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The /btg/ is dead! Long live the /btg/!

Inner Sphere manlet edition

Last Thread: >>96744410
================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers

>Rookie Guides
https://tinyurl com/ydtr589e
https://pastebin.com/HZvGKuGx
https://files.catbox.moe/l1gjfi.jpg

>Sarna.net – BattleTech Wiki
https://www.sarna.net/wiki/Main_Page

>Force Building & Unit Faction Guides
MUL
http://masterunitlist.info
Xotl's Random Assignment Tables
https://tinyurl com/fejwk5f2

>Unit Design Software
Solaris Skunkwerks
https://www.solarisskunkwerks.com
MegaMek Lab
https://megamek.org

>MegaMek – PC version of BT with bots & multiplayer!
https://megamek.org

>How to Play Against the Bot?
https://www.mediafire.com/file/l5mqjydrgndnndu/Against_the_Bot_v4.pdf
(Included in latest MekHQ docs)
https://bg.battletech.com/forums/index.php?topic=56065.0
https://pastebin.com/pE2f7TR5
https://www.mediafire.com/folder/rkg2sl5ybr24k/Battletech_Portrait_Pack
https://www.mediafire.com/file/a3x576yflof0ca1/MekHQ_Fluff_art.rar

>Flechs Software – Digital record sheets & more!
https://flechs.net

>Instant Action – Play custom scenarios for tabletop!
https://victorypointproductions.neocities.org/instantaction

>PDF Trove
rebrand ly/CranstonSnord
rebrand ly/SnordsStoryTime
rebrand ly/CranstonLogFiles
rebrand ly/CranstonSnordDropBox

>Older Troves (2013-2020)
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://tinyurl com/2p8p7cew
rebrand ly/BTmags

>/btg/’s own image board!
https://bgb.booru.org/index.php

>More /btg/ tidbits! (2020-05-17)
https://pastebin.com/uFwvhVhE
>>
>>96763444
You vs the Battle Armor pilot she tells you not to worry about.
>>
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Ban all infantry. This game is about Mechs. Nothing should be allowed to threaten that supremacy.

Especially not 100 man infantry platoons armed with 22 caliber pistols.
>>
Another thread, another day Butte Hole has been lost...
>>
Are the clans fucking retarded? I read a bunch of wiki articles about their lore and half of it is them killing each other over petty nonsense
>>
>>96763465
this anon lost a match to infantry lmao
>>
>>96763465
Thats not how you cheese infantry.
>>
>>96763465
Just take anti-infantry weapons
>>
>>96763465
I think you mean 100 1-man squads with boomerangs.
>>
>>96763490
Bring flamers? Gross.
>>
I demand a canon Submarine with a troop bay so I can deliver UDT teams.
>>
>>96763479
Anon, everyone in Battletech is retarded. Including the devs and players. ESPECIALLY the devs and players. The clans ain't nothing special.

You can either accept this and get on with enjoying things, or you can't and you can consider yourself filtered.
>>
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>>96763513
Bruh the torpedo tubes are right there. Just stop being a pussy.
>>
>>96763479
>Are the clans fucking retarded?

In a word, yes.
>>
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Kraken Unleashed manages to make a living as an ultra niche combat outfit doing underwater/littoral combat ops. Would it be possible to make a living as an outfit that specializes in vacuum ops? Are there enough orbital habs and stations for that to be a thing? Would this not even happen because those kinds of facilities are lostech?
>>
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So what can we talk about this thread that isn't going to cause retards to chimp out over it?
>>
>>96763603
Just don't engage after you realize the poster you're arguing with is immune to logic. It's that easy.
>>
>>96763603
Inner Sphere Protomechs
Hyperspace cryptids
How Battletech is an excellent setting to Shadowrun in
The Quickscell IP War
How to be a bond villain by hiring clan scientists to clone an amaris/cameron.

Pick your poison.
>>
>>96763603
About how Taurians are big nerds for books and probably still table top wargames reenacting boarder skirmishes against the Federated Suns?
>>
>>96763465
This shit every damn day
>>
>>96763565
There are plenty of space stations. A niche unit could make money on them, the main problem is that you die quick and easy in space and most of the space habitats that would be worth attacking either died in the early succ or else are too powerful to fuck with. So far, the Wolves and Amaris are the only Terra holders to ever try to fuck with the belters in the Sol system. It did not end well for Amaris and it might not end well for the Wolves unless they're willing to ask the Ravens to bail them out yet again.
>>
>>96763444
HAha "Honor the 'Dragon'" Haha, amirite? Haha
>>
>>96763633
Don't engage with anyone. Good advice.
>>
>>96763648
How big do you think the Amaris Civil War historical wargaming crowd is?
>>
>>96763662
Probably almost as big as the American Civil War historical wargaming crowd.
>>
>>96763672
So Amaris era players have a 1-to-1 ratio with racists and slavery apologists? That...sounds about right, actually.
>>
>>96763662
Probably bigger in the inner sphere then the periphery?
>>
>>96763565
>Orbital habs
>Space Stations
>Enemy warships
>Asteroid Mining operations
>etc
Plenty of money making opportunities and I assume it would get a lot more viable the more tech advances for space mechwarriors with things like partial wing.
>>
>>96763643
How common are Protomechs in ilClan anyways?
>>
>>96763657
>he main problem is that you die quick and easy in space and most of the space habitats that would be worth attacking either died in the early succ or else are too powerful to fuck with.
That seems less than optimal. Maybe instead of niche environments I focused on niche skills. Like pathfinders, cadre training, and COIN ops.
>>
>>96763565
>Would it be possible to make a living as an outfit that specializes in vacuum ops? Are there enough orbital habs and stations for that to be a thing? Would this not even happen because those kinds of facilities are lostech?

There are quite a few orbitals and stations (most big planets have at least one recharge station), and I don't think that they're lostech.

In fact, the Medusans mercenary outfit are basically what you're looking for. They have some ASFs and a few assault DropShips, but also a bunch of space marines and a few companies of 'Mechs trained to operate on the outer hull of spacecraft.
>>
>>96763687
I think there is some kind of maneuvering you can do with mechs in zero g. Some of the space omni configs have liquid storage for that purpose. If I am remembering right.
>>
>>96763499
>what is a plasma rifle
>>
>>96763688
Not very. The Ravens, Horsies, and IIRC Falcons all run some, but not all that many.
>>
>>96763695
That's actually not necessarily bad. A spaceship slowing down from re-entry speeds having something hit just the wrong thing could be catastrophic
>>
>>96763707
Mechs in space have a very, very small amount of reaction mass built in, which you can expand with liquid storage tanks. iirc, a mech's acceleration is a third of its normal jump speed, so most mechs only move 1 or 2 space hexes, and they all have to expend reaction mass to accelerate, decelerate, and change direction.
>>
>>96763657
>So far, the Wolves and Amaris are the only Terra holders to ever try to fuck with the belters in the Sol system. It did not end well for Amaris and it might not end well for the Wolves unless they're willing to ask the Ravens to bail them out yet again.

