that the late hag had misinterpreted. Valefar had admitted it was a longshot to try and snare two souls in the deal, so he hadn't really done much except to point out the wealthy old woman had signed her own death warrant.

The Ruined Lands business couldn't amount to more than a passing blip on Asmodeus' radar- what concern was a small patch of land when his usual goals concerned entire planes? The spell he developed? That was *laughable*.

The day of the meeting came and his allies were just as confused as he. Was this some new head game? An attempt to accuse him to discredit him among his clan and lead him to switch sides?

In the meeting hall, the crackle of spells divine and arcane filled the air- countless enchantments and wards saturating the stone and metal to detect- and punish- any undue hostility on either side. Across from him, a legion of devils surrounded a furious looking Asmodeus who glared hatefully at him- and him alone- and he had the sudden realization that no recruitment attempts would be made today.

The Archdevil wanted him *dead*, with no small amount of screaming in the transition from life to death, with possibly more to follow if he could at all manage it.

An avatar of Helm stood in the center of the room, platemail made of some celestial metal and longsword glowing with more power than Serigo could dare to imagine, and stepped forward. "The conference between the Archdevil Asmodeus and the Mavanus Clan shall now begin. Any undue hostility shall be met with immediate and swift retribution."

Asmodeus' glare deepened. "I call to question the middle son of the Mavanus heirs, Serigo Mavanus, to account for wrongs done to me."
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>>97010603
Looking briefly to his mother and father, their faces grim, he stepped forward. Come what may of this, he would not die a coward.

He approached, feeling terribly alone and vulnerable.

Asmodeus approached. "I demand to know, here and now, with no half-truths, what you have done to my daughter." he snarled.

For a moment, Serigo blinked, confused. "I have had no interaction with your daughter since you contacted me in my dream." he replied, voice cracking unpleasantly. The wards indicated his truthfulness.

"Then what did you do to her!" Asmodeus roared, making him start. "What spell, what artifact did you use to bewitch her into insanity?! If I leave this room dissatisfied, your home, your family, that little druid girl you fantasize about- all of it will burn while you watch-"

"I cast no spells!" Serigo defended, the wards again showing he was honest, and for a moment, Asmodeus' wrath wavered, as if he was confused. "I had no access to artifacts, the most powerful spell I knew at the time was fireball or lightning bolt... what is this insanity you're talking about?!"

"YOU DID SOMETHING TO HER!" He bellowed, making the walls rattle with the sheer deafening volume of his wrath. "There is no other explanation for her obsession after her interrogation of you!"

This was baffling. He had hoped to figure out what he'd done to Asmodeus to piss him off- mostly so he could do it even worse if he survived- but his confusion only grew. "What are you talking about?!" he asked, exasperated. "She asked me about *pizza*!"

"Yes, and you made her *OBSESSED* with it!"

There was a long silence. Serigo blinked twice.

"What."
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>>97010642
Off to the side, the guardian celestials briefly looked to each other, as if confused. The devils on Asmodeus' side look similarly bewildered.

"You will reveal to me the nature of whatever method you used to control her mind, or I will wage war on everything you hold dear the likes of which no man shall ever live to see again!" Asmodeus threatened.

Serigo, feeling his brain cells attempting suicide, cocked his head as he... stared at Asmodeus.

"You think..." Serigo said slowly, "that I somehow managed to force an obsession with pizza upon your daughter?"

Asmodeus waved a hand. "Behold the proof of my daughter's affliction!"

A portal opened up to reveal Glasya before an oven, interrogating a very confused Pit Fiend as it ate a slice of pizza. "What about this one? The sauce? The crust? How are they? What about the cheese, is it too thick or too light? Answer me!"

The portal closed.

"She has been displaying a worse and worse obsession ever since she questioned you, and you will tell me the means to undo it now, or you will live only long enough to watch everything and everyone you love die cursing your name." Asmodeus growled, making several Pit Fiends back away from him in fear.

Serigo pinched the bridge of his nose as a headache built inside his head.

