Anyone remember the WoW rpg?did you enjoy playing it?
It was just 3e D&D with a WoW veneer.
>>96751001>>96751039Exactly, it didn't capture "Warcraft" very well.Im currently working up a WoW campaign in MCDM's Draw Steel, which I think will fill the fantasy much better. There is a new Diablo TTRPG coming soon, so there may be a new WoW one at some point
My group just played the Genesys conversion. It was... okay. The author really wanted some of the worst Star Wars talents added back in.
>>96751001It feels so meta to play a TTRPG based on a vidya that's inspired by that same TTRPG. Or a TTRPG based on a campaign inside of a TV show.
There is a 5e conversion that is okay. It isnt bad as far as 5e goes.
Only thing that irked me was the warlock prestige class. I think it was an error but youre an arcane caster so you have Planar Binding but the Improved Ally and Planar Cohort say when the warlock casts Planar Ally (the divine variant). Planar Ally isnt even a spell they get in their specialized spell list.
>>96751001You mean 4e? I would've preferred a return to AD&D, desu.
Warcraft is such an incoherent setting, how would it even function as a tabletop RPG?>"I'd like to learn how to fly an airplane.">"Um, you can't. You're a human, only gnomes use airplanes.">"Okay but maybe I can find a gnome to teach me? And then maybe I can teach other humans and we can progress technologically to a similar level as our neighbors who we're closely allied with?">"No you're a human, humans don't use airplanes humans are still using horses shut up shut up shut up"
>>96751753Have you tried DMing your own game where that happens?
>>96751753It works in that artificery in wow is generally expensive and most factions are recovering from the last / latest conflict.In theory, gnomes and dwarves could produce a lot, but most the actual automation was in gnomergan which is currently irradiated. So, they have to build machines individually.Dont forget the alliance does have the big ol airship made by gnomes so they do indeed share tech.Then you have to factor in magic of all kinds and the effects it has on such.So yes, a human could become a pilot, but its expensive to get a plane, you will be upkeeping it yourself unless your enlisted military. It would be far, far cheaper to plate up some knights, get them blessed by the priests, and send em to charge down the orcs.
>>96751001you do mean the actual WoW one and not the warcraft one that came before it? there's a big difference since the first one relied on the random worldbuilding from the rts games compared to the WoW version getting the world based on the mmo.I should really look into it, might be fun getting to play as races not useable in game and fucking around in old warcraft lore>>96751212oh god, I can't imagine how horrible it would be to play a ttrpg based on current WoW lore, you'd either have to stop at something before BFA or retcon so much stuff. diablo is pretty cool from I remember from the first two games though.>>96751753I always assumed gnome/goblin tech was experimental stuff mostly utilized by that race rather than the world. there's still airships/blimps and machinery utilized by their factions but for the most part it's contained to gnome and goblin dominated areas. most people don't need mechanical doors, robots, or gadgets with niche uses when the world is already suited with equal items and even has magic.also most of their stuff isn't that much better than what the rest of azeroth has. like a plane isn't great compared to any sort of tamed flying creature since it needs upkeep, fuel, and resources+a dedicated workshop to their creation compared to an animal that has better movement, easier to obtain, and requires less to live.when playing through the game the most you see is mechs and tanks, outside of warfare it's rare one off stuff that's usually paired with a gnome
>>96751001The first version, which was developed before even The Frozen throne was the betetr one.It very much fleashed out Metzen's Warcraft and set up a more Everquest style of WoW they canned partway in development.
>>96751753This is a literal non issue that will never arise, unless you are a autist brain DM>>96751947You can play in the current timeline of WoW perfectly fine. If thousands of roleplayers can pull it off, both with plots revolving around the main narrative and their own OC shit, your average DM can too. Just dont be autism brained.
