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I'm trying to make a campaign where the party is taking a sea route around the east coast from Alethkar to the Reshi Isles (pic related), and I'm trying to come up with stuff to fill in the gaps of travel time and the different visited locations. Give me some ideas for things to throw at the party.

Also general CosmereRPG thread
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>>96753014
>coffee table prestige rpg book that 50,000 people will buy
>1,000 people will actually read
>and 100 people will play
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>>96753014
Is it even out yet?
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>>96753596
It's been out digitally for a couple months, but the retail release isn't until next month, I think
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>not D&D
>not Pathfinder
Should have tried grafting it to a thriving RPG, by going off on their own this will never be mainstream.
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>>96753014
Terrible marketing, son.
Buy an actual ad
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>>96753014
But ignoring the retarded marketing angle, there are two ways to do this shit:
Either you hand-wave the entire travel, or do the Guns of Navarrone thing: a set of flash points that don't really feel like pre-sets, but simply exists as a threat to the mission.
But seriously, if the game you are trying to up-sell can't even provide a simple set of "what do do when maritime" table or even a side-frame, it's fucked.
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>>96754524
The rules are fine, I'm just generally shit at coming up with hooks and trying to fill in the gaps, and maybe find a commonality to tie them together into an overarching plot. The problem is that the campaign is supposed to be a sequel to an earlier oneshot whose plot has been resolved, and none of the existing PCs have very direct goals to weave into the journey, nor have they expressed strong preference in the type of campaign beyond sailing and travel.
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>>96754524
Which part "if the game doesn't provide the flimsiest of crutches, it's fucked" you didn't get the first time around?
>maybe find a commonality to tie them together into an overarching plo
Yeah, it's called sailing from point A to B, also know as a cruise.
>The problem is that the campaign is supposed to be a sequel to an earlier oneshot whose plot has been resolved, and none of the existing PCs have very direct goals to weave into the journey
Then skip the travel, you dumb shit. It's that simple.
Seriously mate, lobbing insults in your direction aside, how new to this hobby are you? Like man to man - you started recently or something? Because this is like ABC stuff of basic running, the sort of competence you get after 8-16 months of semi-regular games held to friends and shit.
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>>96754614
>>96755034
Fuck, and I ended up replying to myself.
Anyway:
If your players explicitly said they want maritime, give them just that. This is not rocket science. All it takes is either making it a one shot (preferable) with specific obstacles to overcome and fluid time, or a campaign of itself, where they have X stretches to travel through and you cover those, Sindbad-style.
You know who Sindbad is, right? And I'm asking 100% serious. Had a player recently who didn't know who Don Quixote is, so now I double-check on people.
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>>96755034
>>96755053
I know how to run a campaign, I've GMed for years. The difference is that every time prior has been me coming up with an idea for the campaign first and foremost at my own leisure, in a setting I made and had control over, had players make characters specifically for that campaign, and then made up shit as I went whenever I had a gap. It's the entire opposite approach now, it's a campaign that's been asked for because people want to play the new system and setting, with characters that already exist and I have to work around, and I want to do the setting justice and do more overall planning for my own sanity and satisfaction. Since THAT is new territory for me, I made the thread to ask for inspiration from people already familiar with the setting so I have some kind of jumping off point, because the threads and ideas I currently have aren't enough to tie together into something I'm satisfied with. Really, it's stuff to do in the different ports that will actually tie together that's fucking with me.
Also yes I know who Sinbad is, though only second-hand through parodies and references.
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>>96755621
>Translation: I'm super-fucking new and insecure about it.
Let's say I have a good day, even if I'm pulling a lung here from pneumonia.
So, bunch of rule of a thumb stuff, greenhorn:
>it's a campaign that's been asked for because people want to play the new system and setting
Read the system then, and make sure you get it and get whatever it is trying to do. I have zero familiarity with it, so you are on your own on this front, but if you can make a cheat-sheet out of a system for players, it means you get it. So try doing that.
>and I want to do the setting justice
This should be your literal last concern. Game takes precedence over established settings. Which is pretty much why it's so fucking stupid to run any established setting, especially one from a pre-existing media (at least game settings are usually designed for being game-able)
So this really is your least important concern.
>do more overall planning
You already have a plan: get group from point A to B.
The trick is to make it fun, and first and foremost ask yourself if this is campaign or one shot.
If one-shot, unironically watch first half hour of Guns of Navaronne. Great stuff for how to spice simple marine travel. Watch it whole, even better, because it's a great movie and fantastic teaching aid on making one-shots and short campaigns click.
If campaign, get yourself a children version of Sindbad, read it, reduce each of his adventures to a skeleton and see if you can either use any of those skeleton's for today session or maybe make your own in vein of that. That's coast looks jagged and full of islands, that's a self-wrting material

