Thread titleHow the fuck can you argue for thirty minutes over how to OPEN A DOOR
Retards tend to flock together, so (you) are probably ultimately the problem here.
>>96764776Acting angry at other people because YOU failed to vet your players properly is not the statement I think you think it is.
If they're taking too long doing nothing then have something happen, retard.
>>96764776The question is how often are there traps in your doors that they'll be super cautious about doors?
>>96765707The door could just be locked and they're worried about alerting the residents on the other side of the door or something.
>>96765715Sounds like a fair concern, especially in enemy territory.
>>96764776How did you LET them argue for thirty minutes over the right way to open a door?
It's hard because for a lot of gamers, having that sense of logic and free will you don't have when passively consuming media is a big part of the appeal. As annoying as it is when playoids want to fuck around with every sketchy door or stab every fallen enemy to make sure they're really dead or whatever. IMO the best way to counter this is to make sure each group has some proactive players to help herd the tards forward. The normie-passing guy who is really good at managing/motivating people. The guy who is usually a DM himself so he wants to make the post of his time as a player and doesn't screw around. The goofy guy who will get impatient with the paranoiatards and just kick in the door to see what happens.
>>96764776My players spent 30 mins discussing how to explore the passage to an underground river. I kind of zoned out because I knew where it went and that it was a dead end basically. Unfortunately they thought it might to a dragon so were understandably careful. They could have taken it to the dragon if they wanted but it was an extremely fast flowing river through some caves. There was a good chance they’d die or get seriously injured before getting there.
>>96764776last time I had the audacity to only say "I check for traps and, if clear, I open the door" with a decent roll I was rewarded with "but you didn't say how you check hehe" and a grenade to the face so excuse me I WILL spend THIRTY MINUTES debating how to OPEN THE FUCKING DOOR
>>96764776My players once spent 3 whole sessions figuring out how to open a door. It was pretty great.
>>96764776If that's what they want to do, what's the problem?
>>96765904what do you mean forward? there's no direction I want the players to go.
>>96764776Your players are engaging in cost benefit analysis of their actions and you're scorning them for it?
>>96764842>>96764850>>96765200OP gang-raped on arrival
>>96766412I imagine it's having the players actually pick a direction to begin with. Obviously you don't want to interfere with the players' decision making process, but there does come a point where caution and preparation becomes indecision and fear of commitment, and a proper GM knows when to signal the players they need to do something if they aren't actively trying to suss out more information to make a better decision.
>>96766072Why would you add dangerous passages leading... nowhere?
>>96766741And they are trying to do that, so there's no problem.
>>96766753I didn't add anything. The cave complex was primarily formed by water erosion and mineral deposition.
>>96766924It always depends. If it's say a high-stakes negotiation with some kind of ancient spirit or diplomat of a major army or they're working out the best route through a dungeon using a map, I'd totally get it. But if they're stuck on how to open a door that they haven't even determined is booby-trapped for an hour, there's definitely an issue that needs to be addressed.
>>96766954No, it doesn't depend. We're taking about what the OP described happening in his game.
>>96767302So we're talking about made up horse shit that never happened?
>>96764776Moments like these are a small mercy, it means my>Oh god I am SO underprepared I'm gonna have to wing it and they'll be able to tell that I'm winging itto what little I've prepared holding out for at least two sessions