On the Origin of the Species EditionPrevious Thread >>96441201The thread to talk about Super Heroes/Villains/Spies/Agents/Rogues be it in spandex or not.Popular Choices for Games:>Mutants & MastermindsCurrently the most played one, uses a d20 resolution for everything, has powers building and rules for tactical combat.>Marvel TSR/ FASERIPClassic Supers game from the 80s, still has a lot of fans and various retro-clones. Uses a d100 with an universal resolution table to decide the degree of success, has random character generation and abstract rules for powers and combat.>Masks (PbtA)Rules light game with focus on narrative. Less rules reading more making stuff up on the moment. Game is built on the concept of playing as young heroes but you can use it for more mature settings.TQs:>How did powers first start appearing in your setting? Was it a genetic mutation like the X-Men, deliberate meddling in the human genome like with the Inhumans, something else, or a mix?>If powers are genetic, how does inheritance work? And do powers get stronger over the generations like Quirks in MHA?
>>96691366Sorry, to distracted by Dazzler's ass. Can't think straight.
>>96691366What do you do when you’re stuck on what on creating characters and/or powers for your supers that aren’t just thinly-veiled copies of existing supers like Gambit, etc.? Especially if they’re throwaway characters not meant to appear again, who you don’t want to waste too much time on. And are there any random generators that you use or would recommend beyond the one below?>https://chaosgachaweb.onrender.com
>>96691366>TQ Answer: The Tunguska incident, which occurred in Tunguska, Russia in 1908. There's been shitloads of theories around what it was, with the most likely being a meteor entering the atmosphere and exploding from the heat and friction. My explanation is that there was an ancient extraterrestrial virus contained in part of the meteor, and the explosion caused it to get into our atmosphere. It edited the DNA of the people it infected, killing virtually all of them, but the edits gave a select few powers. Others carried those genetic changes latently, and sometimes the descendants of those people express powers.This gives two distinct waves of supers, the first one corresponding with the mystery men era, and the later one corresponding with the rise of the spandex-clad superheroes. The second wave has never stopped, because descendants of supers,or even distant descendants of people that had their genomes altered can express powers of their own.
>>96691366What kinds of cybernetic enhancements go well with what powers (or vice versa)? For example, an electrokinetic super, depending on the mechanics of it, would do well to have implanted batteries and/or dynamos to boost their storage/output, and maybe wires to help absorb other electricity.
>>96696330Telekinetics and psychic-guys could use a brainwave dampener to prevent them from suffering a psychic feedback from reading too many minds at one or overexerting their telepatic powers. Or the other way around and give them a psychic amplifier to increase the range and strength of their powersPlus big stupid metallic heads are fun, and even more fun to smash into pieces
>>96696330>batteries and/or dynamosBatteries ain't shit.Motorized spark gaps, coil pairs, grounding port for metal-plated footwear connection, and a terminal for coronal discharge.Achieve EM resonance and use Earth's magnetosphere as a giant battery.
>>96697235Well, that was just a random example off the top of my head, but thanks anyway. Do you have any suggestions for other powers as well?>>96696374Thanks, would love to hear more ideas from you.
Coppertop!
>>96703963What are his powers, pyrokinesis with metal skin?
>it's another people fearmonger supers plotNigga, you ain't smart as you think for doing that
>>96708472Who are you quoting?
>>96696330Why do you keep asking this?
>>96696330Since powers are effects based, none of this matters. You can flavor the source of your powers however you want.
>>96708200Electrokinesis, and yes.>The serum changed Coppertop's body into one made of a copper-colored metal. This had the effect of giving him superhuman strength as well as being resistant to damage. His body now constantly produced large amounts of electricity that Coppertop could put to a variety of uses. Coppertop's skin was almost constantly electrified, which guaranteed a nasty shock to anyone who touched him. By focusing the electrical power Coppertop could fire powerful bolts of lightning. With concentration Coppertop could also fly by manipulating the electricity to carry him along in the air.
>>96691366>lust provoking image
As it should be.
>>96709153>>96709217Well, my idea was that there would be a mad scientist giving personalized cybernetic upgrades to other villains in exchange for payment and/or services rendered, you see, and I was hoping for help coming up with some, like how >96697235 built on my electrokinesis suggestions. Oh, just thought of this, but what if a super who can fly is given a GPS node, or at least an internal compass? I'd imagine that navigating at 1000 feet in the air, let alone higher, would be a challenge without major landmarks. If nothing else they could be given secondary eyelids and/or implanted cameras to help keep dust and shit out of their eyes when flying but still let them see.
>>96712429How about you at least suggest a few powers, then someone can build upon them?Related, sorta, but in Invincible there was the guy with, what seemed to be, piezoelectric powers.He couldn't maintain much of a charge, so he stole and implanted some experimental capacitors.That, in turn, allowed him to accumulate and wield a much, much greater charge and turn his wife and son into a pair of charred corpses
>>96713064No, feed me engagement for free. I will never contribute anything to the board.
>>96714738Bitch, you gotta give to get.Even my autism needs something to work off of.
>>96713064NTA, but what about augmentations for magic user supers besides grimoire databases in their heads?
>>96712429What game are you going to use this in?
>>96713064Okay, how about augments for fire and ice powers besides temperature regulators to help them avoid getting too hot or cold, respectively, when they use their powers? I'd suggest fuel tanks for pyrokinetics, but that seems like it'd be too large to fit without replacing most of the body.>96714738That wasn't me, sorry.>>96717334Okay, seconding. Maybe they have built-in wands or other focus items?
>>96717334I was always fond of the idea that grimoire is more than just words and diagrams on a page.Rather, they themselves are infused with magic, acting as a focus for it, and sometimes even a mana battery.Hence why so many mages are seen walking around with them like guns in quick-draw holsters.Therefore, instead of a simple SD card with all the data, I would go with something like a holographic storage unit.You imprint it with all the magic a grimoire would have, and carve the necessary diagrams and magical pathways into it's structure.Then it can assist in channeling the magic, letting you direct the flow of mana into any of the diagrams and spell matrices carved into it.Bonus points for making it a fancy gem, set either in the forehead slot, or a crown-like helmet.Consider the processing crystals used by mages in Saga of Tanya the Evil. >inb4 an*meThey're effectively a combination of ballistic computer, mana battery, magic foci, and a collection of combat spell matrices that provide actual structure for the magic.
>>96720008Are you sure that wasn't you? Because you still haven't contributed anything to the board.
>>96720008>Fire & IceFirst off, I assume they can't create fire/ice ex nihilo. I'll start off with the overlapping areas.Fuel tanks are a no-go, unless you're a designated villain, as both powers would create a HUGE weakspot.You either get vaporized in a giant fireball, or frozen solid in your embrittled armor.If fire power is really just hypergolic fuel production, then it is an absolute bitch to store, in addition to the above.If ice power is something natural liquid nitrogen production, then storing it requires cumbersome insulated tanks.An augmentation would, therefore, most likely be something that instead aids in throwing respective substances in a specific direction.Like, say, a powerful compressor, pressure vessel, and an injector.That would enable launching stuff in a tight long-range jet in "precision mode", or disperse it for an AoE attack.For fire, I'd add some kind of close-range/melee setup that helps create a directed explosion.A thickener injector would be great for achieving napalm-like stickiness too.Possibly with copper liner "ammo" to punch through armor like a HEAT round. Alternatively, gyrojet ammo for long-range strikes.If fuel isn't hypergolic, then a wide dispersal mode would be even more devastating via thermobaric explosion.Burning fuel puddles also work well for area denial. And, of course, your own jetpack that you fuel yourself.Ice can create a hazardous area in dispersal mode, covering ground in frost and creating super-cooled air.Don't forget a breathing mask, though, or you'll risk creating icicles in your own lungs as well as your opponents'.I would also suggest additional dispersal in key body locations to build up ice as a regenerating ersatz armor.Since our iceman is good at cooling, he could also dabble in electromagnetics, such as using his power to cool superconductors.A SMES battery could hold plenty of power, and a superconducting railgun could propel a slug to hit like a meteor at long range.
