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File: frenopolis apu.png (1.43 MB, 777x777)
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Frenopolis is a gamified tetragrammaton clothed in the memetic zeitgeist.

This thread is for discussion and development logging.

It's easiest to learn with YGO/MTG experience.

It's not for sale. You can request a free physical 2-player 90 card set by following the instructions in the description of this video:
https://youtu.be/oPoBUoagO_k
(No payment or identifying info required)

Tabletop Simulator demo implementation:
(let me know if you'd like to set up a game)
https://steamcommunity.com/sharedfiles/filedetails/?id=3532880446

Physical Demo 1:
https://www.youtube.com/watch?v=W4Q_JRqjd_Y
Physical Demo 2:
https://youtu.be/KIGdAsFzgHI

More infos:
https://t.me/Frenopolis
https://x.com/fren_anonymous

Previous Threads:
>>96589962
>>96367444
>>96417964
>>
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Here is a quick reference sheet that covers the more advanced interactions. It is 8.5x11inches (single side).

Version 1.1.7 (10/1/25)

Between the starter playmat, and this quick reference page, you can play at an advanced level.

The basic rules/mechanics of Frenopolis are generalized and simple. The ordering of them is what determines skill.

Check out a play through video:
Physical Demo 1:
https://youtu.be/KIGdAsFzgHI
Physical Demo 2:
https://www.youtube.com/watch?v=W4Q_JRqjd_Y
>>
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>>96660884
Picrel is a starter playmat which has all the zones and basic rules/definition/mechanic reminders.

It is 30*22inches, 2 inches longer than MTG starter playmats which serve the same function.

Between this playmat, and the 1 page rules, you can play the game at an advanced level.

You can get this playmat printed/laminated locally. You can get the high resolution .pdf files from the Telegram:
https://t.me/Frenopolis/20
>>
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Underlying Game Design:

The 4 colors that make up the Frenopolis board are called "elements":
Fire, Air, Water, and Earth

All the board zones and card types are assigned 1 of these 4 elements.

Each card color (Red, Orange, Yellow, Blue, Purple, Violet) are defined as 2-combinations of the elements which comprise the board and the card types.

Defining all effects in terms of these elemental relationships allows a strict correspondence between the game board and color pie. The effect scope of each color is strictly defined and predictable.

You don't need to know this to play – you can just follow the written card text, but knowledge of the underlying design allows for more advantageous play.
>>
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For example:
A Purple (Psi) and Blue (Technology) deck will have a strictly predefined interaction scope:

Purple [Psi] (Air/Water) have effects which involve:
Memes (Air), Stories (Air), and Energies (Water)

in/to/from the:
Void (Air), Soul (Water), and Matrix (field)

Blue [Technology] (Air/Earth) have effects which involve:
Memes (Air), Stories (Air), and Structures (Earth)

in/to/from the:
Void (Air), Archive (Earth), and Matrix (field)

Purple (Air/Water) and Blue (Air/Earth) have an elemental conjunction (overlap) in the Air element. This means that a Purple/Blue deck will have effects which involve:

Memes (Air), Stories (Air), Energies (Water) and Structures (Earth)

in/to/from the:
Void (Air), Soul (Water), Archive (Earth), and Matrix (field)
>>
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How to understand Frenopolis in the context of Chess:

A chess board is composed of 2 colors (black and white) and 6 unique pieces (king, queen, rook, bishop, knight, and pawn).

The identity of each piece is characterized by its unique movement on the board. For example:
Pawn: Moves 1 square forward
Knight: Moves 2 then 1 perpendicular
Bishop: Moves diagonally on its color.
Rook: Moves horizontally.
King: Moves in 1 in any direction.
Queen: Moves diagonally or horizontally.