>1/2
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>>96755718
>2/3

>already familiar with the setting
Stop stressing about that, really. Unless you are running the game for people that are obnoxious fans of the books this is adopted from, you can run whatever the fuck, as long as it follows the general theme. In fact, the more vague you are, the more they will fill on their own. Which is probably the only advantage establishing settings have - people are already familiar with more or less what to expect.
>stuff to do in the different ports that will actually tie together that's fucking with me.
Doesn't have to be ports. Shouldn't even be ports.
Do you even sail? Like, actual sail, not "familiar with the concept, because I saw PotC as a kid". Having even basic sailing competence allows to live up this stuff from sheer experience. Ports are boring, and making it a checkpoint map from port to port is going to be boring. You can have sea encounters. You can have weird encounters. You can have random island, deserted or not, encounters. Hell, you can literally have island with ruins to visit and explore, then get tangled into something and quickly leave before the volcano explodes. This isn't rocket science. It's like basic random encounter shit.

Also
>though only second-hand through parodies and references.
The Quixote guy didn't even had that
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>>96755722
>3/3
Things to consider:
- can the system do maritime at fucking all
- does the setting lean itself in any way for that area (some entities from there, creatures, whatever)
- what's even the scale of the fucking world and how long that journey could take (not in terms of time, but sessions)
- what your players actually want out of this - not what they told you, but what they want; you know them, you run for them, so you should know that
- do you have any real goal for this beyond "this campaign right now", rather than it transitioning to the new thing once they arrive to point B

I know fuck all about this setting and I'm not going to do your homework on how to use it for your advantage. It's your job to see what's in the area covered by the red marker and how it ties to the one-shot/campaign material.
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>>96753596
It hasn't had a retail release, but people who kickstarted it got it a couple of months ago, and it's going to be available to purchase in a month or so.
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>>96755740
>what your players actually want out of this - not what they told you, but what they want; you know them, you run for them, so you should know that
This is a new group combo I haven't run much for, but I know for sure they don't want an entire campaign stuck on a boat exclusively stopping at places I'm pulling out of my ass like you're insisting I do. That's not why anyone is participating, myself or players. If we didn't care what I came up with, we'd be playing a different system, a different setting, literally anything else. Assuming you're actually trying to help as you're being a condescending jackass, and not that the reason you have pneumonia is from all the cum in your lungs from sucking your own dick so hard, note the fact that when I said the main tenants were "maritime" and "travel", not JUST maritime. More specifically, the players want to do a long-term campaign that visits as many noteworthy locations and regions in the setting as possible, by boat for ease.
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>>96756202
The problem with this set-up, however, is that every single one of these players plays passive as shit, and have no internal IC motivation to actually move from place to place, so there has to be a strong external force to get them places. However, all the current forces from the one shot and follow-up from before are super flimsy and liable to lose potency partway through
>one of the slaves the party freed are trying to get to point B specifically, but they could just get off at any point and be fine
>a magical assassin that attacked the party and an NPC, but he's only after a specific non-unique magic artifact, and would try an easier one before following them halfway across the world
>a noblewoman who's keeping away from their original location to hide from the above assassin, but would rather not head all the way north
If I just run things as they are without coming up with a more secure hook, things are going to fizzle out, and I'm trying to avoid that
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>>96756267
For added context, here's the current party
>Player A is playing a doctor, IC interested in the assassin, OOC the biggest excited autist about the setting
>Player B is playing a soldier-turned-slave-freed, comes from a travelling culture and just wants to see the world IC, OOC likes the setting and just wants an excuse to roleplay as their character and interact with people
>Player C is playing a mercenary son of a fisher who wants to "boatmaxx", is the biggest reason the campaign is going by ship. OOC barely interacts except to do "their thing", mainly wants to do the Windrunner fantasy of the setting
>Player D was playing a scholar trying to learn how to make the magic items of the setting, but they may not be present or even have the same character
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Have a bump now, proper reply after hospital checkout
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>>96753596
I got the Stormlight part of the Kickstart books last week.
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>>96756202
>>96756267
>>96756414
Well that was longer than a heartbeat