Thoughts on Invincible RPG? (free quickstart on drivethru)iyo, does the year zero engine work for supers?
>>96703963I, too, have named a hero Coppertop
>>96721080buy an ad
>>96691366Are there any individuals or groups selling powers in your setting, like the Power Broker in Marvel or Cauldron in Worm?
>>96691366Do you have street level heroes on your super team? What is their role and how are they not hopelessly outmatched by people with powers?
>>96727125Why would they be outmatched?
>>96727201He's thinking that they'd all be like Batman and have no powers, at least that's my guess from the image they chose.
>>96728791And there's no reason they would be outmatched by people who have powers.
>>96727054I'm debating what would be a worse kind of a "power broker"-type villain.On one hand, we have MHA with it's One-for-All, with grandiose plans for the world and all the supes in it.And, on the other — a humble, down-to-earth guy that just deals in powers and power-granting items.I'm actually leaning toward the latter. There's no ambition for planetary rule, no New World Order™.Just a measured desire for the cold hard cash. No excessive greed, no eccentricity, only professionalism.The quintessential businessman, with a cool head and an eye for talent. There's something unsettling about it.
That isn't unsettling in the least. Profit is morally neutral.
>>96731314I meant the cold professionalism, and the apparent lack of ambition beyond securing stable profits.In a cyberpunk setting, he could be something like a corporate executive type, high-level fixer, or something along those lines.This stands out, when compared to the average ne'er-do-well that dreams of taking over the world, or at least their own hometown.Guys like that tend to fly under the radar and go unnoticed for years, slowly building their shadow empire.And until you accidentally stumble upon their network, you'll scarcely have any idea what it's about. Just another criminal empire.Then you find out the hard way just how many clients he's already had, and who agreed to provide protection as part of the deal.I can easily picture a guy like that being third or second strongest villain in the campaign.Maybe even THE strongest, if it's a cloak-and-dagger kind of game with detective work and tangling with the criminal underworld.Worth having even if he's not part of the plot, just have him and his empire have an unseen presence in the world.A good side quest, then, would be taking down part of his network, in order to disrupt it's operations in the city campaign is taking place in.Part of, because such things are often too massive to be taken down by anything short of a large government taskforce.Or you could try and play out a "deal with the devil" scenario, where you achieve some kind of mutually-beneficial understanding.Like you said, profit is morally-neutral, and the guy isn't running around robbing banks with his powers.If you can live with such "lesser evil", he could sell/rent you powers, or act as information broker, for a price.Worst part is that he isn't evil himself, at least no more than any other businessman.Can't easily justify taking him out, nor would it destroy his empire, at most it'll just change some of it's faces.
>>96731511Yes, I know what you were referring to.
Fun factDc comics and Mutants and Masterminds did an official crossover, where they stated a bunch of DC heros.Starfire in the only female superhero with *two* attractive perks.Catwoman, wonder woman, power girl? They only have one attractive perk.StarFire is canonically the hottest superhero.
>>96731878And Star Sapphire was the only villain to get the Attractive 2.
>>96731878Went back to check the books. In Vol2, Starfire was the only hero, in Vol1 Superwoman (The Anti-Earth Wonder Woman) and Phantom Lady (Stormy Knight) also had Attactiveness 2.
>>96728794Are you lying to us or to yourself?
>>96734054Are you going to present any reasoning at all or should we continue to ignore you?
>>96720289Thanks for the analysis, love the ideas! Interesting that you assumed that they can't create fire or ice ex nihilo when Shoto can and you used that gif of him.What about geokinetics and aerokinetics, to do another opposing theme? Maybe the latter could have a built-in glider or augmented lungs to allow them to create vacuums around themselves but still breathe. Not sure of the former though besides maybe magnets to help them use the ore in stone to manipulate it better.
>>96734639Augmented lungs won't allow you to breathe in a vacuum.
>>96734884To be clearer I probably should have said something about said lungs allowing them to hold their breath much longer and/or getting more oxygen out of the air they breathe.
>>96734639I assumed it for the sake of limiting the scope and allowing things like thermobaric explosions. And the character limit for a post is aids. IIRC Shoto doesn't create ice out of nothing, though. He pulls moisture from the ambient air — something cryokinetics should keep in mind when planning to use ice constructs.Unsurprisingly, it means that it's best to fight one in an arid area, or during a drought, which would limit them to direct thermal attacks only, as well as diminish their defensive capability.
Imagine not being able to create matter out of nothing lul
>>96734639Common elements:>3D nav suite and AR visor/helmet for a 3D map overlay>sealed suit with thermal insulation for subterranean/high-altitude environments, working with/in lavaGK:>portable chemlab for local mineral analysis (i.e. fight arena preparation)>relevant database(s) for cross-referencing the findings>total armor coverage for unrestrained use of sand-based area attacks>air filter to protect from asbestos and similar mineral fiber exposure>sensor suite, inc. geo-acoustic, for in-depth analysis and 3D-mapping of ground/target's internal structure>helmet with built-in lights, UV for NV or not, caves be dark yo>schematics database for making constructs>ballistic computer for precision rock-throwing>vessels for mineral-based cutting fluidAK:>portable meteorological and gas analysis lab>sealed suit for handling high and low pressure environments>insulation for high-altitude flight, and (relatively) weak thermal attacks>acoustic suite for helping with acoustic attacks (help find the right pitch to break things and such)I admit, I kinda ran out of ideas for the aerokinesis.Haven't really thought much about how it could be used, so can't come up with that many ways to augment or enhance it's use.>>96735495Not everyone gets to have godlike power to generate their element. That's why they need help in form of augmentations. No bulli.
>>96733965Hmm, I must have missed them. Thanks anon bro
>>96733965>being evil makes you hotter
>>96733965Shame they race swapped her to nig in the show
>>96735494I don't remember that, but it's been a while since I rewatched MHA. Still, like Frozone in Incredibles, it seems like he puts out a lot more ice than just the water in the air should allow.>>96736305These are all great ideas, thanks. And don't worry, I understand completely, maybe you'll have a brainstorm later.Speaking of the water comment above, what about augments for a hydrokinetic besides artificial gills or webbed feet and hands if he doesn't have them already, eye protection/augmented vision seems like a good idea, same for augments to better handle aquatic pressures and temperatures.Oh, and what about plant powers like Poison Ivy? All I can think of at the moment is maybe an internal storage space for seeds.
>>96691366I was thinking that one of the major villains in my world would be creating an army of clones of heroes to do their bidding, have you ever done anything similar? Because I could use all the help I can get! Speaking of cloning villains, what existing supers settings/stories have the best takes on this concept in your opinion (I was partially inspired by the Mauler “twins” from Invincible, but they mainly clone themselves)? Especially how the villain obtains the DNA from the heroes to make the clones without said heroes being the wiser, and how they target said heroes besides their personal arch-nemesis?
>>96738287A must-have for any combat-heavy hydrokinetic is something to turn a spray of water into a water cutter, even if it only works in pulse mode like a pistol shrimp's claw.I'd also pack some HE grenades — if you can keep water in shape, it would make any kind of explosion hit so much harder.Water-adapted sound emitters. Acoustic cavitation, and cavitation in general, can cause serious damage if used right.
bump
>>96727054I really don't like superhero/supervillain organizations that run likes office jobs. It feels like adventurer guilds in fantasy settings, it's so weird to me and doesn't feel right somehow. Anyone know what I mean? Maybe I'm overthinking it.
