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File: Queen of Cups.jpg (863 KB, 1114x1919)
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Queen of Cups Edition

>"New" Apocalyptic Subclasses UA
https://media.dndbeyond.com/compendium-images/ua/apocalyptic-subclasses/KKvJvHGmsJiNaafX/UA2025-ApocalypticSubclasses.pdf
For fuck sake, somebody post the new UA

>2024 PHB Scan (No more fingers edition)
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan, use at your own risk)

>2024 Official free rules
https://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Rules
https://www.dndbeyond.com/sources/dnd/basic-rules-2014

>2024 UA
https://www.dndbeyond.com/sources/dnd/ua

>2014 Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates

>5etools (2024)
http://5e.tools
>5etools (2014)
https://2014.5e.tools/

>Trove
The Trove Vault (seed, please!): mega(dot)nz/folder/uktzzTAI#KfV-EWdhd15FhHNn5HndHg

>Resources:
https://pastebin.com/X1TFNxck

Previous thread: >>96703262

>TQ
How supportive should the DM be of the players and their characters? Or should it be more confrontational like in early D&D games?
>>
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TQ: Depends on your tables playstyle honestly
>>
>>96730025
>How supportive should the DM be of the players and their characters?
I do my best to have a good blend of "Fans of my PCs" as well as "Obstacles my party must overcome"
>>
>How supportive should the DM be of the players and their characters? Or should it be more confrontational like in early D&D games?
I present a world and a situation that's loaded for the players to win. They're going to win most encounters and find most of the treasure. But if the treasure is hidden and they don't explicitly search the zone and failed a general "I search the room" check, they're going to miss it.
It's not easy to die in my games if you don't hand your own ass to the monsters and flee when they're beating you up.
It's generally easy to complete the goals and quests, even if many steps.
>>
>>96730025
>TQ
I’ve never understood the confrontational approach. Even laying aside the fact that the DM is the rule arbiter and therefore can just win at any time, the DM is also capable of engineering a scenario that hard counters any or all of the PCs. Yes, asymmetrical games can be played competitively, but the only real restriction on a DM is the players’ patience. It just seems as nonsensical as ranked Calvinball.
>>
>>96730025
The dungeon craves PC blood and I'm going to give them to it
>>
One adult blue dragon up against 11 PCs/NPCs of 6th/7th level, with each core class represented exactly once (one Rogue/Bard multiclass and the remaining ten single class): what does this encounter look like?

