If you bought a D&D adventure and opened it and saw a hand-drawn map that was scanned in like pic related, would you demand a refund? Say it was cleaned up a bit more, but was still clearly a scan of a drawing on actual graph paper.
As opposed to something like pic related, which is digitally made?
>>96749262Why would I buy something without leafing through it first? How much did I spend on it? Is the hand drawn map legible and we'll keyed? Do I like the rest of the adventure?
I would like it as long as the text was printed very neatly. Or if the text was added digitally.I think I would actually prefer hand drawn maps like that over digital.
>>96749262I would prefer >>96749269, especially if it were made with dungeonscrawl, but I can tolerate a handdrawn map
>>96749290>Why would I buy something without leafing through it first? Maybe it was online and didn't have a good preview, but the blurb looked cool and it was only 2 dollars.>How much did I spend on it?For a PDF? 2 or 3 bucks.>Is the hand drawn map legible and we'll keyed? Do I like the rest of the adventure?Say it's better labeled than the OP pic. Maybe with computer print text labels instead of hand-drawn. The rest of the adventure is good. There's no art, or very amateurish art. But you like the concept and the challenge is well telegraphed to the characters that they're in a race against time, the adventure is clearly written to be easy for you to pick up and run without reading pages of meaningless fluff.
>>96749339Honestly I can't imagine that the amount of effort it would take to get 2 dollars back from an online retailer would be worth the effort required, even if I hated it.
>>96749262I personally love hand-drawn art but let's be real here, it's too sloppyjust do it digitally, it's just a couple of extra hours tops>refundno, it's not worth the effort, maybe a bad review>$2-3just make it PWYW
>>96749262Sovl. But the text needs to be more legible
>buying anything D&D relatedno
>>96749262That's entirely playable, just open a text document and write out the scribbles yourself.How much effort would you put into something for $2?
>>96749262If you tidied up the handwriting it would be fine. I use dungeon alchemist for my custom maps but have never tried to sell any.
>>96749262It looks bad. There are errors all over the place, the style of line is inconsistent straight in parts but very curved in others like you couldn't be bothered to use a straight edge. Sections of line don't join up. Their are blobs of ink like you pen was leaking. You've drawn through the gap of door ways. The hatching goes over the lines. The write is very untidy and even on a square ruled you still can't get the writing straight or the same size or aligned. It's barely legible in parts, the letters are ill formed and uneven, as an example, I'm sure it's meant to say>skeletonizationnot>skcletonizutronlike it does say.>Say it was cleaned up a bit moreA lot. I could have written more above.I wouldn't ask for a refund since it is fit for purpose. However, I would have to like the rest of the module to consider buying another one by the same producer.>but was still clearly a scan of a drawing on actual graph paper.If you're going to hand draw, you have to be good at art, ideally to make it look like it was hand drawn in universe or with some appealing style. The blue blue grid of your maths exercise book is horrible. At least draw it on blank paper then overlay or underlay a grid with a graphics package.
Looks fine by me. So long as the text is digital and not unreadable hand-scribbles.
>>96749290This. There's so much shovelware out there that i don't buy anything I didn't look at a copy of first. Even if its 2 dollars. The amount of garbage shovelled through various forms of piracy is more than I can keep up with as it is. Don't need to waste money on seeing if buddy has one good idea.
>>96749262If my choice was that or >>96749269, I guess I'd narrowly pick OP. I wouldn't "demand a refund," but I'd be unlikely to come back considering how little work you put in. Just take your map and redraw it more neatly. How hard is that?
>>96749262If I bought a D&D adventure I would deserve anything I got.
>>96749262>handrawn soul>>96749269>pixelshitGee idk
wait a second...>physically printed pixelshitI just threw up in my mouth
>>96749262If the drawing is scanned well and the handwriting is clear or replaced with print, I would not object.
>>96749262You can make a hand drawn map that doesn't like like shit.
