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The /btg/ is dead! Long live the /btg/!

Nova Edition

Previous Thread: >>96793278

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers

>Rookie Guides
https://tinyurl com/ydtr589e
https://pastebin.com/HZvGKuGx
https://files.catbox.moe/l1gjfi.jpg

>Sarna.net – BattleTech Wiki
https://www.sarna.net/wiki/Main_Page

>Force Building & Unit Faction Guides
MUL
http://masterunitlist.info
Xotl's Random Assignment Tables
https://tinyurl com/fejwk5f2

>Unit Design Software
Solaris Skunkwerks
https://www.solarisskunkwerks.com
MegaMek Lab
https://megamek.org

>MegaMek – PC version of BT with bots & multiplayer!
https://megamek.org

>How to Play Against the Bot?
https://www.mediafire.com/file/l5mqjydrgndnndu/Against_the_Bot_v4.pdf
(Included in latest MekHQ docs)
https://bg.battletech.com/forums/index.php?topic=56065.0
https://pastebin.com/pE2f7TR5
https://www.mediafire.com/folder/rkg2sl5ybr24k/Battletech_Portrait_Pack
https://www.mediafire.com/file/a3x576yflof0ca1/MekHQ_Fluff_art.rar

>Flechs Software – Digital record sheets & more!
https://flechs.net

>Instant Action – Play custom scenarios for tabletop!
https://victorypointproductions.neocities.org/instantaction

>PDF Trove
rebrand ly/CranstonSnord
rebrand ly/SnordsStoryTime
rebrand ly/CranstonLogFiles
rebrand ly/CranstonSnordDropBox

>Older Troves (2013-2020)
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://tinyurl com/2p8p7cew
rebrand ly/BTmags

>/btg/’s own image board!
https://bgb.booru.org/index.php

>More /btg/ tidbits! (2020-05-17)
https://pastebin.com/uFwvhVhE
>>
Remember that time Victor Steiner Davion fucked and Impregnated the Kuritan Keeper of House Honor?
It's like a Kentares that never ends for them.
>>
isn't that a stormcrow?
>>
>>96811678
Don't forget the daughter of real Thomas. Man, it sure would suck to be a princess who missed out on that action...
>>
>>96811678
It ultimately caused a bunch of Black Dragon Society members to kill themselves, which is a net gain for the Combine.
>>
>>96811683
No. Similar cockpit but the old Nova design had no hips, just shoulderlegs.
>>
>>96811656
Oh man. That takes me back... that's artwork for the Nova from the card game right? I remember getting one of those back in.... 96-97? Something like that.
>>
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>>96811826
yeah man
>>
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>>96811707
>THE FCCW DIDN'T HAVE TO HAPPEN
>>
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>>96811656
https://www.youtube.com/shorts/7CALs2AlhZA
>>
>>96811776
I think the new Stormcrow design uses the exact same arm parts as the Nova for most configurations instead of the old one with those gun turrets with weird, human-scale gripper arms attached to the sides. On the one hand I hate how generic it looks now, but on the other I guess it makes sense from a logistical staining and fits with Clan mechs reusing lots of other parts like the legs on the Madcat and Vulture.
>>
Okay, I admit it. I like mechs.
>>
>>96811884
hell yeah
>>
>>96811978
The Stormcrow and Nova shared arms from Day 1. Check the Stormcrow B, has an arm with six ERMLs and a hand for a reason.
>>
Rate my BIRDS lance
Warhawk Prime
Stormcrow Prime
Vapor Eagle
Horned Owl 6
>>
>>96812013
That CCG art is kinda rad.
>>
>>96812011
Gay. Join the 41% already. Mechs are unrealistic and the real focus should be on armor, infantry, artillery, planes, and artillery again. Science fiction needs to be realistic to be believable, and Mechs would automatically die to drones and leg shots.
>>
>>96812288
That's certainly true in today's world, but the benefits of a humanoid form being able to utilize a neural interface and artificial muscles better than traditional vehicles is enough to justify the costs once the technologies are mature enough.
>>
>>96811656
Why does the TCG art have so much SOVL?