>new group combo I haven't run much for
Then literally nothing to be afraid of; new groups always pick up
>I know for sure
Did you ask?
>If we didn't care what I came up with
I never said you shouldn't care
I said you shouldn't stress about staying 100% true to the setting
>we'd be playing a different system
This will probably shock you, but you can play a system without using the setting it came up with
>a different setting
If your setting isn't supporting this idea in the first place, why did your players insisted on having it a campaign out of it, then?
>Assuming you're actually trying to help as you're being a condescending jackass
Another shocker - you can be both
And you badly need both
>not JUST maritime
Neither did I
>the players want to do a long-term campaign that visits as many noteworthy locations and regions in the setting as possible, by boat for ease.
So you are basically looking at the "Death on the Reik" merchant dilemma type of problem/situation
Sink the boat first chance given
If you don't know what that means, you are new af and I'm not sure it's even possible to help you, considering you need even that explained
>every single one of these players plays passive as shit
So you've got passive, but demanding players?
Change the players
And I'm 100% serious here. No point dealing with this shit if you are supposed to fork out effort that is clearly beyond you for people who plan to do fuck all and just cruise (no pun intended) on you
>have no internal IC motivation to actually move from place to place
Then don't do the campaign
Alternatively embrace the suck and simply go "you all met on your previous adventure, and are now stuck together"
It's not rocket science, and it's really, either of those two extremes
>here's the current party
Find different players
Also, next time when you are running one-shot, make n+3 characters yourself, where n is number of players and let them pick
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>>96753014
It is irrelevant to the game itself. To run a Cosmere campaign, you need a fan of Sanderson as a GM. I have one. But I doubt we really need this d20 system. The funny thing about the rules that the most useless rule in the book is Story Dice which suppose to be the main feature.
>>
Haven't read or seen anything about this system, but I've read most of the novels. Does the game have mechanics for Worldhopping and using multiple forms of Investiture, or do they expect you to pick one setting and stick with it?
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>>96761956
Hasn't been enough out to concretely say, but everything points to a singular magic score that works between the different systems for mixing and matching, meaning things like a allomancer radiant being able to eat metals to refuel their surges
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>>96761956
>or do they expect you to pick one setting and stick with it?
What do you think?
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>>96761956
Elantris and Worldhoppers are the next splats coming after they finish the kickstarter's stuff, which is Stormlight now and Mistborn next year.
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>>96758816
>I got the Stormlight part of the Kickstart books last week.
Congrats! I'm still waiting on mine!
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>>96755621
>I want to do the setting justice.

Isn’t there an entire Stormlight novella about a sailing voyage? Pull from that. Parshmen pirates, turtle islands, oceanspren sprenning all over the place. Secret treasure (the treasure is the eternal wisdom of Joseph Smith).

Sanderson pulls half these books out of his ass. Write a few plot hooks, think about them for a few days, use one or two in the first session and go from there.

If your players are still fans of Sanderson after his last few books then they get excited by mystery box garbage, some real effort from you will blow them out of the water.
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>>96762237
>Elantris and Worldhoppers are the next splats
Dead game, don't expect them to get that far.
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>>96766303
>$15m kickstarter
>Literally just starting to deliver and retail preorders started
Man, you "dead game" tards really have to try to shit talk everything, don't you?
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>>96766657
Nta, but this game came out months ago.
See any waves it made? See anyone even discussing it at all, even as a mention?
>b-but it made 15m in KS!
All the better for the creators, so they could pay off Sanderson and keep a pretty penny for themselves.
Doesn't make the game any less dead
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I was reading through first steps and skimmed through the stonewalkers campaign. It's so upsetting how many loose threads there are. The first steps is an optional level 0 module that helps you make a character through a session zero, while giving you a plot hook for the stonewalkers campaign. But it also gives you plot hooks that ARENT related to the stonewalkers campaign and you have to tell your players that btw you shouldn't pursue this lead unless you want me to prepare brand new material not covered by the campaign, or skip the campaign altogether.
> You're being attacked by bandits, but if you investigate, you'll find that they bear their armor is alethi. You find out the patron of the caravan is in on the attack! What an intriguing moment!
Stonewalkers does not expand on this
>In the middle of the night a shardbearer(plate and weapon) causes massive problems. You cant possibly fight back, if you try anyway, you are so inconsequential that he brushes you away before he leaves, leaving devastation in his wake
This man does not appear in the module despite being proper revenge bait.
>Now you're being attacked by wild animals. Save this shin guy!
You've saved the shin, now get ready for an adventure where he is the plot hook. Ignore all the previous ones please.