"I didn't do anything to her except answer her questions." he replied.

The wards flared in acknowledgement of his honesty, and again, a brief flicker of confusion struck Asmodeus' face.

"What." he replied, his voice flat and devoid of fury.
>>
>>97010695
"When you had me in that spell for our... meeting, I had power for an evoker that was described as 'above average'. Your daughter would have laughed off my best spells and seen through *any* attempts at deception. Furthermore, I have no knowledge of *anything*- nothing short of surpassing divine power that could cause her to do *anything* she was unwilling to do. Your daughter asked questions, and because they were inconsequential to the safety or well-being of the world at large, I had no reason to deceive her."

Again the wards flared in approval.

"Furthermore, if there was theoretically a spell that *could* do that, it would be entirely beyond my power. What you're suggesting would be... and this is only a purely theoretical guess at *best*, a 20th level spell cast by some unfathomably powerful Enchanter under absolutely ideal conditions. As you are aware, Mystra- my *patron deity*- put an end to us mortals doing that sort of thing. The only thing I can think of that would come anywhere close- close being a very loose term here- is the Wish spell, which you would have surely noticed being cast by my person, and that probably would have backfired horribly with some sort of reality breaking paradox. What you're suggesting would require divine power expenditures the likes of which I can't even *begin* to calculate, and would have made, pardon my infernal, a whole lot of fucking noise, magical and mundane. It would have gotten the attention of every deity in this realm at the very least."

For a few moments, Asmodeus considered his explanation. Even the epitome of lawful evil had to realize the facts.

"Then how, praytell," he began, slightly calmer than he was before, "do you explain her behavior?"

Serigo failed to prevent a laugh of exasperation. "It's called a HOBBY! Your daughter developed an interest in something that didn't involve damning souls, writing contracts, or... whatever it is diabolic nobility do for kicks!"
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>>97010766
"Your daughter has existed for... what, aeons? You'll understand if I didn't ask her exact age, it seemed rather impolite and would have resulted in some significant discomfort for me, but have you not considered that she might take up an interest or two to stave off the boredom of immortality?"

Even the avatar of Helm looked a bit exasperated at the turn of events as it seemed to dawn on Asmodeus that the reasons for his daughter's behavior could be entirely mundane.

"I mean, what did she tell you her reasons for this were?" he asked, shaking his head.

There was a long silence.

Asmodeus, for a moment, shifted uncomfortably.

There was a *very* long, uncomfortable silence.

Serigo waited. And waited.

"...did you..." Serigo felt his last few active brain cells threaten mutiny, "...did you *ask* her about this?"

Asmodeus drew a breath. "I was led to *assume* that such behavior meant an outside interference-"

Something in the back of Serigo's head exploded with a very loud POP.
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>>97009291
>>97009304
>>97009418
Well shit, man, I appreciate you taking a look. I come from a design background rather than an artistic one. It was meant to be experimental, but I'm also just not a great writer yet.

I was hoping the plot would carry into the characters at the beginning as a way to juke worldbuilding. The focus is intentionally on everything that is going on to remove the need for too much exposition, getting right into the story was the goal.

Thanks again for taking a look.
>>
>>97010050
>How do you pick between two ideas you want to pursue for your world or your adventure.
Without reading any context clues, my advice is the correct answer would be to ask your characters what they would do. Heck, unless you're already bloated, it's a great interaction piece. Or if it's being done in a hurry for some reason it lets the decision maker character make a snap decision based upon the knowledge they have.
I will note however, when I write it barely follows a syllabus. I like setting up Lego's and letting one of those little pull back hot wheels crash into them. I have plot points that need to be hit, but I try to let the characters hit milestones instead of specific beats.
For example, I had my main character chick need to discover she was good at manipulating conversation, realize she's not welcome in town, become hard culture shocked, find out her lover actually does love her, and they needed to get out of town. Then I just let the characters interact with the town, throw in a tertiary character if needed for a single scene, but otherwise let them play.
I'm pretty sure most people don't like writing that way.
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>>97010805
In the ensuing fracas that followed, the meeting was adjourned with an rather flustered Asmodeus conceding nothing had been done to his daughter but harmless answering of questions.