>>96811978
>>96812184
Something I really loved about the OG Omnis is that they were clearly modular. Timber Wolf and Mad Dog shared legs, so did Summoner and Hellbringer, Stormcrow and Nova share legs and arms, etc etc.
>>
If the video games have taught me anything it's that the Nova not being able to torso twist would have lead to it being labeled as a shit mech
>>
>>96812199
I think you mean Warhawk C
>>
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>>96812288
Jets and drones are imaginary technology, go back to your children books and leave discussion to adults.
>>
>>96812332
The Nova was the first Mech to have handholds for Elementals to ride. The no torso thing is probably a compromise to aid that.
>>
>>96812200
They had some 2000AD vibes to them for sure.
>>
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Stat it
>>
>>96811965
Would it be heresy to put spheroid medium lasers on it instead?
>>
>>96812667
I want to say two MGs, an ML in the CT, and what looks like an SRM-2? I could be convinced that the back pods house JJs. So basically it's a Wasp/Locust mix. Assuming there's a second SRM-2 on the other side that's hidden, let's say:
>35 tons
>6/9/6
>10 SHS
>7.5 tons of armor
>2 MGs(LT,RT) half ton ammo
>2 SRM-2s(LT,RT) ton of ammo
>1 ML(CT)
>6 JJs(3LT,3RT)
So yeah, basically a Locust and Wasp smashed together.
>>
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>>96812711
The thing on the back is also it's gun so i was thinking medium gauss boat
>>
>>96812724
Ah shit I'm blind, I was trying to stick to introtech standard, but it doesn't really look like an AC/10 to me, though I could say it's an AC/20. Fuck it,I'll just make it an AC/10.
>50 tons
>4/6/4
>AC/10 with two tons of ammo added
>Armor raised to 9.5
>remaining loadout unchanged
I'd say that works. I'm looking at the hands and admittedly I could see you tossing in a couple SLs where the holes are, though at that points it's getting a little thin skinned for my tastes. Then again it's not meant to be optimal anyway.
>>
>>96811707
There was even an in-setting rumor that Kali Liao raped him at some point, isn't there?
>>
>>96812667
Is that a mechsuit in Girls Frontline?
>>
>>96812752
Shouldn't be. Women can't rape men. Males can only be rapists, not victims.
>>
>>96812756
Yes
>>
>>96811951
>>96811951
Honestly I blame Hanse. He was much closer to KSD before his death, and her yen for Victor was clearly transferred daddy issues.
>>
>>96812752
I don't remember that but wasn't there an in universe rumor that Sun-Tzu's father was actually Hanse using DNA samples that were still lying around from Doppelganger?

And there's also the short story where Comstar made a kid using Hanse and Katrina's DNA in an attempt to destabilize the FedCom line of succession.
>>
>>96812013
>smile for the birdie!
>>
>>96812865
>Hanse and Katrina's DNA

I just realized you meant his mother-in-law and got less excited.
>>
>>96813789
Yeah unlike Joshua, Alaric is the only Steiner-Davion incest baby.
>>
>>96811965
>>96811656
>>96812013
damn, yall having me want to chop up my CGL novas and configure the legs like the original art
>>
Bit of a last minute thing but would anons want to see a Halloween themed grudge match next week? Was thinking of making it Ghosts (Comstar) vs Ghouls (Pirates)? I'd be running it via megamek.
>>
>>96813904
Sure, batreps are always nice. Will you pick, choose and balance the sides yourself or are you leaving it to us and the dice like the other anon?
>>
An assault goes 3/5. A fast assault goes 4/6 and a slow assault is 2/3.
A heavy goes 4/6. A fast heavy goes 5/8 and a slow heavybgoes 3/5.
A medium goes 5/8. A fast medium goes 6/9 and a slow medium goes 4/6.
A light goes 6/9. But a fast light goes 8/12 and a slow light goes 4/6? Are 6/9 lights really fast enough or should they have defaulted to 7/11? Would all the 4/6 and 5/8 lights have been better off as 40 tonners?
>>
>>96813974
Depends what anons want. Personally find it more entertaining to leave it to the anons and the dice gods.
>>
>>96813994
Depends heavily on the era and their role. By 3060's for instance I'd argue that 8/12 is in fact slow for a light.
>>
why are the models so bad when the art and the videogames are so good
>>
>>96814003
So do I, but then you'll have to supply some sort of table or other rules for the roll.
>>
Fuck Clan Ghost Bear, that is all.
>>
>>96814065
I got that covered. Just will wait to see if other anons are interested first.
>>
Mechwarrior 5 made me appreciate this fella(or rather, 4 large lasers and an ac20).
>>
>>96813904
I'm interested if you're running it on megamek.
>>
>>96812672
If you called them "spheroid" then it's dezgra. Call them exodus artifacts or Kerensky's own, then it's honorable.
>>
>>96813994
6/9/0 feels slow for a light mech imo, 7/11/0 should be the bare minimum and even that’s slow when you get into later eras; personally I think 7/11/0 is great for lighter mediums, not so much for lights themselves.
>>
>>96814287
6/9 doesn't really feel faster than 5/8 when it comes to TMMs, you're still running to get that +3.
>>
>>96814322
I feel its more a case of getting the light into weapons range more than TMM. Considering that a fair number of lights don't really have weapons that exceed 9 hexes till later eras being at least able to squeeze a shot off before they get pounded can be worth the extra movement.
>>
>>96814376
At least in earlier eras there are no TMM reducing weapons, and all the 'long' range weapons are at least 5 tons besides the lrm-5.
>>
>>96814189
I see you declared a trial of possession for extra chromosomes and won.
>>
>>96814322
I said 6/9 feels slow, you should be comparing it to 7/11 if anything, and 7/11 feels much faster because you can get +3 on a perfectly straight walk and +2 with more wiggle room. You can even get +4 at a run with a turn or elevation change in there as well. A 6/9 mech has to run for +3 and can never get the +4.

