"Dice are cool." - (Me)Previous: >>96735655This general encompasses all board game genres - Eurogames, Ameritrash, Ameritreasure, Fillers, Party, Abstracts, Wargames, and especially the game that one anon is autistic about at this very moment.TQs:- What are your favorite dice games?- What do you think about "luck" in games?- What are some underrated gems (in any genre)? Bonus:- Post your favorite die.
>>96749003First for hiring two escorts to play Troyes
>>96749021kek I remember that
I don't play many "dice games". Yahtzee fucking sucks, that much i do know.Troyes is probably the closest to a dice game that i play, and it is a wonderful game. I like games that have a luck aspect and that a part of the games challenge is luck mitigation. I do not like a game is only about luck though, I am interested in games of skill. Making informed decisions about probabilities etc is really fun. I don't like it if a game is too swingy, if the variance is too big. Well, i can tolerate the occasional huge swing in some shorter games, but in a longer game i do not like it.
is troyes the greatest dice game ever?
>>96749060No.
Finally got around to play Arcs after all this time. Base game is excellent. Probably wherle's best and I'm not surprised it was basically created by accident. I'm curious about the campaign but not curious enough to spend that sort of money on it.>>96749003>TQs:>- What are your favorite dice games?Liar's Dice. Mythical Dice is slowly becoming my new favorite however>- What do you think about "luck" in games?Always welcome in healthy doses>- What are some underrated gems (in any genre)?Trapwords!>Bonus:>- Post your favorite die.Chessex Lab heavy dice my beloved.
>Let's put these minis on kickstarter and figure out the "game" part later
>>96749201you should find someone local to play the campaign with, or do TTSit really is great fun
>>96749003>TQLike luck hate randomness
Is Troyes an auction game?
Today, on /bgg/... I learn how to play riichi mahjong.
>>96749035Terraforming Mars: the dice game? what's the red die for?
>>96749375It's just a funny skewed die from a teaching supply store.
>>96749372I did some years ago and it's fun but I really don't see how people seem to LOVE love it
>>96749003>Favorite dice gameRoll Player>What do you think about "luck" in games?Depends. If the game is geared to be a deep tactical game but has luck elements out the ass? That's a hard pass. Especially if it's a long game. Essentially, the shorter a game is, the more forgiving I am when it comes to luck elements. Also, damage output being randomized by dice makes sense and never bothered me. Fighting is chaotic, so it makes sense. Luck is shit when it is influencing how far you can move and if you can gather wood in a forest and other basic shit that should not be a thing influenced by the whims of fate.>Underrated GemsHand of Fate Ordeals, Draconis Invasion, For Glory, crimson Company, War Chest, Dice Wars Heroes of Polyhedra>Favorite diceHoplomachus Alloy Set. Chunky, chunky boys.
>>96749003>- What are your favorite dice games?I'll join the crowd and say Troyes. Even if you roll like shit, you can buy someone else's dice which is neat.>- What do you think about "luck" in games?Some amount of randomness (which basically translates to luck) is good and often necessary. But as time goes on, I'm seething more and more about output randomness. There are very few games which use those kinds of mechanics that aren't egregiously high variance and unpredictable.Input randomness I've almost never had a problem with. Sure maybe you drew a shit hand, but most of the time you have some space to maneuver and figure out a play.>- What are some underrated gems (in any genre)?Picrel. Nobody ever talks about it and it is pure crack. So I do my part.
>>96749790i think a lot of the reason why rogue likes work so well is because of the randomness. a good rogue like in my opinion has to have a somewhat high skill ceiling. it's important that the game is an expression of skill. now the randomness is what keeps it fresh. you are forced to adapt and overcome those challenges and sometimes, with a bit of luck, you can also become game breakingly strong. i always thought that enter the gungeon struck a really nice balance.
i won't hide my truth any longeri love board game auto battlers
>>96749790>it is pure crack. So I do my part.Where do you stand on qmg WW2 vs 1914?
>>96749806If we are talking about randomness in games in general, I think video games, especially roguelikes have the advantage of being able to affort to give you shit runs because it's all so easy to restart. Boardgames must be more clever about it whilst at the same time be more reductionistic yet just as deep or deeper.It's interesting how effectively videogames can steal from boardgames but not the other way around. If I recall correctly, StS designers said they were ispired by dominion
>>96749833how many are there? Challengers and that new one, Zenith?
>>96749430I play it online and it feels kinda like poker but more controllable
>>96749710How is Hoplomachus? I know a couple of autists in /bgg/ REALLY seem to hate it.