The Belters are one of my least favorite things in nuBT. They belong in a completely different game genre, and feel even more out of place than the cyberpunk supersoldiers that are the Manei Domini.
>>
>>96763703
>but also a bunch of space marines and a few companies of 'Mechs trained to operate on the outer hull of spacecraft.
I remembered the Medusans, but I thought that they were strictly droppers and ASF and I want to say a warship at one point. Guess what I wanted already exists. As a terminal contrarian I must now chase something else.
>>
>>96763729
Thats cool as hell. I finally understand why they added the storage.
>>
>>96763738
The popular thing right now is 'being alive', literally everyone is doing it right now. You should try the opposite.
>>
>>96763695
This is obviously bullshit. Infantry can't shoot at airborne targets unless they have antiaircraft weapons. What a load of made up shit.
>>
>>96763719
I'm still surprised they're making new Protomechs and Protomech pilots, then.
>>
>>96763730
>They belong in a completely different game genre
Is BT not a pulpy scifi mech game?
I will admit, Bryan Youngs depiction of them was pretty bad, thoughever.
>>
>>96763738
>and I want to say a warship at one point.

That's the Blue Star Irregulars.
>>
>>96763748
>literally everyone is doing it right now.
Except the dead people. And there are more people that have died then people currently living which makes the contrarian position to be alive. So Guess I will do that.
>>
>>96763444
If you had to pick one 'mech to represent each great house and clan, what 'mechs fit the bill? Is it the Griffen for Steiner?
>>
>>96763762
I wouldn't describe BT as pulpy, no. And Belters have nothing to do with 'Mechs.

Anyway, BT's Belters are stolen straight from Larry Niven, which is...very different.
>>
>>96763762
BT is Red Storm Rising with bipedal warmachines and warcrimes.
>>
>>96763766
Not canon. Mercs can't have warships. No state would ever allow it.
>>
>>96763766
Guess I need to reread the merc books, I'm getting stuff confused.
>>
>>96763730
The main point of the Belters is that they have never, ever, not even once, been set back technologically. They were not impacted by the Terran Alliance collapsing, the Age of War, the economic shitfuckery the Star League inflicted on everyone else, the fall of the Star League, the succession wars only prevented them from trading with outsiders but they weren't doing much of that anyway. The clan invasion, civil war, and even Jihad didn't touch them. The Stoners just tried to recruit their good pilots but otherwise didn't touch them. They benefited from all of the governments that took over the system except Amaris and so far the Wolves. On the bar graph of advancements, they have never dipped while everyone else did at least a little.
>>
>>96763780
Do you have nothing better to do than spend all your time spouting bullshit?
>>
>>96763793
We should kill them before they become a threat.
>>
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>>96763780
I know you're trolling but
>>
>>96763793
Right. And that feels like it's from another genre.
>>
>>96763811
A knife fight is a friendly greeting for them because their med tech is so advanced there's no consequences.
>>
>>96763807
Pocket Warships don't count as Warships, right? Because a Leopard with some big ass missiles counts as a Pocket Warship.
>>
>>96763807
I don't care what source you have. No state would ever allow a private military unit to have a vessel capable of orbital bombardment of a capitol world. It's too much of a threat in being. Whatever the source is, it's wrong and noncanon.
>>
>>96763775
>I wouldn't describe BT as pulpy, no.
Well that's what I got from the novels I've read and the lore I've seen.
But I don't want to start an argument. BT has enough of an identity crisis as it is.
>>
>>96763820
Pocket Warships LITERALLY didn't exist when that was written, anon.
>>
>>96763824
BT is whatever you want it to be baby as long as you can afford it.
>>
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>>96763820
Fredasas are full WarShips. Tiny ones, but still real WarShips.

Note the "KF Drive Integrity".
>>
>>96763793
The main point of the Belters is that they are the only ones who haven't fallen for the Battlemech meme.
>>
>>96763812
They're supposed to show what could have been. They're also only as relevant as the authors make them, if the Wolves do the same thing every other government did ("tell everyone you respect the Ilclan and also don't give them anything nice and we'll leave you alone") then the Belters will fade back into obscurity. They don't want outside attention, because they've seen what those losers do to things that catch their attention. If the Wolves keep fucking with them, then they'll eventually be a linchpin in their downfall, just like they were for Amaris.
>>
>>96763857
>then they'll eventually be a linchpin in their downfall, just like they were for Amaris.

And suddenly they're no longer in obscurity.

Suddenly this group of people who came out of literally fucking nowhere and whose society, aesthetics, and roll are completely and utterly unlike anything else in BattleTech are holding a pivotal role, not only in the present but in the past.

Fuck Catalyst and their endless fucking retcons.
>>
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>>96763821
>>
At what size does a merc unit enter mary sue territory?
>>
>>96763880
5 or more Mechs
>>
>>96763881
So if I don't have mechs the skies the limit? Sweet. Thanks anon.
>>
>>96763821
Blue Star Irregulars
Field Manual - Mercenaries page 41.

Its canon but they no longer exist after getting hit hard by Green Turkies.
>>
>>96763880
>At what size does a merc unit enter mary sue territory?
Mercs being Mary Sues depends more on their lore than size and it also depends on the time period. The Big Mac have multiple regiments but don't feel like Mary Sues unlike the Dragoons that have been Mary Sues since day 1 with numerous egregious things like them running rings around all IS spy agencies despite being literal retarded Clanners.
>>
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>>96763880
Depends entirely on circumstances. If you just create a unit from scratch, you start pushing into Sue territory if you own a Jumpship, or a dropper bigger than a Union, or you've got more than a couple of Mech companies, or if you have more than 5% of your pilots with ratings better than 3/4.

