[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: map wip 9.1.png (1.9 MB, 1347x866)
1.9 MB
1.9 MB PNG
>+++ADMINISTRATUM PASS KEY ACCEPTED+++
>Loading message...

Welcome back, revered clerk of the Administratum.
Your efforts in compiling the information on [Vokaris Sector] and its eight subsectors have been further received with satisfaction, and thus you are welcomed to continue your holy assignment to collect the data about this sector in our grand Imperium of Man
A brief reminder that as data comes in via the servitors around you, you will have to compile it and make this sector whole again.
May the God Emperor continue to guide you clerk Anon.

Hello there, Anons of /tg/. If anyone is still interested in this fun project, here is the whole sector - updated with the discovered planets so far - where we can continue to create together, using the planet generator found on 1d6chan.

>https://1d6chan.miraheze.org/wiki/Planet_generator
>Previous thread
>>96683255

Last thread we finished up the last planet in the Wurmcrux Subsector along with a Guard Regiment and Chaos Knight House
>>
>>96746363
So we can drop the Guard Regiment on Edliv's Pearl though I'm not sure if we should make it the Knight's homeworld or make it a different planet/system
>>
>>96756713
Maybe we can save it until a better world is rolled up, if nothing else they’re from out of sector
>>
>>96757137
Sounds good to me.
>>
Rolled 4 (1d6)

Alright, should we start in with a new subsector?

1: Pyrelight Reach
2: Netherwatch
3: Iron Maw
4: Abaric's Folly
5: Ultranox Void
6: Bleakthorn Expanse
>>
>>96759611
Abaric's Folly is pretty small we should do either a 1d6 or 1d4+1 again for number of planets.
>>
Rolled 1 (1d6)

>>96759718
>>
Rolled 1 + 1 (1d4 + 1)

>>96759718
>>96759970
Maybe 1d4 was better
>>
>>96759970
>>96760113
So 1 or 2 planets for this subsector. It’s gonna be barren. 1d100 for the first one
>>
Rolled 62 (1d100)

>>96760184
>>
>>96760608
>Shrine World: So you go to church every Sunday? How about living there? How about having your whole planet being one mega-Vatican, covered in shiny gothic cathedrals and temples, and living and breathing its own brand of the Imperial Cult? Naturally, these worlds are often dominated by the Ecclesiarchy, and many a true believer from around the galaxy makes pilgrimage here.
Praise the Emperor. 4d10+20 for tech level
>>
Rolled 9, 9, 1, 1 + 20 = 40 (4d10 + 20)

>>96761051
Wonder if this is why that's why this one's so important to be an entire subsector of just 1-2 worlds.
>>
>>96761140
>Warp Space: Has seen the development of warp drives and Geller fields, and the inhabitants are capable of traveling the galaxy beyond their own system. Powerful computers are common. Cybernetics and advanced medical techniques have been developed that border on Imperial level augmentation and rejuvenants. Primitive models of more advanced weapons, like plasma and needle weapons, are rare but present.
Not the most advanced world. 1d100 for its star size
>>
Rolled 25 (1d100)

>>96761196
The advanced worlds we've rolled haven't amounted to much. Maybe the primitive ones will.
>>
>>96761140
>Wonder if this is why that's why this one's so important to be an entire subsector of just 1-2 worlds
Keep in mind these aren't all the planets in the subsector, just the most important ones

Wurmcrux probably has a bunch of lesser planets, maybe not Solspire though given how insignificant some of the "significant" planets we rolled for it ended up being
>>
>>96761246
>Star Size: Medium
So next up is adepta presence
>Administratum: 2d10
>Arbites: 1d10
>Astra Telepathic: 1d5
>Astronomica: 1d5
>Mechanicus: 1d5
>Ministorum: 4d10
>Inquisition: 1d5
>>
Rolled 5, 6 = 11 (2d10)

>>96762194
>>
Rolled 1, 1, 3, 5 = 10 (4d5)

>>96762194
Rolling Asstra Telepathica, Asstronomica, Mechanus, and Inquisition
>>
>>96762247
>Administratum: Small. Involved, but quietly and unobtrusively.
>>96762640
>Telepathica: None
>Astronomica: None
>Mechanicus: None
>Inquisition: Token
So just Arbites and Ministorum left
>>
Rolled 7, 6, 5, 2 = 20 (4d10)

>>96762194
Ministorum
>>
>>96763614
Minisotrum: Significant. Controls its area, and has a say in wider planetary matters.
>>
Rolled 4 (1d10)

>>96762194
>>
>>96763999
Arbites:Token

1d100 for Planet Size
>>
Rolled 76 (1d100)

>>96764076
>>
>>96764090
>Large: 10d10x2

10d10
>>
Rolled 10, 1, 6, 2, 5, 4, 4, 6, 3, 7 = 48 (10d10)

