Fuckermonster Edition>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<Previous Thread: >>96649207/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<TQ: What one thing you wish was more fleshed out?
Damn, did we really need to continue this general? Last thread was such a good stopping point...
>>96698459>TQThe classes>ONE THINGOk, the Inventor class. It highlights most of the things Paizo keeps fucking up.
>>96698918>flesh out the inventorPlease no i already have a feature that is a feat that gives me an exception to a rule that uses a different rule to craft recipies so i can craft items but only if its on the list of items and an item im allowed to learn and if i can already get the item and only for the cost of the item and only on a check and only if daddy says so The last thing i need is more fucking clauses, rules exceptions and lists
Going from Cyberpunk Techie to PF2e "Inventor" was like a bucket of cold water: illuminating and unpleasant.
>>96698938The three main things that would change from Inventor would be>Overdrive not being a pain in the ass to get going>Unstable scaling like Focus Points>Improving the list of innovation bonuses/getting more of themYou don't need to add more clauses or recreate the whole class, you just need to make it not a detriment to play. Classes are good at cheating, but Inventor doesn't need to do that.Another thing that could be tossed in is more class feats especially Construct. It's kind of fucked 1 out of 3 subclasses are entirely dependent on ~40% of its feats being taxed... And a legit tax, not just being hyperbolic....The Animal Companion rules are kind of weird but I can't really say I want much to change on that front, beyond Barding Training on Savage Companions....>>966990591e Mechanic wasn't THAAAAT great (not that most Starfinder1e classes were particularly stellar), so I can't really imagine it was that much of a culture shock, compare to something like 1e to 2e Alchemist (even nowadays, despite how genuinely strong they are despite their scuffness). Still, it is kind of a shame Inventor is like that, and even moreso with 2e Mechanic being...okay at the moment, but still better than current Inventor...
How can I raise the caster level of an animated objects spell to 32? I want to animate a battleship and all the cannons/catapults on it so I have a giant walking fire support platform.
>>96698459>TQFor a slightly less skub topic and learning more how Team+'s Essence Casting system is meant to be used in TANDEM with Vancian Casting classes and not a replacement, I wouldn't mind more Class Archetypes that change how spellcasting functions, like Flexible Spellcaster or Wellspring Mage. I don't mind players utilizing alternate spellcasting systems (long its not like Sacred Geometry...) and as much I defend Vancian Casting, people should have options.Classes like Magus and Summoner could benefit from not being tied directly to VC, even if it comes at the expense of more complexity being stocked ontop of complex classes.
>>96699241Overdrive hasnt been that bad for me, but im running the construct so i can afford to sit a turn out and let my boy fill in while i buff us both upI dont feel like im dead weight yet, my output is generally good if inconsistent, but it hurts that item crafting is kind of a huge waste of time
>>96699328Construct is just the best because the action economy is far superior compare to the other two. Failing an Overdrive check on them (or even just succeeding but still needing to do it to get full INT-to-damage benefits) is a lot less painful when you don't have to be in the frontlines or taking a core action away from such.Still doesn't mean it needs to take 4 feats away from you for being the best subclass (though you can argue Armor became that with the errata).I wouldn't call Inventor dead weight, no 2e class is, but it is easily the most scuffed class and doesn't really offer much beyond raw (elemental) damage, which is just MUCH easier to grab on everyone else. If it could grant innovation benefits to others like Runesmith can grant its runes, then I would say that would give it unique benefits that make the piloting issues...well, not worth it, least fun to mess about with.
>>96699298Magic+ was kind of a mixed bag for me. Essence casting seemed overly complex and tying both form and summon spells to the same system just felt lame. Aspects work for summons but i think form spells should have a bigger budget with premade statblocks that i can just slap on. Luckily i found another book that was closer to my tastes so i use both of them in tandem.
>>96699241Animal companions should of been locked as a class feature that auto heightens with beastmaster allowing other classes to spend feats the usual way. This way you could give ranger and inventor thematic AC feats that let them do cool shit outside the norm.
Or if Inventor could actually INVENT things like the name suggests.
>>96700351that would require something along the line of gadget design not being shit, and the arbitrary class budgeting not keeping you from having multiple things invented at a time (and not making it a level 19 feature that goes against the entire rest of the class)
>>96699926Inventor literally got a "do a cool thing with your companion" feat at 4. The same level as a mandatory companion upgrade feat.