But the flip is that, if you earned it during legitimate gameplay and following the game rules, literally NO unit composition or personnel breakdown is Mary Sue. Ever. If your Mech company is running 10 Warhawk Cs because you salvaged them from an anti clan contract and you made all the rolls to get parts and to fix them and maintain them, then you get to use those Warhawks free of other people's whining. That's the reward for playing the game good. Getting nice things as a result of real gameplay is NEVER being a Mary Sue.
>>
>>96763909
What about the GDL?
>>
>>96763921
They had a novel written about them. That makes them sues apart from anything else.
>>
>>96763914
But I rolled for the dropships, and the jumpship, (and tried for a warship), following the rules from the book. If I rolled to start with 200,000 million c-bills to build by merc unit and I make a regiment, that's what I get to do.
>>
>>96763914
>If you just create a unit from scratch
Yes
I don't plan on having any jumpships or droppers. A single company of mechs. However I was thinking of substantial non mech forces. A battalion of armor, lots of infantry, infantry specialists, arty battery, some type of air assets, and a VTOL transport company, lots of logi and support stuff.
>>
>>96763880
It's battletech's fault for inadvertently making it insanely, almost completely unreasonably expensive to start a merc company in the first place, and then deliberately filling the setting with lost caches of super tech, and their most popular stories being about plucky young merc companies.
It primes people to make mercs the way they do.
>>
>>96763880
I always say sueness is dependent on how big your merc forces are after building from scratch.

I got my guys forming on the first SW and currently at IlClan era they are only at 2 Battalions worth of strength and its not always at 100% strength too.
>>
Answer to the reply I got in the last thread (https://desuarchive.org/tg/thread/96744410/#96761088):

>If the ammo comes in cassettes as they're typically described, then probably not. The whole mechanism would be designed to get a cassette stack in, fired, and ejected asap. Firing a single shot would require adding parts to stop the whole thing in the middle of its routine. Maybe you could load a cassette with just one round and then it clicks over the empty slots, but why would you bother doing that?

I asked about the idea of autocannons with selective fire because wouldn't it be beneficial for the Mechwarrior to conserve ammo depending on how long a fight is?
>>
>>96763938
As long as you have your die rolls saved and postable as a log, and not something that can be digitally edited after the fact, then that's completely fine. But rolling physical dice with no record of their rolls doesn't count, so you're probably still cheating and hiding behind claims of good rolls. Which makes you a Mary Sue.
>>
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Oh hey, it's your good friend Ace Darwin, he's here at the hiring hall's beachfront office looking to put together a unit for a new job. All you have to do is bring a war machine and paint a pink cat paw on the ankle/side. What're you bringing?
>>
>>96764002
I rolled them in front of the GM.
>>
>>96764002
Mary sue setting to be frank. They should add fate dice you can use to reroll instant kill critical hits.
>>
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>>96764019
I have a slightly used pickup.
>>
>>96764041
It's called Edg and having it makes you a mary sue.
>>
>>96763709
a thing which makes the penis hard.
>>
>>96764056
Edge*
Mary sue-ass typos.
>>
>>96763762
>>96763730
it is literally CGL stealing the "expanse"-'s whole shit, and pretending they didn't because belters were technically mentioned way back in some BT books in the 80's.
>>
>>96764056
All mechwarriors are mary sues. It comes with being important and having a super cool powerful robot and access to gajillion dollar transportation to get anywhere in the first place.
>>
>>96764088
That's why all my guys are PBI in the planetary militia who never go anywhere or do anything but avoid their wives while drinking in the woods and shooting guns claiming it's 'drill weekend'. They're all 5/6 or worse.
>>
>>96764073
Oh yeah, because BT was a bastion of originality before that. Certainly no one took ideas from a bunch of old anime and Traveller and Dune.
>>
>>96764073
>it is literally CGL stealing the "expanse"-'s whole shit,

Bro, like that other anon said, it's Larry Niven Known Space. BattleTech's Belters are smug libertarians, not an oppressed proletariat.
>>
>>96764109
That sounds like a self insert character concept, given that you're probably a loser who avoids women while going drinking and shooting in the woods. That makes you a Mary Sue by definition.
>>
>>96764156
>>96764120
the only reason CGL even fucking are doing anything with the belters, is because of "the expanse".
>>
>>96764220
>loser
>avoids women

sounds like someone who wants to keep their shit, and stay out of jail.
>>
>>96764220
"she's different, she Luuuuurrrrrves Me!" -suicidally retarded anon who insists his donkey IS in fact, a unicorn.
>>
>>96764255
Well that, and because Mike Miller is a massive autistic faggot whos only happy with hard sci-fi settings and who doesn't believe in fun.
>>
>>96763643
Battletech x Shadowrun is a game I NEED to play
oh wait that's just Lancer but made number crunchy AF
>>
>>96764286
No no, he's a materials engineer, that basically makes him a PhD physicist!
>>
>>96764311
Boy, do I have a stupid thing for you.
>>
Kanazuchi, Grenadier, or Sloth?
>>
>>96764330
Ogre
>>
>>96764322
thanks, this will do nicely to rot my brain!
>>
>>96764330
Kanazuchi. 2 x Support PPC on a BA that can tank a direct hit from an ER PPC, yes please! (although I recognize a ton of the plusses of BA are lost at this level of bulk)
>>
>>96764330
>>
>>96764320
I already said he was a massive autistic faggot. You didn't have to repeat it.
>>
>>96764335
I wish them having Heavy Battle Claws had more effects than simply leaving them with less space for other equipment.
>>
>>96764396
Heavy BA should be able to do swarm attacks on vehicles and leg attacks on mechs.
>>
Is the Cuchulain the Regent of Battle Armor?
>>
>>96764423
Which IS model is it a straight rip-off of?
>>
>>96764426
I guess that throws a wrench in that idea. I was looking at it as a long range heavier unit with Clantech weapons that surprisingly makes it's way around.
>>
>>96763460
People don't comprehend how massive Elementals supposedly are.
>>
>>96764531
God I wish I was her.
>>
>>96763479
See, that's what I love about Battletech. No matter how wacky some of the sci-fi technology gets, it always feels true to the spirit of real military history.
>>
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>>96763657
There was an idea in another thread a while back for a space station focused region called the Exodus Archipelago, a Sea Fox-led megaproject to create a territorial bridge between the Inner Sphere and the Clan Homeworlds by filling the intervening systems lacking terraformable planets with O'Neill Cylinder colonies.
>>
>>96763465
Run Flamers and AOE weapons.

