[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


๐ŸŽ‰ Happy Birthday 4chan! ๐ŸŽ‰


[Advertise on 4chan]


Any ttrpgs you are interested in for the setting but can't play because you dislike the system?
>>
Eberron
>>
>>96685567
Whats a good qrd on Glorantha? Seems like a cool bronze age setting.
>>
>>96685762
>Seems
Perfect choice of word
>>
>>96685567
>Any ttrpgs you are interested in for the setting
No, because why should I ever play any game for someone's else setting?
I never understood this concept, but then again the hobby in my country started as a massive homebrewing scene, where the whole point was to come up with your own setting and use rules that were either made in the local club, uni groups or nascent publishers - and expanding or attuning those, too.
It wasn't until the mid-to-late 90s with the arrival of American-made games that the concept of setting tied to a specific system even registered as a concept and it never really took on. Try to imagine from such background ideas like Genesys, where people pay money for setting books.
Want to run a setting? Do it, you dumb twat, rather than bothering with whatever the rulebook came with
>>
>>96685567
RQG sucks have you tried mythras?

Also for the thread question
For me itโ€™s shadowrun and Iโ€™ve played it as a player in an irl table and large pools of physical dice did not feel great
It had a lot of cool stuff but also a lot of bloat such as character creation being a chore
>>
Not really, because a cool thing about TTRPGs is that you can make both the game rules and the world it's set in.
I can play in any setting I want without having to worry about disliking the system, because I make my games how I like to play them.

Anyone is capable of doing this, too. It's super easy to use inspirations and research to tailor-make the exact kind of TTRPG you want.
>>
>>96685762
Cool unique setting. Influenced a lot of other games, both tabletop and video. At this point where there is probably too much lore and it can be intimidating to get into. More a simulationist type game and can play quite differently from most other ttrpgs. The current edition is jank and it's been developed by a different set of people (the primary major creator is dead) than the original. Many people here on 4chan feel they are not holding the torch properly and the game is not in the best hands with worries about what this means going forward for the franchise. Pretty good production quality and tone. A game for lorehounds and roleplayers not really for those who care more about the game side of ttrpgs.

If you say Runequest into a mirror 3 times a grognard will appear and try to convince you to play Mythras (the previous edition of Runequest made by different people).
>>
>>96685567
Exalted is the best high level power game where you can play as a demi god and such a fantastic setting. It's a setting I will never bring to a table again because every edition they bring out finds new ways to break RPGs that I never conceived of.
>>
>>96685567
Personally, I don't think TTRPG setting worth anything. But probably the most common answer to this question is Shadowrun.
>>
>>96686401
The problem with homebrew settings is that 99% of worldbuilders get torpedoed by their own autism and they end up writing about irrelevant shit that actual games will not and even can not interact with. This plagues Glorantha as well.
>>
I find that a lot of people who 'love the setting' of Glorantha never played it much or read it all that thoroughly.
Once you start looking into it some parts are quite decent but a lot of the praised parts are ridiculous. The older books even use "amen" in their ripoff of the nicene creed and excused the anime-ripoff style as being kraloreran lmao.
Their current ones have the red emperor be Elvis in his fatass days addicted to "moon rock" cocaine with stomach problems and a pederast to boot while writers use slogans out of the communist manifesto for the lunar merchant god, the internationale, bohemian rhapsody, a newspeak lexicon and a "red square" and shamelss ripoffs of Love Is a Stranger by Eurythmics.
>>
>>96687602
>If you say Runequest into a mirror 3 times a grognard will appear and try to convince you to play Mythras (the previous edition of Runequest made by different people).

Say it four times and a nerd will appear and argue the best edition was Heroquest
>>
>>96687602
They're going back to fix up the core rulebook to make the rules more grokable. I helped playtest the new rules at a con and they were universally despised, so they're going to just tidy up what they've got.
>>
>>96688184
I'm pretty sure the people who write the lore for this shit just smoke dope while listening to music, and then write down whatever comes to them. It makes for cool lore, but as far as a game that's supposed to come out, you know, fucking playable, it doesn't really work.
Even the published adventures are more-or-less just strings of crunchy things that can happen in a music video, and there's really not all that much anyone's character can do about it.
>>
>>96690214
>It makes for cool lore
Almost all of the cool lore is from like the 80s and even then most of that is crippled by Greg not wanting heroquesting and the gods to be as prevalent so the fun stuff is either set hundreds of year in the past or only allowed his favorite GMPCs like Argrath and Harrek.
The biggest issue with the adventures is that most of them are either 100% railroads or think the PCs can be railroaded to ignore large chunks of their setup. Even the fairly decent ones seem to think they can just pretend PCs won't get a say in the outcome of villains. "Yeah just introduce these but they can't find out about them until later even if they're active among the PCs!" like wtf are you smoking.
Reading this stuff really made me appreciate the D&D old school CAG crowd and old Runequest adventures like Griffin Mountain.
>>
File: ArtofExalted.jpg (392 KB, 900x1221)
392 KB
392 KB JPG
This thing right here. Love the setting, but the system was so obtuse that even me, a number-crunching psychopath, found it cumbersome. Moreover, the charms were written in such a way that it was hard to disentangle the system from the setting.

