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File: Melkhior.jpg (80 KB, 573x782)
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"Fuck, you crazy, fuck son, calm down" edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/the-old-world-downloads/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:
https://files (dot) catbox (dot) moe/q46ut6 (dot) zip
>The End Times:
https://files (dot) catbox (dot) moe/j7d0t5 (dot) zip

>Alternative Models:
https://pastebin.com/xPeM9szL

>Previous Thread:
>>96718301

>TQ:
What are your expectations for returning Legacy and unreleased armies, e.g. VC, Ogre Kingdoms, DoW, Kislev? New sculpts? Returning metals? Oldhammer MTOs?
>>
>>96734610
>tq
don't care as long as my chorfs remain playable
>>
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>You Slaaneshites are alright
>Don't come to the incursion this season
>>
Ogre Maneaters.
Female ones.
Leading warbands of great fat bulldyke she-ogres with pink and green buzzcut hair.
Surging over the world's edge mountains, eating people, ruining everybody's fun, telling Greeskins to stop being sexist "Boyz club", demanding the Grand Theogonist stop being a "Pay-tree-awk-al Big-hut"

This culminates in a narrative campaign event, where it is revealed that the truculent she-ogres are being manipulated by the chaos gods Tzeentch and Nurgle, in order to draw out and provoke the forces of Slaanesh into open conflict, by unleashing such ugly distemperate graceless creatures into their sandbox, that the prince of excess is forced to respond with a full scale demonic invasion into the northern Empire; this draws away Slaanesh's demonic forces from his areas of The Warp, making him vulnerable to territorial loss in the immaterium, which goes largely unnoticed by the races of The Old World, who are just happy that they are no longer being nagged to death, even if there are plenty of other things that might eat them without first boring them with moralizing sermons.
>>
>>96734663
Did you emerge from a 10-year coma
>>
Not many people can claim to have hatesex with their own mother. Malekith is truly a remarkable individual.
>>
>>96734802
malekith is a slav?
respect lost
>>
>>96734841
He is very slav-coded, right down to the black and gold hood nigga aesthetic
>>
>>96734855
>coded
>>
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Fuuark imagine if warhammer fantasy players put in this kind of effort
>>
>>96734610
>What are your expectations for returning Legacy and unreleased armie
I'm expecting (hoping) we get a War With Chaos book as the 2.0 edition that has rules for Lizardmen, Kislev, Demons, and Skaven. Only one new army and 3 new balancing all at same time. And have the new starter as Kislev vs Skaven or demons.
>>
>>96734610
what army is VC?
>>
>>96734938
Historicalchads win again. I would genuinely kill (homeless or immigrant) to be able to play a game of TOW like that
>>
>>96734992
Vampire Counts
>>
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>>96734992
>>
>>96735002
I feel you sister, I too would kill a whitoid colonizer.
>>
>>96734610
Hear me out.

Accursed Armor Wight King with great weapon and Banner of the Barrows commanding a GG with great weapons unit. S7 and T6 on a relatively cheap foot character should be fun.
>>
>>96734992
Violent Crowns
>>
>>96734610
>TQ

I just want better vampire abilities when the un-legacy Vampire Counts. The ones they have feel overcosted and tepid. I miss how customizable and unique your vampires could be.
>>
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Post models.

Still have to finish off the banner, but for all intents and purposes, it's another goblin block down.
>>
>TQ
Fuck off Cathay needs a second and third wave before we bring back shit no one wants. Or at least give wood elves something new.
>>
>>96735092
No you're wrong actually we need Vampire Counts and Ogres first.
>>
>>96735092
>Wood elves
I'll reiterate my want from last thread. I'd love them to get a waystone the same way beastmen get herdstones.
>>
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>>96734938
It's funny you go to a historical convention like Partizan going on right now, and all you see is tables like this, but when you go to a Warhammer convention it's just tables and tables of tourney faggots with unpainted armies

I genuinely do not understand what led to such a difference in cultures between these two wargaming subgroups. It's gotta so bad, I have proposed a narrative campaign to both my Kill Team group and TOW group and they were aghast that I would ever suggest something other than boring pickup games
>>
>>96735092
I want Cathay to actually get a proper roster out, but at the same time, I think GW (and CA) dropped the ball hard on Cathay, so I don't give that much of a shit about them. If I had the choice between releasing the rest of the Catahy range all at once, or slow rolling the release of fully plastic chorfs or new vampire coast, I'd pick the latter, no question.
>>
>>96735123
There is no Vamp Coast coming. The coastal rumor is regarding ghost/zombie coastal undead with no vampires. It's an AoS army that's being developed not a Vampire Coast one for TOW. The reliable AoS leaker has stated that TOW is not on the backburner and there is lots to come, but what that means, no one really knows. A roadmap would be nice.
>>
Tow likely wont have anything major for the undead until maybe 3 years later
>>
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>>96734938
>>96735002
denounce perry twin miniatures
>>
>>96735149
>There is no Vamp Coast coming.
Not saying there was, merely that it would be nice if there was. A general road map would be nice, though. I'm not asking for anything concrete either, just a loose direction for TOW over the next few years. It's kinda shit being left in limbo.