>>96700351Personally I rather rename it than make up custom item rules, even more than the innovations.Though the way Solarian and Runesmith is going, it kind of is more an inventor than Inventor.>>96700443The thing about inventions is that they have to...not previously exist. It's why no one calls the innovations inventions, they are customizations ontop of a pre-existing thing and not something new. While I like and prefer an item enhancer class, Inventor does struggle to live up to the name.And yes, gadgets were tossed in at the last minute (really fucks with me that was something people had to ask for in the original playtest surveys) and the Level 19 is kind of weird and useless.
>>96700634>The thing about inventions is that they have to...not previously exist.Actually inventing things is antithetical to the class structure of the system-the class should have been called Tinkerer or something, if only so we could all stop getting hung up on the fact the class doesn't do something it never did and will never be capable of doing.It's funny that if you refluffed Exemplar, that would probably be more of an inventor than the actual class, if only because ikons tend to actually do relatively unique things rather than just being "X item but with bonus trait".
>>96700733While it is true we all should stop being so autistic about a name...It's no one fault but Paizo for naming it Inventor. And even bothering to give it the Inventor skill.
>>96700540Yes. Which is why ACs from features should just auto upgrade giving you space to pick cool shit.
>>96699241Unstable is great because it doesn't take ten minutes to restore per focus point. Often times focus point casters don't get 30+ minutes of rest between every encounter.Overdrive is fun because you can actually use constraint stuff like talismans and magic items. Really good with assists and prep round, you can use it during exploring as well more easilyInventor really doesn't have a numbers problem, it's just a class for gambling and math enjoyers that want to itemmax barbarian style. Gadgets baseline like AlchemistAble to modify their innovations daily rather than taking a weekAdd some consumable gadgets to make Unstable or Overdrive more certain as affixed items to innovation for when you really need that crit overdrive or that extra unstable
Last week my group of 6 level 2 PCs defeated:>two bugbears>around 30 goblins>a worg>two level 3 drow fightersBetween two encounters. With no resting in between. This is in 1e. Their characters are all tier 3 to 5, except one cleric who has so far only been a healbot.Is this normal? I know CR is fucked, and they are experienced players, and they did get fairly worn down, but still. Most of their damage came from getting worn down in the first battle in a 10-foot-wide hallway. The next one was more spread out.I've run this game for 10 years now, and 3.5 for another 10 before that, and it still just kinda surprises me how absolutely useless CR is.
>>96701061>group of 6nothing normal about running that many players at once. say that they also have shitton of familiars, animal companions, summons, eidolons, and cohorts running around that you let them control like additional PCs.
>>96701001> Often times focus point casters don't get 30+ minutes of rest between every encounter.Ehhhh, I don't see that. Campaigns like Kingmaker have plenty of downtime, and intense dungeon crawl games like Abomination Vaults the party would be smart enough to recognize to temper their focus point use. Plus as of the Remaster, Inventor still only have 2 "Focus Points" by 14, while casters not only max out by them, but also have the 10 minute refresh feat.>Overdrive is fun because you can actually use constraint stuff like talismans and magic items.Assuming there's good stuff you want the Concentration that Barbarian lacks out, sure. I also value the ranged aspects of Inventor's Overdrive damage, Weapon Inventor can tack on quite a lot and Construct's passive damage reduction and immunities from being...a construct is way more valuable than people give credit for. They may be an INT-Barbarian, but they do have more freedom of such.But with Barbarian's massive Rage scaling now and them sticking with the gambling aspect, I do think they have a CLEAR number issue. Non-Construct Inventors lack the action economy to pump out the damage and even the gambling-for-power aspect is outclassed by Thaumaturge, Swashbuckler, and even Oracle. You are spending an action for 4-6 more damage. They could have at least make it scale.I will also give credit to the Unstable actions, at least. I think all of them are cool and handy and worth to gamble on. More like them for Overdrive, please!>>96701094That's pretty common to see. It is definitely the MAXIMUM you can reasonably run, but it is a valid option. I do it all the time for my campaigns, even if my players are OBSESSED with companions and NPC amigos and dragging entire armies to their adventures....
>>96701447Overdrive does loads of damage with agile weapons and there are feats that add more damage. With item bonuses and assist you really want to do overdrive before an encounter startsHad a 12-20 inventor in my last campaign as a stealth suit inventor that went martial artist. Did bonkers damage and was pretty much perma hidden/invisible. Normally got 2-4 unstables off per encounter along with loads of gadgets
>>96701522Again, basically every class in 2e is viable. I'm sure there's plenty of stories of people having a good time with every class, no matter how bitter /pgg/ can be or talk about being useless compared to 4 Human Fighter Party.But people like me call out Inventor in particular for being the worst class because the design is super scuffed. The damage you pump out could be replicated easier on a lot of other martials with better bulk, better feats, and better progression.> With item bonuses and assist you really want to do overdrive before an encounter startsEven this is just better sought on other classes. Investigator and Ranger can easily do their action taxes out of combat. Rogues can just start Hidden and even gets rewarded for such from the class itself. Barbarian just can boot-up Rage on initiative. Even if you believe there shouldn't be mechanics like Stances or Panache that only works in Encounter Mode, I don't think Inventor does this idea particularly well either.