Great ideas, unfortunately it got dragged down by bad mechanics and a shitty fanbase. I was a berniebro back in the day but the rpg.net crew and the Exalted writers made Bernie Sanders look like Adolf Hitler (except for Stephen Lea Shepperd, he's a racist twit.)
>>
Do we have enough anons to sustain a slow general for RuneQuest/Glorantha?
>>
>>96690078
There was a copy in the share thread. They are completely abandoning that then? I haven't played it but from reading they felt like 2 steps forward and 2 steps back.

>>96688219
The only published adventures I played were in the most recent starter box. I thought they were pretty good for introduction adventures. No real focus on metaplot characters to be found.

>>96691500
Last Glorantha thread stayed on the board for a month. There's enough.
>>
>>96691661
Cool, I'll pump up some resources for the thread opener. You guys ok with /rqgg/ RuneQuest & Glorantha General?
>>
Brancalonia, got all of the books, they are wonderfully written, funny, beautifully illustratred and the adventures are pretty good; but well, it's 5e.
I also like Accursed quite a lot, but i'm starting to get really annoyed and bored of Savage World
Also seconding>>96690320 and >>96685715
>>
>>96692393
Qrd on the setting?
>>
>>96693104
Low fantasy hyper-exaggerated version of medieval italy, particularly late medieval italy with the mercenaries and the balkanaziation.
>>
>>96690320
Did you ever try essence? I was fully burned on exalted after the 3rd edition. Not sure if the developers will ever figure out how to make a functional system.
>>
File: BlackCompanyRPGCover.jpg (30 KB, 200x260)
30 KB
30 KB JPG
Related. My very-favorite fantasy series. I'm working hard on my campaign that'll use Worlds Without Number as a base.
>>
>>96693410
Arc Dream has the license right now, they're working on a game, haven't seen any details though. It'll be d100 and use the bonds system from DG, which makes some sense.
>>
>>96693428
>Arc Dream has the license right now,
Yep I'm excited about that. More than anything, because Cook is on-board and that means official lore expansion.

The campaign I want to run is the Pastel Wars. The players start as new recruits w/ the Company. They quickly find out that the Company is fuckin' evil, and become turncoats, joining the Triplet Cities to wage war against the Paingod. Hilarity and violence ensue. I've got the first part, where they're still with the company, mostly prepped. Their first mission is to join the pioneers and secure the temple of Ravi Lemna in Cho'n Delor as the Company's base of operations. A bloodless coup ensues. The players then get increasingly fucked up missions "assassinate these innocent people," "take over the House of Heaven economy," "destroy these temples" until I'm certain my players will finally say "fuck this shit" and discover the cannibalism/human-sacrifice aspects then still active among the priests of the Company, spurring them to flee where they'll get picked up by the three Odds. Campaign flow-chart related.
>>
>>96688107
Pretty much this. Half the reason you use other settings is just so you can focus on the meat and potatoes of the campaign rather than the extraneous details nobody gives a fuck about but autists.
>>
>>96690320
I'm not convinced people even know or care about the lore of Exalted, It feels like people only care about the 'vibe' because I've literally never seen anybody complain or even discuss about the alternations made between editions.
>>
>>96693907
You should check the exalted thread every single time people are fighting over the lore and how some changes made it worse comparing editions.
>>
>>96691661
there was also a copy of adventures in glorantha for RQ6 ie mythras

nothing is stopping you from running the setting in a better system now with a bit of work
>>
>>96694718
Yeah, I read it. Thought about it but I'm OK with RQGs level of jankiness for my current campaign, I might consider swapping if there was a lot of content. It's not anywhere close to the levels of broken of many other systems I've played. Such as Exalted and most other white wolf/ onyx path games. I'm not sure if that says more about me or the sort of ttrpg systems that are out there.

My hot take is that RQG is honestly a better system than 5e DnD which I do consider fundamentally broken and won't play unless it is with an excellent group.
>>
>>96693187
NTA, but Essence is pretty okay except for you-go-I-go initiative. They actually dropped initiative entirely, which makes running a combat a pain.

It also is intentionally designed to sort of "balance" all the different splats so that you can run a mixed group without needing to worry about the power differential, but it does flatten the experience.

Essence Fever is also now completely optional, which I guess some people will like.

Anyways, fucking Shadowrun



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.