The characters can see the dragon coming and will have some time to plan and prepare before rolling initiative: one minute of in-game time and one week in real time between sessions.
>>
>>96731213
If the dragon is separated from its minions, its going to very quickly realize its outmatched and flee assuming it isn't killed in a single round.
>>
>>96731213
Why would an Adult Blue Dragon even bother? Is it also retarded, incurring a massive INT penalty?
>>
>>96731292
Five PCs killed her son and five NPCs killed her other son.
>>
>>96731213
The dragon flying overhead and strafing everything to death with a breath weapon. Or does the party have something to stop that?
>>
>>96731352
One of the NPCs is a night-themed Dreams Druid who may or may not Conjure Animals eight giant owls or giant bats as flying mounts. They will get one-shot by lightning breath even if they succeed on their DEX saves, but I think it could be a cool way to allow the Paladin, the Monk, the Fighter and the Barbarian to be useful. Should I use this right away on the Druid's first turn, or keep it in reserve to see if they need it?
>>
>>96731394
By all means, start the fight right, get into the air.
>>
What is your short list of spells that should be seriously considered for a sword and board Fighter with a Ring of Spell Storing?
>>
>>96731213
A very dead dragon, especially if at least one of those 7th level characters can Polymorph someone into a Giant Ape.
>>
>>96731412
Thank you. I don't know if it is the tactically right decision with frail mounts and the potential for considerable fall damage, but it is the cool and hopefully memorable option.
>>96731596
Depends on how strictly the DM enforces free hands for somatic and material components.
>>96731643
The Wizard might be able to do it to the Paladin, the Monk, the Warlock or the Cleric, but the rest are 6th level (and the Wizard hasn't actually chosen her two new spells from level-up yet).
>>
>>96731596
Absorb Elements, Shield, Jump, Expeditious Retreat, Divine Smite.
>>
>>96731715
Divine Smite is a Paladin feature, not a spell. Shield and Absorb Elements are very good options.
>>
>>96731707
The tactically right decision would be to corner the dragon in an enclosed space so as to limit its ability to escape or skirmish. Failing at that, fighting it in the air at least gives the party options. Plus, any party of 6th-7th level adventurers that doesn't have Fly or Feather Fall isn't long for the world anyway.
>>
>>96731731
Divine Smite is a spell and can be scribed or stored.
>>
>>96731743
The dragon is coming for them, not the other way around. The environment is going to be to the dragon's benefit, which is why as many characters as possible needs a way to match the dragon in either range or mobility. If only half the party can contribute, it's a 1 vs 6 and the characters may have a problem on their hands.
>>
>>96731764
Divine Smite is explicitly a class feature that every Paladin gets at 2nd level.
>>
https://www.dndbeyond.com/spells/2618833-divine-smite?srsltid=AfmBOorQ5eHAESHEdl4bP_tU4FunoqVY2U_k_PHlFSV_UnPTbXZ8nyuR
>>
>>96731805
>?srsltid=AfmBOorQ5eHAESHEdl4bP_tU4FunoqVY2U_k_PHlFSV_UnPTbXZ8nyuR
>>
>>96730025
>>96730032
TQ: yeah, some players want to be babied, some want you to be brutal. You’ll get a sense around session 3 if they just want a relaxed type of play or hardcore.

Personally, I like playing with my players knowing death is a single stupid decision away.
>>
>>96730025
>TQ
There's a fairly clear line between creating challenge for players and being an ass to them. I want my players to have characters with interesting stories, but challenges to overcome, and try to do that.

>>96731213
I had a group of 7 PCs at 7th level action economy an adult blue dragon to death in it's lair. Give it some wyrmlings or something to eat up attention, because it's going to get overwhelmed if it gets caught on the ground.
>>
>>96731596
Shield, Silvery Barbs, Healing Word, Misty Step
>>
>>96731825
???
It's a spell.
>>
>>96731596
If you have a way to get it in the ring, shield of faith.
>>
>>96731874
I am not the guy you're arguing with, I just hate your shitty link.
>>
>>96731707
>The Wizard might be able to do it to the Paladin, the Monk, the Warlock or the Cleric
Monk is probably the best choice there, since the Paladin would be better off shield the party from dragonbreath via Aua, and a Cleric has their own support spells.

As you said, depends on the level-up choices, but I've seen a surprising number adult dragons get their asses handed to them by a giant ape. Not single-handed, but enough to severely help tilt the odds in the party's favor, especially with a group of that size.
>>
>>96730025
Why aren't you playing PF2e yet?
>>
>>96731864
I think the fight is going to be swingy by design, since the breath weapon is going to bring anyone who fails their save to 0 really quickly, an open area with free access to the sky is going to favour the dragon, and legendary actions are a thing.
>>96731972
Absolutely, although a case can be made for any of the remaining three if they have gotten an important concentration spell up and/or have just survived a breath weapon with little HP remaining, since the Giant Ape equals or betters their CON saves. Notably, the Monk is the only one with Evasion among all 11 characters.
>>
>https://dnd5e.wikidot.com/spell:searing-smite
>https://dnd5e.wikidot.com/spell:thunderous-smite
>https://dnd5e.wikidot.com/spell:wrathful-smite
>...
>https://dnd5e.wikidot.com/spell:divine-smite
>???
>https://dnd5e.wikidot.com/paladin
>Divine Smite

Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.
>>
>>96732604
We live in 2025 granpap.
>>
>>96732650
This is the 5e thread, not the 5.24e thread.
>>
Im playing a level 3 scribes wizard, what level 2 spells should I take
>>
>>96732661
>9/14 links in the op are 2024
>>
>>96730025
>How supportive should the DM be of the players and their characters?
Pretty vague question. Yes? Sure?
>The second question
Wait, as in not killing characters? I guess it depends on the table, but for me, no chance of death is lame as hell. If that's the case, nothing matters.