>>96764114
>>
>>96764226
>Size: 96,000 km
1d100 for its axial tilt
>>
Rolled 68 (1d100)

>>96764289
>>
>>96764345
>Axial Tilt:Moderate (16-25°)
>Seasonal Variation: ± 20°C/68°F
1d100 for length of the day
>>
Rolled 3 (1d100)

>>96764361
>>
>>96764424
>1d10 hours
Looks like it's going to be short days here.
>>
>>96764435
Have we had a single long day planet yet? Every planet in this sector feels like it's spinning crazy fast.
>>
Rolled 10 (1d10)

>>96764435
Rollin’
>>96766008
I think we had a planet with a 26 hour day.
>>
>>96768848
>Day: 10 hours
1d100 for the year
>>
Rolled 73 (1d100)

>>96769224
>>
>>96769802
>(10d10)x8 Terran days
Lets see those d10s
>>
Rolled 7, 3, 10, 2, 8, 5, 4, 5, 6, 5 = 55 (10d10)

>>96769863
>>
>>96770204
>440 Terran days per year, 4400 local days

1d100+10 Satellites
>>
Rolled 95 + 10 (1d100 + 10)

>>96770587
>>
>>96770587
Actually local days would be 1,056
>>96770616
>4d10
Looks like a lot of moons
>>
Rolled 10, 7, 4, 6 = 27 (4d10)

>>96770714
>>
>>96770750
>Satellites: 27
Now 1d100 for its gravity
>>
Rolled 44 (1d100)

>>96770857
>>
>>96771007
>Standard (0.8 to 1.2 G): Normal or easily adaptable. No modifiers.
1d100 for its atmosphere
>>
Rolled 6 (1d100)

>>96771072
>>
>>96771100
>Normal: Safe to breathe
Praise the Emperor, so far it's liveable. 1d100 for its hydrosphere
>>
Rolled 60 (1d100)

>>96771133
>>
>>96770857
Once again, high spin rate plus a billion moons. The Whirling Worlds, these are.
>>
>>96771457
>Damp: This world has swollen seas and oceans, with a high sea level resulting in vast inland seas. The broken-up continents get average to high rainfall, but soak up the moisture like a sponge, making it damp year-round. Deserts still possible, but more as geographical quirks that probably receive rainfall or stuck in-between huge mountains with frequent rivers.
The Emperor blesses them with water. 1d100 for the temperature.
>>96771618
It's the beyblade region.
>>
Rolled 85 (1d100)

>>96771679
>>
>>96771786
>Tepid (+51°C to +100°C/124°F to 202°F): A world on the edge. Any hotter, and any water will just boil away. If outside and unprotected, you'll last a number of rounds equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one round.
So if we factor seasonal variation it's 31C to120C/56F to 270F. Some parts of this world are tolerable but it's rough out there.

1d100 for how much terrain the world has.
>>
Rolled 87 (1d100)

>>96771810
>>
>>96771913
>5
Hypothetically that's a decent amount of diversity. 5d100 for what the world looks like.
>>
Rolled 89, 76, 60, 82, 37 = 344 (5d100)

>>96771939
>>
>>96771943
>Sandy, Caves, Columns, Ravines, Dormant Volcanoes
Seems very rocky. 1d100 for the population of the Shrine
>>
Rolled 33 (1d100)

>>96771955
>inb4 1
>>
>>96771960
>1d10 million
It could've been worse
>>
Rolled 4 (1d10)

>>96771968
>>
Rolled 3 (1d10)

>>96771968
I really hope this subsector is called Abaric's Folly because there's only one important shrineworld hundreds of lightyears from the warpways that must be supplied
>>
>>96772050
>>96772055
Gonna split the difference
>3.5 Million
It's a Shrine World just going to autopick
>Religious (Ministorum): Live for the Emperor, Work for the Emperor, die for the Emperor. The Ecclesiarchy, the state church of the Imperium of Man, functions as the planet's government, making sure everybody, top to bottom, follows their branch's interpretation of the Imperial Creed. Or at least aren't spouting HERESY!! Likely to host an Adepta Sororitas Order Militant and multiple Orders Non-Militant.
So 2d12 for their economy
>>
Rolled 4, 11 = 15 (2d12)

>>96772068
>>
>>96772083
>Export: Lumber: The body of a tree, used in construction of buildings, furniture, gun stocks, and more.
>Import: Workers People born or vat grown specifically to serve the Imperium. Worlds like these tend to have larger populations than most.
And I think people don't like doing defense rolls so I think we can call this world pretty much done.
>>
>>96772132
Didn't we have the luxury good hive world importing lumber? Maybe now we know where it comes from.

>importing workers

No idea where they get this from, none of the planets in this sector have the slightest amount of overcrowding or people to spare.

