Question for fellow GMs: how many of your NPCs have non-plot relevant flavor secrets for your players to discover if they focus in on a particular NPC? Do you decide beforehand what the secret is or do you make one up on the spot if your players starts digging too deep?>pic may or may not be relevant
>>96781223Both. Sometimes my NPCs will have irrelevant personal details that I added because I'm autistic like that, but I'm also willing to go with the flow and add details to NPCs that I didn't anticipate being important; say, for example, if the PCs decide to capture some hobgoblin rather than kill them for whatever reason. Dude will have some kind of quirk or trait that makes him stand out.
>>96781223Both. A character sometimes just leaps into existence with secrets, but often its WYSIWYG.
Most of my named NPCs have some form of flavor secret. If a player starts digging in to spontaneous NPC i roll on a couple fo tables to see if the NPC has a interesting secret and what type
>>96781223... what fucking for?Like what would be the point of doing something that might not ever come up and as such has zero impact or anything?
I don't design NPCs in any particular way. Every detail about each being in the world is the result of whatever happened to that being and whatever actions it took during its existence in the world, all of which are not decided nor influenced by me in any way.
>>96783889It's fun and takes very little extra work. Prepping is fun, even if it leads to overprepping.
>>96783889I find it helps me play some NPCs and give them reasons why they would do certain things or act certain ways.
>>96783926So you are just executing rules rather than having a distinct GMing style?
Every campaign I've ever run, I have about 15% of the NPCs be part of a secret society that takes a children's game way too far. Not in killing but going as far as to dress in masks and cloaks for the sacred duty to watch a game of Marbles in an underground arena beneath the capital or major port city.
>>96787447Don't feed the troll.