>>96738915These are great ideas, thanks! I presume that you couldn't think of anything for plant powers either? What about light or darkness powers then? Obviously an augmentation for light powers would be some mechanism that lets them focus their light attacks into more deadly lasers. Eyes that can better handle quick shifts in light levels would work for both, along with ways to handle extremely bright light and no light, respectively, but for darkness powers in particular I'm otherwise stumped. My best suggestion there is maybe some kind of armor that can be piloted by the super's animated shadow.
>>96691366Where do the heroes and villains in your supers settings actually get the energy to do what they do? I mean, for some we know the supposed source, but the kind of bullshit feats Kryptonians for example can pull goes well beyond what they should be able to do with just the energy they get from the sunlight they’re exposed to. So how are your supers fueled, are they converting matter directly into energy, drawing it from some kind of external source, or just outright altering reality on a subconscious level to give the laws of conservation a metaphorical middle finger or what? I prefer a mix between the latter two myself.
>>96743849Doesn't matter, roll dice and fight bad guys
>>96743869I ask partially because this would be a great in-setting mystery, especially if a villain is trying to solve it for their own dark purposes.
>>96743642>I presume that you couldn't think of anything for plant powers either?Was a bit out of shape, lemme fix that.>seed, culture, and/or sapling storage compartments>portable chem lab, with a gene sequencer, if possible>weight distribution and support system for plant armor>nutrient solution storage, and a distribution system for it>air filters and a supply of air for working with toxic pollen, or fast-growing fungal spores>fire suppression system, both for self, and for extinguishing surrounding flames>a supply of remote-controlled cameras, and a visor to see through themThat's in case of either VERY heavy armor, or for putting on/into constructs/"treants" to keep track of them.It's a tricky one, like fleshwarping. So many things could be done, so many ways to use plant control, and so many interpretations of what it means, to control plants.Like, can you grow them into dense armor plates, or make them form blades, or deposit explosive compounds inside themselves?It's why I like more well-defined powers — the smaller scope lends itself well to predicting possible uses, and how they could be augmented technologically.If anything, I'd assume the plant manipulator would rely mostly on homegrown cultures, rather than pack lots of equipment.Something light, something to help analyze plant specimens in the field, a field lab to concoct a mutagen to help guide the changes in the plant.I'm imagining a plant manipulator as something of a scientific type, with emphasis on study and experimentation.As opposed to something like simply growing giant combat carnivorous plants that can walk for/during a fight. Not that I judge — to each his own.
>>96743642>darkness powersI think defining what they actually do would help get things moving. Darkness, as in absence of light?Can you use it to suppress more than just like, creating an area utterly devoid of photons, and thus, the fundamental electromagnetic interaction?If nothing else, it would explain why the "darkness element" was always depicted as extremely destructive — it literally disintegrates matter on a molecular level!I think that whatever augmentation is used with such power would be mostly about supporting the person wielding it, rather than boosting the power itself.>inb4: like what?Grappling hooks, jet boots — mobility stuff. If your power is quickly disintegrating stuff, you may end up losing your footing as things start to collapse. Mobility may help you avoid getting buried under the rubble.Air supply is a must. It's scary just how easy would it be to turn surrounding air highly corrosive and toxic. A nasty fucking "element", if you think about it.
>>96743890no
>>96743890You are retarded and missing the entire point of superheroes.
Anyone got any good capeshit liveplays?
dead genre lol
>>96746232It's fine, I just assumed that you didn't have any ideas. Thanks though! Depending on the incarnation, isn't Poison Ivy both now that I think of it? Speaking of fleshwarping, I'd love to hear more of your thoughts on that power.>>96746391I admit that I hadn't thought that deeply about darkness powers, I was thinking Cloak from Marvel like in picture related, Raven from DC, stuff like that where they can manipulate the shadows like they're physical or use them to transport themselves. And for light powers I was thinking things like light blasts, maybe illusions, possibly constructs like Green Lantern, or moving at light speed like that Admiral in One Piece.Just thought of this, but what augmentations would go well with teleportation powers, besides maybe a built-in GPS if that didn't come with the powers? My best guess is some kind of blade weapon in the arm or something, something that allows them to pop in and quickly attack someone.
I promise I don't have my dick in my hand, this is a genuine question. What superhero game has the best mechanics if you wanted to do stories involving transformation, mind control, and corruption? Like, if I wanted to run a game with a heavy dose of classic Claremont style blatant author fetish stuff, what system is best set up to handle that?
>>96750575If it's something that happens to the players during the game, you don't need rules, you can just tell them what happens. If it's supposed to be an option at character creation, prowlers has options for effects such as mind control, shape shifting, alternate form, gestalt, possession, and curse. I don't know what you mean by "best" since you didn't list any criteria.
>>96750575Now that you've received an answer, what are you going to contribute to the board in return?
>>96750575Enjoy your ban.
>>96731878>>96733593Maxima has Attractive 2 in Universe.So does Ryand'r.Also, Ragman has the only power in any 3e book that is resisted by Parry.
>>96750489I didn't at the time.>isn't Poison Ivy both nowWouldn't know. But combining plant manipulation and fleshwarping makes it something akin to low-power biological manipulation, which is a pretty big deal.The problem with a power with such a broad variety of uses is that you need to narrow it down to make out anything specific.Let's focus on the extreme plant stuff, with a touch of body horror.>parasitic plants burrowing into targets to turn them into "plant zombies">rapidly-growing ensnaring vinesAssuming the delivery mechanism isn't an organic cannon of sorts, you'd have a dart gun that's adapted to shoot bullet-like seeds of the above plants. A literal pea shooter.>plant hybridizationSince you control both plants and flesh, you may as well try and grow some ports to interface with technology. Not quite cyberpunk-level brain-computer interface, but it's still something.>I was thinking Cloak from Marvel like in picture related, Raven from DC, stuff like that where they can manipulate the shadows like they're physicalThat's just your basic energy manipulator, with "darkness" being the energy.If they need a shadow for the shadow magic thing, I'd suggest a portable EMP generator, or at least a couple EMP grenades to knock out the lights.Darkness, like Cold, isn't an element, rather, it's an absence of one, that being light and heat respectively. It's like manipulating hole quasiparticles in semiconductors.
>>96750833I suppose by best I meant, do any games have built in corruption or mind control mechanics, and if so are they flexible enough to use a lot throughout a campaign without getting stale? Considering how prominent mind control is in superhero narratives, I was wondering if any of the superhero games had built really crunchy mind control mechanics>>96751425I'm going to continue the conversation by clarifying my point.>>96751821It's a valid question considering the conventions of the genre.
>>96756633Of course, there's not a lot of augmentations that would be compatible with fleshwarping, or even most shapeshifting in general.Okay, moving on from augments that go well with teleportation/portal powers since you didn't say anything there, what about augments for more demonic powers (like picture related, the queen of a demonic realm) beyond adding unholy symbols to the body, or a cybernetic heart to replace the original so that it can be used to hide one's soul?What about augments for radiation powers besides a built-in sensor for when said powers are getting too dangerous for normal people and carbon rods to dampen them as an emergency measure?
>>96763891Describe one of the games you're currently playing or running.
>>96747054NTA, but what IS the “point” of superheroes?
>>96691366When it comes to determining how your characters in your supers settings obtained/awakened their powers, do you prefer genetics, the circumstances at the time, and/or the personality of the super in question to have a bigger impact? And how specifically did your characters get their powers? In mine powers typically react to a certain situation and gives what the new super needs to survive, so flight powers often involve incidents at altitude, etc.
