How do thieves' guilds function in your world?
>>96756951my thieves' guild commissions really shitty art just so they can abrasively show it off at any opportunity
>>96756951>Currently there is a rift in it. You've got the old guard who have their deals with the police and consider a lot of people to be off limits either because they pay protection or because they are untouchable for various reasons. For them, thieving is big business and they won the game a long time ago. The people coming though feel like there are no opportunities available. No legitimate targets have money worth grabbing and everyone who you would want to hit is untouchable in some way or paid up protection. The protection money is great, but you aren't seeing much share of it and it is pittance compared to the kind of scores that made the big bosses of the guild rich aren't on the table with so many people off limits. So the guys coming up are starting to split off.
>>96757039Sounds like Lucky Luciano and his Young Turks vs Mustache Petes.
>>96756951The Little Folk beneficent society, a "mutual aid" group made up mostly of Halflings, with some Gnomes and Dwarves as well. They run the bread bakers union.
>>96756951Come to worldbuilding general! We'd love you there!
>>96756954Smart, that way they can get a tax-write off and launder money through sales.
Why don't other crimes ever get guilds
>>96757221Because they'd just be called things like "The Parilament," or "The Bank."
>>96757221Well, the assassin's guild already exists. But really, it's an issue of not enough demand for particular crimes.The arsonist guild would have to compete with regular criminal organizations and (occasionally) the assassin's guild. The assault and battery guild can't exist because the labor is too unskilled, any room temp iq band of thugs can break a few legs, and we don't talk about the jaywalking guild.
>>96756951City wide protection racket with different tier subscriptions that you can opt for. The more you pay the guild, the less likely you and your establishment are to be the target of thievery. The guild council essentially rolls dice which establishments are green lit for robbing each month. The guild also enforces no-harm-during-robberies-against-sanctioned-targets policy religiously. Any thief committing acts of violence against paying customers gets snuffed by the guild. Reason for this policy is that the local law enforcement silently tolerates the existence of the guild as long as the guild internally deals with those that break guild rules.The existence of this arrangement has lead to significant reduction in violent crime in the city, and even the lowliest beggars throw a symbolic payment of a penny down a wishing well at the marketplace every month so that no physical harm will ever get done to them. The guild scribes keep autistic records of every person that has thus paid their fee.
>>96756951Kill yourself, puckee.https://www.reddit.com/r/ImaginaryCharacters/comments/16m9dh5/thieves_guild_by_igor_solovyev/
>>96757221Like the Arsonists' Guild, the Rape Guild, and the Society of Jaywalkers?
>>96757803Early fire departments basically doubled as arsonists' guilds, lol.
>>96757260