>>96751753>Warcraft is such an incoherent setting, how would it even function as a tabletop RPG?Alright, here, free of charge>we will start out lvl 1 in Elwynn Forest, peak traditional warcraft vibes>low level plot hooks are:>gnolls are unsually organized and riled up>banditry on the rise because much of the army is (yet again) deployed overseas>serious feud between big farmer families>corruption in the elwynn guard>low level elwynn arc conclusion: Evil McNobleman and his court wizard are behind much of the nonsense for some political play>mid level arc, Stormwind/ Duskwood/ Strangle>collector guy in Stormwind was cursed by cursed troll relic>party stops troll voodoo curse fuckery in stormwind city and kills/ heals collector guy>trail leads into duskwood>main hook is smuggeling ring importing troll relics >side hooks about feral worgen and undead fuckery>arc conclusion in strangle with Evil McWitchdoctor of the Trolls cursing troll relics and have them land in smugglers hand for some evil bastard plotI just pulled this entire campign outline out of my arse on the fly. I can insert this plot without issues in the vanilla era, in Wrath, in Mists of Pandaria, in Legion, in Shadowlands, in Dragonflight or in The War Within and next to nothing would change that cant be handwaved away with some offhand comments. And you can tell me literally any collection of WoW zones imaginable and i can do the very same thing, no matter the expansion and timeline and faction
I've run the 5e conversion that >>96751555 mentioned and mechanically it worked fine. Sadly the group crashed so I never got to do anything with it really.One guy dipped after the first session, causing the others to leave after the second. First guy was a tranny who wanted to play a NE in an all-Horde party and had the gall to complain that the campaign didn't feel very "warcrafty".
>>96752344Just because I want to see you show off: Horde themed arc, Mulgore into Barrens into Stonetalon. Classic Era preferred
>>96752600Alright. >You start in Mulgore, Classic era. Orc, Tauren, Troll all make sense anyways because OG kalimdor horde>Forsaken also makes sense because Forsaken presence in that vision pool part in Thunderbluff>You start in Mulgore, investigating elemental unrest/ quilboar fuckery>turns out they mad because explorers league fucked around with their excavations>need to calm elementals (shamanism angle)>need to fuck the Quilboars (classic low level kalimdor horde enemy)>need to stop the greedy dwarves (for the stomping alliance)>in climax, turns out one of your main questgivers or some other npc who threw wrenches in your path all the time was a grimmtotem radical who schemed against the tauren and tried to cause as much damage as possible>Grimmtotem traitor npc flees into barrens, Tauren forces tell you to follow (Magatha/ her grimmtotem deny any involvement and call him a renegade. Its obvious she is shady but what can you do)>you are now in the barrens>main hook is grimmtotem traitor guy and his warband>also even more and even more serious quilboar fuckery (with necromancy hints, pointing towards the razorfen dungeon shit with the lich, should the party investigate further that way)>grimmtotem guy is staging false flag attacks, horde/ alliance tensions are rising>you got to negotiate peace or fight with Theramore forces (depending on your partys stance towards the alliance)>Maybe some local sidequest danger involving ratchet goblins fucking with Harpys or wailing cavern deviat stuff>climax is stopping the grimmtotem traitor at last (maybe in a attack on Crossroads to something)>HOWEVER, on his body you find hints towards a much larger grimmtotem plot>shattered hand operative approaches you, urges you to follow the trail and investigate>trail leads you into stonetalon>side plot hooks about the Venture Co. goblins fucking up the enviroment, elementals and local wildlife furious
>>96752701continued:>main plot hook in Stonetalon is an uneasy alliance forming between main grimmtotem host and shadow council cultists from that one big shadow council fortress in nearby Desolace >you need to throw wrenches into the forming alliance>prevent the shadow council and some allied Satyrs to corrupt one of the local barrow dens of the night elves, or they and the dryads will go feral (or, if you are anti alliance, fuck them up but also fuck the shadow council up)>also stop the main grimmtotem "Traitors" summoning some wind serpent spirit>climax is in the cavern system where Medievh revealed himseld to Jaina and Thrall back in WC3>Shadow Counicl/ Grimmtotem alliance thrwarted, escalating conflict with alliance/ night elves and corruption of the land stopped.>you leave some still dangling plot hooks like "investigate that big shadow council fortress in Desolace, where these guys and their satyr allies came from" and "return to thunder bluff for some political fuckery to find out of Magatha and the main grimmtotems are actually innocent and these grimmtotem you guys fought are truly renegades, or there is some deeper conspiracy at work
>>96751001I don't know or care much for the WoW specific stuff, but there's a lot of neat stuff to use with D&D 3e/3.5. The gnomes were way closer to D&D gnomes than the 3e version, half-ogres without level adjustments are cool, the advanced alchemy rules are great and there's a lot of neat monsters and a few races, and the "Moonglaive" is a cool weapon to have statted, since 3e didn't have "large star shuriken" as a stand-in for the glaive from Krull.I'm sure I might be overlooking or forgetting other cool stuff, and like a lot of d20 lines, it could still get expanded.>>96751212>There is a new Diablo TTRPG coming soon, so there may be a new WoW one at some pointAw, there goes my dream of officially re-adapting it to earlier D&D editions.