>>96769079Power origins are up to the players.
>>96771780What origins have your players come up with then?
>>96743849The one time I really needed an explanation I've gone with dimensional overlap. Supers were the result of Bob the Sufficiently Advanced Alien going on one of his benders on Earth and spiking the water all over the globe with some alien drugs. Let's just say no one likes Bob in the wider universe. "Drugs" were basically toys for SAA that allow to overlay the laws of a different universe over the current one. It's not perfect since local universe will resist the intrusion, but its good enough to get what people will consider super powers. The universes are really alien, as in they can literally have narrative causality as a natural law or some other wild stuff so adapting to powers and finding out their limitations and applications takes some time. "Drugs" do come with some safeties installed, but those safeties are designed for SAA not humans, so there was a decent amount of accidents anyway.
>>96783725>The universes are really alien, as in they can literally have narrative causality as a natural law or some other wild stuff so adapting to powers and finding out their limitations and applications takes some time.Okay, this whole concept sounds really based! I need to learn more about this! What are these "safeties", and what are some of the accidents that happen?
How strong is your desire to kill the bumpfag
>>96786204bump
>>96786106Well, the default safeties are more concerned with making sure that overlap doesn't turn your body into puddle or lead to your atoms undergoing nuclear fusion and so on. SAA aren't really concerned much with external physical threats unless the energies involved are astronomical, so the only real safeties they need are against stuff that may stop their bodies from working outright. Not so for humans. For example if your power allows you to create ice it wouldn't allow you to turn yourself directly into an icicle, but it won't prevent you from creating ice within your mouth and ripping your out your own jaw because you created to much of it. There is also a theoretical upper power limit to prevent accidents among SAA, but again, species that can walk off a nuke to the face have very different concerns to normal humans. From their point of view there is nothing concerning about filling a city block with ice or fire, for humans it's a lot of dead people. So most accidents fall into two categories:- Your body getting in the way of the power and not being up to taking it.- Using too much power, range or area around other people or buildingsThe more exotic accidents include stuff with semi-infectious powers that have facets that would be either a default state of their home universe or some kind of ability that would be self-propagating. Though in our universe they fall off over time and distance due to getting suppressed by local natural laws. Stuff like this includes:-People breaking out into musical numbers-Dark whispers offering bargains-A school taken over by shounen rules for a dayAnd so on.
Is this a good place to dump a couple random characters I came up with? I don't really write capeshit stuff, but I think they have potential.
Potential for what?
>>96787261Ouch, that all sounds incredibly sucky. How many fresh supers accidentally kill themselves before they learn their limits? I would love to hear about some of the more exotic incidents. And how aware are people in the setting about all these details? Who are some of the major supers in your setting, BTW?
>>96694018You're looking at nearly 100 years of cape comics, unless you're being stupid and esoteric, there's a chance someone has already made the powers you'd want. Instead do whatever powers work for the encounter you want, and just make sure the person using them isn't a carbon copy.Take Rex Splode and Gambit, both charge up things that explode, but Rex is a fuckboi with confidence issues, and Gambit is written to be the coolest guy in the room. Make your guy a stereotypical action movie tough guy throwing puns along with his everyday objects.
>>96694018Just play gambit if you want to be gambit.
>>96758014LOL ok Bambi.Dont show your magical realm
>>96797286I just used him because he's got a chance association with his name and all.>>96797234What if you don't have any idea what powers you want? Or if you want to leave it to chance? But seriously, do you have any thoughts on the random generator side of things?
>>96727054I have a Mexican cartel that distributes dangerous superpower-inducing drugs
>>96727054I have a Mutant Italian-American Xavier School Dropout called Gino Genovesse who's Breaking Bad with MGH in the X-Men 97 universe. GM let me take DNA Manipulation via a Trait as a Narrative Power along with their Meta Power, Healing, & Telepathy Skills in Marvel Multiverse TTRPG. He can scan people's genes at a distance via biokinesis/telepathy, copy/suppress their powers, and can later create artificial serums of their MGH to give people copies of said powers temporarily. At first he started off as a Kid Mr. Sinister wannabee but has become a Villian Protagonist working with other dropout/excommunicado Xavier School Mutants to become the major tech, drug, and medical providers for various Marvel criminals and mercenaries while dealing with a handul of heroes on occassion.
>>96801116Yeah, it wasn't specific to him. If you have an idea for a hero that already exists, just play that hero.
>>96771048I really like this version of Wonder Woman. DC was ass for so long when I started reading this I was just enjoying the hell out of it. The art style is cool too.
>>96803506What was wrong with DC? And what specifically do you like about Absolute Wonder Woman?
>>96811373You know, comics has been in the shitter for about ten or fifteen years or so. The writing has been lame as fuck, Harley Quinn is not funny, I'm sick of Joker, everyone goes gay, Johnathan Kent even outside of getting hit with the gaybeam should never have been made to be older than Damian because Super Sons was excellent and fucking around with that dynamic put me in a bad mood for a long time.I'm not a huge fan of the Absolute stuff but I like Absolute Batman okay. Absolute Superman is kinda meh, I love Superman and it's not clicking with me.I have never been a big Wonder Woman fan, usually but I really dig this version with the whole being raised in Hell thing and I even think the magic arm is a cool idea. The weird robot temp arm is cool. I love the art style too. She just looks badass and I love her personality.
>>96812506What do you think of the new Superman movie then?
>>96691366I’m looking to flesh out the history of supers in my setting, where they only started appearing in the last decade or two. What advice do you have for me, and who were the first supers to emerge in your settings? Your Captain Americas, so to speak.
>>96696330>>96712429There are any number of implants that most criminals would want, even when not considering specific interaction with their powers, but I imagine many criminals would ask for internal databases. Especially the dumb muscle types. When Blockhead the geokinetic (who flunked out of grade school) suddenly understands everything rock and stone at a higher level he becomes much more dangerous. I think most supervillains would try to understand their powers but still look for shortcuts.
>>96731878>>96733593>>96733965Makes sense. The Attractive perk means your character is attractive even by superhero standards, to the point it can be a narrative point that your character is hot.
>>96731878>>96818285For thoroughness's sake, here's the full list of everyone with Attractive 1 or 2.Attractive 1>Air Wave (Harold Lawrence "Hal" Jordan)>Arsenal (Roy Harper Jr.)>Batwoman (Katherine Kane)>Lady Blackhawk (Zinda Blake)>Black Canary 1 (Dinah Drake Lance)>André Blanc-Dumont>Booster Gold (Michael Jon Carter)>Phobia (Angela Hawkins III)>Catwoman (Selina Kyle)>Matthew "Red" Ryan">Circe>Dawnstar>Elastiwoman (Rita Farr)>Dream Girl (Nura Nal)>Sue Dibny (wife of Elongated Man)>Emerald Empress>Jinx>Fire (Beatriz Bonilla Dacosta)>Firehawk (Lorraine Reilly)>Firebrand (Andre Twist)>Miss America (Joan Dale)>Green Arrow (Connor Hawke)>Harley Quinn>Damien Darhk>Ice (Tora Olafsdottar)>Isis (Adrianna Tomaz)>Jade (Jennifer-Lynn Hayden)>Killer Frost (Crystal Frost [1]/Louise Lincoln [2])>Mercy>Madame Xanadu (Nimue Inwudu)>Magenta (Frances "Frankie" Kane)>Platinum (of the Metal Men)>Sapphire Stagg>Faust>Indigo>Plastique (Bette Sans Souci)>Poison Ivy (Dr. Pamela Isley)>Power Girl (Kara Zor-El)>Queen Bee (Zazzala)>The Question (Renee Montoya)>Talia (daughter of Rā’s al Ghūl)>Roulette>Jeanette (of the Secret Six)>Scandal Savage (of the Secret Six)>Knockout (of the Secret Six)>Black Alice ((of the Secret Six)>Bulleteer (Alix Harrower)>Fatality (of the Star Sapphires)>Miri (of the Star Sapphires)>Sun Boy (Dirk Morgna)>Abby Holland (wife of Swamp Thing)>Aquagirl (Lorena Marquez)>Zachary Zatara>Donna Troy>Ultra Boy (Jo Nah)>Vigilante (Greg Saunders)>Vixen (Mari Jiwe McCabe)>Jennifer Morgan>Mariah (Mariah Romanov)>Shakira>Tara (wife of Warlord)>Tinder (son of Warlord and Tara)>Wonder Girl (Cassandra Elizabeth "Cassie" Sandsmark)>Wonder Woman (Diana)>Artemis>Hippolyta>Zatanna (Zatanna Zatara)>Demon, Tempter (generic)>Bodyguard (generic thug [female])Attractive 2>Superwoman (Lois Lane)>Phantom Lady (Stormy Night)>Looker (Emily "Lia" Briggs)>Star Sapphire (Carol Ferris)>Starfire (Koriand'r)
>>96818314>Wonder Woman (Diana)>Attractiveness 1That's surprising, I wonder why?