Serigo had been escorted- more dragged out- of the meeting hall by his parents and allies, foaming at the mouth and raving incoherently about conspiracies to drive him to alcoholism by the demigod of beer and vowing to destroy some celestial brewery in retaliation.

"IT'S A GODS-DAMNED PLOT, AND I KNOW IT!" he raved as someone struggled with a syringe of sedatives. "I'M ON TO YOU, WHATEVER-YOUR-NAME-IS, AND WHEN I FIND YOU I'M GOING TO SHove a redhot poker up in and fishing for lesbians aannnnnd wow, I needanaaaa..." his voice trailed off as the very potent medication took effect, a formula normally meant for Ogre Berserkers who simply *could not* calm down.

The Celestials summoned as protection returned to their respective masters, thoroughly chagrined as they made their report on what had transpired.

...and yet, somewhere in Nessus, for the first time in centuries, a father dined with his daughter.

The Lord of Indulgence chewed the bite of pizza- pepperoni and mushroom, from his daughter's description- and washed it down with a gulp of dark brown, fizzing liquid mortals called cola.

Considering his daughter's work, her normally apathetic face eager to hear his critiques, he briefly pondered to himself:

"Why don't we serve this down here?"

END
>>
>>97010844
>The focus is intentionally on everything that is going on to remove the need for too much exposition, getting right into the story was the goal.
I think that's generally a good attitude to have; as I said, it was really just the Host-Mind that I felt definitely needed some more explanation. Other stuff... it might be good to flesh it out a little more but I wouldn't necessarily say it's essential.

>It was meant to be experimental, but I'm also just not a great writer yet.
I wouldn't necessarily call you a bad writer (and trust me, I have seen plenty of bad writers over the years). You made an artistic choice, it didn't quite work. It happens.
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Writing protip: you can lift wholesale historical events as long as they're obscure enough or far away from your IRL country of orgin and player group interest circles and have them be none the wiser.
Try warlord era china.
>>96644491
>Which one's your favourite?
An entry level breakdown of Economics, Climate, Environment and Culture of the former state of Manchukuo from 1938 or a memoir of just a guy who went to Japan for 5 years in 1920.
>Do you even still buy physical books or have you switched to an e-reader?
Physical only except for erotic manga where I buy physical then read it on sadpanda
>Do you borrow from public libraries at all
no, unless I have no other choice, I hate having deadlines and worrying about the book condition plus if it's something I want I want to keep it.
>>
I'll go to bed in an hour, yet made me another cup of black tea to hammer these couple of hundreds of words down.
Writing is not healthy.
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>>96676673
>>96676690
>What I want to do is introduce each player to each of the groups, and let them decide who to back.
You'd probably be way better off doing this during character creation, rather than after, or otherwise intertwining the introduction/exploration with this. People irl rarely ever get to pick a side freely after getting a fair look at all the options, and treating it like a New Vegas style vidya where you can flit between the factions while the conflict brews in the background is extremely difficult to handle, especially with a party.
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>>96882161
I enjoyed reading that. I swear I have a couple notes but can't think of exactly what I want to say.
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This won't probably make much sense if you don't know the specifics and I'm not looking for concrete, precise answers. It's just general musings and blogposting about this stuff sometimes helps me.
For anyone that cares, it's still about the vampire novel, posted about it in the last thread
We had this discussion before about cutting scenes that you deem unimportant, and how you are supposed to decide what's important and what's not. Have this problem with characters. The cast is pretty big. There was one character that I cut out of the earliest chapter, because during writing I realized
>fuck, he's also there, he needs to say something so that the reader knows he exist!
And that pretty much tells you why he was cut.
Justified reintroducing him halfway through the story, where he could function as a scout and hunter, thus contributing to the overall effort. And since he wasn't part of the established cast, being a newby, he could ask questions. And he is supposed to contribute to the finale, defending the walls against a besieging army. Meanwhile, the other half of the cast is inside that city and in the castle to deal with the actual threat, the actual antagonist of the story.
1/2
>>
>>97039171
There is another character introduced as well halfway through the story. That's when a lot of people visit that place for an event.
I'm getting close to the finale, and realized that a lot of her actions lead to other characters developing. She, too, justifies herself, in my mind, via her dealings with other characters, and she allows for some world-building to happen. It's also just a fun character to write that I want to continue using in the future, although she could also fuck off and do her own thing.
Could I cut her? Yes, but that would mean some scenes missing that could be important for other characters. She's more or less just there, it's not her fault that things unfold that way, but she's involved.
Then there is the finale, and I don't know if she will join the defense of the walls or help in the castle. The fact that I don't know could also mean that she doesn't know either. So, maybe someone else will tell her what to do or I'll find the answer in the moment of writing. Which is not guaranteed.
In the best case scenario, I find something big she could do to really justify her, giving her a moment of awesome as well. Yes, I operate on hype. But the finale is already really stacked.
2/2
>>
>>97039191
Is there not a way to introduce both those characters early then let them both leave to do other plot relevant but off screen tasks? Scouting, politics, shopping, building a house, I dunno. That way they can meet back up for other important scenes you need them for but also not be there when you don't.
>>
>>97041084
I'm already very late into this, the events of the story unfold over a couple of days, and the finale over a couple of hours. There is no logical reason for either of them to fuck off.
I'll let her join the wall defense, because it would be funny if she never enters the castle due to personal, weird reasons (she has so far successfully avoided that) and I will find some way to make her an important part of that operation.
>>
>>97029717
Thanks. Because I wanted to post it on Halloween there wasn't really time to polish it so I had my doubts about how it had turned out. If you think of any critiques, well, I'm always here.