>>96698459It's a bit of a moot point now thanks to Paizo completely gutting alignment but I've always said that any outsider with an N in its alignment got completely shafted in love and lore compared to anything at the corners.
>>96701061CR and similar systems assume that creatures are being allowed to use their actions in a relevant way each turn. If the 30 goblins are funneled through a corridor one at a time then 29 of the goblins will be wasting turns waiting, reducing the difficulty of the encounter to roughly that of a single goblin with 30 times as much HP. Experienced players needless to say will be well versed in mitigating enemy action efficiency, turning the encounter into a wargame where the circumstances and tactics matter more than the stats.This is why so many premade encounters force ambush style combats. 5 guys jumping your party at melee range from around the corner limits the range of tactics that can be used, making it harder to deviate fights from the intended difficulty level.
>>96701641Worked at my table, sometimes certain player types don't vibe with certain styles of play. I do feel like if you don't lean into mad scientist style of RP and pouring over item lists it's gonna be weird playing inventor
I don't want to be skill taxed just to use the overpowered spell Organsight.
>>96701802Pay taxes
>>96701781NTA but sometimes it is also just shit luck. I eventually reclassed my last Inventor character because my rolls had been so abysmal Overdrive wound up being strictly the wrong thing to do almost every combat. I either didn't activate it or hurt myself almost every single attempt.
Quick question in regards to PF2e, would you say the Heal Animal Druid focus spell works on Swarm Eidolons since they have the animal trait and are technically gathered into a single fragmentary being?
>1eI really want to DM an adventure that ends in fighting the Tane(Jabberwock, Wild Hunt, Leviathan, etc.). I have never DM'd before but my group is giving me a turn at the table; would it be feasible to shove them into an existing adventure path, or would adding something like that be too disruptive? Should I shelf homebrew shit until I have proper experience?I've been playing for ~6 months so I'm not completely clueless, but I definitely need some experience behind the wheel.
>>96702687Yeah, would work. Animal tag is on Swarm Eidolon.Ironically, would not work on Beast Eidolon because it isn't a Beast.
>>96698459Can a Summoner work as the rogue/skill monkey? We're new to the system and playing Abomination Vaults with 3 players, A Monk, an Oracle, and me.
>>96702778>would it be feasible to shove them into an existing adventure patheh, on one hand it kinda depends on AP, some are heavily themed around some monster type. On the other hand though, Paizo APs usually have some "secret bosses" that have no actual effect on the story and can be replaced with whatever.
That when the online kingmaker 2e game fell apart early. That feel when I really want to keep playing a muh totally not inspired by Siegfried Human Dragon blood Dragon Instinct Barbarian.
>>96704898That feel when
So who's converting the grenades from Starfinder 2e to be used in Pathfinder 2e? I'd say as gadgets rather than alchemical bombs, because the devs have had ample opportunity to make bombs not suck, and have declined at every turn. Meanwhile things like explosive mines exist as gadgets.
Gorum's major boon reads as follows: >"Gorum feeds you the zeal of his undying warriors, allowing you to draw upon your own life force to fight on and on without falling. Whenever you would be reduced to 0 Hit Points, you are instead healed to half your maximum Hit Points and become doomed 1 (or increase your doomed condition by 1)."Would a death effect be able to bypass this and kill somebody outright despite the boon
>>96704690Not great. You have half as many skills to work with compared to a rogue or investigator, but if you just need a lockpicking bot... yeah you can cover that with anyone.
>>96705746Yes a death effect would ignore it. Otherwise it would be worded as "Whenever you would be reduced to 0 hit points or killed outright" or something like that.Nice environmental storytelling, paizo. Good job.
>Runelord mythic archetype>Casts with charisma, making it completely useless on an actual runelordGreat work, paizo. Truly amazing. Wonderful. Awesome. Good job.
I lost a rules argument to my gm asking chatgpt. im so tired
>>96705994Quit that group on the spot and never look back.Nobody who uses LLMs for definitive grounded advice is ever worth spending your time with. Vague advice and inspirations, maybe, but getting a hallucinating schizobot to make final judgments? Incurable brainrot, get the fuck outta there.