>>96815623My favorite live action Superman and Lex desu. I have never liked a live action Superman before. I like how comic booky this movie feels. My favorite live action Louis and Jimmy too. Guy Gardener, Hawk Girl and Mr. Terrific were cool.
>>96820605What did you think of the cyborg monkeys, lol? And is it satisfying to see Luthor get his comeuppance or what?
>>96824366The twitter monkeys were gold and I want to see Lex come back in the sequel with the green and purple anti-Superman suit.Tbh I'm writing a superhero novel and while the protag at a glance is not necessarily a Superman clone she is the sort of stand in for Superman in the setting. I love Supes for being kind of a dork with a heart of pure gold.
>>96825107>Tbh I'm writing a superhero novel and while the protag at a glance is not necessarily a Superman clone she is the sort of stand in for Superman in the setting. I love Supes for being kind of a dork with a heart of pure gold.Okay, I need details please! >>96691366Also, I'm planning on doing a supers story for NaNoWriMo myself, do you, or anyone in this thread in general, have anything I should know before I begin?
>>96827334this is tg, not lit
>>96827834I guess I got a little ahead of myself. A better question, what is the most important thing to keep in mind when creating a supers setting?
>>96721883>>96703963>not ginger
>>96828232Could you be any more fucking vague? Jesus. If you were actually planning a game, you would have specific questions to ask.
Anyone played this?I bought it out of curiosity but I haven't read it yet. I don't normally into supers so please spare me any autistic wrath. I also bought SW supers but I can't see myself ever playing SW, I get annoyed going between two books that have a lot of overlap.
>>96818314Connor and Kara would be there is they were over 18, but no Clark, no Batman? Surprising.
>>96737943>being Lois Lane with goddess powers makes you hotterChecks out
>>96766955Escapist power fantasy
>>96743849My current character has magic runes etched into his metal bones (total skeletal replacement), cloned demigod organs made from DNA retrieved from the tomb of Hercules, an implanted node in his brain that tunes him into the flow of cosmic energy, and microscopic perpetual motion devices in his bone marrow that react to the Earth's magnetic field.A past character I played was a thief who was part of a heist on an experimental energy lab, when they cut the power one of the experiments destabilized and his cells were transformed to hold micro-portals to a dimension comprised entirely of matter-altering energy.Another was a wizard who understood the true nature of magic, laws of physics that were discarded by God during the creation of the universe, and his superior understanding lets him seize control of the magic of others.Another one I ripped off from Empowered, he has an alien STD, the symptoms of which are superpowers in humans. He's a natural carrier, but others need fresh doses, so he maintains a harem of female sidekicks that have to get dicked down every 2 weeks to keep their powers.
>>96833499Okay, what system does this all use? Also, I would love to hear more about your characters, especially how the first one got all those enhancements.
>>96833366Supergirl isn't there, but Power Girl is. It would not be a stretch to say Power Girl has more physical appeal than Supergirl.
>>96835119Without the advantage of her ginormous rack, Power Girl is nowhere near as attractive as Supergirl.
>>96834950M&M 2e. 3e is good, but it just feels better to buy powers rather than effects. The first character was created as part of a super soldier arms race during the Cold War, there were multiple programs being funded, and pushed to compete against each other, but when a soldier was discovered to have a slow but extremely persistent regeneration ability (low level supers were known to exist, the programs were intended to cultivate them), you could blow half his head off and he'd eventually get better, someone decided "Hey, let's use ALL THE THINGS on this one dude." So he was operated on for years as all the various super soldier programs did their thing. The result was a guy that could tear tanks in half, knock supersonic artillery shells out of the air with well-aimed spit, see around corners, and bank various kinds of energy like a battery. Unfortunately their success made the government turn the Cold War hot, and he was sent to fight various Soviet supers. He was put in cold storage after the conflict ended, then in the Current Times he was discovered by two of the PCs and let back out.
>>96835119Wrong. Supergirl > Power Girl.
>>96835509>Wrong. Supergirl > Power Girl.NTA, but what's your logic here?
>>96839175Supergirl is cuter and more appealing.
>>96742457It is kind of lazy and takes away from the magic BUT you could build upon the inherent silliness of the concept. Have a setting with absurd organisation's and rules.
>>96840974If the concept is the focus then yes, it can be good. I just mean like, if you're doing classic origins like Batman or Peter Parker style or whatever and classic villain origins in a similar vain, organizations feel forced. Unless the villain is a mob boss or something.I mean, you can do it, it can work but god, I am sick of government sanctioned superheroes and business villains.
>>96742457What do you mean? No setting has super-billboards that people post requests on for heroism, and many supervillains will take jobs for cash. Settings have teams, businesses, governments or criminal groups that want supers working for them. That's normal. Aberrant and Paragons both have super-temp agencies that work well within the mood of the settings, and being independent or working for an organized group both lend to their own play-styles and plot hooks.
>>96841940I don't like the idea of running it like an official business. Like, it can work, not saying it's not possible. It just feels like in some settings heroism and villainy is treated like a regular job. That's so boring and pedestrian. It's like the optimization of ideals or something, it rubs me the wrong way most of the time.
>>96841940>Settings have teams, businesses, governments or criminal groups that want supers working for them. That's normal.NTA, but what are some good examples of this in existing settings that we can build off of?
>>96691366Working on a setting with factions of supers who were empowered by cosmic entities of Law and Chaos to wage a proxy war on their behalf (though the entities are unconcerned with morality as we understand it, so Law supers can be villains or Chaos supers heroes like picture related). I welcome any suggestions that you might have. Especially in terms of what powers each side might grant, like contract abilities for Law, etc.
>>96841940How many settings did you check?
>>96846832Specifically? DC, marvel, a couple RPGs. >>96841999I think you're overthinking it, if you consider anything more organized than a guy in a suit wandering around on his own looking for criminals to be 'less heroic.' >>96845310The Paragon setting for Mutants and Masterminds has several types listed. A big theme of the Aberrant setting goes into how Novas have transformed society, technology and the economy as superpowers were commercialized. The biggest example is DeVries, a sort of super-temp agency that handles everything from mercenary work to 'how much will you pay for a Nova to show up to your premier?'