>>96749262Hand-drawn is fine if it's legible. This one isn't legible to me, the labels/writing is terribly squished and low-contrast. This >>96749269 loses some charm but is much more legible and functional for running a game. Seconding this >>96751806
>>967530602minutetabletop does finishing on digital but his lineart on paper already looks good. >https://2minutetabletop.com/how-to-design-draw-battle-maps/
>>96749269Also sovl
>>96749505Is it the waviness of the lines or the text or the inconsistency of the symbols?And would you prefer the other one that's digital? Or is that one just as bad in its own way? (ignore the fact that it's for ants, sorry about that).>>96749697>How much effort would you put into something for $2?I don't know, I think of myself as a consumer and I refuse to buy PDFs so I don't feel justified charging more than 3 dollars for one.>>96749781So ignoring the handwriting and maybe changing the contrast a bit so it doesn't look like a bad photocopy, it'd be alright?>>96750774Okay that's fair. I do have pic related as well. Some of the lines are a bit sloppy and admittedly it was on tiny size graph paper, but it's hard to do it perfect. Would this be something publishable? I never see much handdrawn stuff unless it's Dyson and he's like a legend. I'm not an artist, I just try to draw as I can.>>96751806I don't think I could make it look that good. I could make it nicer and neater, for sure. But the other thing is I sometimes don't like these maps because I want clean grid lines so I can easily see how to draw it out on my erasable battlemat (this is for 3.PF, 4e, 5e adventures). So I want it to have function as much as form.
>>96749663>>96751018If you were not retarded nogames you would understand that you can replace D&D with some other tabletop game. D&D is not the only game where there is Hand-drawn stuff.
>>96753688Don't give the HYTNPDND retards attention. It feeds their mental illness.
>>96753627>I could make it nicer and neater, for sureThat's very important, adding texture, line weight and shadows also helps readability. Also, while you can use grid paper but do the draft in one and then do the final, clean drawing on other. The light table method is ideal for this.
>>96753627This pic looks fine as the room numbers are clearly labelled and easy to read. And there are no handscribbled illegible texts on it to obscure the linework and cause madness.
Why not download Blender and try to model your map in 3d? You can add textures and lighting and all sorts of cool things. And since it's not meant to be looked at up close it's not like you need to add a lot of detail. 3d modelling is only difficult when doing organic stuff.
>>96753688I really, really, REALLY wish you had reading comprehension.
>>96754353Yes, everyone wishes you had a brain.
>>96753627Copy the drawing onto clear paper or have some guy on Fiverr do it for you.Looks like it was scribbled by a bored kid during maths lesson. Sloppy.
>>96753702I do have a light table. But these dungeons are large enough that hand drawing those grid lines make it even more likely I'll screw up. I'd be drawing hundreds and hundreds of them.>>96754142Thanks. But would you tolerate this in a published adventure product? Or would you make a mental note to never get an adventure from that publisher again?>>96754153I use blender for ship miniatures but modeling a whole map in 3D would be too much time to be viable compared to just doing 2D digital art.>>96754632Copying it onto clear paper won't do anything to make it more useful for an adventure. The grid lines are necessary to make sure someone can actually map it out on a battle grid which people use for D&D now more and more.I try to make my lines straight but it's hard on such a small scale.That's where I wonder, if this is even worth it or if I should just bite the bullet and do it digitally.
Just get a copy of Inkscape (it's free) and use the grid and draw line functions.Attached pic took maybe 6 minutes and once you've created something it sticks around so doors are easily duplicated and moved around the map.
>>96749262I generally like handmade things more, so the first one. My only complaint would be the handwriting. If you're making a module OP (you probably aren't), it's safer to go with a digitally made map, but it's up to you.
>>96755058>If you're making a module OP (you probably aren't), it's safer to go with a digitally made map, but it's up to you.I am trying to yeah. I know my shit is fine for running games for my own group. But I would love to publish my games and I hate drawing on the computer.>>96754857Maybe I'll try this out. I have campaign cartographer but I don't really like the dungeon making function.
>>96753688>buying anything TTRPG relatednoTTRPGs as a business are a grift. You're expected to make the rules, adventures, and maps yourself, so you shouldn't be paying anything for rules, adventures, and maps.
>>96749262... why would I bought not just a gaming material, but a DnD one, and on top of that, a module?Your premise is so outlandish, I don't even care about the actual question, because just the set up makes it absurd.
>>96749262I use dungeon alchemist myself. I don't use the AI function much but it's a great tool for making pretty decent looking maps with objects etc. I only create adventures for personal use so often just take other people's maps then add encounters, traps, that sort of thing. I can also add and edit them as much as I want. Highly recommended.
>>96755973Would you recommend this for someone who typically uses DungeonDraft?