>ai in rpgs mentionedconfession timeI once loosely based a sidequest for a long-term campaign I was running on a snuff ERP scenario I did with a coombot. None of the players ever caught on and the rogue said it was one of the most interesting scenarios he's played. One of the other players even gave them a cameo in a oneshot he was running in the same setting with a mostly different group. Now I don't think I can ever come clean to them about it
2eQuestion about how Thaumaturge's second and third Implements work narratively. Is it something your pc just always had on them in their backstory like the first implement and at 5/15 they just gain a new way to use them or is your character supposed to gain those implement during play? I feel like it's the former since if it's the latter, you end up going Mother May I with your GM for your class feature. The only other option I can think of is that you just randomly now have the implement when you hit 5/15 like some random loot drop in a video game.
>>96706074on the battle where they hit the level up I just had the implement as loot on one of the bodies>this guy seems to be carrying a strange bell
>>96706009Eh, it usually gives sources for its delusions, or at least somewhat firm logic. Honestly better than spending an hour googling some random reddit threads where people argue about it.
>>96706089What AI gives you is that reddit thread summarised.
>>96704690Summoner is a good pointman because of the extra hands but you'd go MAD trying to run an int/cha unless you want to go full support You really want a good reflex save as summoner.
>>96706116Which saves hour of googling and reading fucking reddit arguments.
Theoretically, if I was to give every martial class a lv1 class feature that gave them a reaction if they don't already have such a feature, would giving rogue opportune backstab be too good? It definitely strikes me as a bad idea but I'm not sure what else to do.
>>96706089You really have to frame as compare these rulings based on these data sets which one is in line with the rest of the games rulesIt's VERY easy to get confirmation bias if you phrase it in a biased wayI am curious what the ruling debate was
>>96699868What's it called?
I have been toying with the idea of a tiefling slayer who has somewhat internalised hatred against tieflings and adopted Irori teachings as a coping mechanism to control her "inner demons". In practise, however, she's suppressing her human side too because there is no real separation between both sides, and uses to justify sanctified murder. Does this form of self-deception work in a character?
>>96706141Nimble Dodge makes more sense to grant, it is less the massive powerspike Opportune Backstab would be.
>>96707087To be honest, I had completely forgotten that nimble dodge existed, it's been so long since I've played a low level game that I don't ever remember seeing a rogue use their reaction on anything but backstab.Thanks anon.
>past 2 AP books haven't been uploaded I cant really blame them when Mythspeaker has been truly dogshitWhy is the PF2e AP quality so much lower? Even late 1e APs like Ironfang Invasion were head and shoulders above the unending cozy fantasy RP shit
>>96706471Redux Series: Form Spells. It only has the Player Core 1&2 spells converted but it basically makes things like the bear & wolf form more like the bestiary versions. Really scratched my Wild druid itch after playing BG3.
https://www.kickstarter.com/projects/epictellers/starfinder-afterlight
>>96707995Cool. I don't suppose it's been redeemed
>>96705763>>96706121I'm respecing my character because we are outmatched in combat and I feel like we need elemental damage options against some of the enemies. I was playing a thaymaturge w/ Beastmaster(We're playing with Free Archetype) but we're getting downed every other encounter. I was covering recall knowledge + thievery and I think I need to still cover that role. Rogue seems like a more combat-capable version of what I was already playing. I was also looking at Alchemist or Witch to try and fill holes in our party while retaining thievery/knowledge skills. Currently halfway to 4th level btw.
>>96708113Redeemed?
>>96708298Pirated
>>96708370Nah i bought it. Its like 7 bucks.
Does striking rune work with Animal Form untamed druid? We are at level 10 and im doing 1d12+9 while barbarian over there is doing 3d10+13.This cant be correct, right? Whats the point of those forms, if they fall so hard behind? Striking rune must be working with it, no?
>>96708573>Whats the point of those forms, if they fall so hard behind? Striking rune must be working with it, no?The point is "muh versatility I can pull out whenever as a caster", not actually ever keeping up with even a mediocre martial. Offhand, you can MAYBE get the benefit of the attack roll part, assuming it would make your non-transformed attack roll be higher than the battle form bonus, but would not get the extra damage dice, because the way battle forms are designed is kind of just complete fucking ass to punish 1e polymorph casters for outshining martials
>>96708573No, they do not.>If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties.By 10, you should have long shifted to more powerful forms like Plant Form, Elemental Form, or Dinosaur Form. Untamed is NOT for sticking with being a wolf furry.It's definitely a design decision of all time, but it isn't unprecedented. Wildshape Druids always been about copying the highest CR monster they saw.