>>96847338>I think you're overthinking it, if you consider anything more organized than a guy in a suit wandering around on his own looking for criminals to be 'less heroic.'Reminds me of Stain from MHA when you put it like that.
>>96847666>StainThis is how I feel talking about government sanctioned/corporate/paid superheroes.
>>96847338So when you said "No setting has this", you meant "a tiny handful"?
Has anyone here ever delved into the Marvel Multiverse RPG? I impulse-bought the core rulebook and two expansions when they were on sale.Does anyone have any thoughts on the system?
>>96848403I think you should read the fucking book YOU bought and then tell us YOUR ideas. Oh wait, you are a paid shill for the game and have no opinions of your own, my bad.
>>96848403Nope, but it comes up now and then. Can't say if it's within actual interest or just advertising. I have some of the books too and keep meaning to look them over. One of these days, maybe. The bit I did like is that despite having a dice gimmick it's easily circumvented. I appreciate that.
>>96848517Well if you must ask, I really don't like the organization of the books and expansions. The expansions waste so much page real estate by summarizing 60+ years of comic history in the first halves of the books, when that kind of set dressing could best be placed either in the back of the book before the character profiles, or in other supplemental books/pdfs. Also relegating rules for important hero tropes such as headquarters to expansions which cost as much as the original book kind of sucks. I've only had the time to skim the books instead of outright getting to fully read them, character creation seems confusing to me at first glance, and weirdly enough I had a simpler time with MnM3E. Also thanks for the (you).>>96848524How do you mean circumvented? Like you play with the gimmick in spite of it or eschew it all together? I was wondering if the game would be at all playable just trading the 3d6 thing for a simple d20.
>>96848601>How do you mean circumvented? Like you play with the gimmick in spite of it or eschew it all together? I was wondering if the game would be at all playable just trading the 3d6 thing for a simple d20.They use custom dice for their 616 roll system, but you don't really need them to still play with minimum fuss. Two different colored dice is all you need.As you surely guess, I'm no fan of gimmick dice. I find it an excuse to make people buy pointless and often overpriced game accessories.
>>96847884Okay, so how do YOUR heroes make enough to support themselves AND have time to fight crime and/or villains without getting paid for their heroics then, stealing from villains?
>>96851768They have secret identities and day jobs.
>>96851768It doesn't matter, since that's not what the game is about. The game is about beating the shit out of dinosaurs. I don't care how the players make money, because spending money isn't part of the game.
>>96852827>spending money isn't part of the gameSupporting yourself is absolutely part of the game. How do you think heroes that use tech or gadgets get them? How many storylines have involved someone messing with a hero's company and by extension their ability to do hero stuff? For heroes that aren't millionaires, how often does it ruin their life, relationships, and keeps them from holding a day job? How do they get money then? How do they live? Ignore a hero's life, and you cut out at least half of every plot hook ever used and are forever stuck with GM fiat to say 'ok, your power armor was destroyed. Take a long rest to fix it.' No tools, no materials, no rationale, no problem! Also no fun. Unless you want to play a supers game like a dungeon crawl with nothing but fights, I guess?
>>96855054No.
>>96855054Exact what I was thinking. What are some examples of it done well outside the heroes with their own companies like Batman, Iron Man, etc.?
>>96691366Am I wrong or is there two Psylockes in the picture? [Dazzler, Psylocke, X23, Psylocke, Phoenix,...]
>>96691366When did powers first start appearing in your setting, and was there any clear trigger? Trying to come up for good reasons why people with powers started exploding in number in the modern day in my own setting without involving radiation pseudoscience or aliens.
>>96860453Not really, because one is Captain Britian. Betsy Braddock and Kwannon separated a few years back, and Kwannon kept the Psylocke name while Betsy took up the Captain Britain name.
>>96858055Stop.
>>96861300Yeah, they kept the same powers, too. I think Betsy and Kwannon always overlapped in that department, but pretty sure both still use the butterfly bit and everything. I think Betsy's tends to be blue and Kwannon's is still purple, but misremembering or even recalling a comic where the colorist fucked up. Kwannon did swap the psychic knife for a psychic katana, though.Given her convoluted past I'm not entirely sure which, off the top of my head, is still canon. Besty and Kwannon's spirits got merged, split, made peace with each other, at alternating times over the years. However I recall that during the Krakoa crap they still had tension and the writers treat it as if Betsy stole/occupied Kwannon's body as opposed to this being some shit the Mandarin forced on her because he wanted a sexy ninja assassin and she just happened to fall out of the Siege Perilous onto his lap.Sadly the Marvel wiki is woefully out of date.
>>96851768OnlyFans, obviously.
>>96851768youtube livestreams
>>96691366>TQpowers first start with magic in the 80's because comix are actually grimores made by evil wizards to cause chaos in the world but the chirnoble happened and the radiation spread over the globe mutating people making them smarter and stronger and giving random people random powers. normal people would have to live with slinging spells or using super science to hang. But every body has some insane super power at their disposal giant robots everywhere secret cults in every cul'd'sac, teens with laser beams coming out of their eyes, bussinessmen without souls and shadows that type of shit.
>>96864144Seeing AI with DA watermarks is always peak comedy.
>>96868614Yeah, sorry. I wanted a pic of an original superheroine in a hurry, and both Bing and GIS are completely overrun and useless now. I try hard not to indulge in AIsloppa, but I was in a hurry.
Apparently you don't try very hard at all.
>>96868614How do you know it's AI? I swear, half the time its just a good digital artist, and everyone starts shouting about AI.
>>96869229Do you have eyes?
>>96869229I'm not someone who would crucify someone for "slop", if that makes things better. I just find it amusing, mostly because DA has become swamped with AI pics.Me, personally, I think people who do hate AI slop should be happy when it's posted everywhere, because AI that learns from AI images becomes increasingly worse. The more slop that is posted, the more poisoned the well becomes. The infamous "piss filter" is supposedly the result of everyone and their grandmother creating Ghibli AI images and that wasn't even that long ago.
>>96869070No, you're cool. I apologize if it came off as a criticism of you, I was just making an offhand comment about the image. DA watermarks were always obnoxious but it's funny when you get them slapped on something an AI made. It's kind of that combination of the implication the person was acting like the are an artist for getting a computer to draw for them, coupled with the fact that AI (art or writing) is trained from work stolen from actual creatives. It's basically the old DA art theft problem legitimized via modern tech.
>>96864144Would anyone without invulnerability actually wear something like that as a hero? And wouldn’t doing that risk exposing their identity?
>>96872140>Would anyone without invulnerability actually wear something like that as a hero?In comics? Yes. >And wouldn’t doing that risk exposing their identity?Absolutely not. Comics are a magical place where taking off your glasses and twirling the front of your hair render you unrecognizable.
>>96869307Oh I saw the hand, but i've also seen actual artists who have drawn extra arms or messed up hands before. Hell, look at Rob Liefeld; he couldn't draw feet if his life depended on it (to the point they actually made a joke about it in Deadpool and Wolverine)..
>>96873400I could excuse an artist for mangling a hand in a drawing, hell, hands are difficult! But the extra thumb is too far, dude. And that's only one of the tells. The fucked up left eye that lacks the white reflection dot, the way the AI attempted to have her holding something that looks like some kind of mangled brick knife hovering in midair; the signs are there.Then there's the little clue that the watermark has the artists name where you can see on his DA page that his work is generated by AI. It's the little things.
>>96873457>Buy My Adoptables... You pay to adopt someone's shitty AI generated art? What fresh new capitalist circle of hell is this?
>>96873361>Comics are a magical place where taking off your glasses and twirling the front of your hair render you unrecognizable.That's not really realistic though.