Laugh.
>>
>>96764610
You lost me at Sea Fox.
>>
>>96764616
No. That's tonnage I'm not using on pulse lasers, PPC, and gauss rifles. Fuck off.
>>
>PPCs are said to be so damaging to electronics that the weapon is hardcoded to be unable to be fired at targets that are too close
>literally doesn't do anything to electronics and has no effect beyond normal damage
Has anyone told them they could just turn off the restriction and it wouldn't do anything?
>>
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>>96764658
>Disengaging a PPC’s field inhibitor removes the minimum range modifier, at the risk of subjecting the firing unit to particle feedback. To disengage a unit’s PPC inhibitor, a player must declare the inhibitor disengaged during the End Phase of a turn; the inhibitor will stay disengaged until a player announces during a subsequent End Phase that it is re-engaged. The standard minimum-range modifier does not apply to that attack; otherwise, the player makes his to-hit roll per standard rules. The player must then roll 2D6 and compare it to the PPC Feedback Table, below, to determine if the shot causes particle feedback. If the result is less than the safe level shown above, the first unmarked PPC critical slot is destroyed and the ’Mech takes additional damage equal to the Damage Value of the PPC (as well as capacitor, if the PPC is connected to one and it is charged) to the internal structure of the body location in which the weapon was mounted, even if the Expanded Critical Damage rules[2] are in effect. CASE will stop damage transfer, but the MechWarrior will always take two pilot hits.
>>
>>96764658
Wait, PPCs don't give accuracy penalties like in the vidya? I'm just starting to get into the original game now 'cause I had fun with HBS and MW5. In the former anything hit by one gets a debuff to their accuracy next turn and in Mechwarrior getting hit by one or shooting your own off too close makes your screen go blurry for a few seconds.
>>
>>96764845
Yet again tacops comes to the rescue with an overly complex optional rule no one will ever use and that doesn't even strictly make sense. It's supposed to scramble electronics from saturated fire, not blow up your gun and do nothing to your enemies.
>>
>>96764652
I can't tell if you're trying to be funny or not.
>>
>>96764923
sometimes you really have to wonder what they were smoking
>>
>>96764923
Blowing up your own PPC because you disengaged the safety protocols happened in the in the very first fucking BT novel you fucking useless newfag. Don't fucking come back here until you've bought a PHYSICAL copy of Sword & Dagger, read it, twice, and actually comprehended it.
>>
>>96765029
retarded 40kiddies do not comprehend that

the GAME, the TABLETOP is a horrific gameification and simplification / simulation

the CANON, the actual 'events' and the 'reality' are in the BOOKS, the novels. FOR GOOD OR BAD.
>>
On reporting names of Clan mechs, were there names the Clans themselves actually liked over the original names of their mechs?
>>
>>96765110
Next you'll tell me all autocannons only fire a single shell and not a burst of shells
>>
>>96765029
>>96765110
Mary sue bullshit, there's no need for that in a game about people that aren't the protagonists of cheap novels for the kiddies.
>>
I see no issue in killing Kuritans bugs.
>>
>>96765110
>the CANON, the actual 'events' and the 'reality'
lol, wrong and stupid both

All that matters is the game. That's the only reality anyone cares about. Go jack off to your 30 year old pulpshit novels, and leave people who actually play the game alone.
>>
>>96765029
You are so right. All the stuff that is in the first few novels is 100% canon. Hey real quick tell me about the Erit cluster in the dark nebula. It has one of the three jumpship repair yards in the Lyran Commonwealth, so it must be really important, right?

Oh also, the stone age aliens on stein's folly. There must have been a whole bunch about them, right?
>>
>>96765133
That's probably just going to be a very personal thing outside of the Sea Merchants. There must be some who do for some IS reporting names are shorter and more concise or more distinct, and those who feel the opposite because its like using contractions.
>>
>>96763831
this but unironically, and I kinda love that about it. You can basically do whatever kind of story set in BT you want and make it work.
>>
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>>96765133
Yes. Most OZ clanners by the 3060's just used the IS names. It has to do with their generations being so short and being saturated with IS media. Some stuff like Cauldron Born and Grendel got used basically immediately.

It's only CGL being retards in ilClan trying to roll any of that back. The only example of it in the OG DA was the Madcat Mk IV having the alternate name Savage Wolf. But, even the Falcons who were the most conservative of the clans called their stuff Thors and Lokis and Ullers and so on in the DA.
>>
>>96765231
It could just be a RETVRN TO TRADITION movement, clanners getting spooked about IS blue jeans and rock and roll devil music corrupting the youths is supposed to be pretty constant. That's why they lock themselves away in little compounds where they can maximize internal propaganda media and minimize outside corruption/influence.
>>
>>96765231
>It's only CGL being retards in ilClan trying to roll any of that back.

That's because it was only writers being lazy that caused it to happen in the first place.

The Cauldron Born was called out specifically for other Clanners referring to it by the IS name since the Jaguars kept it close to their chest in the Homeworlds and deployed it first in the IS, which strongly suggests that native names are still being used otherwise (this is actually what "the exception that proves the rule" means).
>>
>>96765276
In the real world, Cauldron Born was the OG and only name for nearly 20 years until one anon bitching and wanting "clan names" on the OF finally got his Epic Faguar.

Also, you literally see the clanners themselves in the novels using nothing but the IS names in the DA.
>>
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>>96764531
The best way to explain it to people is that by Elemental standards, Shaq is 5'6" and dangerously skinny.

The average Elemental is about 230-240m. That means that the average normal person is going to be staring at their sternum. A tall Elemental is as tall as someone sitting on someone else's shoulders. If a short woman meets a tall Elemental, his crotch will literally be at her eye height.

Considering how tall Pilots are, this probably happens a lot
>>
>>96765291
The DA is not the 3060s.
>>
>>96765331
There's plenty of cases there, too. I just don't want to dig into Civil War and Jihad stuff. You go check the post-Twilight stuff.
>>
>>96765331
Madcat Mk II
>mic drop
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>>96765334
The Sharks explicitly named it that because they wanted to market it to Spheroids. Just like when they gave a Japanese name to their "We're totally not designing this Mech to sell to the Dracs".
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>>96765435
Yet every iterative clan mech was named the IS version. The "Hel" and such shit is CGL ilClan nonsense.
>>
>>96765435
>Sharks
>Sharts
ftfy
>>
On the tabletop, what's the best strategy against clanners if you're playing as IS?
>>
>>96765541
Bury them in armor, cheap old 3025 zombies. They can only kite or hope to get lucky. In heavy terrain, they are extra fucked. That's the problem with expensive units in general. Same reason tanks and field guns can bury mechs that aren't equipped to deal with conventionals.
>>
>>96765212
>All the stuff that is in the first few novels is 100% canon.
Yes. Unless it's been explicitly retconned, it is. Die.
>>
>>96765541
Air power and infantry, just like IRL. Field nothing but infantry field guns and torrent bombers level dropping thermobarics. Mechs are a shit weapons technology. Good conventional weapons win every time.
>>
Is there an optional ruleset for the mech commander being on the battlefield? Meaning, you are commanding the lance on a mech that's actually in the fight, so if you go down it's gg regardless of everything else.
>>
>>96765541
You just lose if they know what they're doing and don't fall for any of the obvious traps like spending all their bv on overpriced laser yachts. Improved jump jets and pulse lasers will have grogs pawing through tac ops looking for bizarre shit with broken rules to fling at them, and it's all shit they also have access to anyway.