>>96708617>because the way battle forms are designed is kind of just complete fucking ass to punish 1e polymorph casters for outshining martialsIt's less the numbers that screws over battleforms, but the vanilla beater aspect to them. That's technically how other games made them, mostly just multiattack spammers, but 2e is a game where being a vanilla beater is BEYOND pointless. Wildshape Druids would be fine here if they printed more feats that gives them actual things to do when shifted than just "hit twice". It should not have taken Howl of the Wild for them to print a way to deal a maximum of *2d6 bleed* damage on your *second* strike.
>>96708618yes Im using trex form rn but the issue still is that it doing abysmal dmg. its fun that you dont need to invest into athletic or stealth, but man... in combat its fucking suck when you're doing 0 dmg>>96708650more feats or build in progression would be nice
>>96708650They are both vanilla beaters in a system where that's just pointless, AND are generally under the standard of vanilla beaters anyway, even when they aren't being fucked by bizarre form scaling. Wildshape druid has to pay through the nose in feats just so they don't fall even further behind, and at the end of it they then have to pray they don't end up in a dungeon that punishes them if they transform into a level appropriate form because that shit is large or bigger.
>>96708691Okay so the problem is more your GM some reason giving out a Striking rune too early. Even if T-Rex having 1d12 jaws is lame, that's still an average of 16 damage per strike, being only moderately below Barb's 2d10+13 during rage (25). 3d10 is a big powerspike when stacked on Barb, so blame him and comparison being the enemy of Good.>>96708701The scaling isn't necessarily wrong in the grand scheme, but I do complain about the feat issue. If they going to make a deliberately feat tax'd class so they don't have to put the onus on the GM to keep track of what creatures they send out for Druid to copy, they should also give more impactful abilities and metastrikes than just "+1 to Athletics".Sure, I wouldn't expect every level to have an equivalent feat for them, even Fighter kind of caps early on essential activities and just takes things that look cool at the end of the day. But no one likes the idea of feats being used for scaling, doubly so with them being denied their furry bearfucking fantasies.
Really, I think they should just let Untamed Druid cast spells while Wildshaped if they don't want to give metastrikes or grant more to the feats.
>>96706489You risk turning her into a one-note if you focus too much on racial self-hatred. Instead make her appreciate her tiefling nature, but make her fear losing control.
>>96708806I would call the scaling one of multiple minor problems. You pay actions to enter the form, you lose your spellcasting when you enter the form, you don't get any metastrikes or particularly special shit when you enter the form, you probably pay through the nose in feats to be able to enter the form, and to keep on top of things you rely on being able to enter specific forms instead of being able to take your favorite forms all the way through and adjust them as necessary to the situation.Battle Forms in PF2e are just an awful mechanic imo, I don't think I've seen anyone find them satisfying. DESU I would almost say basically all the shapeshifting mechanics in PF2e kind of suck, but there are some relatively inoffensive utility ones.
New mythic destinies seem mostly ok>avenging runelordAs int-caster you need ancestral mind RAW because granted spells are innate without other addendum. They do autoscale to 10th and always use mythic proficiency for SAB/DC without using mythic points themselves which is nice. Weird thing is auto scaling arcana but you get master at 16... there are some martialish feats too for swinging the polearm that also strike at mythic so theres that. In non mythic seems generally fine to be a high level archetype for normal runelord (maybe just force the same sin then, otherwise if you're playing one at mythic you don't have to pick the same). 8/10, 10/10 if compared with Wildspell>Heroic ScionIt's bad, like real bad. It's all about exploration actions, skill checks, incarnation lore RKs as quasi-omnilore. At 20 total it's dying check is down by total of 2 so DC9, so fucking mythic. Whatever offensive feat usually has extra demerit or not enough oomph for it's cost. Like you can pump multiple mythic points for extra dice of damage each but if you expend your last you become fatigued. 2/10 even when compared with the worst WoI destiny. This shit ain't even worth normal archetype>1/2
>>96709615>avenging runelordI read that as "avenging edgelord" at least three times
>2/2>TimewrackedGood, dedication increases all speeds, you can do innitative at mythic for a point but more importantly - for reflex throws you can teleport 10 feet before it goes off potentially dodging it at the cost of offguard for a round. You can also do a mythic RK that at crit succ has a gm tell you it's entire action plan for it's next turn. Later once per day if you got some godly turn with 3 nat20s you can lock it in and use the same rolls if the actions match. Decent 6/10 mostly because Eternal Legend exists.>Warshard warriorstarts bit whatever with free mythic strike and marvel mjollnir-call, quickly however it gets good, for 1 action and no cost you gain all around sight through your weapon. You can freely change the weapon's material or get extra property rune of your level but doesn't count towards the limit. There is support for both melee and ranged weapon with slight bias towards melee because who wouldn't want to on-hit do sickened 2 with slashing weapons. Better parrying riposte at the same level as you can also shoot if it's ranged and your armor rises to mythic+weapon item bonus for that attack and only requires a retroactive-miss. Type of immortality is pretty meh but overall a good 7/10, if allowed as normal archetype it takes off plenty of gold from you if you want to play with special materials for weapons.