If you were to assign each of these movements an identifier (abstract them from the piece), you would end up with something like this:
Pawn: Move 1 square forward = P
Knight: Move 2 then 1 perpendicular = N
Bishop: Move diagonally on its color. = B
Rook: Move horizontally. = R
King: Move 1 in any direction. = K
Queen: Move diagonally or horizontally. = Q

In this way, you could define the Queen's movement (moves diagonally or horizontally) as:
>Queen = Moves horizontally (Rook “R”) + Moves diagonally on its color (Bishop “B”)
>Queen = Rook + Bishop
Queen = R + B

If you understand how a Chess piece's movement can be abstracted from the piece, you can understand how Frenopolis cards are constructed.
>>
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>>96661605
Frenopolis is like Chess, except the board has 4 colors instead of 2, and only 10 squares instead of 64. All of the movements between those 4 squares are abstracted (ex Pawn: Moves 1 square forward = P) and distributed onto cards. There are tables that serialize every single movement between every color. These movements are mixed and matched to create Frenopolis cards.

A chess example of this:
Pawn: Moves 1 square forward = P
Knight: Moves 2 then 1 perpendicular = N

Pawn-Knight = P + N
This meta piece “Pawn-Knight” is able to do both the actions of a Pawn and a Knight, in a single piece. Sort of like how a Queen is a combination of a Rook and Bishop. The movements are abstracted and combined to form a new piece.

Frenopolis cards are analogous to meta chess pieces on 4-color 10-square board. Once you learn the basic movements, it is easy to understand any card.
>>
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picrel is a box of starter/playtesting sets.

They each contain 6 packs of 15 cards each.
Each pack contains:
11 of a single color (all 6 packs are the same mono color)
2 Frens (green)
1 Story (grey)
0-1 Colorless (black)
0-1 Avatars (white)

Each of these kits contain 90 cards, and exactly 1/2 of a full color. There are 6 basic colors, so 12 sets total. There is no randomization or repeats. If you were to get all 12 kits, you'd have a complete 1080 card set.

To play with these starter sets, all you need to do is remove the white cards (avatars), then shuffle the cards together, and split the pile in half.

Then you need to select 1 of the removed avatars for each of the 2 players.

After that you can begin playing.
>>
buy an ad
>>
>>96664401
create something you think is cool and want to share with others
>>
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>>96661873
For example, here is a table of every single Violet vector.

Violet is made up of Fire and Air, so this table captures every single basic movement between the Zones and card Types subject to the Fire and Air elements.

These vectors are distributed once across each of the 44 Violet Entities, Memes, and Structures. So there are exactly 3 occurrences (once on each Type) of every vector/effect.
>>
I would get a kick out making my friends play this gay shit. Does canada count as international shipping?
>>
>>96664523
it does. I just cannot afford to do international shipping for everyone, it's like $30-100. You can send me a prepaid label via telegram though.
>>
>>96664603
yeah, makes sense
>>
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There are 7 card types in Frenopolis. A card's type is indicated by the symbol on the bottom of the card which contains its stat. There are no subtypes.

They are:
1.) Entity (like creatures or monsters)

2.) Structure (like artifact-sorcery-walls or perma defense mode monsters)

3.) Meme (like instant sorceries or trap cards)

4.) Story (like a field spell)

Entities, Structures, Memes, and Stories only differ in their Type designation and how they conduct combat.

For example:
Structures do not conduct combat at all.
Stories +1 cards.
Memes -1 cards.
Entities subtract their stat from their target.

5.) Energy (like mana)

6.) Avatar (like a commander)

7.) Fren (like a xyz monster)

These comparisons are rough and simplified, and I will explain them each in more detail below.
>>
bump
>>
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Entities:

Entities are the primary damage dealer in the game. In MTG terms, they have Haste, Trample, and Vigilance by default (closer to YGO combat).

Entities are vulnerable to other Entities because the other Entity only need to have 1 stat higher to remove it through combat, and all cards have a base stat of 4.

Entity's effects are usually tap effects. Tap in Frenopolis means "reduce stat by 1" (it also has a 90 degree rotation, it can be repeated 4 times before returning to its original position because all cards have a base stat of 4). This means that to use an Entity effect, you have to make it weaker. In this way Entity effects are expensive and high risk, but combat is cheap and powerful.