>>97010402
>>97010603
>>97010642
>>97010695
>>97010766
>>97010805
>>97010962
Always good to see you, dude. You always do good work but I particularly liked this one.

>>96929530
>>96929546
I never got around to critiquing this, but I just wanted to say that I really like the presentation here. I think it's a great way to introduce backstory. There are maybe a few little touch-ups I'd make to the text but overall it's pretty good.
>>
>>96644454
>>96644491
>>96662101
>>96665231
>>96674886
>>96680787
>>96733876
The Chronicler liked to pretend he could hear the room growing.

Late at night, when visitors dwindled and the library's halls grew silent, he would pause in the old-library-turned-foyer and listen. Sometimes it was a muffled hush, a loose sleeve brushing against old paper. Other times it was a soft creak, as though a shelf had leaned forward to make room for something new. Once--though he would admit it had been toward the end of a particularly long night--he could've sworn he heard whispers in a strange language down a corridor he saw to be empty.

The Labyrinthine Library, they called it now. Originally a small storage room intended to house overflow from a crowded library desperately wanting for space. But the undiscovered labyrinth beneath the library had ideas of its own, and greedily did the room devour those ideas. Each year it stretched further, downward or sideways in a direction that defied architectural drawings. Alcoves rearranged themselves overnight. Spiraling staircases unfolded, leading to entirely new levels. Nooks full of books carelessly left open on their spines appeared.

And those books--

Some had been delivered by the library's own custodians, of course, carefully catalogued, tagged, and placed. But the others... the others were simply there one morning. Tomes bound in a leather no tanner could identify. Portfolios of maps to lands no traveler had ever heard of. Volumes written in scripts that no linguist nor historian could recognise from any known branch of language.
>>
>>97044426
Tonight was to be the same as most of the Chronicler's nights--he was down here to explore and discover, and, most importantly, chronicle the library's changes. An unceasing appointment, yet one he prized and approached with zeal. As he stepped through the door connecting the foyer to the library, the floor shifted under his heel--ever so slightly, like a breath being drawn. He froze, legs rooted to the spot, one arm swinging in front, and listened. At the very edge of his perception he thought he might've heard something--a soft scraping of wood on metal, perhaps.