Grogs will cry out that you can fight them using smoke and artillery. They can also use smoke and artillery. You basically just have to hope they're not playing for keeps too.
>>
>>96765541
You do not. Clanners can always fall back on orbital bombardment. You cannot. Clans win. So sad.
>>
>>96765541
Engage them in an Aerospace battle. Don't let them set foot on the surface.
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>>96763603
I wanna talk about bottom anon.
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>>96765541
If they're playing with Zell? Outsmart them into inefficient match-ups, then clean up the survivors. If they're not playing with Zell you're just kinda SOL; fight them like you would any other superior opponent with greater range than you. Flank aggressively and don't let them set up on you. Generally you're going to have superior numbers, so divide and conquer.

It's gonna be uphill, but it makes the victory all the sweeter.

On a more meta level; don't let clan players dictate optimal BVs. Force them to make choices in what to bring instead of forcing you to scrounge together the numbers to match BV. Additionally, organizing scenarios other than team-deathmatch will give you room to strategize and play something other than the pure numbers game.
>>
>>96765783
Gay
>>
>>96765595
I feel like you just wrote the rules for that.
>>
>>96765834
>On a more meta level; don't let clan players dictate optimal BVs. Force them to make choices in what to bring instead of forcing you to scrounge together the numbers to match BV. Additionally, organizing scenarios other than team-deathmatch will give you room to strategize and play something other than the pure numbers game.

Even if you set BV numbers so that you bring a full lance and they bring a Timber Wolf and a Kit Fox, any half competent player will win unless the terrain is specifically chosen to be bad.

...So choose that terrain, sure. There's plenty to do to at up a game against the Clans, but just seeing a low BV won't do it.
>>
Kill freeborn. Behead freeborn. Roundhouse kick a freeborn into the concrete. Slam dunk a freeborn b*by into the trashcan. Crucify filthy spheroids. Defecate in a freeborn food. Launch freeborn into the sun. Stir fry freeborn in a wok. Toss freeborn into active volcanoes. Urinate into a freeborn fusion reactor. Judo throw freeborn into a wood chipper. Twist freeborn heads off. Report freeborn to the Clan Paramilitary Police. Karate chop freeborn in half. Curb stomp pregnant freeborn. Trap freeborn in quicksand. Crush freeborn in the trash compactor. Liquefy freeborn in a vat of acid. Eat freeborn. Dissect freeborn. Exterminate freeborn in the gas chamber. Stomp freeborn skulls with steel toed boots. Cremate freeborn in the oven. Lobotomize freeborn. Mandatory abortions for freeborn. Grind freeborn fetuses in the garbage disposal. Drown freeborn in fried chicken grease. Vaporize freeborn with a Large Pulse Laser. Kick solahma freeborn down the stairs. Feed freeborn to alligators. Slice freeborn with a katana.
>>
>>96764322
Always thought the Combine would be more believable with actual Dragons...

>>96765328
>That means that the average normal person is going to be staring at their sternum.
Really...

>>96765545
>That's the problem with expensive units in general.
Yeah, my group was doing an "IS got wind of the Clan Invasion early" campaign and one of the reasons I think it died so quickly was your Clan Mech choice had to split 4000 BV with your IS choice AND be a mandatory 3/4 at that.
>>
>>96763479
>Are the clans fucking retarded?
Yes. I still play clans because playing a retarded faction can be very fun, and I like that sweet clan tech.
>>
>>96765541
Assuming neither side is trying to cheese the other and it’s a mostly mech-focused game, IS will have either more units, more armor, better pilots, or all of the above. Numbers make IS better at objective control, and the extra armor means and tendency to skew heavier against an equal BV of clan forces means that if the clan mechs are forced to approach, it gets very messy for them.

Deathmatch is probably the worst kind of game to play against them, since if there isn’t a time limit or objective to fight over, the clan player can just play keep-away and slag a few mechs on the approach, and by the time the IS units close the gap they’re going to be even on units and tonnage and way outgunned. Game modes that force them to approach your units will be much more favorable. Similarly, bigger and more open maps are worse for the IS since it lets clans utilize their superior range. Basically anything that helps force a close-range brawl will be in favor of the IS player.
>>
>>96764554
One of my favorite bits of flavor in BT is procurement boondoggles. The best is this one WarShip whose name I don't remember where it was obvious it was crap before it reached production, but the SLDF bought a couple hundred anyway because the alternative would have involved firing admirals.
>>
How do you insert Pathfinders in btech? I assume you drop them in way in advance of the raid on the far from where a garrison would patrol. But the locals are gonna know something is up. Also your Pathfinders have to cover a lot of ground to get to what they need to recon. Is there a way around this?
>>
>>96766311
This is where LAMs shine. No, really.

