>+++ADMINISTRATUM PASS KEY ACCEPTED+++>Loading message...Welcome back, revered clerk of the Administratum.Your efforts in compiling the information on [Vokaris Sector] and its eight subsectors have been further received with satisfaction, and thus you are welcomed to continue your holy assignment to collect the data about this sector in our grand Imperium of ManA brief reminder that as data comes in via the servitors around you, you will have to compile it and make this sector whole again.May the God Emperor continue to guide you clerk Anon.Hello there, Anons of /tg/. If anyone is still interested in this fun project, here is the whole sector - updated with the discovered planets so far - where we can continue to create together, using the planet generator found on 1d6chan.>https://1d6chan.miraheze.org/wiki/Planet_generator>Previous thread>>96683255Last thread we finished up the last planet in the Wurmcrux Subsector along with a Guard Regiment and Chaos Knight House
>>96746363So we can drop the Guard Regiment on Edliv's Pearl though I'm not sure if we should make it the Knight's homeworld or make it a different planet/system
>>96756713Maybe we can save it until a better world is rolled up, if nothing else they’re from out of sector
>>96757137Sounds good to me.
Rolled 4 (1d6)Alright, should we start in with a new subsector?1: Pyrelight Reach2: Netherwatch3: Iron Maw4: Abaric's Folly5: Ultranox Void6: Bleakthorn Expanse
>>96759611Abaric's Folly is pretty small we should do either a 1d6 or 1d4+1 again for number of planets.
Rolled 1 (1d6)>>96759718
Rolled 1 + 1 (1d4 + 1)>>96759718>>96759970Maybe 1d4 was better
>>96759970>>96760113So 1 or 2 planets for this subsector. It’s gonna be barren. 1d100 for the first one
Rolled 62 (1d100)>>96760184
>>96760608>Shrine World: So you go to church every Sunday? How about living there? How about having your whole planet being one mega-Vatican, covered in shiny gothic cathedrals and temples, and living and breathing its own brand of the Imperial Cult? Naturally, these worlds are often dominated by the Ecclesiarchy, and many a true believer from around the galaxy makes pilgrimage here.Praise the Emperor. 4d10+20 for tech level
Rolled 9, 9, 1, 1 + 20 = 40 (4d10 + 20)>>96761051Wonder if this is why that's why this one's so important to be an entire subsector of just 1-2 worlds.
>>96761140>Warp Space: Has seen the development of warp drives and Geller fields, and the inhabitants are capable of traveling the galaxy beyond their own system. Powerful computers are common. Cybernetics and advanced medical techniques have been developed that border on Imperial level augmentation and rejuvenants. Primitive models of more advanced weapons, like plasma and needle weapons, are rare but present.Not the most advanced world. 1d100 for its star size
Rolled 25 (1d100)>>96761196The advanced worlds we've rolled haven't amounted to much. Maybe the primitive ones will.
>>96761140>Wonder if this is why that's why this one's so important to be an entire subsector of just 1-2 worldsKeep in mind these aren't all the planets in the subsector, just the most important onesWurmcrux probably has a bunch of lesser planets, maybe not Solspire though given how insignificant some of the "significant" planets we rolled for it ended up being
>>96761246>Star Size: MediumSo next up is adepta presence >Administratum: 2d10>Arbites: 1d10>Astra Telepathic: 1d5>Astronomica: 1d5>Mechanicus: 1d5>Ministorum: 4d10>Inquisition: 1d5
Rolled 5, 6 = 11 (2d10)>>96762194
Rolled 1, 1, 3, 5 = 10 (4d5)>>96762194Rolling Asstra Telepathica, Asstronomica, Mechanus, and Inquisition
>>96762247>Administratum: Small. Involved, but quietly and unobtrusively.>>96762640>Telepathica: None>Astronomica: None>Mechanicus: None>Inquisition: TokenSo just Arbites and Ministorum left
Rolled 7, 6, 5, 2 = 20 (4d10)>>96762194Ministorum
>>96763614Minisotrum: Significant. Controls its area, and has a say in wider planetary matters.
Rolled 4 (1d10)>>96762194
>>96763999Arbites:Token1d100 for Planet Size
Rolled 76 (1d100)>>96764076
>>96764090>Large: 10d10x210d10
Rolled 10, 1, 6, 2, 5, 4, 4, 6, 3, 7 = 48 (10d10)>>96764114
>>96764226>Size: 96,000 km1d100 for its axial tilt
Rolled 68 (1d100)>>96764289
>>96764345>Axial Tilt:Moderate (16-25°) >Seasonal Variation: ± 20°C/68°F1d100 for length of the day
Rolled 3 (1d100)>>96764361
>>96764424>1d10 hoursLooks like it's going to be short days here.
>>96764435Have we had a single long day planet yet? Every planet in this sector feels like it's spinning crazy fast.