Something had changed. He could feel it.

The Chronicler's heart quickened as he slipped deeper into the library, seeing the familiar fork of hallways he tread the day before, but keeping an eye out for anything different. Nothing, yet, but he could feel the undeniable pull from somewhere deeper within the library. Curiosity, he would have normally called it, but today it felt different. He turned the corner to a narrowing corridor of oak and dimly lit shadow, and there it was.

A door.

Deceptively ordinary--wooden grain attached to a handle of metal spotty with rust, nestled between two towering bookshelves that could be found anywhere in the library you went. Not like the door, which was the first of its kind the Chronicler had ever seen within. The only other door to be found was the one connecting the library to the foyer.

To his world.
>>
>>97044430
He broke out in a cold sweat when he looked down and saw that he'd approached and grasped the handle. All the stories he'd heard flashed through his mind. He'd even documented some of them as part of his tasks; had scribbled them into the margins of his ledger because he was not supposed to give superstition the same weight as fact. People who stayed too long in the library without leaving. People who followed a staircase that wound too sharply into the dark. People who strayed down a too long corridor, curious to see where it ended. What had happened to the previous Chronicler again? He'd simply gone home one day and never shown back up at work, he remembered being told. Or was it that he'd gone to work and never shown back up at home?

His hand, which remained wrapped around the handle, almost let go. Almost.

His fear trembled. His courage steadied.

"Well," he murmured, "you've gone to the trouble. It would be rude of me to refuse."

And then he opened the door.
___

Dedicated to Chronicler and his threads through the years, from the writefaggotry threads to the storythreads to /wg/, and all those who contribute.
>>
I think I should really get away from my own random intrusive ideas that turn everything into a script or worldbuilding dump in a moment when I haven't actually done prose for so long I'm beginning to question whether it's enjoyable or if I only imagine it to be. Also me wanting to add heaps and heaps onto it prevents me from ever finishing anything.

The most productive period I remember was when I had a friend with whom we've mutually given each other prompts that made up collection of stories in a shared universe. Hardly ever was I as focused afterwards as then. Maybe interacting with people did that to me, or at least prevented me from going overboard with my concepts. So I thought I'd offer taking prompts/requests and see if it makes the anxiety of even touching a word editor go away.

So yeah, if anyone wants to throw requests/prompts at me, go right ahead. I don't want to promise I'll deliver (it mostly just makes things more stressing), but I can promise I'll see what I can do, and maybe I will end up with something in this thread or the next one.

>>97044426
>>97044430
>>97044431
I just wanted to say this was very wholesome.
>>
>>97047982
write something short about the latest intrusive thought you had without bothering to develop it further
>>
>>97048059
Uhh, the latest thing? I fear it's already developed into a story in its own right. I already have it sketched out how it begins and how it ends, with the middle being much more of a blurry area, though of course I haven't written a single word yet. I'd hate to cleave it now though, it has its moments too good to pass up... provided that I actually start writing it down, that is. I dunno why I'm reluctant to touch it though, maybe I fear it won't turn out as good as I imagine it would, or that I'll just turn it into a script or a lore dump like I do with almost everything else.
>>
>>97048130
anon, stories and ideas get refined over time. if you write it and it isn't as good as you expected it you work on it again till you get the result you want.
You won't achieve perfection on the first try
>>
>>97048148
I suppose there's no point in arguing with that one. Though I have to admit that I end up using such a broken language so often as a compromise, just in order to convey more-or-less what I wanted (emphasis on "less"), that it literally stings my eyes. The frustration just doesn't go away, even when I remind myself I can edit this later on. This is really going to kill my vibe every time until I find a way to get over it.
>>
>>97043307
Always good to see you still around. How's by you?
>>
>>97044431
cool
>>
>>97044426
>>97044430
>>97044431
Thank you, anon. It's a cool little story, but it's also genuinely touching.

