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I'm trying to make a campaign where the party is taking a sea route around the east coast from Alethkar to the Reshi Isles (pic related), and I'm trying to come up with stuff to fill in the gaps of travel time and the different visited locations. Give me some ideas for things to throw at the party.

Also general CosmereRPG thread
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>>96753014
>coffee table prestige rpg book that 50,000 people will buy
>1,000 people will actually read
>and 100 people will play
>>
>>96753014
Is it even out yet?
>>
>>96753596
It's been out digitally for a couple months, but the retail release isn't until next month, I think
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>not D&D
>not Pathfinder
Should have tried grafting it to a thriving RPG, by going off on their own this will never be mainstream.
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>>96753014
Terrible marketing, son.
Buy an actual ad
>>
>>96753014
But ignoring the retarded marketing angle, there are two ways to do this shit:
Either you hand-wave the entire travel, or do the Guns of Navarrone thing: a set of flash points that don't really feel like pre-sets, but simply exists as a threat to the mission.
But seriously, if the game you are trying to up-sell can't even provide a simple set of "what do do when maritime" table or even a side-frame, it's fucked.
>>
>>96754524
The rules are fine, I'm just generally shit at coming up with hooks and trying to fill in the gaps, and maybe find a commonality to tie them together into an overarching plot. The problem is that the campaign is supposed to be a sequel to an earlier oneshot whose plot has been resolved, and none of the existing PCs have very direct goals to weave into the journey, nor have they expressed strong preference in the type of campaign beyond sailing and travel.
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>>96754524
Which part "if the game doesn't provide the flimsiest of crutches, it's fucked" you didn't get the first time around?
>maybe find a commonality to tie them together into an overarching plo
Yeah, it's called sailing from point A to B, also know as a cruise.
>The problem is that the campaign is supposed to be a sequel to an earlier oneshot whose plot has been resolved, and none of the existing PCs have very direct goals to weave into the journey
Then skip the travel, you dumb shit. It's that simple.
Seriously mate, lobbing insults in your direction aside, how new to this hobby are you? Like man to man - you started recently or something? Because this is like ABC stuff of basic running, the sort of competence you get after 8-16 months of semi-regular games held to friends and shit.
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>>96754614
>>96755034
Fuck, and I ended up replying to myself.
Anyway:
If your players explicitly said they want maritime, give them just that. This is not rocket science. All it takes is either making it a one shot (preferable) with specific obstacles to overcome and fluid time, or a campaign of itself, where they have X stretches to travel through and you cover those, Sindbad-style.
You know who Sindbad is, right? And I'm asking 100% serious. Had a player recently who didn't know who Don Quixote is, so now I double-check on people.



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