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why does everything suck now?
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>>96779427
Because you touch yourself at night.
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>>96779427
you make more money if you trick people into buying low quality slop
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>>96779427
Open licenses always lead to low-effort slop getting shoveled out en masse. What makes PbtA worse than D&D in this regard is that it's story-first nature really appeals to politics-obsessed theatre kids who think they can change the world with a hobby.
>>
Are you saying it’s because of pbta or are you complaining that pbta products have turned to shit?

Shitty thread.
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>>96779427
Sounds like a you problem, as far as games go, things are pretty great lately.
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>>96779573
Good post. What makes PbtA games worse than the glut of 3.5 or even 5e OGL games is that when a PbtA game is done badly, it's unplayable garbage, while an OGL game will still be functional, as long as they didn't intentionally remove too many proverbial load-bearing mechanics. It's very easy to fuck up the PbtA engine, moreso than most. Arguably, it was never that good in the first place, and the few examples of it working well are exceptions that prove the rule, because despite it's brief explosion of popularity, only a handful of games are even worth trying.
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>>96779427
PbtA has not really had any wider effect on the hobby one way or the other. Everything good and bad comes from D&D and D&D alone since it is the only RPG for majority of all people. People currently steering D&D always decide the broader course of entire hobby.
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>>96779671
>proverbial load-bearing mechanics
Which dnd mechanics woul you say are the most load-bearing ones? Also, do you think any are missing?
I tend to think chase scenes are usuall lacking its own nice subsystem, but I don't play dnd.
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>>96779427
>niche hobby only catered to by and for those actually passionate about the hobby
>it makes a decent amount of money from its small but loyal fanbase
>this draws the attention of less enthused but larger percentage patrons and slightly increases sales
>niche hobby business is now a legitimate business
>this draws the attnetion of the soulless money execs
>their only goal is to make money at all costs
>start sacrificing quality
>start sacrificing values
>the people making things now aren't fans or passionate about it, they're propagandists and nepo-losers
>niche hobby has been warped into a corporate paypig
>the new "fans" are revolving door sales
>the new target audience are whatever current propaganda is pushing
>the old fans leave to make their own thing
>the cycle will inevitably repeate
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>>96779427
Because (You) made it your hobby to shitpost on a hobby board, while mods decided that this is a great way to pretend the board is alive.
End result: /tg/ is beyond a zombie now.
Congrats!
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>>96780476
>t. clueless nevergame that thinks he's gonna belong by sperging /v/ memes
You forgot to post the comics how bad it is, because cool people and girls are playing cards now.
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>>96779427
>now
Everything has sucked for a long time.
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>>96779427
Powered by new audience
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>>96779573
Your average PBTA three-page system is a significant improvement over the average D&D module or homebrew
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>>96780630
>>96780636
>waaah waaah stop criticizing things and consoom!!
Back to your trooncord faggot
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>>96781503
You're not supposed to engage with them, they're retarded and not worth anything.
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>>96781438
There's no such thing as a 3-page pbta system.
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>>96779427
I kinda like the PbtA engine.
Admittedly, I've only played Monster of the Week so far.
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>>96781623
Then you've played the peak of what the engine has to offer. Nearly everything else is a considerable downgrade
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>>96781623
MotW is one of the holy grails of PbtA. Trust me when I say that with like two other exceptions, it'll be downhill from there.
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>>96781662
Which are the two exceptions?
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>>96781710
Masks is one
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>>96781503
Friendly reminder /qa/ ultimately lost and keeps losing
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>>96781438
That's not true at all. Why are you lying?
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>>96781662
>>96781920
There are actually three PbtA games worth playing, and all of them have so much more added to them beyond a setting skeleton and playbooks. Those games are the already mentions Monster of the Week and Masks, and the last one is Kult 2E.
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>>96782069
Sell me on Kult 4th edition (which is the one that is actually PbtA).
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>>96782069
Dungeon World can be pretty okay with a single exception... Ditch every default playbook and grab the "Class Warfare" book that someone else made that allows players to assemble their own playbooks from more broad and vague conceptual building blocks. It also double dips into DW's whole idea of just making shit up yourself, because now the players have to define what their character is, instead of Fighter, Wizard, Druid, etc.
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>>96781503
Back to the sharty, underageb&
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>>96782088
>4th ed
Oh yeah, I've only recently broken the D&D brainwashing and still keep forgetting that games worth your time don't usually completely rebui9ld their engine from the ground up every numbered edition.
I was working under the idea that 1st through 3rd-ed was like the D&D3e -> 3.5e thing where they're basically the same edition if you're not caught up on the minutiae.
As for why it's worth playing, the writers actually took the time to bake the horror of the setting into the rules. It's not just a list of "here's how this is different from Dungeon world", and the game actually fucking takes the time to explain how you can go off book for your characters, and have the system's reward structure actually encourage it. So many goddamn PbtA games don't even have guidelines for game masters to follow when judging improvisation, let alone anything baked in. Also, barring a little bit of lip service to current year covering your ass in the disclaimer page, the setting info is just the best on the world take so far.

>>96782168
>This game is good except
I'm happy for you, king, but "hey this game is great so long as you use this others play to fix it" is proccing I grew up on D&D PTSD.
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>>96782296
I didn't even say it was great. I said it was only okay if you literally replace every class with something else.
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>>96782343
Then it's not even okay.
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>>96781920
>>96781662
>>96781660
Thank you.
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>>96782537
Agreed, actually. DW is a garbage system and it's quite confusing that it took off and started the whole PBTA trend, because it's a dogshit game written by retards. The 2nd edition they're working on is somehow looking worse than the original.
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>>96779427
Thanks, Obama.
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>>96779573
On top of that, the loose rules means you don't need any real design skill. You can follow the Apocalypse World framework and shit out a crappy PbtA game relatively quickly and easily. No need to worry about any math. You can write it purely on feeling.
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>>96784260
>PbtA
>Loose rules

So, you're just complaining about shit you don't know anything about, eh?
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>>96784260
Bruv, as >>96784360 pointed out, PbtA's rules aren't loose at all. they're actually too strict. You need a deft writer going out of his way to include new material in the book for your character to be anything more than his playbook as a hotbar.
Hell, beyond its even smaller numbers, its tiered resolution mechanic is more complex than most other pass/fail systems out there.
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>>96779427
You want an honest answer or are you just screaming into the void?
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>>96781623
MotW is pretty much the only PbtA game worth a shit. It's tone, premise, and flow actually compliment the ruleset because failing forward is expected in that kind of setting.
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>>96779427
Because all markets are oversaturated so you need marketing to boost a product which means that quality matters less than shills.
See: Shadowdark.
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>>96779477
I've been doing that for decades, idiot, why does it suck -now?-
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>>96788778
Compound interest.
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>>96780476
thread



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