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Hello /tg/ once as a one shot I made a very rudimentary and barebones system for a one shot where the players were a tank crew piloting a single tank against multiple enemies, it went something along these lines

>Hexagon map
>Tank base and turret are independent tokens, each with a turning stat (How much they can turn around during a turn)
>To turn the tank or the turret simply rotate the unit to one of the edges of the hexagon
>Fire with a 1d20 + your shoot stat

>Players are divided into 4 jobs: driver, gunner, loader, Commander
>Driver moves the tank obviously, gunner controls the turret. Loader loads specialty rounds aside from just being on reloading duty (Smoke rounds, AP rounds, etc.) and commander has 2 units of infantry they command over the map to assist

That was all I had for it since it was a one-shot. HP was based on Lancer rules so a tank had 4 levels of structure, when the HP of the tank depleted one structure was spent and complications in the tank would arrive that one of the players had to exit to fix. in the end the session wasn't that bad for a first try at a completely homebrew thing. which leads to my question

How would you run a game where your players are all part of a singular tank crew? or perhaps vehicle crew or the like? I've tried to look for systems that replicate the feel of total coordination in a cramped tank and found nothing, it's either too rules lite and narrativistic about it. or the scale is simply too large to translate to a cramped tank (Stars without number/Starfinder)
>>
Like in Fury?
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>>96800886
like in Fury yeah
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>>96800881
>This thread, for the billionth time
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>>96800881
We can't post pdfs anymore but check out Jim Wallman's Tank Duel. Run it like that.
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>>96801027
Scrape the archive and link to 10.
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>>96801548
Agreed here. I've never seen this thread before.
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>>96801027
You're trying too hard to fit in.
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>>96801505
>Jim Wallman's Tank Duel
Thank you Anon, will look into it. my goal is to run a small campaign where players can ride a tank as an individual unit
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>>96802671
>I searched for the image, so it means asking for tank crew rules isn't a staple since 2015, when Fury premiered, and wasn't a subject prior
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>>96802985
Consult:
GURPS
OVA
Hollow Earth Expedition
Twilight 2000 (2 and 2.2 ed)
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>>96801505
I almost want to get a teaching cred just so I can run that for a high school history group.
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>>96801548
>>96802632
Then stop being utter fucking newfags waiting for a spoon

https://archive.4plebs.org/tg/search/subject/tank/
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>>96803012
>majority of the threads aren't about people wanting to find a tank game
You played yourself.
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>>96800881
>How would you run a game where your players are all part of a singular tank crew? or perhaps vehicle crew or the like?
GURPS WWII/Motor Pool/Vehicles
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I know the Battletech RPG has rules for playing a tank crewman instead of a Mech pilot, but I dunno if you have one tank for the entire party. The way it handles crew sizes and roles has always been kinda fucked. The designers never put much thought into it beyond paying for multiple crew members being a tax in campaign play to balance out how much cheaper they otherwise are compared to mechs.
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>>96800881
I've wondered about this, but more from the angle of "managing the crew of a single tank" for each player.



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