>>96749981it's SHIT (i'm one of them)
>>96749940good observation!i recently watched amabel's video on player counts and she also makes the point that playing solo in video games is much more popular than in board games. most board games are designed with mutliple people in mind (the wider the range, the wider the appeal for a possible audience). video games can afford to cater to just single people. so the experience of a board game will be completely different from the get go, where programming any sort of NPCs in a board game is also very much it's own challenge and can only go so far. video games can do a lot in the background that otherwise has to be done by players themselves (see for example DnD and any of the Baldur's gate games). some games even feature hidden mechanics where if a player performs too poorly, maybe due to randomness, the game will secretly give them a boost. i dont know of any board games that does this. but a game like root works because the players themselves can regulate/police if someone gets the lead, giving others the chance to catch up. so this is always a concern, games tend to be designed in a way where the outcome of the game shouldnt be entirely clear until the very end. no one wants to spend an hour watching themselves lose.
>>967498491914 has everything WW2 has, but in smaller doses. WW2 is almost a 6-way asymmetric game due to how different each faction plays. 1914 has status cards, but there's nothing that approaches the WW2 German war machine, or the US production behemoth, or the UK global empire. 1914 has response cards, but it has no Yu-gi-oh faction like Japan. And so on.The only true advantages of 1914 are that the response mechanic is universal and adds a hand management dimension, and the fact that it's a 2v3 so you're playing two strong countries versus three relatively weak ones, which is an interesting twist. Pretty much every other aspect of the games goes to WW2.Still a good game though, if you can barely get together 5 people, you should check it out.
>>96749981Some people swear the dice, especially the yellow dice, are weighted to miss far too much on TTS. They have a 33% chance at hitting but people report crazy long strings of getting nothing but blanks on them. If this is true it would explain a lot of the hate it gets.As for the games>VictorumSingle player only campaign game with maps based on regions that feel like micro skirmish affairs with constantly changing rules. It's not a BAD game, but it's too long for what it is and you flip through reference sheets and arenas too quickly. I like it, but it's definitely the weakest of the lineup>Remastered (skirmish)Fun, easy to teach, easy to learn, setup is fast, tear down is fast. Enough tactical stuff to scratch a head to head itch. Out of the box the armies are VERY samey with there only being one unique tactic, one unique champion, and two unique units (plus a beast). Makes teaching easy but kinda thin. Combining the Victorum units and it's a fucking beast but does start getting keyword bloat.>Remastered (Immortals)A fun as fuck endurance run with simple but effective AI units. Definitely the highlight of the series >Remastered (Aeons)EXTREMELY swingy bitch. The bosses have a gimmick to beat them and you roll a hefty pool of dice for their AI turn. The result of that roll can be them wiping the board or doing absolutely nothing and anything in between. It falls firmly in the too random camp.I like Hoplomachus and play Immortals at least four times a month if nothing else. I can understand why some people don't like it though and, like most CTG stuff, playing it digitally is playing it the worst way possible, so TTS players are definitely going to rate it lower than physical players.
>>96750027>They have a 33% chance at hitting but people report crazy long strings of getting nothing but blanks on them.There is a 1% chance to have 11 misses in a row. 0.03% chance to have 20 misses in a row. It sounds small, but more than possible for someone to get fucked over that hard.
>>96750027Adding to this>Hoplomachus OriginsSmall maps with objective based missions. Was Hoplomachus lite mode with solid solo play.>Hoplomachus (OG, Rise of Rome, all expansions)Jesus Christ. It's A LOT of game. Like a fucking obscene amount of content with five fucking pages of keywords before you go full retard and throw Origin units into the mix, because "Why not?" at that point. Chariots are tearing ass around the arena, every army has a special weapon, and it definitely got to be waaaay too much game. You had 8 armies that were like 30 units deep and only five units had shared mechanics, every other unit was some unique mother fucker with its own unique keyword salad and dice combination to throw. I could follow everything fine having played it to death, but it was not something any new player should even think about touching.
>>96749999>good observation!>i recently watched amabel's video on player counts and she also makes the point that playing solo in video games is much more popular than in board games. most board games are designed with mutliple people in mind (the wider the range, the wider the appeal for a possible audience). video games can afford to cater to just single people. so the experience of a board game will be completely different from the get go, where programming any sort of NPCs in a board game is also very much it's own challenge and can only go so far.Is this a revelation for you? Don't take this the wrong way but how young are you?Videogames are by default singleplayer and later the multiplayer was introduced. The opposite for boardgames which are multiplayer by default. I guess for people that started playing games with fortnight or something this is not that obvious?
>>96750027i mean TTS dicerolls have been changed, they used to just give the die an upwards force followed by a random rotation but now they first set a random orientation then start rotating. this makes half of the coinflips not even look like flips
>>96749003>- What are your favorite dice games?Are there any good heavy dice games out there? Madeira is not in print anymore.>Trismegistus>Cuzco>Tekhenu>Crystal palace>Minos>Any of the South Tigris trilogy gameAny of these good? Trismegistus had some issues with iconography. There's a new edition coming but I don't know. Tekhenu seems like a middle of the road T game. The South Tigris games look alright but I didn't like any of the Garphill games I played (Raiders and Architects).