>Or should it be more confrontational like in early D&D games?
Depends on the table. A table that it down for it is going to have a phenomenal time.
>>
>>96732684
Misty Step has a range of 330 feet for you. Vortex warp is a must for you too. Other than those Web, invisibility and levitate are all good 2nd level options.

Wizard is best played as a battlefield controller and Scribes is one of the best at that.
>>
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>>96732684
Augury. It's not a spell you're going to cast more than once a day, and once a day you can cast a ritual using its normal time. With that, augury is a minute to ask the DM a question about what you should do.

Very underrated.
>>
>>96732684
Diversify your damage pool so that you always have something to transmute.
>>
>>96732797
at level 5 im going into tempest cleric for the channel divinity
>>
>>96730025
Being a supportive DM, what is the most cinematic way in which I can give the Monk (who has a subplot going with the setting's deity of storms) a Staff of Thunder and Lightning?
>>
>>96732846
Fist-fight a Storm Giant on a mountaintop
>>
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>>96732846
Does he already have a staff he likes? Give him a quest in a dream, to slay creatures of thunder and creatures of lighting. When he wakes up, his staff lets him cast absorb elements as a reaction by spending a ki point. Each CR appropriate creature of those elements they slay grants his staff one feature of the staff.

>a giant lighting eel
>a living mighting bolt
>a behir
>a shambling mound
>an air elemental
>a bronze dragon
>a Cloud giant

Any of these might be appropriate, or you can adjust their health and PB to make them a challenge. Once he acquires 5 kills, a 6th will complete the staff, granting it a +2. You can also let him use the magic action options as bonus action using flurry of blows.
>>
>>96732915
She has already received a prophecy roughly translating to "The godless needs the power of the storm like silver from the heavens in her hands" from our native language. At the moment, her main weapon is a spear with the Returning Weapon infusion from a friendly Artificer.
>>
>>96732956
Yea, then during a really rough fight, have a bolt of lighting strike right next to her where a staff primed for gathering power rests, then she can go slay the creatures.
>>
>>96732846
>what is the most cinematic way in which I can give the Monk a Staff of Thunder and Lightning?