>>96874390outside of the comic excuse I do think there is some merit to the whole personality thing and people being unable to accept someone is actually a super hero instead of just looking really similar.It certainly has its limits and someone who interacts with both sides would be very likely to figure it out imo but I think its main weakness is key people connecting the dots easier rather than the public at large.
>>96873400No artist, ever in human history, has fucked up hands in the specific way that AI does, and you are quite well aware of this fact. Do not be dishonest in a reply to me again. Consequences will be instantaneous and fatal.
Is there a system for superheroes that is good at both super villain combat and makes non-powered mooks still viable threats?
>>96875281Yes, Prowlers and Paragons
>>96875444Cool, I'll take a look! Thanks
>>96875444I feel like I've seen this mentioned so many times but never actually seen any discussion. Searching the archive it comes off as a meme answer just tossed out when someone asks for a system, with a lot of posts being deleted and people asking for why it was suggested getting ridiculously defensive and/or insulting replies.
>>96875929I've never seen anyone ask any actually specific questions about it that can be meaningfully answered about a system
Not to mention most of the "discussion" in these threads and 4chan in general is either generated by LLMs or used to train them or both, and if it's not that it's cynical page 10 bump spam by some third worlder who isn't going to read anything you write, let alone respond to it, so there's rarely any point in engaging
Notice how you're waiting until page 10 to reply like a faggot? That's why I won't provide anything more than the name of a game. If you want me to give a shit, you have to give a shit.
>>96875938That lack of interest doesn't seem like a good sign. Damn, definitely a meme answer then. I miss when people would just say GURPS, but I guess that got too obvious.
At least you're honest about being a troll. Enjoy your ban.
>>96875946>>96875956Someone set their bot to Passive Aggressive Bitch Mode and then sent it out into the uncaring world to fend for itself.
he's really making it easy lol
I'm trying to figure out if this guy is astroturfing Prowlers and Paragons or trying to poison people against it. I'm leaning towards the latter give the weird anger out of nowhere, the fact that the thread wasn't anywhere near page 10 when the topic came up (when /tg/ goes to 11 anyway), the inability to properly link replies, and as >>96875929 points out the archives show this is an ongoing issue. Malfunctioning bot, a booty blasted anon, autism (but I repeat myself); it's anyone's guess. A sad downgrade from yesterday's AI tiff.
Indeed, it's weird how he pretends to be interested in the game but never actually asks any real questions about it. Probably just an Indian.
>>96876051Why do you think he's astroturfing? I don't see any questions about the game in the archives.
>>96876108In the archives I'm mostly seeing people giving simple replies name dropping the system without saying why (some of which are deleted), and when pressed the person asking gets treated to the lovely antics above. Probably why it comes off more as someone trying to sabotage Prowlers and Paragons.Just consider that the thread just had someone ask, and the moment it gets namedropped there's suddenly all this unwarranted drama. The AI slop didn't even cause this much of a ruckus, and certainly not so fast! You tell me if that sounds natural.
>>96876155Yeah, I noticed how the guy replying to him didn't ask any questions, wasn't interested in the game, and was simply trolling. Conversations involve more than one person.
>>96876155Just going to run away as usual? lol
>>96876163That seems an odd take. If he wasn't interested why look it up in the archives? It's the first thing I do when someone gives me a suggestion. See how often the sytem comes up, the buzz around it, how it's used (including potentially examples of games running it). When I see nothing but drama and then drama suddenly materializes in the very same thread, that is NOT a good sign, by any definition.Actually I'd argue the opposite of you. This started because someone had a specific question:>Is there a system for superheroes that is good at both super villain combat and makes non-powered mooks still viable threats?The answer was just naming a system. Fair enough, people can go from there, but it's still a barebones reply that doesn't bother to state WHY it works for what the anon wanted. Personally, though, I imagine that's a situation that can still be handled within different systems. I understand that mooks are hard to do in general when trying to avoid the usual Superman issue where eventually they just throw their guns impotently at him. In this particular case you can do regular jackholes with a super science boss who kits them out or at least they have access to exotic tech. A recent standout example would be how the MCU treated Vulture where he and his boys were just salvage workers who repurposed alien tech. Or you could do standard gunsels with a situational hook, the old hostages in a bank robbery scenario. Individually each mook is no match for a super, but it creates a scenario where they all have to be dealt with before an innocent is harmed.Not to say that some systems aren't better at these kinds of dynamics than others, just saying I find it a more open ended matter.
>>96876301He didn't ask why. He said thanks and that he would look it up. What kind of schizo would continue speaking to an empty room?
>>96876301And "the guy didn't ask any questions" obviously wasn't referring to the first guy who said "thanks". I know you can't possibly be this oblivious.
>>96876301What is a "standard passive partner in a male homosexual relationship" supposed to be referring to? I've never seen anything like this happen in a game.
>>96876309>>96876316Why would you obviously non-samefag /tg/entlemen think the person who said thanks was ever the issue? Especially given what seems to have triggered the bot responses was someone saying>>96875929>I feel like I've seen this mentioned so many times but never actually seen any discussion. Searching the archive it comes off as a meme answer just tossed out when someone asks for a system, with a lot of posts being deleted and people asking for why it was suggested getting ridiculously defensive and/or insulting replies.Look at this thread and tell me this isn't exactly what happened. Rapid fire series of responses in an otherwise super slow supers thread that either badly misread what is replied to or just nakedly troll.
>>96876390And not a single actual question about the game.
>>96876390He didn't. The guy he was replying to thought he was. Can you read?
>>96876405Well, there's still the original question of why that system handles >>96875281 if you want to tackle that one. I for one am fairly curious about the matter after all this edging.
>>96876436What do you mean? I don't see the word "why" in that post. Did you mean to quote someone else?
>>96876450The "why" is right there in the post you just replied to, how did you miss it? If you don't actually know anything about the system and how it applies to the question at least have the balls to say so.
>>96876489There wasn't any original question of "why" in the post they quoted, actually. If you want to ask a question, you can just ask it. You don't have to do this bizarre tsundere act where you act like you want information but aren't willing to actually communicate in any way.
>>96876502So you know there's a question but you refuse to answer it because it was referenced using a reply link? Or you really are an LLM and can't connect the context clues. Either way at this point I think you've had more than enough (you)s from me. What a sad waste of time.
>>96876551So you weren't actually interested in the game, as I predicted from the beginning.
Bump
Which system would best integrate dispatch?
>>96883140Is the silence better or worse than the ridiculous arguing?
Does that make you feel better about refusing to ask for what you want? lol
>>96883156Anon wants bumps, anon makes bumps. You're silly to think anon needs to ask permission. lol.
Completely missed what he was saying kek
Any of these have one shot adventures where it's taken from a comic (that's included) with everything stated up and then a bunch of various side routes/what-ifs?
>>96691366Should never forget Wild Talents, the greatest supers system in existence.
>>96885585I run my shit in HEX because pulp heroes are the best heroes.
>>96885585yikes.
>>96691366Debating running Prowlers and Paragons for a "rotating one-shots in new systems" thing my group is doing for a bit. Trying to debate a good plot that I can do over 3-4 sessions max. My current idea is some take on the Acts of Vengeance arc of Marvel where in addition to creating a character, I also have each player tell me "Who is your nemesis, what can they do, and why do they fight you?" I wouldn't be looking for a specific thing I guess, more a springboard to stat out their arch enemies, and then in a twist have them team up to ambush each other's heroes.Only real block I'm running into with that is it would be a bunmch of split up starts and separate 1v1(or 2v2 depending on how things shake out) fights which would be thematic for what I'm shooting for, but might not be interesting for the players, though the idea is the fights would all happen "at the same time" narratively so I can just do the fights at once, which might feel a little disjointed.I'm open to suggestions/improvements/better ideas.