Otherwise you can slp a Leopard or Invader in if you're careful.
>>
>>96765894
It's odd, not matter how many times I read this online it never is reflected on my table. Clan mechs are so expensive the matches are usually close, comes down to lots of firepower vs numbers advantage and lots of armor.
>>
>>96765541
Spiders. You can bring 4-5 spiders to fight a mad cat, move through its entire weapons range in two turns, and then start kicking until it falls over.
>>
Is AMS worth having?
>>
>>96765545
>>96765566
>>96765704
>>96765746
>>96765766
>>96765834
>>96765894
>>96766283
>>96766639
>>96766662
Lots of contradictory answers.
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>>96766800
They are all true though?
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>>96765231
>in the DA
Who the fuck cares about on-canon fanfiction bullshit? If it's post-FCCW it's meaningless.
>>
>>96763479
Wait until you read about their fursuits.
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>>96766800
If you ignore the posts that say “you just lose” all the other advice is good
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>>96766704
Depends on your local meta
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>>96767081
You agree with the guy who said to instead have an aerospace battle?
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>>96766979
Hmkay. Your opinion comes 23 years after the FCCW storyline finished, so it's meaningless.
I see your point and agree.
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>>96766431
I agree, but I was thinking of traditional infantry Pathfinders. I probably should have specified. If you were to use LAMS how would you keep from being observed as you near you objectives? Or do you just do it hot and blast off to orbit afterwards?
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>>96767122
I mean at least they dont have ER NL 45.
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>>96763643
>The Quickscell IP War
Que?
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>>96767122
Have you ever played an IS vs Clan aerotech match before?
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>>96767254
No one has ever played an aerotech only game before. It's purely theoretical.
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>>96767246
Chances are pretty good that a lot of these manufacturers were in jurisdictions that don't care about IP lawsuits for military hardware. So what's a megacorp to do? Hire mercenaries and embark on some less metaphorical lawfare, of course!
>>
>>96764865
>PPCs don't give accuracy penalties like in the vidya?
Correct.
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>>96767323
kek, I can assure you of one of the five people who have done so you'd be surprised how much butthurt it causes Clanners, mainly when they run out of fuel and get pecked to death.
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>>96767133
>I have no attention span and suck at the game so I need the story and meta to be constantly changing to keep me focused and disguise my inadequacies behind a veil of unfamiliar mechanics
>>
>>96767328
>poorly built clones of quikscell
That's a joke, that's the company famous for having the lowest manufacture standards in-universe.
>>
>>96764865
They have an accuracy penalty within minimum range or you can turn off the safety and risk blowing up the PPV
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>>96767556
>I can't accept that my opinion does not matter to anyone but myself and need to cope and seethe when called out
Have you tried knitting? Seems like a fitting hobby for you.
>>
>>96767614
Don't knock knitting mate, it's a good and practical skill to have!
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>>96767614
If my opinion doesn't matter to you then why are you expending energy seething about it? Retarded bitch.
Catching flak means I'm on target.
>>
>>96767630
Because egging you on is mildly entertaining and you bite every time.
>>
>>96767683
Transparent cope.
>>
>>96767683
right, the only people who play beyond FCCW are CGL employees or playing with CGL employees, which is why the only pictures anyone can post of such games is at a convention or private games involving NEA (who works for CGL yet adamantly refuses to acknowledge that makes him an employee)
>>
>>96767701
And another bite!
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>>96767726
Oh look a tranny that can't stick to the argument and has to descend into monkey noises.
>>
>>96767740
I love how you're describing yourself while missing that you never had an argument. Also, another.
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>>96767683
You may feel like you are winning, but when you do this everybody loses
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>>96767683
>feeding the troll is akshually me trolling!
You're as retarded as anon says you are, loser.
>>
>>96767562
Sir, the periphery exists and they will in fact download a car.
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>>96767718
No. He would have to get paid to be an employee.
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>>96767812
That's like saying pirates who mechbash are "manufacturers"
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>>96767779
>>96767794
's okay, you're losing more. After all it already takes two of you.
>>
>>96767779
This.
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>>96767823
He's contracted with them for the whole flying buttplugs thing, that makes him an employee, if he's not even paid for it that makes him a retarded employee.
>>
>>96767828
Yes.
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>>96767718
>mfw my two favorite eras are FCCW + Jihad and am not CGL employee
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>>96766291
>The best is this one WarShip whose name I don't remember where it was obvious it was crap before it reached production, but the SLDF bought a couple hundred anyway because the alternative would have involved firing admirals.
The Baron Class, AKA I thought this was a video on the Warhammer?

>>96767000
>Wait until you read about their fursuits.
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>>96767861
Eh. Jihad rates my #3 spot, but let's not pretend there is a lot of competition.
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>>96767861
>plays with CGL employees
>can't read
Unsurprising.
>>
How close can you get an industrial mech to being an effective combatant and is it materially easier to produce than a Battlemech?
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>>96767934
Depends on the era
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>>96767881
Yeah there's not much to choose from.
Ultimately me and the other young lads are more into the advanced battletechnology than we are metaplotters so we have played IlClan.
>>96767933
>plays with CGL employees
I've only played with CGL employees (they do it for free) at cons and, ironically enough, they don't go past FCCW themselves.
>>
>>96767972
>CGL employees (they do it for free)
Yeah it's well known CGL doesn't pay some people, like prominent authors
Also your demo team local is a CGL employee (volunteer)
>>
>>96767934
They can have real guns, but giving them proper targeting computers, ejection seats and environmental sealing gets expensive. They can have Battlemech-like performance, but their basic structure is heavier and the stuff that is as good as a Battlemech is as expensive as a Battlemech and sometimes heavier and/or bulkier. You save a little money but lose notable performance.
>>
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I want to go to Hunchcon.
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>>96768176
>no HGR backflipper
Lame.
>>
How much does a merc command make? Say it's a company of mechs.
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>>96768202
Whatever is left after paying fuel,repairs, pilots, staff, supplies, bribes, etc...
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>>96768191
That's at the secret afterparty for certified members of the Hunch Bunch.
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>>96768202
Minimum wage. Its in the lore.
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>>96768202
Maximum wage, most of the wars in the setting are fallout from attempting to settle or mitigate the crippling debt incurred when the Terran Alliance accidentally agreed to let a contractor man one of their garrisons just before the outer reach rebellion.
>>
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>>96768202
Narratively, as much or as little as the plot demands. Rules wise see the handy chart(s).

In both cases keep in mind the maxim that sci fi writers have no sense of scale, and that includes pay scales.

They love to tell stories and play games about scrappy mercenaries barely getting by, even though that makes no sense.
>>
>>96768823
>They love to tell stories and play games about scrappy mercenaries barely getting by, even though that makes no sense.
You would think that rather than struggling living pay check to pay people would just sell their mech for millions of Cbills and retire on a safe planet. It's the same nonsense of every mech is extremely valuable because they're rare but at the same time the governments don't prepurchase every mech produced by local factories and instead allow them to be sold to mercs.
>>
>>
>>96769060
If I were a feudal lord interested in the stability of my realm, I would simply pay my mercenaries a living wage.
>>
>>96769099
WHOAH! That's extremely fucking antisemitic!
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>>96769099
>If I were a feudal lord interested in the stability of my realm, I would simply put any armed force not sworn to me personally under the sword.
>>
>>96769162
>dies
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>>96769099
The classic move is to pay them to go somewhere else and very specifically not pay for a round trip back.
>>
>>96764865
In MWO you won't do any damage at all if your in the minimum range of both PPCs and Heavy PPCs. I can't really say for sure for MW5 Mercenaries.
>>
>>96767254
The fluff says that the Clans are weaker in the air (though this is clearly incorrect by the rules).
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>>96769291
There's no minimum range in MW5 for PPCs even though code for it exists.
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>>96769092
This makes me sad
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>>96769464
Tripods at least are slowly creeping into frame. The Ares only gets more prominent over time and the Triskelion is available enough that it could show up any time.
Someday the Hedgehog will be realized when they need to pad out more Star League stuff.
>>
>>96769464
Note how the problem is repeatedly the fan base.
>>
>>96769491
All the Ares needs is to get spread to Mercenaries to get proper use. Theyd probably get stuck in defensive operations since moving them across planets is a pain.
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>>96769526
The FWL is building them somewhere, and it's possible the fedsuns or shark foxes are too.
>>
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How hard or easy would ferro-fibrus armor be to get in 3056 for a small mercenary company?