>>96750144>good heavy dice gamesCivolution
>>96750136it happens when you click "roll" or press R only once, when i roll a dice on tts I spam R for a couple seconds to make sure I get a real roll
>>96750097> Is this a revelation for you?no. even if things are obvious, there is a benefit in pointing them out and discussing them. why bother being a dick? and all you did add was pretty much restate what my post said anyway, so your post added nothing of value. truly the sign of a grown up person
>>96750178>all you did add was pretty much restate what my post said anyway, so your post added nothing of value>nothing of value>even if things are obvious, there is a benefit in pointing them out and discussing them>there is a benefitSee I knew you were gonna take it the wrong way and react emotional.I was genuinely curious if this was a novel idea for you since like I stated younger people might see videogames as multiplayer by default if they start with multiplayer games.
>>96750244i dont know what you mean by younger, i have no idea how old you are, so this whole point and your assumption thereof is pointless and i wont bother to entertain that, after all you are merely some random stranger. if you actually bothered to discuss age in relation to perception of board and or videogames you should have made your point in a different way. it did come off as pretentious and condescending, rather than serious interest. i am also not your scientific subject, dont get this the wrong way, but are you stupid? and i do mean that as genuine curiosity.
>>96750271emotionally unstable and a hypocriteNo point in continuing this
It's tiring to constantly see parallels between videogames and boardgames, for me they're completely different mediums with very little in common, and I play both vidya and boardgames. I guess there really isn't much to talk about besides asking "whats your top X boardgames?" every other day
>>96750244>emotionalwhere are the emotions? all i see is rational thinking>restating the obvious can be good sometimes>you say restating the obvious is bad but also you restated the obvious, what's up with that? also, you are the one reacting emotional, saying taht restating the obvious is "a revelation" and asking "how young are you?", even adding a "don't take this the wrong way" because you know your response is emotionalits alright to be self-contradictory, we're all human in the end, just catch that before you press the post button
Feels like we can't go a single thread without some pseudo philosophers shitting up the thread. Makes me want to flick them all between the eyes.BEST FLICKING GAMES—HARD MODE—No Crokinole:
>>96750314Some turn based videogames are pretty much boardgames but with computer assisted math, Advance Wars for example, you could discuss what concepts boardgames steal from them. But yeah the majority of vidya is too real time hand-eye cordination to be boardgames (even if boardgames like Galaxy Trucker and DroPolter try to get in on that skill thing). You can't make FALLSTRUKTUR: the board game, for example, because the concept of the game is too videogame to translate to tabletop.Another thing to talk about could be game reports. Used to be a good quarter of the thread was game reports and discussing strategy.
>>96750467>>emotional>where are the emotions?NTA but here i see plenty of emotion >>96750178>why bother being a dick? (...) truly the sign of a grown up personwhen all he asked was if you were a young person since the whole thing seemed like a topic that wouldn't be that obvious to a young person, yet you interpreted it as "im older than you so im better">>96750314>there really isn't much to talk about besides asking "whats your top X boardgames?" every other dayQED >>96750545
https://www.youtube.com/embed/CtpI7UKRUPM?start=746&end=766
>>96750558the whole idea that someone is wrong because they are emotional is idiotic to begin with. if that's how you want to "win" an argument, then go ahead, but then that's you setting the goal post or agreeing with it. i hope you are aware of that. the content, not the container. people easily dismiss entire points of arguments because they are met with an emotional response, which, as much as they may be hiding behind "objective truth" or science or whatever, is moronic - together with this search for who was and who wasn't emotional, you are just fooling yourself.
>>96749999> playing solo in video games is much more popular than in board gamesboard games are physical so that’s not a surprise but solo boardgaming is growing. Solo modes are added to games that wouldn’t have a solo mode in the 2000s or early 2010s. There are also solo only games than ever before.
>>96750877*more than before I mean
Thank you to the Anon who recommended Piña Coladice. It’s addicting. Short and sweet enough to be a good filler.
