[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: sonk.jpg (283 KB, 2200x1100)
283 KB
283 KB JPG
>PCs have been protecting a reality-warping device, and I think they're going to fuck up next session
>planning on sending them to the backrooms essentially, bouncing them through different realms as fundamental stuff like gravity and ego begin to collapse
>this will likely end up with them entering a fraction of the world without the third dimension
>flatland.mov
>alao means combat will probably take place there
It seems like a really cool concept, and I'm surprised I haven't heard of it being done before in at least a boardgame let alone an rpg.
>>
File: 1693230962259868.png (67 KB, 257x322)
67 KB
67 KB PNG
Flatland is the coolest shit ever. Flatland is Justiceland.

>It seems like a really cool concept, and I'm surprised I haven't heard of it being done before in at least a boardgame let alone an rpg.
I'm 98% certain there's a flatland rpg, if not two or three.
>>
File: 1745906406525635.gif (111 KB, 1024x1024)
111 KB
111 KB GIF
have your players fight on a polar grid
>>
>>96811639
Found it! I know what I'm reading tonight
>>
That sounds like a giant mechanical pain in the ass to translate for most systems
>>
>>96811598
Theather of mind combat is almost 1.5d combat for me. I just treat PCs and enemies as being either far from or near each other, with the .5 dimension being a chance to hit or be hit by others near your target during an attack. In that sense maybe it's actually a (combatants)! dimensional game instead of a 1.5 dimensional one, I'm not good enough at math.
>>
>>96811598
in my expericne most ttrpg combat is 2d, in XZ axes
>>
>>96812642
They don't incorporate gravity into their z axis though. I'm talking less like a battlemap and more of a slice.
>>
there is a spell in hackmaster to make yourself 2 dimensional

>>96812921
1 wide dungeon hallways come pretty close to this and have been around for ages. Still waiting for a roguelike that has go
>>
>>96814196
that has good enough AI to not be a hallway abuser
>>
>>96814252
>that has good enough AI to not be a hallway abuser
You just described the single greatest challenge in game design. Making an AI that's tactically competent without being a complete cheeselord who abuses the same choke point over and over is fucking impossible.
The 2d plane is the ultimate choke point. How do you even run combat there? Do they just become paper cutouts that can only move forward/backward and left/right? How do you handle facing?
>>
>>96814436
I mean, clearly not? Vidya do this all the time, fuckin mario handled it back in last century. It's just anathema in tabtop/turn based for some reason.
>>
>>96811598
So they'll only be able to see lines. Wow, fucking awful. Did you think about this at all, retard?
>>
>>96814252
You mean good enough to be a hallway abuser. If a strategy is effective, a good AI will employ it. If there's no counter, then you should be using the same strategy.
>>
>>96820505
Not necessarily. In that sense it would be more like 2.5d, they'll be physically bound to X/Y but will be able to perceive from what's essentially a topdown view.
>>
File: XYZ-8.png (70 KB, 339x363)
70 KB
70 KB PNG
>>96812921
In most commonly used coordinate system, gravity is applicable on Y axis, so of course game simplified to XZ won't incorporate it.
>>
>>96821800
They've mixed up their y and z
>>
>>96811639
Wrong, working on your art is the coolest shit ever.
>>
>>96821890
No, any axis can have any label.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.