Also if you start mounting JJs 7/11/7 lets you get a +4 on a jump, which is huge.
>>
>>96814138
My main beef with the Atlas II is that its a generalist in an era where there are quite a few good other alternatives and also for what you are spending then you are likely going to want a specialist. Doubly so when it returns in the Jihad.
>>
What are the best tac ops rules?
>>
While racism against East Asians, particularly anyone of Japanese descent, became a thing in the Federated Suns, what about in the Lyran Commonwealth?

To narrow down this question, if say, a member of House Steiner fell in love with someone from a noble house of Japanese descent based anywhere in the Commonwealth (New Kyoto prior to 3081 or anywhere within the Commonwealth), would their issue/s be eligible for Archonship or not?
>>
I wonder what the average Joe thinks about the constant warfare in BT. Do they even give a shit at this point?
>>
>>96811776
OP posted this thread with "Stormcrow edition" as the TQ.

I posted "isn't that a Nova?"

OP deleted thread.

was joke.
>>
>>96812667
what game is this
>>
>>96815068
>East Asians
Those are just Asians, jeets are not asian so you have no reason to put the "Eastern" qualifier on actual asians.
>>
>>96815237
Something that looks like GACHA slop.
>>
>>96815068
I want to say no both because if I remember right New Kyoto is one of the more important worlds in the the Commonwealth and the fact that New Kyoto demonstrates actual Japanese culture in contrast to the Combine essentially being Imperial Japanese weebos.

Rasalhague on the other hand become pretty anti Japanese after they became independent
>>
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>>96815237
Girls' Frontline
>>
What if instead of rolling for cluster, we counted degrees of successes to hit. Obviously, the clusters will have to be squished.
>>
>>96815376
Not a fan.
>>
>>96815376
I understand wanting to speed up the game, but...

I think this would be a substantial nerf to IS LRMs? The sweet spot of 7 is already fairly hard to get reliably unless you move your LRMs last, which is a waste of an activation imo. This would also be a nerf to all cluster weapons in general.