>>96709665At what levels do you get the free property rune and weapon material on Warshard warrior? Can you choose orichalcum as the material? I want to play a Champion with 7 property runes.
>>96698938The whole "items cost as much to craft as to buy" just makes crafting utterly pointless in Pathfinder and Starfinder and overly reminds you you're playing a game.
>>96710114rune and material both are 14 (separate feats). Materials are "like cold iron, dawn silver and adamantine" so bit gm dependant. From level 15 it's high grade. Property rune has to be common
>>96709402I've used Ooze Form quite a bit, and it is the one exception. The damage keeps up and the crit immunity makes you tanky as fuck. But it is the sole exception from what I've seen, and isn't on the primal list. I'd argue being a vanilla beater is vastly preferable to some of the fucked situations I've seen and played casters in. I've fought Premaster golems, so I've seen how useless casting can be, giving it up isn't a downside in those situations. Battle forms are also slot savers from Paizo's point of view, likely why they statted them to suck.
>>96705768many death effects are just damage that kills you if it reduces you to 0hp, not just instakills. since that boon prevents you from dropping to 0 in the first place (you are healed INSTEAD of taking damage, not after), it would still save you even if the damage has the death trait
How do I make one of these as a PC in 1e (or 3.x)? What bizarro world 3PP content will enable it?
>>96712294Synthesist Summoner?
2eCan two pc's grapple the same target? If so, how does it work rule wise? Does the person grappled have to make a different escape checks for each person or is it just one escape check to escape everything?
>>96712500Multiple can grapple the same target. The target needs to escape per instance, one check does not cover everything.>You attempt to escape from being grabbed, immobilized, or restrained. Choose one creature, object, spell effect, hazard, or other impediment imposing any of those conditions on youhttps://2e.aonprd.com/Actions.aspx?ID=2296
>>96712294sauce for the uncensored?
>>966984592eSo how easy would it be to just...pretend that the gunswords range didnt get nerfed for no reason. I understand the possible intent, being that since its a thing you're gonna be meleeing with a lot the 30 ft range is to "compliment" that but uhhh...thats stupid, the range was perfectly fine before.
>>96712662https://cdn.imgchest.com/files/bd94931c09f2.jpg
From the holding breath rules>Reduce your remaining air by 1 round at the end of each of your turns, or by 2 if you attacked or cast any spells that turn. If you speak (including Casting a Spell) you lose all remaining air.So which is it? Does casting a spell make you lose 2 rounds of air, or all of it?
>>96712853all if there's verbal component you fulfil by speaking, 2 otherwise
>>96712853Seems like a slip-up. The (near-identical) rules from the pre-remaster are exactly the same, except for this sentence:>If you speak (including casting spells with verbal components or activating items with command components) you lose all remaining air.Before the remaster, instead of spells having the blanket Manipulate trait or not, they instead had their spellcasting components itemized into specific things you had to do in order to cast them. One of those components was called "verbal", and it required that you speak. The point of that sentence for suffocation was to specify that, so long as you cast spells without the verbal component, you could do them without messing with holding your breath. Now that the verbal component no longer exists, I'd imagine that casting any spell would cause you to begin suffocating. It looks like they just did a search for the word "verbal component" and snipped it out of the sentence without realizing that it kind of doesn't make sense any more.
>>96712662Actual source: https://x.com/LluisAbadias/status/1976018171095126243It's the guy who draws most of TieflingMelissa's art.
>>96712294Oozemorph
>>96712853>>96712904Any spell with the concentrate trait and no subtle trait has a verbal component.
>>96698459Found out that Pazuzu, the Babylonian demon from the Exorcist, was a super scary and powerful cunt because his arch-nemesis was Lamashtu. Apparently she was such a major power for just whacked out evil shit, praying to another uber powerful demon and risking their wrath was a far better prospect than MAYBE getting her attention in any way at all.It's like asking for Satan to help you out because MEGA Satan might visit you later.