>>97048998
Same old, same old. How's work going for you? You gotten any further as a professional writer?
>>
>>97043307
>I think it's a great way to introduce backstory.
Thanks man! Yeah I can see a bunch of nit pick things myself, but that's what second and third passes are for.

I've been toying with writing a second novel last few work days. Just due to end of year stuff and basic efficiency I end up with 6 hours a day twiddling my thumbs but I also sit in the cubicle of a hallway intersection. Once I get the first proof of concept draft I'll post it.
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>>96644454
bump
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>>96998981
If you have any more time, I'd love to hear more thoughts!
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>>96998981
>>97009291
I've been rewriting while applying the criticism you two were gracious enough to give. Would you mind rereading the first chapter to see if I'm putting that into practice effectively?

I accidentally cut off the last sentence, but it shouldn't matter when dealing with overall shape of prose.

https://pastebin.com/TvnRwQMU
>>
>>97063282
I'll take a look later today if I get moment
>>
>>97063282
Definitely better. Most of the issues I can see now are strange usage of conjunctive words and adverbs, but those are 2nd or 3rd pass fixes. The important part is the readability and content, and those are in place now.
>>
>>97055952
First two chapters, roughly. I hate writing in past tense, it bugs me on a fundamental level but I'm aware it's the standard. Forgive the errors when it comes to that at least. Otherwise, thoughts?

https://pastebin.com/yUPxjCD7
>>
>>97064817
not the anon you were conversing. I think that your sentence structuring is a little weak. I think embellishing the sentences a little would go a long way.
A good way to go about it is incorporating other senses to the descriptions like the descriptions of smells, sounds and touch
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>>97064966
I can work with that. Won't be doing a second pass yet, but I'll keep that in mind.

How does Strom come across so far?
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>>97064817
Different anon here as well. I agree with past tense as not ideal.

Strom comes across as a nice person. I do agree you need to work on sentence structure. That's coming from someone who had the same issue further up ITT.

You're beginning a lot of the first pages with 'he', not much of the first two pages actually revolves around actions, too. What i mean is theres a lot of telling about the world, but nothing to hook me as a reader into caring. That description carries into the conversation about the war later on.

You're definitely building to the plot, which is great, but it's not quite there yet. Rather than spending paragraphs of description, you could consider a more personal tone and/or think about weaving pieces of the plot elements into your description more.

I think with some rework, the character introduction would work well. I'd suggest keeping elements of the story and actions he is taking as a part of what he is doing rather than segregating story and descriptive elements.

The dialogue would do well with some added emotion, too. There's a lot of 'says' without much 'doing' if that makes sense.
>>
>>97068886
>More personal tone
Ah yes, that is one thing I should have said as well. Eh, whatever. There is going to be short in media res introduction before chapter 1. I just haven't figured which of many parts to use. That is definitely coming, and these two chapters are meant to be scene dressing.
100% I'll add those notes though for the 2nd run. Going to work on the next couple chapters today. See how far I get.
>>
Another new dm here. I want to put together something like an underworld thriller for my pcs. I kinda of have an idea and i do that thing where i just improvise and make things up as they happen but I'd appreciate any input too.

They're in a sci-fi setting working as mercenaries/bounty hunters. They took a job that turned out to be recruitment for this space mafia. I want it to be that the mafia and various other crime orgs are being manipulated by a """shadow hand""" into fighting the main space government or coming to blows, as well as trying to get the players killed. And i want it all to end with them killing the mafia don of course.... and that's it.

Could I get someone to poke at this idea or some such?
>>
>>97070542
anon, an rpg campaign isn't a novel where you have already decided the outcome and the players play out your story.
If you try to dm something like this nobody will have fun.

The idea in itself is very stereotypical but nothing wrong with that.
If it was me, there would be a series of small missions by the space mafia that get them more and more into things and allow them to be embroiled in the conspiracy
>>
>>97070603
So more improvisation, got it.

>embroiled in the conspiracy

My diction isn't always on game, but this i think is what i need to cook up and what i meant to ask.