>>96750846>the whole idea that someone is wrong because they are emotionalyou're making mountains out of molehillsagain im not the anon you were talking with in the above """argument""" but there even wasn't anything to be wrong or right about, in >>96749999 you talked about a couple of things that were... rather obvious and normally wouldn't require a video essay for someone to grasp (unless they were somebody who only experienced multiplayer games, like most younger people) so >>96750097 's question was legitimate and you took it as a challenge for some reason>>96750877>Solo modes are added to gamesit's a thing they do simply to broaden the target audience but most of the time it's something nobody asked for and is seen as yet another excuse to raise the price tagpersonally I don't care about solo modes and even when I'm playing "solo", I multi-hand instead
>>96750936> it's a thing they do simply to broaden the target audience but most of the time it's something nobody asked for and is seen as yet another excuse to raise the price tagHave you seen bgg’s forums? People asked a lot about solo modes. The demand is certainly there.> personally I don't care about solo modes and even when I'm playing "solo", I multi-hand insteadReally depends on the kind of game. Coop games like Spirit Island can be played multi handed. But I don’t see the point of playing a MPS game multi handed, for example. To each his own, though.
>>96750921you're welcome!for the same kind of short intense experience but 1v1, try toy battle
Is Dwellings of Eldervale slop or is it worth it? There is a decent discount on it and it got me intrigued.
>>96750984I don't multihand mpsAnd I don't play coop, multihand or otherwise
>>96751174Haven't played Dwellings, but Andromedas Edge is actually pretty good. They're supposed to be similar.
>>96750545Disk Duelers
>>96750017Thanks anon!One more question, is the 2e significantly better than the first in any way? Because it seems to be oop and barely available in europe. Only ones I can find are french used copies for +€50 which seems harsh
>>96751174I fpund it to be a well designed and tight wp game...and then there was combat. Before assumptions are made, I was actually looking forward to combat in a mid-heavy eurotrash game, but fucking hell did it kill the game. It is VERY random and stands in such stark contrast to the more ponderous, high consequence rest of the game it makes me worried about the designers mental state. I get wanting to make combat quick and snappy but it is at odds with everything else in the game.4/10 would not play again
>>96752726Can you describe how combat works?
The 4th in our group routinely leaves are one or two games, so I need to find games good for 3p. Any recs? The type/mechanic doesn't matter.
>>96750545i've been back on the FlickFleet grind
>>96752846Three Kingdoms Redux
>>96752792It's been a few years so I details might be off but I'll try>Each unit rolls a number of dice, lowly workers rollsl one up to dragons rolling 3 (or so, depends on your faction I think)>cap is 5 dice>Highest number wins>No, not total number, highest single die value>If both players eg roll a 6, you look at the next highest number they rolled>loser loses all units>Extreme example that still occured more than once in a single game: A rolled a 6 with his single die, B rolled 5 fives, thus A wins and all of Bs units die>meaning huge swings and underdog victories constantly happen>Might sound exciting, but the main way to score points is to hold territory until you can build a dwelling on itIt had a neat idea about placing your dudes only in adjacent spaces and the whole instant bonus vs socketing them thing but as is, I found it shit
>>96751174>>96751714I like dwellings, I think my biggest issue is table space, there's not really any reason the game and box should be so fucking massive.It's probably not better than Andromeda's Edge as someone who's played both though, but Dwellings is much more approachable and rules light
>>96752049It's sad that it is a never ever game now. Glad I got my copy years ago.
>>96749003>Decide to give Elder Scrolls a play solo>Gonna go mage so I pick destruction staff>Keep blowing myself up constantlyI am legit nervous about casting anything with that staff. It hits hard as fuck, but my squishy ass wizard keeps on dying.
>>96752665Ah, that sucks. >is the 2e significantly better than the first in any way?After a quick read, it's mostly the same game with some visual improvements, but the biggest thing is the balance changes. 1e was apparently tilted towards the Allies once people know what they're doing. Also from what I remember about the expansion, 2e has one (real) expansion that combines aspects of multiple 1e expansions, so some refinements have probably been seen in that regard as well.>frenchThe game is all cards, if you can't read them don't buy it.
>>96749955ChallengersTag TeamFinal TitanSuper Auto Pets(Zenith is a tug of war lane battler game, not an auto battler)
>>96752846GWTBrass: BirminghamChurchillLots of Splotters are good at 3
>>96753271>Lots of Splotters are good at 3I'd say it's arguably the best player count for all splotters except maybe Indonesia
>>96753238Thanks again. I'll just keep looking out for it. Probably never got an english release here outside of the uk. Been lowkey interested in it for literal years now, but everytime I wonder why I haven't looked into it I remember it isn't easy to get
>>96750144The entire South Tigris trilogy is gold (but I'd say Scholars == Inventors > Wayfarers). Raiders and Architects are from before they knew how to make good games.Everything else on that list ranges from "fine" to "whatever" but I have a soft spot for Crystal Palace as it's some real vicious worker placement (also not a dice game cause you never roll the dice).I'd also add Grand Austria Hotel and The White Castle (but the latter isn't very beefy without the expansion).
>>96754782what's the MPS one? I want to avoid that one. Also the designer is a Jew, are there any subversive themes? Thanks.