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File: Fairy Chess.jpg (104 KB, 728x716)
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A place to discuss any chess-like variant, foreign, historical or made up. How would you make chess more interesting? What is your favorite variant/piece?

Thread question: What's your opinion on multi-move pieces like the Chu Shogi Lion?
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File: Chu Shogi Lion.png (6 KB, 160x395)
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Area move/double capture

The lion can take a step in any direction up to twice per turn. It can continue after a capture on the first step, potentially capturing two pieces per turn. It can change directions after the first step, so that it can reach the squares that a knight jumps to in Western chess.

By returning to its starting square with the second step, it can effectively capture a piece on an adjacent square without moving. This is called 居喰い igui 'stationary feeding'. It can step to an adjacent empty square and back without capturing anything; this leaves the board unchanged, effectively passing a turn (じっと jitto). Jitto may prove useful in endgame situations; it is traditionally indicated by tapping the lion and leaving it in place.

Jump

The lion can jump anywhere that it could step to on an empty board; that is, anywhere within a distance of two squares, except for the square it started on. (Hence jitto is only possible if at least one adjacent square is empty.) This is equivalent to jumping in any of the eight diagonal or orthogonal directions, or making any of the jumps of a knight in Western chess. (NAD[aK])
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Fairy chess is such a deep and interesting game system that can be adapted for any needs, settings, number of players, etc...

You can introduce a "placement phase" before the game begins or even a point system allowing players to purchase different types of units and end up with asymmetrical battles. The Burmese game of Sittuyin is a good example of a game with a placement phase, where you need to think about how your army will be placed before the game even starts.
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Orda Chess, a variant designed by Couch Tomato in 2020, is a good example of an asymmetrical armies game. Where one player plays with regular chess pieces and their opponent plays with the "orda", which are meant to represent an army of the people of the Steppes. This game is apparently more balanced (per engine evaluation) than modern chess. Being closer to a 50-50 matchup.
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>My board has no pathetic chessmen, Kaiba!
>16 chameleons
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Similarly, Shinobi+ Chess is another variant designed by Couch Tomato, where regular chess pieces are pitted against a Japan-inspired army that uses the drop-rule seen in Shogi. Both games can be played on pychess.org
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Personally, I am currently working on my own variant with my wife. Similar to Sittuyin, but with Generals (Ferz) having a multi-move like the Chu Shogi Lion, the game is a lot of fun to play and very deep. with the ability to skip turns with the generals.
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>>96787902
Wrong image
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>>96787875
>Drops Amazon behind you
>Nothing personal, kid
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>>96787935
heh... amateur...
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I think custom chess variants are very underused as game systems. Chess is already a thing that most people understand, it's an international phenomenon. Using it as a base for turn-based games should be more common. A lot of people can wrap their head around an idea like:
>This is chess, but different
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>>96788396
And the possibilities are endless, you can introduce custom pieces, boards, win conditions, themes, etc...
You could even add luck-based elements in the form of dice or cards. One-time abilities, tokens... It's really endless



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