I have them recently taking a job to get rid of a guy for a mafia captain, only the guy says he's doing it on orders from the captain. It's on me to flesh both those guys out i know, but it occurs to me that maybe this kind of thing is too early too?
>>
>>97070747
for rpg adventures you ideally don't want to create predetermined plots, you want to create situations and have your players react to it.
For example have the space mafia pay double or triple the standard rate for mercenary work, baiting the party with money but involving them in more shady stuff with every missions they accept.
Yeah, it's up to you to flesh out these characters.
Either way this is not a bad situation. Either the pc's will go on with it and kill him or they wont go along with it and become potential targets of the space mafia for not going through with it.
Either way they will get involved in the whole situations, but under different conditions and circumstances
Tldr, give them the ability to maneuver within the situation as much as they want and adapt the consequences afterwards.
If you have any more specific questions feel free to ask
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So i'm hitting a snag while thinking about an npc for my campaign.
How do you guys reckon a being capable of mastering anything on the first time be able to find entertainment?

would a mundane hobby like that requires no input like observing nature suffice?
or would something absurdly complex be the only thing that could make sense?
>>
>>97071210
Yeah. What makes you think that mastery at any given practice makes it less enjoyable?
A master guitar player or a master sculptor enjoys playing music or sculpting more, not less
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>>97070827
Thanks man. Yeah i'm already thinking of ways to sort of 'support' them no matter what they pick. It's strange because I do want to give them that guiding plot, the hook you know, but it's up to them what they do.
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Today, I wrote 500 words only, and will probably delete all of them.
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>>97063772
>>97064264
I appreciate you taking a second pass. Thanks, man. Not entirely clear on what you mean so will reread to get a vibe
>>
>>97071279
Fair enough. There's much to ponder in such a thing.
Perhaps i perceived such ability as something much too divorced from humanity for it to allow a more "normal" interaction.
>>
>>97055020
I am being paid a relatively exorbitant amount of money and benefits to look at documents and nitpick little grammatical details, update spreadsheets, this that and the other, and I'm not standing on concrete all day while some idiot bimbo from hell tells me that drinking water in 104 degree heat looks unprofessional.

So, no, I don't have any buyers for my novel, now being reworked slowly. I *do* have a job that allows me to work on the novel with care rather than rushing it to make ends meet.
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>>96929530
>>96929546
You're the guy from AI art threads, don't you?
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>>97077816
Yessir
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>>97077894
Can you tell about the story you're making there?
>>
>>97077930
Yep, though it's a lot longer of a project than I'd expected. Other anon suggested a collaborative writing thing, their character (Andris, wow high elf) interactions with mine (Skogsrå fae I was designing a tattoo for). Story been going for 11 months or so now. Basic back and forth: write the next section based on other person's actions and gen a prompt for it. Started at learning the characters, and now what would be like, 50th+ chapter now has a dozen main characters and is currently set to turn into a 3 way war between notBretonia, notDefias Brotherhood, and the high elves allied with the all female beastmen breyherds.
>>
Is it possible to set up a Chekhov's Gun or otherwise establish/set up something through an ass-pull?
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>>97078736
100%
They're called red herrings. Just pick the one you want to be relevant later.
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>>97077930
Link to the section I just posted. Follow the links backwards to see where its coming from, not sure how far it will let you go back though.
>>97079556
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Bah, wish I hadn't forgotten my draft on my work computer. Could have been working on it this weekend.
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>>97079602
I wonder if anyone else took a look on it, for the sake of curiosity?
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>>97063282
At first I didn't think there's a great deal of difference between this and the previous version, however, I did find it slightly easier to read. On closer inspection, I think the fairly subtle changes you've made do actually make for a meaningful improvement. It's not perfect, but apart from one or two slightly awkward turns of phrase it's not bad now.

However, it wasn't just individual sentences but the cumulative effect of having to concentrate so much more to read your idiosyncratic style that put me off the first iteration, so I wonder if I would have a different reaction if there were a couple more pages.

The other concern I have was that last time I was going into it blind. It may be that part of the reason I find it easier to process this time around is because I know what to expect now. It may help to have someone else who hasn't read it before take a look at it.