Rolled 10 (1d10)>>96764435Rollin’>>96766008I think we had a planet with a 26 hour day.
>>96768848>Day: 10 hours1d100 for the year
Rolled 73 (1d100)>>96769224
>>96769802>(10d10)x8 Terran daysLets see those d10s
Rolled 7, 3, 10, 2, 8, 5, 4, 5, 6, 5 = 55 (10d10)>>96769863
>>96770204>440 Terran days per year, 4400 local days1d100+10 Satellites
Rolled 95 + 10 (1d100 + 10)>>96770587
>>96770587Actually local days would be 1,056>>96770616>4d10Looks like a lot of moons
Rolled 10, 7, 4, 6 = 27 (4d10)>>96770714
>>96770750>Satellites: 27 Now 1d100 for its gravity
Rolled 44 (1d100)>>96770857
>>96771007>Standard (0.8 to 1.2 G): Normal or easily adaptable. No modifiers.1d100 for its atmosphere
Rolled 6 (1d100)>>96771072
>>96771100>Normal: Safe to breathePraise the Emperor, so far it's liveable. 1d100 for its hydrosphere
Rolled 60 (1d100)>>96771133
>>96770857Once again, high spin rate plus a billion moons. The Whirling Worlds, these are.
>>96771457>Damp: This world has swollen seas and oceans, with a high sea level resulting in vast inland seas. The broken-up continents get average to high rainfall, but soak up the moisture like a sponge, making it damp year-round. Deserts still possible, but more as geographical quirks that probably receive rainfall or stuck in-between huge mountains with frequent rivers.The Emperor blesses them with water. 1d100 for the temperature. >>96771618It's the beyblade region.
Rolled 85 (1d100)>>96771679
>>96771786>Tepid (+51°C to +100°C/124°F to 202°F): A world on the edge. Any hotter, and any water will just boil away. If outside and unprotected, you'll last a number of rounds equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one round.So if we factor seasonal variation it's 31C to120C/56F to 270F. Some parts of this world are tolerable but it's rough out there. 1d100 for how much terrain the world has.
Rolled 87 (1d100)>>96771810
>>96771913>5 Hypothetically that's a decent amount of diversity. 5d100 for what the world looks like.
Rolled 89, 76, 60, 82, 37 = 344 (5d100)>>96771939
>>96771943>Sandy, Caves, Columns, Ravines, Dormant VolcanoesSeems very rocky. 1d100 for the population of the Shrine
Rolled 33 (1d100)>>96771955>inb4 1
>>96771960>1d10 millionIt could've been worse
Rolled 4 (1d10)>>96771968
Rolled 3 (1d10)>>96771968I really hope this subsector is called Abaric's Folly because there's only one important shrineworld hundreds of lightyears from the warpways that must be supplied
>>96772050>>96772055Gonna split the difference>3.5 Million It's a Shrine World just going to autopick >Religious (Ministorum): Live for the Emperor, Work for the Emperor, die for the Emperor. The Ecclesiarchy, the state church of the Imperium of Man, functions as the planet's government, making sure everybody, top to bottom, follows their branch's interpretation of the Imperial Creed. Or at least aren't spouting HERESY!! Likely to host an Adepta Sororitas Order Militant and multiple Orders Non-Militant.So 2d12 for their economy
Rolled 4, 11 = 15 (2d12)>>96772068
>>96772083>Export: Lumber: The body of a tree, used in construction of buildings, furniture, gun stocks, and more.>Import: Workers People born or vat grown specifically to serve the Imperium. Worlds like these tend to have larger populations than most.And I think people don't like doing defense rolls so I think we can call this world pretty much done.
>>96772132Didn't we have the luxury good hive world importing lumber? Maybe now we know where it comes from.>importing workersNo idea where they get this from, none of the planets in this sector have the slightest amount of overcrowding or people to spare.Still, sanctified timber exports is kinda cool. I guess its something that grows well in the near lethal hot swamp we have.
>>96773824Holy wood could be seen as a solid commodity.
Next planet 1d100
Rolled 58 (1d100)>>96775035
>>96775671>Cemetery World: Consecrated worlds that serve as the final resting place of the martyrs and heroes of the Imperium. They may range from the mausoleums of a noble house or a brave Space Marine company to unmarked and paved-over fields of dead from a nearby hive world.Lovely 4d10 for its tech level
Rolled 4, 1, 3, 4 = 12 (4d10)>>96775870
>>96776127>Early Space: Has developed basic space flight, and may have established settlements on its own moons, and even close neighboring planets in the same system. Basic laser weapons and early coilguns may have been developed. Hot Fusion is used for power. Combat-worthy spaceships appear. Beyond this point, it is almost a guarantee that the multicultural empires and nation states of earlier periods vanish in favor of planetary unification (this may occur earlier if an empire is sufficiently successful, out of necessity to combat invasions or through shrewd negotiations).1d100 for its star size
Rolled 28 (1d100)>>96776143So this subsector only has a shrine world and a cemetery world? Interesting.