I'm considering whether to make it an extra reward for my party to find after the current adventure, make it available for purchase or both.
>>
>>96769546
I would think that it's "in stock" pretty much everywhere by that point. Armor is a consumable that gets spent quick.
>>
>>96769508
this is why we need to get rid of all grogs
quite frankly, anyone who played this game before CGL took over is hugely problematic and they're fundamentally against BT being cool and fun.
>>
>>96769092
As a proud quad connoisseur myself, never give up hope.
>>96769508
*repeatedly mechwarrior vidya secondaries
>>
>>96769546
Its pretty much getting handed by the 3050's. Hell that Combat Manual Mercenaries makes it seem like mercs are able to refit downgraded SLDF back to their 2750 specs bn the 3040's
>>
How do the Warrior and Cavalry fare as BA transport?
>>
>>96769710
Kind of poorly. Warrior can carry 5 under standard rules. Cavalry can only carry 3. If you are playing in eras where both are available then frankly would consider the Karnov as a more reasonable choice.
>>
>>96769092
I know more people that like tripods than dislike them, and everyone I know likes the idea of IndustrialMechs but never deploys them because they suck.

Otherwise, a decent analysis.
>>
>>96769092
You can tell the person who made this doesn't know much about battletech beyond secondhand discussion of it.
>>
>>96769881
>Pilot roll every time you take a hit no matter what
Yeah, that be a deal-breaker.
>>
>>96769881
As long as blind boxes and "collectable" aren't part of the equation then industrial mechs, security mechs, and militia mechs are fine.
>>
>Find a guy selling IWM models for ~$12 a pop
>Buy 10 mechs.
Every few months I say I'm done buying mechs, and then I go and do this. Combined shipping though.
>>
>>96769940
My limit is $7.50 apiece in a lot and $10 for new shit. btw, I can't help but want to write "Falling with Style" on the wings of my IWM DA Spider.
>>
>>96769963
I don't buy lots, I want NIB, and it's $2-3 cheaper than buying direct from IWM. I picked up a spider, mercury, hermes 1, mongoose, firestarter, daimyo, hollander, hoplite, phantom, and a longbow. I should have gotten a Kabuto, kicking myself.
>>
>>96769940
Holy fuck dude, $50 in resin gets you 50 mechs easy.
>>
>>96770124
I want metal.
I have a friend of a friend who has printed a couple mechs for me, mostly dupes.
>>
>>96769896
Ok I'll bite, explain how he's wrong
>>
If I want to learn about the organic and logistical support necessary to run a Mech outfit looking at a real world armoured outfit would be the way to go right?
>>
Can I put a troop bay in a mech?
>>
>>96770190
Quads, LAMs, and industrialmechs have been featured regularly and prominently in various novels.
>>
>>96770242
Campaign Ops will tell you exactly what organic and logistical (and administrative) support is necessary to run a mech outfit.

>>96770248
Technically illegal, but that quirk exists for a reason.
>>
>>96770254
>regularly
I know of exactly two novels with LAMS in them. Far Country and one of the twilight of the clan novels. Prove me wrong you lil bitch. No really, I would like to read more novels with LAMS.
>>
>>96770274
>ampaign Ops will tell you exactly what organic and logistical (and administrative) support is necessary to run a mech outfit.
Like how many field kitchens a battallion of paras need or if pathfinders are a divisional or regimental level asset?

>Technically illegal, but that quirk exists for a reason.
You know, this might be the first time using that quirk wouldn't bother me. The Goliath looks like it wouldn't mind being a discount AT-AT.
>>
>>96770286
>Ike how many field kitchens a battallion of paras need or if pathfinders are a divisional or regimental level asset?
You might need to dip into strat ops as well.
>>
>>96770286
I'll tell you right now that if you're not playing the literal SLDF, the only thing that is a divisional asset is the paint scheme. Divisions are strictly administrative for the vast majority of factions. When multiple regiments are pulled together for an operation, they're usually all from a different division.
>>
>>96770254
Cool designs showing up in some crappy books is a inadequate exchange for them being mostly shit and clearly deliberately made so in the game.
>>
>>96769092
Honestly, we need a low tech TRO for succession wars. Industrial mechs, rocket launchers, primitive shit. Improvised armor, melee weapons etc.
>>
>>96769092
Good ideas like protomechs being fumbled so hard and battletech's community being so touchy that if they take a bite of something they dislike they'll think it's yucky forever like fussy children is a huge shame. People love mini mechs, they just don't like them when the rules suck, the designs suck, and the writing sucks. I hope they do a full cut and replace approach to them someday.
>>
>>96770360
Actually, it goes even further than that, Brigades are administrative and Divisions just don't exist at all. You go up to Regimental command, and then skip straight to theater level command and then up to the overall commander in chief. Nobody except the SLDF even pretends to have Divisions.
>>
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>>96770360
>I'll tell you right now that if you're not playing the literal SLDF, the only thing that is a divisional asset is the paint scheme
That was more for communicating what info I am looking for than being literal. I want to know how support forces are allocated to a front line heavy mech combat formation. Ditto for logi/support functions. Right now my thought is to look over the US armies restructuring during the 80's since I assume mech forces are just 1980's militaries with bipedal warmachines.
>>
>>96770414
An important thing to remember is that regiments are expected to be able to operate alone and on their own initiative. HPG availability can never be considered a given, and pony express is too slow for central command to give meaningful orders for anything but the broadest outlines of strategies.
>>
>>96767934
The marian hegemony built a centurion as an industrialmech and it worked about as good as a regular CN9-A
>>
>>96770414
That's a pulverizer on the left but what's the wreck on the right side?
>>
>>96770497
Coyotl
>>
>>96770497
Mercury II
>>
>>96770154
>I want metal
Wow, gay, ok then.
>>
>>96770274
>Technically illegal
A pirate mech with a cargo bay would be extremely neat. Either have dudes jump out to pillage, or just have the mech cramming things into its bay before running off.
>>
>>96770567
Mechs can have cargo bays, they just can't have infantry compartments/bays. Legally, anyway.
>>
>>96770286
>The Goliath looks like it wouldn't mind being a discount AT-AT.
As used in the tv show the Goliath's IG design came from.
>>
>>96770586
What is the difference between a cargo bay and an infantry compartment?
>>
>>96770621
Under current rules, a cargo bay is an internal empty space with maybe some tiedowns. An infantry compartment has seats and stowage and charging ports and screens and a PA system and if it's big enough clamps to hold BA or a ramp for bikes, jeeps, pickup trucks, IFVs, etc. An infantry bay has bunks and bathrooms and a mess compartment and an abstracted amount of life support systems and a space for officers to do paperwork.
Under certain older rules, there is no difference between a cargo bay and an infantry compartment and that's why some APC record sheets just have cargo even though they say they're for carrying infantry.
>>
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Still Work in Progress. I still got 5 tons to fill and gotta write up some custom quirk rules.

