On the Origin of the Species EditionPrevious Thread >>96441201The thread to talk about Super Heroes/Villains/Spies/Agents/Rogues be it in spandex or not.Popular Choices for Games:>Mutants & MastermindsCurrently the most played one, uses a d20 resolution for everything, has powers building and rules for tactical combat.>Marvel TSR/ FASERIPClassic Supers game from the 80s, still has a lot of fans and various retro-clones. Uses a d100 with an universal resolution table to decide the degree of success, has random character generation and abstract rules for powers and combat.>Masks (PbtA)Rules light game with focus on narrative. Less rules reading more making stuff up on the moment. Game is built on the concept of playing as young heroes but you can use it for more mature settings.TQs:>How did powers first start appearing in your setting? Was it a genetic mutation like the X-Men, deliberate meddling in the human genome like with the Inhumans, something else, or a mix?>If powers are genetic, how does inheritance work? And do powers get stronger over the generations like Quirks in MHA?
>>96691366Sorry, to distracted by Dazzler's ass. Can't think straight.
>>96691366What do you do when you’re stuck on what on creating characters and/or powers for your supers that aren’t just thinly-veiled copies of existing supers like Gambit, etc.? Especially if they’re throwaway characters not meant to appear again, who you don’t want to waste too much time on. And are there any random generators that you use or would recommend beyond the one below?>https://chaosgachaweb.onrender.com
>>96691366>TQ Answer: The Tunguska incident, which occurred in Tunguska, Russia in 1908. There's been shitloads of theories around what it was, with the most likely being a meteor entering the atmosphere and exploding from the heat and friction. My explanation is that there was an ancient extraterrestrial virus contained in part of the meteor, and the explosion caused it to get into our atmosphere. It edited the DNA of the people it infected, killing virtually all of them, but the edits gave a select few powers. Others carried those genetic changes latently, and sometimes the descendants of those people express powers.This gives two distinct waves of supers, the first one corresponding with the mystery men era, and the later one corresponding with the rise of the spandex-clad superheroes. The second wave has never stopped, because descendants of supers,or even distant descendants of people that had their genomes altered can express powers of their own.
>>96691366What kinds of cybernetic enhancements go well with what powers (or vice versa)? For example, an electrokinetic super, depending on the mechanics of it, would do well to have implanted batteries and/or dynamos to boost their storage/output, and maybe wires to help absorb other electricity.
>>96696330Telekinetics and psychic-guys could use a brainwave dampener to prevent them from suffering a psychic feedback from reading too many minds at one or overexerting their telepatic powers. Or the other way around and give them a psychic amplifier to increase the range and strength of their powersPlus big stupid metallic heads are fun, and even more fun to smash into pieces
>>96696330>batteries and/or dynamosBatteries ain't shit.Motorized spark gaps, coil pairs, grounding port for metal-plated footwear connection, and a terminal for coronal discharge.Achieve EM resonance and use Earth's magnetosphere as a giant battery.
>>96697235Well, that was just a random example off the top of my head, but thanks anyway. Do you have any suggestions for other powers as well?>>96696374Thanks, would love to hear more ideas from you.
Coppertop!
>>96703963What are his powers, pyrokinesis with metal skin?
>it's another people fearmonger supers plotNigga, you ain't smart as you think for doing that
>>96708472Who are you quoting?
>>96696330Why do you keep asking this?
>>96696330Since powers are effects based, none of this matters. You can flavor the source of your powers however you want.
>>96708200Electrokinesis, and yes.>The serum changed Coppertop's body into one made of a copper-colored metal. This had the effect of giving him superhuman strength as well as being resistant to damage. His body now constantly produced large amounts of electricity that Coppertop could put to a variety of uses. Coppertop's skin was almost constantly electrified, which guaranteed a nasty shock to anyone who touched him. By focusing the electrical power Coppertop could fire powerful bolts of lightning. With concentration Coppertop could also fly by manipulating the electricity to carry him along in the air.
>>96691366>lust provoking image
As it should be.