there's this rpg called Drums of War. I don't know if it ever got out of its final alpha. Made by "J Arcane"5 stats, Strength (which does the usual strength things), Agility (which does the usual agility things and athletics/ranged stuff), Stamina (usual health and toughness stuff), Intellect (which also does perception stuff), and Spirit (charisma, recovery, and resistance to magic/corruption)has the cata races, draenei, worgen, belves, goblins, w/e, also has Death Knight classroll resolution is 2d10, with the TN's being 5/10/15/20/30Class's go up to level 10 and and have stat bonuses, different rolled health and mana, and gain innate abilities, and leveled up abilities via "talents" that let you grab different ones, like water elemental, living bomb, ice barrier, etc, but only up to 3shitty pitch but if it sounds interesting find the pdf wherever you go for your usual stuff, the things only 41 pages
>>96752945meant to post this image instead
>>96751753But humans can use airplanes in WoW. The not-Indiana Jones questline in Uldum where you fight not-Nazis had several examples.
>>96752735Not the anon you aswered to, but i really liked your campaign ideas Anon.Would you mind brainstorm something for an Alliance party using the forest zones in Kalimdor, like Felwood?
>>96753048Sure! If you influce Felwood, i will assume this is a at least mid level party. You can start in Darkshore and deal with the various dangers there. Naga encroaching the shores always works, as well as delving into the ruins of the ancient Kaldorei empire, dealing with spirits, arcane relics and whatever else you can unleash there. Another evergreen is also the insane Furbolgs. Depending on which of these local dangers interest you the most, you can make one of them your main guideline and leave the rest as one shots and side plots. Lets say you have dealt with some highborne relics and maybe some ancient highborne possessed one important NPC or something. Whatever it is, it leads you into Ashenvale. Maybe in Ashenvale you delve deeper into forgotten highborne ruins to find a cure for the possession or lift some curse that keeps the restless spirits bound to this plane. Or maybe you find Satyrs responsible for the continued corruption and the insanity of the Furbolg tribes. You can also go deep with the druidism stuff and classic night elven allies like dryads, green dragons, faerie dragons, stone giants and keppers of the grove. Ashenvale is also prime territory for some clashes with the horde (either pure antagonistic, or trying to maintain uneasy peace). This can culminate in Felwood, where you deel with the heart of Satyr/ shadow council/ legion remnant forces. Maybe some high warlock of the shadow council leads the Satyrs. Maybe some ancient highborne archmage was corrupted by a legion remnant demon and he is what binds all these highborne spirits to this world. Maybe a green dragon is sick and close to falling to darkness. You can also have antagonist horde present in Felwood, like orcish Warlocks looking for knowledge, or Forsaken apothecarys meddling with corruption and fel and ancient curses in their quest for the ultimate uber plague. Any Highborne stuff can also easily lead to on the more distant zones like Winterspring or Feralas
>>96753179All great ideas anon, thanks!