Go to stonewalkers module:
>Oh you're going to the land of the people who attacked your caravan. Neat huh? No new plot developments there though.
>You find a shardbearer! It's not the one who attacked you though. It is instead someone who plays a significant role in the books who has both meta reasons and in game reasons for you to want to kill him before his time and break canonit's amaram, and he doesn't have shardplate

I have to edit both things heavily if I want to get something that isn't immediately derailed in multiple directions
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>>96767508
Those loose ends are definitely annoying, but at the very least I managed to tie up the caravan plot pretty easily with one Conversation with Ralanat where she tried to counteract the allegations
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Brian Sanderson had such promise but with each new book he's been getting woke. Inserting trans, gays and other such nonsense. Sad.
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>>96768667
Fact Checked: True.
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>>96753014
What Order of Knights Radiant do you prefer to play as/would make a PC for and why? As a creative type of person, Lightweaver probably fits me best.
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>>96767354
>Nta, but this game came out months ago.
The kickstarter shipped this month, people are just starting to get it, and retail isn't eveen shipped yet. So you're basing your idiocy on what, how many 4chinners got the digital editions?
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>>96768667
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>>96768871
Edgedancers sound really fun.
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>>96768871
What I think will be interesting is to see how Twinborn get built, since Allomancer/Feruchemist hybrids get a bonus buff effect to their powers based on which combination of two metals each type of power grants.

Wax's Steel/Iron combo, for example, gives him precise control over the force he exerts while steelpushing, and creates a bubble that deflects bullets away from him.
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>>96768871
Dustbringer seems fun because of abrasion speed and Division explosions, but I've already accepted that I'm only going to be GMing in this system

>>96769769
Nice post number. Also, was that resonance? I thought the steel bubble was savantism
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>>96769769
Steel Bubble is just a talent in the A-Steel tree, Resonance is in the Twinborn tree and lets you spend a charge/investiture to get advantage on an allomancy/feruchemy test, respectively, but whatever other thing your GM wants to workshop with you. A later talent lets you use the effect of whatever resource you spent as a free action in addtion to the resonance bonus.
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>>96761956
I don't know how no one was able to give you an answer to this. The games all use the same basic systems and abilities are written to be as broad as they need to be to make sense for Worldhopping. Allomantic effects like Duralumin or Nicrosil don't just work on things the Mistborn book has but any Invested ability. Everything runs off of a single Resource, called Investiture, though. This is mostly a concession for balance and bookkeeping but nothing would really prevent you from tracking the Investiture you get from metals and what you get from Stormlight separately. However, there isn't anything specifically to enable Worldshopping currently and there will be a book about that down the road. So for right now you can roll up a PC in Stormlight and play them in Mistborn without any mechanical issues but the books themselves are self-contained narratively and don't go into a lot of detail.
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>>96769561
>2025
>Anon still waits for a physical copy hitting his LGS
>Of a game that was printed in the exact number of copies as ordered by backers
Digital distribution happened almost 4 months ago, to completely indifferent reviews.
I know, shocking, but in the era of smatphones, people are buying PDFs of books, not physical objects
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>>96773250
>Retard doesn't know that it's also getting a mass-market print
>Thinks 4Chan is the only site that matters
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>>96772910
>Everything runs off of a single Resource, called Investiture, though.
There's also that it's a key part of the setting's Realmatic theory, as well. The Spiritual Ream is a seemingly endless source of Investiture energy, but it can't be used in the other two realms in its pure form. It filters through to the Physical Ream through the Cognitive Realm, but how it does that depends on the conditions in the local Cognitive Ream, primarily depending on which Shard of Adolnasium is there regulating it.