MOS rolls should be removed from the game entirely. I'm having a hard time remembering which mechanics even use them? Besides the older (errata'd) ECM sensor ghosts rules.
>>
>>96815102
They tire of the constant never ending wars 100%.
>>
>>96815376
Seems quite punishing with the 2d6 curve. A normal to hit roll is 8+.
>>
>>96815387
>>96815467
>>96815541
Maybe make to hit roll 3d6? Make the game more killy. Idk.
>>
Just started the clans dlc for Mercs and holy shit the clan weapons hit like a truck
>ERML/MPL: 9/10 dmg
>ERLL: 15 dmg
>ERPPC/LPL: 19 dmg
light mechs are a menace now
>>
>>96815347
Faggot
>>
>>96815882
Nigger
>>
>>96815583
Game is fine.
>>
Blackjack DB or Enforcer?
>>
>>96816134
Both.
>>
>>96816153
But then I can't fit in a whitworth
>>
>>96816441
Lose weight then.
>>
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https://battletech.com/playtest-battletech/
>>
>>96816749
>playtest
>battletech
The rules are decades old, it's a little late to "test" them.
>>
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>>96816749
>Updating the rules which is something that was needed forever ago
>Still won't make a time skip that takes BT out of its 1980s confines
So close...
>>
>>96816817
>Still won't make a time skip that takes BT out of its 1980s confines
I feel it'd be best if the tech of the eras should represent the years they're made in
>Succ wars and before: 80s
>Clan Invasion - FCCW: 90s
>Jihad - Dark Age: 2000s
>IlClan: 2010s + 20s
Which's kinda what they're doing already.
>>
>>96815102
One of the books has an in universe interview with a WoB militia who says he joined up because he hates the great houses and how they've shat on the common people for centuries, so now it's their turn to be shat on.
>>
>>96816970
Yeah, but he's from one of the planets that got fucked the least and hadn't been fucked at all in living memory, so it rings hollow.
>>
>>96814031
What do you think would make the models good anon?
>>
>>96817186
There's nothing like distance from a battlefield to make men think war is a good idea.
>>
>>96816441
>shitworth
>>
>>96816954
The tech hasnt advanced much
>>
>>96817939
Yeah but if you see in the new IlClan books they're more modern with contemporary tech.
>>
>>96817393
You better not be saying shit about my cute war crime ride!
>>
>>96817393
Only a ball-sack sucking faggot would say this.
>>
>>96816441
What is your lance composed of?

BJ-1DB Blackjack
ENF-4R Enforcer
WTH-1 Whitworth

All compliment each other very well and have similar movement and armor profiles.
>>
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>>96817186
>hadn't been fucked at all in living memory,
>Former good TW world then shit Cap world in the Succ that got Davion'd
>Chaos March world
>Still has half the planet unlivable from the early Succession Wars
>Not fucked

Woo wee...I wonder what you'd say about Kentares.
>>
>>96818667
>I wonder what you'd say about Kentares.
Rub some dirt on it pussies.
>>
>>96818672
>Not full on 5th Sword of Light
I see you do not HONOR THE DRAGON in your house.
>>
>>96811656
>nice tank destroyer bro
>>
>>96818667
How are Blakists bad guys?
>>
>>96818850
Because everyone ganged up on them, killed them and then the winners write the history. Also didn't help that their special forces were totally a bunch of cyborg crazy people bad guys who even fought the regular military to make Terra fall quicker.
>>
>>96816817
>Still won't make a time skip that takes BT out of its 1980s confines
People like you are what ruined Shadowrun with 4th edition throwing out all the radical retrofuturism all of the soul with it.
But I'll give you a pass for the WL4 gif
>>
>>96818850
Most what they actually did was nuke regular people and sometimes inter them in death camps. On Solaris they had all the best gladiators killed in rigged matches and then spent the rest of their time frying protestors and torturing people who spoke out.
>>
>>96818887
Depends on the world. I did appreciate a mere 2 divisions taking all of the entire MoC, and setting up re-education centers in their entire realm. Then the MoC magically getting a bunch of Manei Domini special forces after the war.

Oh no, who's really in charge? Not that faggot princess Danai for sure.
>>
>>96816749
Reading over this right now, before I get to the new rules I read through the preamble and the following got me thinking:

>Our main guardrail was that the game still had to play in the same general fashion. For example, applying cluster hits still follows the same process as always. Every BT veteran knows that this can be quite time consuming, and it could be made simpler—easily. However, we couldn’t find a way that was simpler but still delivered the same interesting ameplay results that cluster weapons give now, so we left it alone.

What is a way to rework the cluster hits system? I usually don't mind it, but LB-20X sandblaster shots can be cumbersome to count if someone gets a high cluster roll.
>>
>>96818916
Just make a box of doom and that problem goes away.
>>
>>96818916
It takes at most 30 seconds to resolve doing it the slow way rolling them individually, unless you start making multiple crit checks, then it might take a minute.
>>
>>96818916
Micro box o' death with 8mm Chessex. One little rattle on the square maraca on a couple stacks and you got it.
>>
>>96816749
>Removing Side Hit Locations
Does this solely apply to melee attacks or does it apply to any and all attacks from the right or left sides?
>>
>>96817380
I recently met a good friend's new boyfriend, and he was all talking about public works programs and how unemployed and minor criminals people should be made to join the military because it'll teach them work ethic and discipline and loyalty and whatever.