>>96751753Why do people like you always complain about the dumbest shit and act like you're at all knowledgeable about the subject matter>Gnomes invent planes>Planes are primarily manufactured by gnomes/dwarves>Most planes made are to accommodate gnomes and dwarves>Most humans can't ride planes>B-b-but a gnomes can teach me>There are no flight sims in azeroth>Teaching requires hands on practice >Manufacturing a plane, even in-game, requires tremendous engineering skill and a shit ton of resources >Making a human sized one would be a costly endeavor and not something that can be done on a whim That simple faggot
>>96753215Feralas with Diremaul is especially cool because it was a outright urban centre and one of the prime places for arcane research. With its architecture and grandure alone you can really drive in that feel of lost grandure and melancholy of a fallen empire. You can have a thousand little stories of tragedy depicted by restless highborne spirits, you can have scavangers and corruption forces (Satyrs etc.) delving into its remains and of course you can encounter the actually still living highborne mages who live there - depending on timeline either for the first time, or later on, with some of them as allies, guides or even party members, returning into your lost home in a way you previously never could, because of the betrayal of your Prince. The ogres and grimmtotems are also a ever present nuisance for your "savage and brutish" foes. Or ruthless and scheming, in the grimmtotems case. With the dream portal in Feralas, you can also play into some emeral nightmare themesof horror, corruption and dark and twisted nature.
>>96753048Why? Don't be lazy. Make your own campaign baka.
>>96752945>>96752955I wish I knew about this before I started a MoP campaign. Maybe I'll use it on Epsilon.
>>96751271Tell me more. I've been hovering around Genesys and this conversion myself for a while
>>96752060warcraft can be a very open setting once you grasp the backstory of the major stuff, just because blizzard is obsessed with major cosmic bullshit and rewriting the same thousand year elf lore every other expansion doesn't mean a DM is compelled to go autism mode over it. you can absolutely do a dark campaign through the dragonflight story/zones or a down to earth high fantasy adventure without faction bias or world ending threats.hell, >>96751753 the "incoherent" setting just allows you to do cool stuff with the story and setting. demon hunter orcs and draenei, playing as furbolg or dryads or something with some sentience, and even new classes based on the vaguely established magic or weapons like spellbreakers or dark hunters.it's a perfectly fine setting for an RPG
>>96752445Outside of mmo mechanics, there's literally no reason why members of any given race couldn't associate with members of the opposite faction.
>>96755982>here is an invading force of demonically-tainted aliens from another world>they are destroying your sacred woods, defiling your sacred groves, and killing your sacred gods>many of your kin have fallen at their hand>but there's no reason why you shouldn't join them to investigate why their farmers are mysteriously being killed I'm mostly ribbing but I think there's plenty of cultural/linguistic reasons why certain races couldn't partner up with other races
>>96755982They could, until people playing DAoC at Blizzard ruined it.
>>96752735Holy shit, fuck asking for brainstorming ideas I want to play that. Can you DM this shit online anon?
>>96751001I played a couple of sessions of it, when I was in high school. It's basically just 3rd edition, not much to say. If you like thematic shifts built on that rule set, it's probably fine.
>>96752344>>96752701>>96752735>>96753179>>96753265amazing ideas and writing anon
>>96752344Good on you.What people sometimes don't seem to understand is that WoW, an MMORPG, is based on other video game RPGs, a game style that was heavily inspired by TTRPGs. As long as the setting is relatively coherent, you can just look at the ongoing conflicts and problems in the world and build quests around them. If the game devs can invent things that players have to deal with, a GM can too.Following a questline from start to wherever, is basically like a series of adventures in a campaign. If you're Forsaken in the pre-Undercity getting plague-bombed, you awakening in western Tirisfal is like your level 1 experience with relatively low-level, lore introductory stuff. Once you've pushed your way east to the Undercity, you're not in the minor leagues anymore; you're ready for some real adventures. And that's what's waiting for you in Silverpine Forest, whether it's Vanilla or post-Cataclysm. The hooks from your low level adventuring turn into opportunities to fight lore-relevant bosses and even take forays into a dungeon (and other dungeon-like things, if you're going to the island). By the time you've pushed all the way out into the Highlands, you've not only gotten a lot stronger, but you've got a clear thread for what matters to your people and gained some greater scope by interacting with other parts of the Horde. And then you can go to the Plaguelands for some big leagues warring and dungeoning.