On Scadiral, Metals are the medium through which it filters (though certain properties, like Aluminum negating/blocking Investiture effects are universal), and Allomancers can burn metals to free energy to power abilities, Feruchemists can use metals to store their physical/cognitive/spiritual properties for later use, and Hemalurgy uses metals to steal abilities and graqnt them to a sifferent person.

On Sel, where their two Shards were killed and splintered by Odium, their power is bound to the land itself via the Dor, and is created via symbolic casting in various ways to directly create magical effects. But it also requires deep study to the point that to create an effect you also need to understand the subject as well as if you were doing it without magic. An Elantrian trying to heal a stab wound with only basic knowledge of how to write a healing glyph will fail and just generally heal the person as a whole, while an expert surgeon will know the detailed modifications to write the symbol with that start by knitting the blood vessels back together and work back towards a targeted and complete repair. Same with a Forger trying to make a copy of a painting. And all integrate an initial mark in the work that matches a part of the geography of its source land.

On Threnody it mainly manifests as Shades, mindless Cognitive Shadows that roam the Forest of Hell (and sometimes in the Cognitive Ream to other places) and are a constant threat to those living there.
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>>96775408
I do not care.
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>>96775408
Aside from Shard-granted powers, there's also the 12 Aethers, which are more primal entities people can be bound to as well.

Though they can also manifest as wild, dangerous offshoots, like the forms they take on Lumar.
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>>96775429
Then why are you in this thread?
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>>96775445
Not for your spoiler heavy info dumps that I didn't ask for.
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>>96775450
>Durr stuff that will be in the PHBs is spoilers hurr
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>>96774179
>Seethes over literally nothing
>Makes up claims nobody made
Why are you like this?
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>>96775429
Nigga, are you really this starved for even a pretense of human interaction? First getting fake angry over nobody discussing the game, then picking a fight over people discussing the lore?
Go fucking outside and make a circle around the building you are living in. It's about fucking time.
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>>96777079
Why are you like this, getting mad that we're actually talking about the game instead of your "hurr dead game durr" meme?
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>>96771032
>Nice post number. Also, was that resonance? I thought the steel bubble was savantism
That was the original idea, but it was changed because he didn't show the usual signs of savantism.
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>>96777098
You're the only one that sounds mad
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>>96771032
Savcantism is supposed to come with a disadvantage, like regular light being so bright you have to wear a blindfold to be able to see, or parts of your body literally turning into smoke.
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>>96777178
>>96779505
... do you see any talking about this game going here?
You know, an ongoing discussion of ANY kind, other than you trying to pump a dead thread with arguing with everyone? Which I guess would require explaining: this exact pointless behaviour is why this thread is so fucking dead. Nobody gonna bother with a thread with a blatant troll in it, doubly so for a game that completely slipped through anyone's attention.
The most productive discussion that went itt was about OP asking for advice and then anons discussing lore.
Both of those concluded, leaving your partisan baiting as the only thing going.
And nobody's fooled.
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>>96779721
>Savcantism is supposed to come with a disadvantage, like regular light being so bright you have to wear a blindfold to be able to see, or parts of your body literally turning into smoke.
Actually it depends on the Invested Art, Bronze savants are relatively common even without the Allomancer knowing it.
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>>96768871
Maybe Truthwatcher for me. I like the idea of bonding with a "corrupted" spren and seeing the future.
>>
Ive been running a dnd campaign which takes place on a ship so I might have some ideas. Also on my second reread of the stormlight archive atm, Dawnshard might honestly be one of the best books I've ever read.

How about some strange spren, perhaps corrupted by Sja-anat, acting like sirens from greek mythology? They could be luring ships to their dooms by making them crash on shallows between mesas that rise from the ocean floor. Then the ships get blown away by the next highstorm to hide the evidence. Maybe there are some ship crews that recently crashed in need of a rescue?