brother, this shit writes itself

>lightning storm
>hear a voice in the thunder
>a lone large tree at the edge of a cliff, battered by the elements
>lightning strikes it, it splits in half
>in the middle of the shattered trunk, one splinter of the trunk is fuming and coursing with power
>as the monk picks it up, he hears the voice in the thunder again
>>
>>96732846
>>96732956
If she ever rolls 20 on a death save, do this.
>>
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>>96732518
Too many ratgirls, anon.
>>
>>96733631
The nezumi haven't made it back into 5e yet?
>>
>>96733723
Nope. Thus far, we are flying sans ratgirls. The closest we've gotten were the angelic sparkledog furries in the 2024 playtest, but those were dropped for fear of angering all seven players who give a shit about aasimar.
>>
>>96733749
We need more skaven furries to get into D&D.
>>
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How much would a 15% tip to your barmaid be on average for the listed price of a meal in 5e be?
>>
>>96732518
Fuck off to your own general. Pathfinder is the worst. It’s for people too retarded to play a non d20 game but too pretentious to just play D&D.
>>
>>96733982
My pc tips all ths silver in his pocket to the cute barmaid because he has 10k gp
>>
>>96734013
That makes him a fucking G
>>
>>96733982
titties too small, face too ai, 12 copper
>>
>>96734069
>face too ai
That's just the artist style
>>
>>96733982
Depends on the quality, the 2024 Handbook lists a comfortable meal at 2 silver so a 20% tip (pay women what they're owed) would be 4 copper
>>
>>96733982
tits too big, I wouldn't tip whatsoever
>>
>>96734131
face too detailed in comparison to the rest of the image, 8 copper
>>
>>96733622
nta but that looks gay
>>
I miss 3.5’s book release schedule. Like it takes ages for anything new to come out in 5e.
>>
>>96734566
The worst part is that not only does it take ages for anything to come out, the quality also isn't any better than the rapid-fire content mill.
>>
>>96734566
That was because Hasbro counted sales by subsidiary, not by brand. Wizards could pump out a dozen sourcebooks filled with 90% unplayable trash, 7% useful content, and 3% shit that breaks the game over its knee, and not worry a damn thing about how well they sold because they could just coast on MtG sales. Now, Hasbro expects individual brands to account for profits and expenses, so WotC's D&D department is cutting the margins as atomically thin as they can, shrinking their team to the skeleton of a skeleton crew and trying their utter damnedest not to spend any money actually writing or drawing anything.
>>
>>96734566
i look at my complete pf1 pdf collection and it's insane the amount of content. I could spend years just reading everything. And that's just the official shit. And it's the fucking side game at a time when dnd wasnt even as popular as today. Sure you could argue for a moment pf1 had it over 4e but still. As I read i keep thinking "they had time to write all this stuff". Meanwhile every 5e release feels like a problematic pregnancy
>>
ugh, I'm really attached to the idea of a bard who accidentally lichified himself by pouring his soul into an epic poem but the lich aesthetic doesn't do it for me. wdid?
>>
>>96734934
flavor is free? just a guy with no soul, it can look and behave like anything you want
for mechanics use any undead or construct race
>>
>>96734934
Becoming a lich is rather difficult to do by accident. Though it's also notable that by default, liches don't suddenly turn into skeletons as soon as they become one.
A lich who maintains their body can continue to look normal. It's just that when you don't feel hunger or thirst and you're an immortal nerd who wants to study in their fortress for days on end, maintaining that usually isn't on a list of a lich's concerns.

That said, you don't even need to copy that so specifically. The loss of a soul could just end up with something like the shadowfell races, where you're grey and gaunt, but not outright skeletal.
>>
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>>96734957
Skelly liches are cool though
>>
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>>96735115
>>
>>96735128
Basic skellys are brainless husks. But liches have bound their minds to their decaying bodies through the use of a phylactery so still remain smarter than most people as high level mages.
>>
>>96735115
Sure, but I was replying to someone who specifically wanted different atheistic.
>>
>>96735128
who is gonna tell the crusader that he has a skeleton in him, right NOW
>>
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>>96734934
>https://youtu.be/dG42iwM0HDI?t=1009
Intoner Lich [AKA Bard Lich) by Pointy Hat? Time-stamped for your benefit.
>>
>>96733982
My PC would blush and stutter a lot without being able to ask her to come to our table to pay
>>
can someone sell me on skywrite
>>
>>96735276
Haha if she's good at her job, she'll come to the table when she notices you are ready to pay
>>
>>96735348
Bitch, I couldn’t sell you on the corner.
>>
>>96735348
It can work as a bootleg version of the Sending spell, provided that whoever you're trying to contact is outdoors and within a few miles, and you don't mind anyone else reading the message.
>>
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Need someones help here
im trying to write a persudo FMA/steampunk inspired game where my players are essentially playing Ishvalans while being invaded by Amestris (Evil guys)
I'v got two things planned
A) that my players need to destroy a mcguffin that is too powerful for anyone to use, a sword that all intensive purposes is Soul Edge.
B) [The issue i need help with] The "Amerstrians" are sorta occupying the state. Their plan is to infiltrate important ranks under the guide of Knights then when the time is right they stage a coup when everything is set.
Why else would the Amerstrians be there? is being there to hunt down resources better enough? The Amestrians have airships, technologically advanced and even helped the Ishvalans somewhat. I just dont want my players to see that "this is it?" im confident they wont but i'd like some feeback
>>
>>96733982
Mandatory tipping is a function of American alcohol Prohibition. It came about because bar/restaurant owners cut wages because of the loss of alcohol sales and told waiters to start accepting tips to make up for it.

