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File: Exodia.jpg (140 KB, 622x627)
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As title says im DMing a game and have two location were Minigames would be on points.
One is basicaly a venetian inspired Las vegas and i already have a mini gambling set ready for that.
Another is a cave were the players would have to game some objects they previously won with Rat men, and there is a coloseum to bet on Fights and other such stuff,
How could i go about implementing such things?
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>>96680571
idk how you will do it, but I encourage players to bring yugioh cards to sessions, and times occur when they can play them with me or each other.
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>>96680571
Why you want to have mini-games instead of sets of skill-checks and role-playing? You basically stop one game to play the other. Don't you think it is bad for immersion?
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I've had playable blackjack where players can bet their gold. That casino was a highlight of the campaign
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>>96681540
You roleplay being in a venetiam inspired Las Vegas with Ghosts and you are betting your soul on it and really need to be Good at blackjak to save your ass.
Sounds good.
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>>96681736
Did you have cards games, did dices infouence it in anyway?
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>>96681241
this but season 1 style where on appearance alone some bullshit buffs can be derived and flip the tide
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>>96683163
Sounds like a player who is not good in Blackjack will have a bad time and the scene will be a snorefest of getting new and new hands.
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If you want to play cards with your friends why not just play cards with your friends instead of putting cards into an RPG to play with your friends' RPG characters?
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how do you guys implement these sort of minigames? thinking of doing a casino miniarc
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>>96683488
Sure, but that's where you could incorporate the PC's skills into it, like "Sure, roll a hard sneak/sleight of hand check and if you pass you can switch out one of your cards" or something. Just because it's a minigame doesn't mean it's divorced from the rest of the system, you just have to know how to incorporate it in a way that makes sense while not adding too much overhead.



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