Another encounter could be a greatshell swimming on the surface on the ocean, with a minidungeon on its own back. Is it hiding a shardplate/shardblade, soulcaster or some other treasure?
>>
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>>96768871
Truthwatcher sounds like the most fun combo, healing and illusions are a pretty sick combination

>>96786735 MY MAN
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>>96788119
>greatshell swimming on the surface on the ocean, with a minidungeon on its own back
Now there's an idea. Something like a lost Reshi Island would fit perfectly as something to pull the party towards that location. The siren spren is a cool idea, but may not work this early in the timeline.
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>>96791122
NTA, but maybe it could be some kind of worldhopper instead of a spren?
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>>96793487
A Ghostblood doing some kind of shit in order to lure out objects of value?

We know Roshar's a big target for them.
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>>96793548
Probably has to, considering the assassin I mentioned is an allomancer, either coinshot or full-on mistborn, in a mistcloak with a shardblade which I pulled out just for the sake of a threat getting them out of the warcamps, and now I need to figure out the actual backstory and motivations for them
>>
What's the worst Path and why is it Hunter
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>>96801132
Hunter's fine, free advantage against a known target is always helpful, I have a player who's actively playing an Antifabrian Scholar badly because they don't want to learn the rules for fabrial creation themselves.
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>>96801504
But why though, are they just trying to pretend it's DnD Artificer or something?
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>>96788119
What specifically do you like so much about Dawnshard? Not that I disagree that it’s good, mind you. Maybe that other treasure could be something from another planet?
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>>96806975
not that anon, but I like all the worldbuilding, the peek into the mindset of the sleepless, and also actually taking a disabled character and doing something more involved and satisfying than just sticking them in a modern-design wheelchair with all the difficulties handwaved away
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>>96804736
Basically.
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>>96809034
I feel your pain, I have a character who wanted to "play a rogue", and that has amounted to him picking warrior talents he's not using because they're related to fighting so that he can spend every turn gaining advantage with stealth and attack with his rapier, while also "acting shady" (He has deliberately refused to give his character any connections to the world)
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>>96768871
Elsecaller maybe? I have to think about it.
>>
>>96790435
Fun fact, not counting immortals with centuries of experience, he’s easily the best swordsman in the Cosmere.
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>>96815037
Pretty sure one of those immortals is who trained him.
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>>96815614
Nah. Zhael isn't one of those immortals. He's a different kind of immortal.
>>
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>>96753014
Besides the other Cosmere books, what other settings of Brandon Sanderson’s would you like to see in RPG form? Also, what’s your favorite magic system of his, Cosmere or otherwise?
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>>96817517
The Cytoverse stuff is great.
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>>96818690
I hope he revisits that universe.
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>>96819675
It's been passed off to another author, as far as I'm aware. The same one that helped write the later books
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>>96819675
From what I understand the part that Spin et al. were in is finished now, and anything further will happen some other place and time.
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Is the anon from the last thread that's in the mistborn beta here? Any work on the new one shot they announced?
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>>96818690
Agreed. What system would work well for it?
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>>96827767
Most likely they'd just modify the Cosmere system to fit.
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Nearly at the end of SLA book 2. When ShouldI stop reading?
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>>96830996
When you finish the 5th one and have to wait for #6.
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Excellent timing on the thread anons, I'm looking to finally give Sanderson's books a try. Does Cosmere have any specific reading order or do I just pick a series and go? Is Mistborn an ok place to start?
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>>96832140
You can start anywhere you want. The Cosmere books are written to be linked but also standalone. There are hints and references to other things, but you're not missing out on crucial context most of the time. Only the most recent novels have really started to have important links to other Cosmere series

Brandon himself says start with Mistborn and Warbreaker https://www.youtube.com/watch?v=0mC8dsQJK7w
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>>96766657
I've never heard of it and I watch a lot of indie TTRPG reviews on youtube for new stuff coming out. I also constantly scan lulu and DTRPG for new releases.
>kickstarter
and? kickstarter is notorious for whaling. It should be called moremoneythansense.com
Anyway, can I get a TLDR on this game? The mention of sailing intrigues me.
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>>96832181
Cool, Mistborn it is, then. Thanks anon!
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>>96832140
I started with Elantris and just worked my way through in publishing order. And as it goes on more gets revealed about how the greater Cosmere setting works.

But yeah, starting with Mistborn is always a good place.