>>96888443Why have the fights split up? They can all take place in the same general location, even if they're all 1v1s. That could also lead to interesting stuff like players "swapping out" if they realize that their capabilities are better suited to fighting a different nemesis and vice versa.If you don't think players would enjoy beginning split up, don't do that. Alternatively, set it up in such a way that it is obvious that they will soon encounter each other naturally. For example, in one of my games, the players all began in different parts of the same city, and were brought together by a major catastrophe which was localized in a particular part of the city.
>>96888546Fair point. I guess the original idea is that the villains are intentionally waiting for them to split up before attacking someone who wouldn't be used to fighting them. Though admittedly that only works if the group doesn't want to be an established group beforehand. I guess that's more of a "makes sense in-universe but might not be fun for the players" type of thing. It wouldn't be the first time our group's done something like that though.Though, assuming they aren't an established group, maybe some of the more "public" heroes get ambushed by multiple villains(the idea being "we gang up and beat up my hero and I'll help you guys do the same to yours later" deal) with others nearby, breaking it up into 2 fights happening nearby instead of a bunch of 1v1s. If they do want to already have been a group I can probably come up with something else. I'm not completely deadset on the villain team up idea.
>>96835222Isn’t power girl just supergirl from a diffrent universe? Except with huge tits (thank you Wally wood)
>>96890618Pft, with DC who knows with the number of universal reboots they go through.
>>96895058>Pft, with DC who knows with the number of universal reboots they go through.I know, is Marvel anywhere near as bad?
>>96896017They've never fully rebooted but they have had several major retcons that no doubt felt like personal reboots of individuals and events. Other than that although they do have their universe destroyed several times they've so far put it back together using various means. Last Secret Wars destroyed their entire multiverse only for it to be restored, with some changes here and there, by the Fantastic Four.I think Marvel is probably more well known for having dark timelines that might as well be elseworlds, which sometimes actually happens where a Days of Future Past splinters into its own universe. In fact they're currently doing a Day of Revelation dark future that needs to be aborted which includes (and what the hell I'll spoiler this for anyone who might not want to know for whatever reason) Doug Ramsey becomes the Heir of Apocalypse utilizing several augmentations including his mutant power of speech now letting him basically "hack" minds. Ten years, whoops, sorry, X Years into the Future he's unleashed a virus that is either killing or mutating humans and can augment mutant powers. Washington DC was nuked off the face of the planet effectively crippling the US as the virus continues to spread across the country. TO counter or witness the threat what passes for the X-Men managed to bring present day Cyclops and Beast (who in another layer of extremely convoluted is actually a clone of Hank McCoy with a copy of his mind from when he was an Avenger replacing the original McCoy who basically went Dark Beast. They're inhabiting their future bodies which were turned into Babels, those being people Doug has rendered incapable of processing language effectively making them super pissed off mindless zombies. And to think just a few years ago they were doing a Sins of Sinister bad timeline which spanned 1000 years of shit. Oh, and the Moira X stuff where Moira turns out to be a mutant with the power to create alternate timelines. Sort of.
>>96896202>Last Secret Wars destroyed their entire multiverse only for it to be restored, with some changes here and there, by the Fantastic Four.Yikes, how does that work? And are you a fan of the changes this introduces?
>>96899946Doctor Doom killed the Beyonders (supposedly all of them but some survived) because they decided that the multiverse was a failed experiment and were shutting it down. They did this by using Molecule Man who existed in ever universe instance. Doom stole the Beyonders power just as the multiverse collapses. He took the broken remnants of the multiverse and stitched them together, making his own Battleworld where he was god.Before the 616 universe was destroyed Reed Richards and a few heroes managed to escape. Landing in Battleworld they eventually managed to engineer the collapse of Doom's new kingdom but the kicker was Reed getting Doom to admit that if Reed had the power of a god he'd have done a better job. Molecule Man accepted that and transferred all the mojo to Reed. Reed and his family (especially the reality warping Franklin) created a new multiverse one universe at a time, taking a piece of Molecule Man and placing them in each new universe as an anchor. This kept the Fantastic Four shelved for awhile until they finally returned. Franklin supposedly burned out his powers recreating the multiverse but it turned out he secretly did it to himself. He hid his own powers except for one day a year, so he could be a real boy the rest of the time, then wiped his own memory. Also after this Doom's face was restored, but only for awhile until shenanigans fucked it up again.It would later turn out that the Beyonders were lying. The reason they were destroying the multiverse is that they were worried about these ridiculous super duper beings called Dominions created by Johnny Hickman. They're super intelligences that live within black holes outside of time and space making them unassailable, so they can use their awesome powers without worrying about reprisals. A specific Dominion was the problem which turned out to be Mister Sinister, rebranding himself Enigma. Turns out he is he one who really created Sentinels to kill all mutants.It's dumb.
>>96900064Don't forget the time the original Beyonder had to get the Avengers help because him and the other Beyonders were in danger of being killed by the Lost One, who was a Super Duper Beyonder who was more powerful than all Beyonders put together.Power scaling in comics gets completely retarded at times.
>>96900926Probably why Doom with the mantle of the Sorcerer Supreme is suddenly worse than Doom with the power of the Beyonders in their latest World Under Doom event. Which is ongoing with the X-Men Oh Shit Futures Past Again.Of course the problem with power wanking is when they sometimes try to decrease it. The X-Men have been dealing with ONE operating out of their old mansion, kidnapping mutants and turning them into slaves (Genosha 2.0 I guess) and their last attempt to free them had them backing off because ONE had a super duper sonic cannon satellite. Yes, the X-Men were chased off by the threat of really loud noises in space. This after they just curbstomped goddamn Nimrod, doing shit like Polaris riding around in a severed Celestial head full of Brood.Comics, mang.
>>96900064There were four Sinisters created by the original before he died (killed, it turned out, by a fifth sinister clone). The four each have a different symbol on their forehead corresponding to card suits. Each of the four pursued a different quest to their essential godhood, as the origonal Essex deduced the existence of the Dominions. There is the Mister Sinister we know, who is obsessed with mutants, Orbis Stellaris who pursued alien and extra-dimensional forces, Doctor Stasis who aligned with humanity and designer lifeforms, and Mother Righteous the female Sinister who pursued magic.The fifth Sinister is Enigma. Recreated as a primitive computer who kept advancing over the years until he eventually progressed to the point where he could become a Dominion. He used the other Sinisters who each in an alternate timeline succeeded in creating enough energy to become a Dominion only to find themselves barred as Enigma got their first and stole all the energy each time. It didn't matter that these were aborted timelines since Enigma was outside of time-space.The only thing a Dominion is said to fear is Galactus and the Phoenix. I'm not sure exactly why Enigma was obsessed with Sentinels beyond it playing into his goal of power. Stasis aligned with them. He did fear the mutants, probably due to the Phoenix connection. They eventually did this goofy "by all mutant powers combined" to kill Enigma and there were other timelines where mutants killed Dominions using a "Phoenix Sword". AND I am simplifying and cutting out parts of the story. It was a wild ride and a hot mess.
>>96691366How do you handle multiverses in your supers settings? And what mistakes do you need to avoid like the plague?
>>96905117>And what mistakes do you need to avoid like the plague?Put limits on how frequently new timelines can come into being.
>>96905117Stop bumping threads with retarded questions.
>>96905117Never used them. Seemed like a opening a can of worms that really isn't worth it. However I would be tempted to do a What If of a past campaign, taking a road not followed in a previous game. I'd consider it as a one shot, however it also seems hugely self-indulgent so I doubt I'd do it.