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What is /tg/ opinion on Chtulhu Dark? Anyone tried it?
I have to run a one shot for some friends, 3 of which are women (who in my experience are not really able to follow more than 2 rules of an Rpg if they are not already into rpgs) so the narrative focus of cthulhu dark is excellent.
The lack of a wound/harm systems is kinda offputting, but I think I can improvise something.
Does anybody have experiences/tips/resources/forbidden knowledge to share?
>>
Bump
>>
>>96736228
No real tips, have a similar plan with Darkship to use some of the Mothership modules.
Its got a wound system that doesn't seem like it'll get in the way too much but still be useful. I'm inclined to have it increase mishaps to being on a 1-2 instead of just 1 but not sure.
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>>96736228
Haven't played it, but I just read the rules.
The failing rule sounds like a good way for players to get annoyed with each other. This sort of thing seems like it would do better as the Keeper rolling a die for failure if someone is working against the player for that roll.
The rerolling rule sounds like garbage, specifically because the rules say that even a roll of 1 gives a success.
If I was trying to tun the game, I'd make the above two changes.
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>>96738834
Yeah I forgot about those.
Totally agree with you. I mean I get one reroll by adding insight die if it was not already rolled (similar to push a roll in CoC), but infinite rerolls is stupid.
>>
is this like CoC?
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>>96736228

There are 3 good Ctulhu-ish games, and CD is one of them.

Wounds are best left out of the game, as it is as close to HPL as you could be with more than 1 protagonist.
Use one of the scenarioes in the full game.

>>96738834
>>96739760

You don't get infinite rerolls.

>>96743213

Not particulary, even if it clearly stems from it and you investigate a mistery.
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>>96736228
>Another "Cthulhu [Something]"
>opinion
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>>96736228
I like it a lot and have been using it for lots of different setting. In action-oriented games, I replace Insight by Stress.
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>>96746708

Interesting. You mean action-horror or something more akin to pure action?
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>>96746751
I'm currently running an MMA story set in Japan with expanded combat rules, and I also ran some Miami Vice / Max Payne inspired sessions with Stress instead of Insight.
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>>96749572

This is like the last concept I'd consider for this game, but more power to you.
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>>96745375
>You don't get infinite reroll

By the rules you do



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