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My group has been more and more into faction & settlement building in games lately, so I figured, why don't we try a game that's about controlling a faction rather than a single character, and the factions work to develop a society. But I don't know if a game like that exists in a tabletop format. Any advice would be appreciated.

pic unrelated, just clicked something at random
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A wargame?
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>>96682150
Maybe, if there is one that focuses on faction building, logistics, construction and resources as much as combat, and includes some kind of social/political mechanics.
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>>96681929
That's honestly a good question. If you stretch the premise a bit, Rogue Trader is about building up a space pirate fleet and conquering and governing worlds outside the Imperial border. However, the game doesn't specifically incorporate detailed mechanics for managing one's assets and governing worlds. That's the closest example that comes to mind for me. Sorry for not having more to offer, OP.
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>>96681929
If you're willing to try it, Meikyuu Kingdom is a japanese game about leading your tiny kingdom to survival in an infinite dungeon. Play is divided into phases of kingdom building, court activities, taking requests from your citizens and adventuring for resources/to fulfill requests. There's a fully translated version floating around, though it lacks the original artwork. Not to be confused with the recent light novel/manga by the same name which isn't worth caring about; someone just made an isekai power fantasy vaguely based on the rpg.
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>>96681929
If your group is open to something PBTA adjacent, you could try Free From the Yoke (or the game it is descended from, Legacy: Life Among the Ruins, though that one was too weird post-apocalyptic sci-fi for my tastes). Free From the Yoke specifically has several mechanics regarding faction cooperation and conflict, but again, PBTA so maybe not your cup of tea.

Reign also has a significant focus on faction-level play, but I don't have my copy readily available so I can't talk about it at length.

I think that one of the Mutant: Year Zero games also has a settlement management layer, but that's not really faction-level gameplay.
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>>96682175
7 wonders?
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>>96681929
If you're into OSR games, check out ACKS, or Third Kingdom Games' Into the Wild book. They're fairly similar and go into stronghold and domain-building in a pretty granular way. If you want something fantasy but less intense, Forbidden Lands has a Stronghold-building section that has been built upon by some fan releases.
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>>96682175
Have you considered going to /bgg/ and asking for Civilization-style DOAM games?
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>>96681929
There's some really solid settlement gameplay in Mutant: Year Zero and kingdom-level in ACKS. However the pure form of what you're looking for doesn't really exist outside of board games.

t. Twilight Imperium enjoyer
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>>96683350
>>96686340
I'd avoid ACKS. The rules exist, but are some of the worst examples of them. I'd say Worlds Without Number does a far better job.
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There's a 3rd party supplement for 5e called Kingdoms and Warfare, which scales on a previous supplement from the same publisher called Strongholds and Followers. I've heard it's good to add to a campaign, but doesn't stand as good games in their own right.
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>>96683492
Worth a try
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>>96681929
GURPS realm management
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>>96681929
Reign is an RPG about that.
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>>96681929
It's literally called Kingdom.



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