>20 goblins form a rabble>this somehow gives them, collectively, weirdly high saves and a unified HP pool to resist AOE spells a low level goblin should never survive>this also conveniently makes it so they all collectively die in a few fighter swings, when normally 20 goblins would be a nuisance to even a significantly higher level fighterPaizo has such great foresight, finding situations in which fighter might not be the best attacker in the game and resolving them in advance.
>>96713373Mob rules have been a thing for a while. Hell, Genesys has them baked in instead of them being alternate rules like most games.
>>96712821>>96713010Thank you most kindly.
>>96708864>>96708806I know this is sounding more and more like and Ad but fuck it i really like the product and i want him to make more. The form spell book from redux series does fix all these issues. All the spells heighten up to rank 10, you get strong math and your size is based on what creature you choose instead of being forced to get larger the higher rank you go.
For those that run APs, how do you unfuck the fact that Paizo hides the BBEG until the last door of the campaign is opened?
>>96714639Rewrite the whole story and make BBEG harass players over the whole campaign
>>96713512Troops being resilient to AOE damage and dying easily to single target damage is a stats issue, not a rules issue.
>>96712694As easy as it is to number tweak any other item, I.E. telling your players to shut the fuck up and just roll with it.
What loot do I give my Earth/Fire Kineticist? >doesn't need weapons or armor because impulses>can't use casting tools >potions I guess? That doesn't seem all that funI do need to find them a source of recipes since they have the Herbalist Archetype but besides that I'm drawing a blank.
>>96716029they still need armor runes and gate attenuators, and there's always skill bonus items or other utility items. Maybe go for a banner or something that benefits the team, or shields if they want to get cute as a frontliner.
>>96698459Can you guys think of reasons for sane women willingly and voluntarily worshipping thr fuckermommy? Despite of having to go through fucking with monsters and animals and giving birth to mutant babies? Who and why would one become her cleric?
>>96716471You either get indoctrinated and slide into being an insane cultist, or else get tricked by people conveniently leaving out all the nasty parts of her and are an ignorant practitioner. Alternatively they pray to her in the same way that one tells an annoying salesmen to stop bothering them without outright going "fuck off".
>>96716086Doing ABP so runes are out other than property runes (although I did forget those). Banner or shields is an interesting idea though since they have sat at the front and beat stuff up alongside the Fighter. I'll look into that for sure.
2eSo i am making a ruffian rogue for a new campaign (thinking maybe orc heritage for some of the nice ancestry feats?) and i was wanting some suggestions on a fitting background choice themed around them being a former slave. i wasnt sure if i should pick prisoner, gladiator or servant. opinions and advice for ruffian rogue builds?
>>96700733exemplar was such a mistake. I like it but it threw so many things off balance
>>96717016Your background choice is informed by your ability score spread. As a Ruffian, you're picking strength as your key ability score. You have limited use for intelligence or charisma (unless you're interested in a skill or ability that uses those), which generally leaves you with constitution, dexterity, and wisdom as the stats you care about. Each of those boosts one of your saving throws, while constitution increases your HP and dex allows you to cap out your AC. At character creation, you're generally looking at +4 strength/+3 constitution/+1 dex (to cap out your breastplate, which is the easiest medium armor to reach +5 AC with)/+1 wisdom. This means that, right out the gate, you're looking for a background that either boosts strength or constitution. Because you're a rogue, you've got about a trillion skill increases, so nothing else about your background is all that important, although it's a bonus if it gives you skills or feats that you were going to get anyway. Just for reference, here's a table of all the common backgrounds that boost strength or con:https://2e.aonprd.com/Backgrounds.aspx?include-attributes=constitution+strength&include-rarities=common&sort=name-asc&display=table&columns=pfs+ability+skill+feat+rarity+summary+sourceI'd say away from Servant, but both Prisoner and Gladiator show up on that list. So do Miner and Laborer, which both also seem like they might fit, depending on what kind of slave the character was.For ruffian rogue in general, you generally just take advantage of the biggest weapon you can sneak attack with that strikes your fancy (longpsear is a favorite, due to its Reach trait) and wail on things. Feat-wise, aside from the standard must-picks at 6 (Gang Up), 8 (Opportune Backstab), and 10 (your racket-specific Debilitation), your feat list is kind of wide open. You could also go for a free-hand build to take advantage of that high strength score for combat maneuvers if you feel like it.