Still, sanctified timber exports is kinda cool. I guess its something that grows well in the near lethal hot swamp we have.
>>
>>96773824
Holy wood could be seen as a solid commodity.
>>
Next planet 1d100
>>
Rolled 58 (1d100)

>>96775035
>>
>>96775671
>Cemetery World: Consecrated worlds that serve as the final resting place of the martyrs and heroes of the Imperium. They may range from the mausoleums of a noble house or a brave Space Marine company to unmarked and paved-over fields of dead from a nearby hive world.
Lovely 4d10 for its tech level
>>
Rolled 4, 1, 3, 4 = 12 (4d10)

>>96775870
>>
>>96776127
>Early Space: Has developed basic space flight, and may have established settlements on its own moons, and even close neighboring planets in the same system. Basic laser weapons and early coilguns may have been developed. Hot Fusion is used for power. Combat-worthy spaceships appear. Beyond this point, it is almost a guarantee that the multicultural empires and nation states of earlier periods vanish in favor of planetary unification (this may occur earlier if an empire is sufficiently successful, out of necessity to combat invasions or through shrewd negotiations).
1d100 for its star size
>>
Rolled 28 (1d100)

>>96776143
So this subsector only has a shrine world and a cemetery world? Interesting.
>>
>>96776439
>Star Size: Medium
Next up is adepta presence
>Administratum: 1d5
>Arbites: 1d5
>Astra Telepathic: 1d5
>Astronomica: 1d5
>Mechanicus: 1d5
>Ministorum: 310
>Inquisition: 1d5
>>
Summary of Abaric's first world
>Class: Shrine World
>Tech Level: Warp Space:
>Star Size: Medium
>Administratum: Small. Involved, but quietly and unobtrusively.
>Arbites: Token
>Telepathica: None
>Astronomica: None
>Mechanicus: None
>Inquisition: Token
>Ministorum: Significant
>Size: 96,000 km
>Axial Tilt:Moderate (16-25°)
>Seasonal Variation: ± 20°C/68°F
>Day: 10 hours
>Year: 440 Terran Days, 1,056 Local Days
>Satellites: 27
>Standard Gravity (0.8 to 1.2 G): Normal or easily adaptable. No modifiers.
>Hydrosphere: Damp: This world has swollen seas and oceans, with a high sea level resulting in vast inland seas. The broken-up continents get average to high rainfall, but soak up the moisture like a sponge, making it damp year-round. Deserts still possible, but more as geographical quirks that probably receive rainfall or stuck in-between huge mountains with frequent rivers.
>Temperature: Tepid (+51°C to +100°C/124°F to 202°F): A world on the edge. Any hotter, and any water will just boil away. If outside and unprotected, you'll last a number of rounds equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one round.
>Terrain: Sandy, Caves, Columns, Ravines, Dormant Volcanoes
>Export: Lumber: The body of a tree, used in construction of buildings, furniture, gun stocks, and more.
>Import: Workers People born or vat grown specifically to serve the Imperium. Worlds like these tend to have larger populations than most.
>>96776439
I'm guessing a crusade was made to capture this subsector. Most worlds now left in ruin and the only thing left of note are these two.
>>
>>96776571
My bad administratum should be 1d10
>>
Rolled 7, 3, 6, 9 = 25 (4d10)

>>96776571
>>96776671
Rolling for administratum and ministorum
>>
>>96776989
>Administratum: Slight. Specific duties; not involved in wider planetary affairs.
>Ministorum: Notable. A powerful force in its own area of the planet.
So 6d5 for the remaining Adeptas.
>>
Rolled 1, 5, 1, 2, 4, 4 = 17 (6d5)

>>96777080
>>
>>96777183
>Arbites: None
>Astra Telepathica: Token. For administrative purposes only.
>Astronomica: None
>Mechanicus: None
>Inquisition: Token. For administrative purposes only.
1d100 for how big this graveyard is.
>>
Rolled 6 (1d100)

>>96777214
>>
>>96777443
>Miniscule: 1d10+4
Oh there's going to be like 10 people on this planet with the way these threads have been going.
>>
Rolled 4 + 4 (1d10 + 4)

>>96777488
>>
>>96777542
>Size: 8,000 km
This planet is smaller than Luna. I’d like to think that this planet is just a moon orbiting a dead world.


1d100 for its axial tilt
>>
Rolled 71 (1d100)

>>96777580
>>
>>96777663
>Axial Tilt:Large (26-35°)
>Seasonal Variation: ± 40°C/104°F
This seems awful so far. 1d100-30 for the planet’s day
>>
Rolled 25 + 30 (1d100 + 30)

>>96777702
This will be the planet with the long day
>>
>>96777916
>1d5 Hours
>>
Rolled 1 (1d5)

>>96778350
>>
Well I guess we know why its so small. It spins like a goddamn pulsar and flung most of its mass into the void lol.
>>
>>96778469
>Day: 1 hour
1d100 how long the year is on this rock
>>
Rolled 53 (1d100)

>>96778967
>>
>>96779168
>(10d10)x6 Terran days



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.