>>96776439>Star Size: Medium Next up is adepta presence>Administratum: 1d5>Arbites: 1d5>Astra Telepathic: 1d5>Astronomica: 1d5>Mechanicus: 1d5>Ministorum: 310>Inquisition: 1d5
Summary of Abaric's first world >Class: Shrine World>Tech Level: Warp Space:>Star Size: Medium>Administratum: Small. Involved, but quietly and unobtrusively.>Arbites: Token>Telepathica: None>Astronomica: None>Mechanicus: None>Inquisition: Token>Ministorum: Significant>Size: 96,000 km>Axial Tilt:Moderate (16-25°)>Seasonal Variation: ± 20°C/68°F>Day: 10 hours>Year: 440 Terran Days, 1,056 Local Days>Satellites: 27>Standard Gravity (0.8 to 1.2 G): Normal or easily adaptable. No modifiers.>Hydrosphere: Damp: This world has swollen seas and oceans, with a high sea level resulting in vast inland seas. The broken-up continents get average to high rainfall, but soak up the moisture like a sponge, making it damp year-round. Deserts still possible, but more as geographical quirks that probably receive rainfall or stuck in-between huge mountains with frequent rivers.>Temperature: Tepid (+51°C to +100°C/124°F to 202°F): A world on the edge. Any hotter, and any water will just boil away. If outside and unprotected, you'll last a number of rounds equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one round.>Terrain: Sandy, Caves, Columns, Ravines, Dormant Volcanoes>Export: Lumber: The body of a tree, used in construction of buildings, furniture, gun stocks, and more.>Import: Workers People born or vat grown specifically to serve the Imperium. Worlds like these tend to have larger populations than most.>>96776439I'm guessing a crusade was made to capture this subsector. Most worlds now left in ruin and the only thing left of note are these two.
>>96776571My bad administratum should be 1d10
Rolled 7, 3, 6, 9 = 25 (4d10)>>96776571>>96776671Rolling for administratum and ministorum
>>96776989>Administratum: Slight. Specific duties; not involved in wider planetary affairs.>Ministorum: Notable. A powerful force in its own area of the planet.So 6d5 for the remaining Adeptas.
Rolled 1, 5, 1, 2, 4, 4 = 17 (6d5)>>96777080
>>96777183>Arbites: None>Astra Telepathica: Token. For administrative purposes only.>Astronomica: None>Mechanicus: None>Inquisition: Token. For administrative purposes only.1d100 for how big this graveyard is.
Rolled 6 (1d100)>>96777214
>>96777443>Miniscule: 1d10+4Oh there's going to be like 10 people on this planet with the way these threads have been going.
Rolled 4 + 4 (1d10 + 4)>>96777488
>>96777542>Size: 8,000 kmThis planet is smaller than Luna. I’d like to think that this planet is just a moon orbiting a dead world.1d100 for its axial tilt
Rolled 71 (1d100)>>96777580
>>96777663>Axial Tilt:Large (26-35°) >Seasonal Variation: ± 40°C/104°FThis seems awful so far. 1d100-30 for the planet’s day
Rolled 25 + 30 (1d100 + 30)>>96777702This will be the planet with the long day
>>96777916>1d5 Hours
Rolled 1 (1d5)>>96778350
Well I guess we know why its so small. It spins like a goddamn pulsar and flung most of its mass into the void lol.
>>96778469>Day: 1 hour1d100 how long the year is on this rock
Rolled 53 (1d100)>>96778967
>>96779168>(10d10)x6 Terran days
Rolled 5, 4, 7, 7, 4, 1, 10, 1, 3, 6 = 48 (10d10)>>96779284
>>96779455>Year: 288 Terran Day 6,912 Local Days1d100-30 for their satellites
Rolled 10 - 30 (1d100 - 30)>>96779468
>>96779593>None1d100 for gravity
Rolled 24 (1d100)>>96779770
>>96779807>Standard (0.8 to 1.2 G): Normal or easily adaptable. No modifiers.1d100 to see if this place is actually breathable
Rolled 55 (1d100)>>96779841
>>96779920>Normal: Safe to breathePraise the Emperor. Now 1d100 to see if there's any water here
Rolled 78 (1d100)>>96779927
>>96780039>Moist: This world has enormous oceans, a ton of rainfall, permanently sodden ground, and likely something big, toothy and tentacle-y lurking in those bogs and jungles. Next to no deserts can be found, only in extremely isolated areas and it likely still takes a fair bit of rain.So graveyards might be in the ocean. 1d100 for temperature
Rolled 42 (1d100)>>96780186