For example this Mech generates 0 heat, The Beam Rifle (PPC) has 15 shots before being expanded and if the engine takes 3 crits in a single turn it goes nuclear.
>>
>>96770639
Sounds like it would be trivial to put jump seats in a cargo compartment and have it function in the same way. Why did they add the distinction, just to prevent BA from riding around in box trucks?
>>
>>96770673
I think it's just for granularity so that a box truck isn't literally just as good as a dedicated troop transport. The rule that mechs can't carry infantry in any capacity exists under both versions anyway.
There's also external cargo, which is when your mech has a big backpack or a tank has shit strapped all over it, but because it's not factored into the weight of the unit, it's always treated as the unit being overencumbered even if it has empty internal space to make up the difference.
>>
>>96770643
>if the engine takes 3 crits in a single turn it goes nuclear.
Were reactor explosions a thing in 0079? I mostly associate them with Victory.
>>
>>96770190
Okay
ALL OF THOSE ARE IN BATTLETECH YOU IGNORANT FAGGOT
>>
>>96770414
You should read the books that list out exactly what support assets a command needs.
>>
>>96770765
Rules designed by the writers to be unplayably bad because they or the fans don't like them don't count.
>>
>>96770784
Oh look, the faggot is moving goalposts.
>>
>>96770788
I would but to move a goalpost requires you to spend a full turn stationary firing no weapons, and then a piloting skill check at +2, so no one runs goalposts.
>>
>>96770765
>ALL OF THOSE ARE IN BATTLETECH
Exactly, which is what the image is talking about.
They're all in BattleTech, and they are ignored or outright undermined by CGL/madmaxtech hardliners.
>>
>>96770720
Yes
https://jumpshare.com/s/yiP8aZvdPWgUj948cqX5
>>
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>>96770769
I'm working on it.
>>
>>96770841
>undermined by CGL
There's a simple solution and it invplves doing what battletech players have been doing for about 40 years: don't play CGL's retcon bullshit.
Get yourself a BMR.
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>>96770869
Can you tell me where the Plasma Rifle rules are in the BMR?
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>>96765328
>The average Elemental is about 230-240m

Most hilarious super-macroned typo ever. Elementals look down on Godzilla, who looks down on Zentraedi.
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>>96769092
The problem with quads is that they explicitly played more like mechs than the humanoids, which are treated as tall tanks with limited turret traverse. Being able to sidestep is just fundamental to why you might want legs for a fight. The entire system was hobbled from the starting concept.
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>>96770888
>If it isn't new, I can't play it!!
You know what, I don't want your kind in my tribe anyway.
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>>96769092
I'm going to have to judge the validity of the opinions expressed in this image by the metric that whoever created this thought a photo editor was the correct program for writing up a fucking essay and not a word processor with the mspaint doodles cut and pasted in.
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>>96769092
Ahh yes this twitter post.

I've already stated my opinion but I'll squash some stuff here.

Quad 'Mechs are seeing support, they have had several new designs pumped out in recent Rec Guides as well as some old ones getting miniatures. Fuck the Scorpion was even in the Gothic release so we can fuck off with that right now.

LAMs are also probably seeing a resurgence with the popularity of the Urban LAM and most likely will be seeing some rules adjustments. Even then LAMs where either to difficult to play with or absolute ball busters to play against so maybe something soon.

Protomechs, yeah this is entirely on FASA but to be fair these things where made out of desperation both IRL and Lore Wise. Protomechs don't really need support, we have Ultra light mechs and Battle Armor to fill the roles that are needed.

Tripods IDK I like the Ares I think its a super derpy Super heavy but theres like 2 mech variants and mostly fall under WizKids snaffu shit so IDK.

Industrial mechs where a marketing scheme employed by Wizkids to give people mechs. They only saw a massive surgence because of Dark Age Clicky Tech and can pretty much actively be ignored because they are just industrial mechs. OH BOY i can melee people with giant tree saws.
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>>96770989
LAM's are actually super easy and fun to play in Alpha Strike, and they really just function like jumpy medium/light mechs in it with faster overland movement speeds but the same TMM as always. I've run the pwwka and the Waneta in Alpha Strike games twice and it's basically just a slightly faster dasher that flies in both cases.
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>>96770989
>a marketing scheme employed by Wizkids to give people mechs
Presumably they were the trash padding out the collectibles aspect to make actual mechs people wanted "rares".
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>>96771074
Sure, but the downside is you're playing Alpha Strike.
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>>96771078
You don't need to presume, but what it really was like is inf/ba as commons, vees as uncommons, industrials as rares, and actual mechs as mythics.
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>>96771087
If you want people to stop playing alpha strike then you should fix the LAM rules so that they can run less shit weapons systems on them and also generally have accessible rules.

In classic their rules are 10 pages spread out over 3 books, in Alpha Strike they're half a page in the core rulebook.
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Which record sheets are the best and why?
>Flechs
>Catalyst official ones
>Some other format
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>>96770989
You didn't squash anything. The only thing you put any refutation towards is quadmechs. He's definitely correct that disagreements over things like old balance and bad first impressions have thrown most non basic bipeds into the dustbin of never used designs.
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>>96770639
>screams in kirghiz c
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>>96770964
Aren't there sidestepping rules for bipeds
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>>96771259
I would scream too if I was stuffed into a metal tuxedo and crammed into a tiny windowless box thats blasting god knows how many gees with the intent to trap me for eternity because the doors are one way.
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>>96769092
BattleTech must retvrn to when it was the ultimate mech game with different types and designs of mechs for different types of mech fans.
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>>96771305
>god knows how many gees

4. 4 gees in bursts, 2.5 sustained. And I'm sure that the insides of Elemental suits are well-padded enough that there's no injuries from being under that much thrust for long periods.
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>>96771101
I don't want to stop people from playing Alpha Strike, I just don't want to have to do it myself.



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