So why would I tip in a fantasy setting where barmaids just get properly paid by their employers?
>>
>>96731972
>I've seen a surprising number adult dragons get their asses handed to them by a giant ape.

#TeamKong
>>
>>96735501
Resources works as a primary reason, but if you want something extra, maybe they've established a secret lab, and are conducting dangerous experiments on foreign soil so that if things go to hell it'll be in in the middle of somebody else's country instead.

Or for something simpler, you could just say that they're looking for the macguffin, or things similar to it. If there's one magical demon sword there might be rumors of other cursed shit buried in a ruin somewhere, and so the occupation just gives them an easier time searching.
>>
>>96735501
>B) [The issue i need help with] The "Amerstrians" are sorta occupying the state. Their plan is to infiltrate important ranks under the guide of Knights then when the time is right they stage a coup when everything is set.
>Why else would the Amerstrians be there? is being there to hunt down resources better enough? The Amestrians have airships, technologically advanced and even helped the Ishvalans somewhat. I just dont want my players to see that "this is it?" im confident they wont but i'd like some feeback

I'm having a hard time reading this.

>The "Amerstrians" are sorta occupying the state.
ok.
>Their plan
the players?
>is to infiltrate important ranks under the guide of Knights then when the time is right they stage a coup when everything is set.
Against the Amesterians, yes?
>Why else would the Amerstrians be there?
That's not a detail you need to think about now, base on their actions you can add in stuff later and the players wouldn't know either way. You could introduce an herb they need which is found in the region they are occupying.
>is being there to hunt down resources better enough?
yes, especially if they don't have access to it in their homeland
>The Amestrians have airships, technologically advanced and even helped the Ishvalans somewhat. I just dont want my players to see that "this is it?" im confident they wont but i'd like some feeback.

Honesty It's hard to understand what exactly you mean. But maybe their birthrate is declining and the only way to solve it is with the herb found in the occupied region.
>>
>>96735501
Don't know what any of this animu speak means but obviously there must be some special resource the kingdom has access to. A steampunk setting carries with it steampunk motivations, so there's probably mineral wealth the kingdom possesses and the knights have a contract with some company to take over extraction when it's done. Look up the history of the British in India or Africa for some specific ideas. Turning groups against each other by exploiting internal conflict is a major part of the gameplan.
>>
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>>96735560
>Looking for the macguffin
I did have something similar to this in my notes but decided not to go with it dead in my notebook, might look back to it, thanks for the feedback

>>96735564
Thank you anon, i do have people who lurk on /tg/ a bunch didn't want to give out a lot of information. I think that's a good idea as well

>>96735573
Overall it's just the Germanic faction setting foot on new land
>Look up the history of the British in India or Africa for some specific ideas
Thanks anon will do
Thanks for the feedback bros will take everything into consideration
>>
>Can't I be from a good Duergar colony?
I knew this was a thing for Drow and Tieflings for a long time but I really didn't expect it with Duergar
>>
>>96735522
>So why would I tip in a fantasy setting where barmaids just get properly paid by their employers?
Because she provided excellent service
>>
>>96735619
Most people don't like dwarves
>>
What have you found to be the best way to handle paying for material components for spells like revivify? Are all casts purely paid out of pocket? Are other players ever expected to chip in for revivify, whether they are the ones being revived or an NPC?
>>
>>96735730
My players generally all chip in what they can. As a player, about the same. If someone does something particularly stupid, they've had to cover it at times.
>>
>>96733982
Has anyone played a character that would flirt with this barmaid?
>>
>>96735730
The way my group usually does it is by pooling group funds for basically everything, although that's hardly the norm.
Either way, pooling funds in advance to buy a diamond makes the most sense, because even if you're not the one who needs it, your ally probably got killed in the process of trying to help you. You don't get to avoid chipping in just because you're a Rogue who spends 90% of every encounter hidden in the corner.

And it's not like 300gp diamonds are a bad investment. Worst case scenario, you can still trade them for 300gp of goods.



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