>>96760996I mean, i can understand some peoples frustration with the lore, but people are giving themself way to hard a time when thinking about how X or Y or Z "ruined the entire setting".You really dont need to rework half the lore to be functional. As you said, every zone at any point in time has more than enough local issues, issues in bordering zones that can sweep over or over-regional dangers that can arise. Even zones that are stuck in Cata stasis for 10 years straight can easily filled with stories and plot hooks. The same pretty much can be said about any expanions plot. First of all, most expansion plots dont even affect the entire world, so in about 80% of the world you are still entirely free to set any story you can imagine. Any even if you want to play in a expansion continent at the time shit goes down, every single expansion conflict we ever had is so vast, it takes no effort to depict all manner of side stories without tying you to the main narrative. I dont know wheter people actually have a rough time with this, or are just venting their frustration with this or that lore change.
>>96761691I suspect that it's the latter, honestly.But yeah, the world is full of constant conflict both between the two major factions, and with other factions (and even natural forces or otherworldly forces sometimes). What's probably going to be harder for some people is that Warcraft's lore has gotten dense, and that some of that information is going to cloud peoples' ability to see what's still there that's worth doing.You don't need to run a campaign that ends in storming Orgrimmar, or defeating one of the most powerful dragons in the setting. You just need stuff to do that feels like it still matters enough within the bounds of the never-ending conflicts that are everywhere. Enough to motivate your characters (and your interest) to engage with it.
>>96762014Exactly. Curiously, in other ttrpg IPs that doesnt seem to be that big of an issue. I´ve never encountered a Forgotten Realms game that went with the premise "Alright, we gonna kill Tzass Tam/ Larloch/ destroy the Zhentarim for good" or something that grand. There, its pretty clear to anyone from the get go that they will just fuck around the Sword Coast for a bit and beat up whatever local danger the DM comes up with.
>>96752735>>96760349I'm not joking. I'll hold your ass at gunpoint. TAKE ME TO KALIMDOR
>>96758191Wouldn't. Not couldn't. And that would be a general rule, but there are always exceptions. Same as D&D has Drizz't, there's no reason that a tabletop Warcraft game couldn't have a night elf who has worked with tauren druids or a troll who was orphaned and raised by an eccentric human.
>>96758191Notably, the Alliance and Horde, or even just members of different races, work together sometimes to deal with mutual problems. This is why factions like the Argent Crusade exist; they have given up their previous allegiances because battling the remains of the scourge is more important to them.
>>96758191There are plenty of examples in game where individuals put aside their races' animosity and work together. Groups like the Earthen Ring and Cenarion Circle have Horde and Alliance races working together all the time. Nessingwary doesn't seem to give a damn what your race is, as long as you're down to decimate the local wildlife with him.
>>96760996>What people sometimes don't seem to understand is that WoW, an MMORPG, is based on other video game RPGsI've read the guys who created Warcraft played D&D to begin with.
>>96763400There's a lot of bleed. Fantasy trends in media, including in Japanese RPGs, were inspired by stuff like Dungeons and Dragons. See also: Record of Lodoss War.It wouldn't be remotely surprising if the Warcraft devs played DnD. But it also wouldn't be surprising in the same way to find that they already knew a thing or two about video game RPGs before making WoW.
>>96752445Your own fault for associating with trannies.>>96755982True ina technical sense, but that doesn't mean that many combinations are not outright inappropriate. Especially night elves are monolithic and have every reason to not associate with the horde.
>>96763598Gender has nothing to do with being That Guy, really.Also, Night Elves associate with the Tauren when it comes to druidic matters. But that's sort of one of those side conflicts that only occasionally spills into the main plotlines.
>>96751212Which is both funny and sad because literally the same company did an Everquest adaptation a few years before that and actually made a real effort to make it feel like the source material instead of just putting 3E in a dollar store halloween costume.
I love how you have literal WoW ttrpg here and you will still have retards like >>96751673 calling 4e "tabletop wow" because they can't admit that 3e was the biggest jump in turning d&d into a videogame of any edition, but they grew up with it so they cant besmirch its good name
>>96764302I'm pretty sure they said that because of all of the people who likened 4.0 to being like an MMO. I know people were doing that online at the time, and I remember people saying it at my LGS.
>>96764372Yeah, and 3.0 was rightfully shat on for being tabletop diablo but the retards that grew up with it were quick to bury that, weren't they