Some time ago, I joined a murder mystery investigation game set in ~1900 London, with limited supernatural phenomena.I found it very hard to enjoy. The historical aesthetic imposes a certain expectation that things cannot diverge from reality too much, or else, oh no, it is historically inaccurate.In a modern setting, if people act weird and wacky, or bring out unrealistically high-tech devices, then that is just part of the charm. If people act weird or wacky or bring out anachronistic devices in a historical setting, that creates an air that something is just plain wrong.I find the atmosphere of a historical setting to be stifling.Do any of you think and feel the same way?
To be clear, when I say "weird and wacky," I mean less of a "lul so randumb" character and more of an unusual character who does not quite count as a normal person of X social class and Y upbringing. "In this time period, this sort of character could never be accepted in their stratum of society because so-and-so."And when I say "anachronistic devices," I mean less "smartphone in ~1900 London" and more "tea bags and teddy bears in ~1900 London."
>>96687736play with people who are on the same level of autism for the setting as you are. if you're on different levels, the ones on a lower level need to up their game.
>>96687736I feel the opposite. I enjoy historical settings a lot. Accuracy is one of the challenges, I concede that. I like including fantasy elements; for example a game set in Norman England but with magic and supernatural beings, Victorian England with vampires, Classical Antiquity but the gods are real, etc. Playing a historical setting gives the thrill of gritty realism.Can you give examples of problems that you had with historical settings and inaccuracies?
>>96687736I only ever had problems with it when my GM wouldn't let me drug prisoners with LSD during our WWI game. But overdosing on Pervitin was okay.
>>96687736The author of Spy x Family explained this is why he opted to have the series take place in the fictional Westalis and Ostania rather than real world East and West Germany. He's very meticulous in researching the 60s and 70s but sometimes runs into a wall when trying to figure out if something existed or was widely available at the time. A fictional setting allows him to handwave that. For example, in a somewhat recent chapter someone used a taser one or two decades ahead of time (though admittedly she has ties to the arms industry so it may very well have been an experimental model).
>>96687736What about fantasy settings, Edna?
I like history and have an easier time roleplaying a human in a world of humans.I look at the relationships between different human groups today - or at any point of history - and I can't see a fantasy world inhabited by innumerable sapient species as being anything but an enormous clusterfuck, so in order to roleplay in one, you don't just need a suspension of disbelief, but a suspension of thinking
>>96687736What game?
>>96687736>Turns out I don't actually like cookie chip ice-cream, I'm gonna stick to regular chocolate ones... ok?
>>96690264Come on anon, you know damn well no game was played during the making of this thread
>>96689840Strangereal should be ten times more common than it is.