This thread is all about solo games and campaigns. Apparently nobody bothered to make the new one.Rune Soldier edition.>Old thread >>96465762Resources: https://rentry.org/srpgghttps://infinityweavers.link/re-up/solo-rp-toolkitMore threads:https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/Thread Question(s): At what point does solo turn into novel-writing? Is that something you enjoy, don't? What can you do to prevent/promote it?
>TQ:I think when you're writing more than just bullet points. I'm here to play a game, not write a novel.
Since if is the spooky month, anyone got recommendations for spooky games? I'm aware of Call of Cthulhu and Vaesen as horror games with solo resources.
>At what point does solo turn into novel-writing? Is that something you enjoy, don't? What can you do to prevent/promote it?I simply don't write that much down. I keep a single "Campaign Notes" .txt file that's filled with mostly boring technical details, like the current weather and how many days must pass before I roll for more random weather. How many goblins are in cave x. Travel distance between town y and z. My character sheets are the same bland data dump in another .txt file. NPCs are lucky if I write more than four sentences about them!
>>96762765Couldn't you just run a spooky campaign with any game? Just add undead!
>>96763316He might want baked in sanity mechanics.>>96762765Kult 2e isn't inherently built for solo play, but since its loosely based on pbta most solo resources should carry over.
Imagine playing this SOCIAL activity alone.lol. That's it, not even an lmao
>>96727531Juice seemed pretty decent, I'll test that one out for a bit, thanks
>>96761554>Thread Question(s): At what point does solo turn into novel-writing? Is that something you enjoy, don't? What can you do to prevent/promote it?I never write my roleplays in a novelistic style.My logs are always more like a list of actions and effects with most of the creative stuff being held in my head.Ironsworn systems are ofc an exception but I don't think they lead to writing that would actually be good in a novel. Too much constant fucking up, you'd end up with one of those annoying stories where a protagonist can't walk between towns without it being an ordeal.And even there every 2nd/3rd line in my notes is stuff like "Action 3, Challenge 7 3 Burn momentum Weak Hit" so it's not exactly great reading.
>>96763316I like those games. But as>>96763609says, I like to have gamified stress in horror.
Anyone got experience with Space Aces? I've just skimmed through it a bit, but I liked the large amount of tables and such. But I think the character creation is way too bare and thin. Not sure if I want to mix it with something else. The d20+d6 didn't seem too bad