>>96709153>>96709217Well, my idea was that there would be a mad scientist giving personalized cybernetic upgrades to other villains in exchange for payment and/or services rendered, you see, and I was hoping for help coming up with some, like how >96697235 built on my electrokinesis suggestions. Oh, just thought of this, but what if a super who can fly is given a GPS node, or at least an internal compass? I'd imagine that navigating at 1000 feet in the air, let alone higher, would be a challenge without major landmarks. If nothing else they could be given secondary eyelids and/or implanted cameras to help keep dust and shit out of their eyes when flying but still let them see.
>>96712429How about you at least suggest a few powers, then someone can build upon them?Related, sorta, but in Invincible there was the guy with, what seemed to be, piezoelectric powers.He couldn't maintain much of a charge, so he stole and implanted some experimental capacitors.That, in turn, allowed him to accumulate and wield a much, much greater charge and turn his wife and son into a pair of charred corpses
>>96713064No, feed me engagement for free. I will never contribute anything to the board.
>>96714738Bitch, you gotta give to get.Even my autism needs something to work off of.
>>96713064NTA, but what about augmentations for magic user supers besides grimoire databases in their heads?
>>96712429What game are you going to use this in?
>>96713064Okay, how about augments for fire and ice powers besides temperature regulators to help them avoid getting too hot or cold, respectively, when they use their powers? I'd suggest fuel tanks for pyrokinetics, but that seems like it'd be too large to fit without replacing most of the body.>96714738That wasn't me, sorry.>>96717334Okay, seconding. Maybe they have built-in wands or other focus items?
>>96717334I was always fond of the idea that grimoire is more than just words and diagrams on a page.Rather, they themselves are infused with magic, acting as a focus for it, and sometimes even a mana battery.Hence why so many mages are seen walking around with them like guns in quick-draw holsters.Therefore, instead of a simple SD card with all the data, I would go with something like a holographic storage unit.You imprint it with all the magic a grimoire would have, and carve the necessary diagrams and magical pathways into it's structure.Then it can assist in channeling the magic, letting you direct the flow of mana into any of the diagrams and spell matrices carved into it.Bonus points for making it a fancy gem, set either in the forehead slot, or a crown-like helmet.Consider the processing crystals used by mages in Saga of Tanya the Evil. >inb4 an*meThey're effectively a combination of ballistic computer, mana battery, magic foci, and a collection of combat spell matrices that provide actual structure for the magic.
>>96720008Are you sure that wasn't you? Because you still haven't contributed anything to the board.
>>96720008>Fire & IceFirst off, I assume they can't create fire/ice ex nihilo. I'll start off with the overlapping areas.Fuel tanks are a no-go, unless you're a designated villain, as both powers would create a HUGE weakspot.You either get vaporized in a giant fireball, or frozen solid in your embrittled armor.If fire power is really just hypergolic fuel production, then it is an absolute bitch to store, in addition to the above.If ice power is something natural liquid nitrogen production, then storing it requires cumbersome insulated tanks.An augmentation would, therefore, most likely be something that instead aids in throwing respective substances in a specific direction.Like, say, a powerful compressor, pressure vessel, and an injector.That would enable launching stuff in a tight long-range jet in "precision mode", or disperse it for an AoE attack.For fire, I'd add some kind of close-range/melee setup that helps create a directed explosion.A thickener injector would be great for achieving napalm-like stickiness too.Possibly with copper liner "ammo" to punch through armor like a HEAT round. Alternatively, gyrojet ammo for long-range strikes.If fuel isn't hypergolic, then a wide dispersal mode would be even more devastating via thermobaric explosion.Burning fuel puddles also work well for area denial. And, of course, your own jetpack that you fuel yourself.Ice can create a hazardous area in dispersal mode, covering ground in frost and creating super-cooled air.Don't forget a breathing mask, though, or you'll risk creating icicles in your own lungs as well as your opponents'.I would also suggest additional dispersal in key body locations to build up ice as a regenerating ersatz armor.Since our iceman is good at cooling, he could also dabble in electromagnetics, such as using his power to cool superconductors.A SMES battery could hold plenty of power, and a superconducting railgun could propel a slug to hit like a meteor at long range.
Thoughts on Invincible RPG? (free quickstart on drivethru)iyo, does the year zero engine work for supers?
>>96703963I, too, have named a hero Coppertop
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