>>96832191
Kickstarter's also handy for TTRPG devs who aren't WotC, since it's a lot easier to scale "print more copies of a book" than it is to scale an electronics device. Which is why Onyx Path has been using it for over a decade to launch new splats.

Here's a rundown on the setting: https://en.wikipedia.org/wiki/The_Stormlight_Archive#Setting

The system itself is D20, and borrows pretty liberally from DnD 5E and PF2ER, but branches into its own thing from there. Combat doesn't use Initiative, but instead you pick if you want a Fast Turn with two actions and get to act in the first half, or a Slow Turn and get three actions.
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>>96832579
I realized it was a tumblr game before I finished reading the thread but thanks anyway
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>>96832961
>tumblr game
The fuck are you smoking?
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>>96832140
As long as you stick close to release order within series, you'll be fine.
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>>96832140
See the link below.
>https://www.brandonsanderson.com/pages/where-do-i-start
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I want this as an actual poster.
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>>96837060
Same here! What page is this again?
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>>96840878
28/29 Stormlight Handbook
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>>96841589
Thanks. Man the art is so good, right?
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>>96753014
What are your hopes for the Mistborn game? Especially given the Ghostbloods? I plan on using them in a campaign when it’s finally out, what about you?
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>>96846253
Same! Personally I can't wait for the next Mistborn series!
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>>96846253
I'm hoping for lore about the outer provinces so I can fuck off from Luthadel in my campaign
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>>96848499
Yeah, it does seem to dominate the books a lot. Same here.
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>>96851059
There are quotes from Brandon that say that the point of Mistborn is to focus on a central city, which makes sense, since it turns it into a character in its own right
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>>96854385
>There are quotes from Brandon that say that the point of Mistborn is to focus on a central city, which makes sense, since it turns it into a character in its own right
Interesting. Where does it say that?
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>>96855666
I can't remember where exactly, because he's said it a couple times in interviews, but thanks to the autism that is the arcanum, I've got a good enough quote
>Third, in the first half of Hero of Ages, I don't like quite how much traveling there is. I don’t think it gets across the feel that I want. I would have set more in Luthadel. It feels out of place in retrospect because that story (the story of Mistborn) is sort of the story of that city. I could had the same book, but set it in a fortress within Luthadel. That would make the city's "character" remain in the third book, and let you see the progress (or in this case, the opposite) of the world through the way the city looks.
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>>96847822
Just looked it up, apparently it's going to be in the Scadrian equivalent of the 80s, while era 4 will be full space opera and happen after the three standalone books he did for the Kickstarter.
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>>96856508
Yeah, we get hints of that space age in those books, like the researchers on Canticle. Shame that we’ll probably have to wait for a supplemental book for any details on it though, that would be so cool to see.
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>>96858337
Scadrian space-travelling "merchants" are also mentioned in Novellette Sixth of the Dusk.
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>>96753014
What would you do for a game set after the latest Stormlight book?
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>>96860811
Well, you'll have no shortage of cannon fodder enemies to throw at the party. You could do something small like have them work towards thwarting random Fused operations (local things) or something as grand as trying to break the time bubble around the planet
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>>96753014
Whenever I'm worldbuilding and think "fuck, my world is so uninspired and bad", I remind myself that the Cosmere exists.
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>>96862171
>Whenever I'm worldbuilding and think "fuck, my world is so uninspired and bad", I remind myself that the Cosmere exists.
What precisely is wrong with the Cosmere's worldbuilding? Please explain in detail.
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>>96856508
Don't forget the cyberpunk era between the two that Sanderson keeps flip flopping over whether he's going to do or not so he can round out the book count to 16
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>>96861105
Of course, that would be a lot harder without easy access to Light. Can Retribution detect sincerity?
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>>96862960
I fully support him doing that!
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>>96869826
Same here! I wonder how the Metallic Arts will work with cybernetic enhancements, especially with the Invested tech the Malwish have been making.
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>>96872606
The "cybernetics" are going to be advanced Hemalurgy shit, I'm calling it
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>>96874230
We already know that implantation can be done for Feruchemical stuff so that your metalminds can't just be taken from you, while you could use it for Allomancy to load larger volumes of solid metals than you can drink in a suspension like is traditionally done. Especially if your metal is one of the really toxic ones you don't really want to be consuming much of.