>Vamp Coast is going to AoS
Fucking why? A faction like the vamp coast doesn't work with the whole elemental realm thing AoS has going on.
>Let me take my rotting wood ship to the plane of fire.
Great fucking idea.
>>
>>96735233
AoS has Muspelheim? Does it share much with Germanic myth?
>>
>>96735233
>Let me take my rotting wood ship to the plane of fire.
Don’t vampire coast use like, literal ghost ships?
>>
>>96735055
>I just want better vampire abilities

Same.
>>
>>96735102
That would be nice to make eternal guard not total shit
>>
>>96734802
Do we know how old Malekith was when this incest began?
>>
>>96735233
>Fucking why? A faction like the vamp coast doesn't work with the whole elemental realm thing AoS has going on.
They aren't getting Vampire Coast. They are getting coastal undead that explicitly has no vampires in it. Zombies and ghosts.
>>
>>96735089
Very vibrant; I like looking at these.
>>
>>96735032
Your ancestors tried, I think they were, like, too dumb and gay and weak or something? I dunno, how do people usually end up conquered?
>>
Did they ever make the grail reliquae in resin?
>>
>>96735572
>I dunno, how do people usually end up conquered?

There's a multitude of factors that go into it. Sometimes there's overwhelming tech disadvantages. Other times a more advanced culture will get run roughshod over by a more motivated and aggressive outsider culture, especially if the former culture is divided or its people unmotivated to fight the invaders. History, for better or worse, does not actually operate on "the strongest always wins".
>>
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It’s gonna be another one of those threads innit.
>>
>>96735644
I'm sorry, even with ToW being so much lighter in points on average I don't have a lot of people to play with. So I mostly theorycraft armies while I lament my beloved Vampire Counts being stuck in the legacy box.

Seriously why are all the fun villain factions legacy?
>>
>>96735656
Orcs and Gobbos are THE fun villain faction guy
>>
>>96735665
You know, fair. But VCs and Skaven stuck in the legacy box? That's just sad.
>>
>>96735032
You're welcome for basically every piece of technology you've ever used, man. Wish we hadn't shared, our ancestors were far too kind in uplifting you all.
>>
>>96735671
I'll agree both seem odd to have binned. But I also see what they were thinking. Tomb kings instead of VC gives you the undead faction and a more visually interesting army. Beastmen are more generic than skaven but also a more grounded one. Skaven break the mold of fantasy because their setting presence is overwhelming. They aren't a simple threat, they are a global one. Orcs can become global if things snowball, as can kings, as can Bret's, as can Cathay, etc. but skaven start at global threat and job downwards as a balance. Skaven could legit be the last legacy army fixed because of that
>>
>>96735754
>Brets could be a global threat
Mind explaining this one to me? I can understand Cathay because of their dragon gods TK because battles would result in more dead to raise as well as Skaven and Orcs because they multiply so quickly, but I can't think of a reason for Brets.
>>
>>96735763
French can pass their diseases
>>
>>96735763
>because battles would result in more dead to raise
I don't think kangs raise the dead of the enemy
>>
I've been trying to find old metal long beards and hammerers but I've had no luck with the long beards. There's a website Irene something that has them as recasts but the site doesn't seem secure. Is it a known vendor worth trying? Almost no one online has feedback on them. Is there anywhere else to look? eBay prices are absolutely abysmal when they're ever even available.
>>
>>96735763
Bret's could if they ever got a good leader and worked for a proper goal.
>>96735819
Yeah kings are a neat undead faction. They still have living people volunteering for some armies. Their magic just allows their soldiers to be reanimated forever so long as their lord survives. And some of the border kings have living citizens and treat them well.
>>
>>96735763
The most generous description of brets is a cavalry lance shaped intercontinental nuclear deterrence .
>>
>>96735839
>frog shortage in Bretonnia
>time to eat Slann.jpeg
>thousands of ships land.mov
>millions of horses thunder into the jungles of Lustria.mp3
>mountains flattened under hoof, lizards skewed by the dozens.mp4
Based as fuck.
>>
>>96735002
Your ancestors tried, I think they were, like, too dumb and gay and weak or something? I dunno, how do people usually end up conquered?
>>
>>96735614
>one group wins again and again, repeatedly, against every other group it encounters
>this doesn't mean they're stronger or smarter or better or anything though
>>
>>96735111
Eugh. What a depressing gay game, there are like 20 models in each army and they're still painted to a dogshit standard.
>>
>>96735249
>AoS
>taking any inspiration from history, mythology, WFB, or anything interesting other than gay generic Dung&Dildo millennialslop and Korean MMOs
>>
>>96735763
Bretonnia is a constant threat to the Empire in their border regions and would conquer them if they could. From there, they could easily fan out and conquer the Old World, especially since their navy is the best in the world second only to DE and HE.
>>96735772
You joke, but the Red Pox is a huge deal and genuinely does pose a Black Plague level threat. That's the key reason why Mousillon is cordoned off instead of being easily purged and reconquered, they have the Red Pox in their water supply and it's highly contagious.
>>
>>96735002
You can just play a game like that anon. Literally nothing or noone is stopping you.
>>96735249
>>96735962
The basic cosmology behind aos is loosely based on norse myth. 8 realms instead of 9, based on the winds of magic, sigmar goes from a thor-like figure to a more odin-like one (even trades his hammer for a spear), and collects worthy warriors (stormcast/einherjar) to wage war on the great enemy (chaos/surtrs lads). It's much more mythological fantasy compared to whfb's high/dark fantasy. At least it was at it's inception, I think they've tracked back a bit on that.
>>
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Handgunners
>>
Cathay being stupid overpowered kind of took my desire to play this game away.
>>
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Post games and painted minis.

Played a game of Old World, but this time we tried using 6th ed magic spells.

We only used the spells and not the entire casting system.
Knowing which phase each spell belonged to was fairly easy to figure out.
Just read the spell to see what it does and put it in the appropriate phase.

It was interesting and gave us much more flavour than the bland spells we have now.
Casting value for the spells was really low and easy to cast, so that needs to be looked at.
I think we will try some more games with them and tweak the casting values.



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