One of my upcoming campaigns is set in 1925 Eastern Europe. Parts of Poland, Latvia, Lithuania, eastern Prussia. Something of a sandbox hexcrawl. Magic and horror elements at the edge.A little help would be appreciated.Interesting RL events of the year?Important people in the region?Interesting encounters and adventures you would suggest (bonus points for not heavily combat focused stuff)?
Why did you choose that specific year?
>>96756417It’s after the war, but not yet The Great Depression.Great upheavals, lots of chaos, just enough tech.
>>96756443Are you willing to budge? Because not much happens in 25. But 24 you've got the death of Lenin, the Tatarbunary Uprising, the August Uprising, the Soviet-backed Estonian Coup attempt, and the raid on Stolpce. All pretty good places to set a story around.
>>96756603Nope!:D
>>96756382What game?
>>96756382>>>/his/I'll assume you're American or another firstie. Forget about everything you think you know about history. Europe, especially Eastern Europe was lagging some 50 years behind USA before the 2000s. The communist period was a giant leap forward for Yurop no matter what /pol/ says.If you refuse to ask people interested in that era, at least know that Yurop was extremely rural and agricultural and little changed from medieval times to 1945. Each country had 1-3 normal cities with electricity and radio, maybe a few cars. Outisde of the cities there were still sick and dying, children working hard in the fields, people lived in single-room houses, there was no indoor plumbing, electricity... And one important thing: there were absolutely no shops, no bakeries, no consumerism. There were (and still are) market days. Each day the market would be held at another town, that was the only place you could buy groceries unless you traded with your neighbor. There was next to no money in circulation outside of cities. Money was used to pay taxes and fines. People were fined for pretty much anything EXCEPT FOR domestic abuse.Literacy especially amongst women wasn't the standard. There were no cartoons, comics, newspapers. You only had the Bible and some classics. The only acceptable way to have fun was getting drunk.Religion was very important. There were Protestants, Catholics and Orthodox. Countries weren't as homogenous as they are now. You had German villages, Jewish villages, Polish, Lithuanian, Ukrainian villages and they weren't friendly towards each other.Don't forget some German or Russian WW1 veterans who stayed and settled. Oh, and some turned to banditry.There should be some red scare going on in the background since the commies were plotting anywhere where there was industrialization or harsh treatment of minorities.
>>96757415Co za ahistoryczne pierdolenie.That's highly exaggerated.
>>96757235Doesn’t really matter, but GURPS.
>>96756382Why did you pick a setting of which you know very little? What kind of game do you have in mind? A political one with spies? Slavic folk horror? Cthulhu but with turnips and babushkas?
Not being a native to those countries, I can't offer an in-depth perspective of the time, but there are many interesting things at play.For one, in many, many cities horses and carriages were still more common than cars. Many rural and small-town people had no access to electricity or running water. Definitely things relevant in 1925 Eastern Europe in case you hadn't considered (although I'm betting you had).A significant society shift and chaos happening near those countries was the establishment of communism in the recently formed Soviet Union. That ought to have stirred many levels in society in neighboring countries.Also, the Prohibition in the US was at full swing, so many criminal organizations in other countries had large operations for delivering booze to Americans. That certainly could include some countries in Eastern Europe.Culturally, much of urban 'globalized' folk on the richer side around the world was at least influenced by Roaring Twenties economic growth party hard rebellious themes.
Tangentially related, but I don't want to create a new thread and flip the coin on whether or not it'll just get spam replies. How do fellow GMs deal with running historical games without getting bogged down in historical minutiae? Can't always resort to Ruritania.
>>967584151. Don't play with (severe) history autists2. Start off with a disclaimer that this is an alt-history setting3. Whenever somebody complains about ahistorical things remind them this is alt-history and it was intended (doesn't matter whether it was)To get your foot in, maybe read a book set in the place and time you want to run your game in.