Someone will totally use Hemalurgy for it as well. Though obviously it works just fine with crude spikes.
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>>96875642
I just think Hemalurgy is going to be the stand-in for chroming up, considering they've made the process not require killing people directly for it, and anyone with a hemalurgic spike can get powers, plus all the talk about democratizing allomantic powers, so the "cyberpunk" era is probably going to be about the teething period before the powers are widely available that's all about the haves and have-nots
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>>96880531
Maybe if you can't afford the really nice stuff that can be done using the more arcane Feruchemical metals like some of the Malwish tech in Era 2.
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>>96753014
What would you do for a Cosmere Halloween game?
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>>96885773
Maybe a survival thing on Threnody?
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>>96886549
Or a Threnodite worldhopper on the planet turns into a shade and you have to deal with them before things get really bad
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>>96886627
Hiding from Night Brigade shades on an abandoned space station?
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>>96832140
the way of kings if you want to read an actually good book, mistborn if you want to read 1 good book followed by 2 dogshit books and then another set of books of varying quality
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>>96888620
>only way of kings
I cannot fathom what kind of person can both enjoy the first book and also not want to recommend even the second one
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>>96768667
You don't even know the guy's name, and he's a wildly successful author because Oppose Woke, Go Broke.
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>>96753014
Why would anyone take sea route instead of land one?
Doesn't look like you need to go through different countries or anything like that, while taking sea route close to anyting called like the "frostlands" or throught "shallow crypts" sounds like a pretty stupid thing to do
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>>96890608
Cargo volume, rough terrain, no safe roads, lots of reasons.

Nordic tales treat overland journeys as being fraught and dangerous adventures, but going by sea as a routine travel, for example.
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>>96890608
For the players, the main issues were distance from the assassin, and the fact that most of the territory they were going through was the country that made the NPCs they're escorting slaves
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Why there is so many Brandon Sanderson smegma lickers?? His write is good but nothing fantastic, and in general his worldbuildins are pretty vanilla (still has some interesting things, but not much). Its because he cant stop writting? Write a lot of meh = famous and good writer?
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>>96895947
It's okay to like mid, Anon. Not everything you are into must be the top kino. Sometimes you can just like something because it just has one or two things interesting in it.
I myself never read the books, but I love Genesys and people who worked on that worked on this so I'm hooked just for that.
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>>96895947
He writes in a way that flows well and pulls you into the world, tells interesting stories that actually pay off for the reader, unlike certain misery porn writers (cough-cough, GRR Martin, cough), and pretty much everything about your post is literally just "my shitty opinion is totally objective facts guize!"
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>>96768871
Aren't these all the exact same fucking thing? Bingbong Peterson or whatever his name is is a fucking hack
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>>96896719
They are not. While each order has similar progression on the 5 Oaths, the only step where they're the same is the First Oath, and while they share one of their two powers with each of their neighbors, the combination of the two Surges define each order's powers. Windrunners and Skybreakers both use Gravitation to fly, for example.
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>>96896757
Also fun thing I found.
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>>96896719
what's exactly the same about remembering and reaching your potential?
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>>96886627
>Or a Threnodite worldhopper on the planet turns into a shade and you have to deal with them before things get really bad
That would be horrifying if you don't know about shades. How would you even figure out how to stop them?
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>>96902899
It would take a couple bodies to learn the simple rules, but figuring out silver kills them should be pretty easy, depending on where you're at. Most of the worlds either have it commonly available, or have some existing idea about its investiture destroying properties
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>>96903252
It doesn't kill them, it just burns as it repels them, and powdered silver can be used as an emergency treatment for contact with a shade..
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>>96903549
It does kill them, it just isn't shown in the short story because they're sentient enough to avoid accidentally coming into contact with a large enough amount, and no one has the material or desire to try to take one down specifically
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>>96753014
What’s your opinion on the whole deal with the Shards in the Cosmere? And what Shard(s) do you want to learn more about first? I’d love to know more about the more intellectual-based Shards like Invention and Reason.
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>>96905326
I like em. Cool way to have a pantheon of gods that all function under different rules, love the separation between the power and the person weildind it, the Intents all being personal attributes, and the hybridizations



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