Also, I think the first paragraph was actually better before. You want that punchy, eye-catching style in an opening, it's when it continues throughout that it gets difficult.

>>97064817
>>97079602
I haven't forgotten about these, I will try to take a look tomorrow.

>>97074308
Good to hear you're in a good place, relatively speaking. I hope someone picks up the novel, but publishing can be a brutal industry.
>>
>>97090753
Thanks again for reading. Means a lot to have someone else check everything over.

Reconciling the style and the content has been a difficult experience. All my experience in writing has been for small blurbs in games so far.

I actually had someone else read it through for the first time and took what she said at face value.

Changes and first 5 chapters are here: https://pastebin.com/FZCB5Aj9
If you or anyone else is feeling generous enough to offer further critique. I think you and the other anon have really helped develop the style.

It's also 142 lines in pastebin, 8 pages at 1.5 space between lines on google docs, so I totally get if that's too much of a request.
>>
>>97090753
>>97064817
I did set that pastebin to delete itself in a week, so not sure when that was. I'll post the whole thing with the next chapter(s) in the morning if i get a chance.
as for >>97079602 don't expect Shakespeare. I do have everything from May saved, but its 772 posts minus probably 50ish posts from when I separate my half of the response text from my gen images
>>
>>96644454
Does free AI tools (ChatGPT, Google and so) can be recommended as edition tools for ESL writers or not really?
>>
>>97092105
>>97064817
>https://pastebin.com/yUPxjCD7
This is alright. You bounce around between tenses a couple of times but it gets more even as it goes on. There are a few minor things you could edit, like this sentence:
>The pain catches him, and he drops the blade in a gasp of pain
(the second use of pain is redunant).

Other than that, I liked the characters and it seems interesting enough for an introduction.

>>97079602
I don't have the time to go all the way back through and give this a proper read. However, I did like the art.

Can you summarise the story?
>>
>>97095410
>Can you summarize the story?
Sure, broad strokes.
1 - 3. Intro to Skogsrå and Andris, gifts and friends.
4. Elf leaders get twitchy about fae things like people going missing, house arrest librarian unaware imprisonment is the highest sin for fae. Skogsrå almost declares war. Things go to truce.
5. Skogsrå is fed up she can't see inside buildings (unseelie weakness) and creates the peaceful brays by wild shaping goats into humanoids. Sends spies and a specially made bray ambassador named Röst to interact and that does not go well.
6-8. Skogsrå appeals to Andris for help while Röst makes friends with a local guard. Andris’ brother Sunblaze introduced. Faffing about happens. Refugees, tea party, etc.
9. Skogsrå making so many Bray's has caused her to run low on energy and she greatly increases her consumption. Andris discovers Skogsrå consumes souls of men who wander the forest. Makes a deal she won't eat local people to forest, starts consuming refugees. Röst fails to act as an intermediary, so Skogsrå exiles her. Röst lives on streets in city.
10a. Andris gets kidnapped by bandits who are trying to procure exotic slaves, Skogsrå sends the Bray's to save her who kill for the first time becoming breyherds lead by Ilska and Skivare saving Andris. Skogsrå becomes a proper ally and starts proper cultural exchange. Stops killing refugees.
10b. Due to failure of Röst, Skivare attempts to assassinate her, guard saves her, Röst now has a house and "roommate".
11. Current section - Cultural exchange creates Forn; wild elves. Up north Skivare has been killing peasants for minor offenses like foraging at the forest borders. Ilska has been fighting real combatants and taking captives for Skogsrå to eat. Kingdom up north sends a knightly order to find out why peasants are dying, while bandit leader sends men to conquer elves from south. Elves can't beat either without causing all out war, decide to hide Skog, Brays, and Forn.
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>>97095410
https://pastebin.com/zgUbTLw0
Not much changes in the first section here. I'll finish the first draft before doing that, but this second section should give a better indication of how the story will go. Paragraph 50 is where the new stuff starts.
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