The combat operation for Entity vs Entity is:

Reduce each Entity's Will from the other until the end of the combat phase, and subtract any difference from the player who controls the lower stat card.

Entities also have a more difficult time against Structures. The combat equation for Entity (Will) vs Structure (Equilibrium) is:
(Will - Equilibrium) +1

Because all the basic card types have 4 stat, this means it would take an Entity (with 4 stat) 3 turns to get through a single Structure (with 4 stat).

Example:
On the first attack the Entity would do 1 damage: (4 Will - 4 Equilibrium) + 1 = 1 damage, resulting in a 3 stat Structure.
On the second attack the Entity would do 2 damage (4 Will - 3 Equilibrium) + 1 = 2 damage, resulting in a 1 stat Structure.
On the third attack the Entity would do 4 damage (4 Will - 1 Equilibrium) + 1 = 4 damage,
resulting in a -3 stat Structure. Cards are removed (Archived) when they reach 0 stat.

Entities cannot attack other player's Entities if they control any Structures. The Structures must be removed first.

Entities cannot attack another player's Avatar while they control any Manifest Entities or Structures.

Entities cannot conduct combat against Memes.

You choose the targets for all attacks, like YGO.
>>
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Structures:

Structures are your primary defense and cheap/reliable effect output.

Structures cannot conduct combat, but they prevent the other player from attacking your Entities or your Avatar directly. They are like a defensive wall.

Structure's effects are usually once-per-your-turn (no tap), meaning they can be used for free during your turn. This makes them very reliable low risk effect output.
>>
>>96664482
Buy an ad. Your selling it now it looks like, this is advertising.
>>
>>96664482
It's not cool. Spend your time trying to make a friend (not on discord), so you can develop a better sense of what a human could find cool.
>>
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>>96670032
Giving international people the option to provide a shipping label is not selling.

They can come pick it up in person for free if they don't want to provide a shipping label.

>>96670066
I think it's cool. Maybe you could consider making something you think is cool?
>>
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Memes:

Memes are your primary ranged damage and fast/expensive effect output. Memes can be played on any player's turn (the rarespawn symbol on the Energy cost), like a MTG instant.

Meme effects are generally once per EITHER player's turn, and Quick. This effectively doubles their effect output relative to other cards. Quick means that their effects can only be responded to by other Quick effects. This is like spell speed 3 in YGO.

Memes cannot be attacked, except by other Memes.

Memes do not protect your Avatar from being attacked.

They are like a spell/trap/sorcery that has a specialized mode of combat.

Meme Combat:
Memes have 2 options for combat. They can:
1.) -1 (tap) any card on the field.
2.) Reduce the Meme's stat (Virulence) by X, then reduce the stat of any card on the field by X.

These options are mutually exclusive - you can only choose one.

Memes are especially useful for strategically sniping cards out of reach, such as reducing an expensive Entity's stat (Will) by 1, making it vulnerable to even the cheapest Entity. Because a card's combat, health, and effect output power are combined into 1 stat, reducing a card's stat reduces all of those things.

When you build powerful Memes, you can remove complete cards in one hit.
>>
I like the effort, fren, it could use some more fren-themed cards, though.
>>
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>>96670101
Frens are actually the most abundant card type, there are 144 of them, compare to all the others which have 132.

Here are all the Water element Frens.
>>
>>96670133
This is frentastic news fren!
>>
>>96670133
oops there are 7 air element frens included in that image. you can tell from the color of the bottom puzzle piece symbol.
>>
>>96670086
>Maybe you could consider making something you think is cool?
NTA I do make things I think are cool, but I don't start eight dead generals in a row
>>
>>96672738
...and lets be clear, you calling these generals is disingenuous given that the other players you've supposedly got into it don't come posting here (am I to believe you got people playing a game about memes and those people don't come to 4chan?)



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