>>96705774what, for real?
>>96716559>Alternatively they pray to her in the same way that one tells an annoying salesmen to stop bothering them without outright going "fuck off".That's how a lot of nature gods were worshipped. It's like how Neptune wasn't "worshipped" as much as he was asked "please don't make things too hard on me, sea god".
1E question.When you cast a spell outside of battle do you make a concentration check? Can you make a concentration check while walking?
>>96717194The class itself didn't throw off shit given it came so much later than inventor, and we've had plenty of times where "just play X and call it Y" get thrown around. All exemplar really shows is that Paizo is lazy as fuck and didn't put any effort into proofing many classes for their archetype versions to keep them from being overbearing.
>>96717196>which generally leaves you with constitution, dexterity, and wisdom as the stats you care aboutThat goes for every character
Is 2e CR as good as 1E CR? I know D&D 5e has garbage CR, but I always thought pf1e was decent.
>>96717586PF1e CR is a joke that barely told you anything and could often just outright lie to you if a particular monster had certain special abilities. Competent parties could go up going against PL+8 CR encounters and just flex on them, and then average parties could stumble across a PL-3 monster that wipes them because oops they failed a save vs the aura of go fuck yourself.PF2e monster levels will give you an actually reasonable guideline of level-appropriate threats, and it's far less likely you get blindsided by a fucked up ability you didn't think about. That can still happen, I can't pretend there isn't horseshit in there, but it's less likely. It also helps that player power is generally reigned in, so fighting a PL+4 monster is actually a nailbiting challenge, or even borderline impossible if you're low enough level, but low level fucking sucks in both games so lol lmao lol
>>96717480>When you cast a spell outside of battle do you make a concentration check?If necessary. There are even specific rules for making concentration checks in unstable terrain such as a ship in storm.>Can you make a concentration check while walking?As normal. Concentrating on a spell usually requires a standard action each round, so you still have the move action to walk forward.
>>967133734e D&D minion rules are superior to PF mob rules and it's not even close.
Trying to make a boss guy for PF2e. Is this dogshit or nah?
>>96718878Nah.
>>96719110Depends on your player's builds. Those are all great things to use on melee and stealthy types, but if they don't have a caster to debuff him, they're in trouble.
>>96719138Champion, Barbarian, Ranger. So far, they're all only level 1 and this guy is meant for wayyy later, but they're in his city and planning to piss him off soon. Part of Me would like to see them confront him early and realize he's out of their league and watch them figure out something more creative than "whack it til it dies" to get rid of him, like a big rock or poisoning his food. I plan to run him so that when he's confronted (regardless of PCs level), his main strategy will be to stand still in one spot just blocking and hitting anything that gets close.
>>96717390Yes. The archetype's spells are cast as innate spells, but with no clause to specify their spellcasting attribute, they default to charisma. Conveniently the one stat that will always be a wizard's lowest!While this is the kind of thing they push on to freelance writers who might not be as familiar with this stuff as they should be, making it all but certain to be incompetence rather than malice, it is extremely frustrating (and slightly suspect) that it always seems to be the INT-based classes and non-occult casters that catch the brunt of this.
>>96719324I'd just homebrew it. looking at the dedication it seems fairly lackluster. we're gonna start that adventure path and I might do a polearm-weikding inexorable iron magus with archfiend just to dunk on runelords. I can squeeze in all the wizard spellcasting feats easily.
>>96719542>I'd just homebrew itYou're right that there is an easy and obvious solution to the problem, but it's that the problem exists in the first place that frustrates me.
>>96719324Why don't they have at least one person who plays the game read the draft?
>>96720063Man, even the people that write the core rulebooks don't play the game. Anyone that made Munitions Master Inventor very clearly never sat down and played even a oneshot. I don't really have much expectations for the AP team, though I am at least crossing my fingers this will be the last time we get retarded mistakes like this with the AP production change.
>>96719875it occurs to me it's the kind of thing that could be fixed with a simple general rule or formula guideline. same for skill increases via archetypes and multiclass archetype feat designs
>>96720525>the people that write the core rulebooks don't play the gameI mean... can you really blame them?
None of the links in the pastebin work anymoreWhere can I get a pirated version of Pf2e REMASTERED begginer box ?
>>96721948>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<Guess your eyes don't work either
>>96721215Even as a funny "lmao not even paizo wants to play 2e" take that, they are the ones that give us the slop. They are not allowed to not eat it with us.
>>96720525>>96721215Does it count as "not playing the game" when some of the writers openly admit their tables heavily houserule the shit out of the game?