I asked him if he'd been in the military. The answer was no, of course.

I told him he might want to try it first.

I spent several years in the military, though I was an officer with a desk job in the Chair Force, so I don't know if I really count.
>>
>>96818850
>>96818887
>>96818887
>>96818894

Something I liked about the Word of Blake is that they were so completely riven with factions. There were the mostly sane ones, and then there were like 8 completely different varieties of crazy, all at odds with each other.
>>
>>96816749
>Ammunition Explosion Damage Cap
>A standard ammunition explosion deals a maximum of 20 damage, resolved as normal for ammo explosions (including normal damage transfer, if the 20 damage was enough to destroy that location).
>An ammunition explosion in a location with CASE deals a maximum of 10 damage, with no damage transfer.
>An ammunition explosion in a location with CASE II deals 1 damage, following the rules for that gear as normal.
Man what a nerf. Someone at CGL is sick of (un)lucky TACs instantly destroying their walking ammunition bombs.
>>
>>96818958
It applies to all attacks, ranged, melee, punch, kick, prone target.
>>
>>96819045
I guess I'm not terribly against it, but I thought getting a hit on the opposite side was rare. However, I looked at the Right and Left side hit location chart and dice results of 9, 10, and 11 hit the opposite sides. That's what roughly 25%? Higher odds than I expected, but I'm having a hard time remembering it coming up often...
Outside of one time where I could not destroy an assault tank for the life of me in a match. I've since learned to disable tanks and leave them in the dust if at all possible.
>>
>>96819075
>I've since learned to disable tanks and leave them in the dust if at all possible.
Pillbox the motherfuckers and leave them to rot unless you have no better targets.
>>
>>96819084
They'll init sink with them.
>>
So when does MW5 get fun? I'm at the level of having a lineup of heavies and assaults but every mission is tearing arms and torsos off even when they have 450+ armor, and then I have to go to an industrial hub to repair or wait half a year for the mech to be fixed. And it has to be a hub because blake forbid you repair mechs in any other non-combat zone. And then I'm also getting nothing but 3-4 mission contracts and if my mechs are getting so chewed up after one mission, how does this game expect me to play multiple back to back? And then it being a gamble if the "rare" mech or weapons on the market are what you actually want or you just wasted 100,000 c bills and 20 days. I want to like this game but it's just not there
>>
>>96819092
Such is the fate of all conventional fuckers. RISE ABOVE!
>>
>>96819011
>walking ammunition bombs
Also known as most of the designs in the game.
>>96819092
Don't play with vanilla initiative and low cost units. Frankly they should just rename the current system to dueling initiative and just go ahead with the other systems as their main one. Like all assets move first or activate all excess units before trading turns.
>>
>>96819152
I'm pretty sure the playtest rules includes frontloading initiative.
>>
Thoughts on the Battletech Cookbook? Are the recipes any good?
>>
>>96819105
My best advice is to regularly rotate which mech your are piloting during missions. The enemy AI goes after the biggest threat which is usually the player because you rack up a way higher amount of damage dealt than your AI lancemates.

Also learn how to send your lance in and adjust your own movement speed to keep you from sticking out too far ahead and catching the opening salvo of every fight.

The whole repair system being mondo gay is a valid criticism though. I wound up with a lot of PPCs and LRMs in my lance because having a mech get seriously damaged was a very onerous thing.
>>
>>96819296
>jeet cookbook
Hard pass.
>>
>>96819296
Some good recipes, but googled from all parts of the internet rather than original. Fucking sucked when I paid for a Max Miller bespoke thing in the kickstarter.
>>
>>96819296
We actually did a night of this a couple of weeks back. The GF and I cooked (she's also the GM of the campaign we're running) and in total there were 5 of us.
Kinda seafood themed as it turned out.

Wolf's Rangoons: They were alright. I've not really had much in the way of crab before and while they were not bad they kind of tasted like salty mud to me.
Panko Crusted Fish: Fucking 10/10, she knocked it out of the park with this.
Davion Dill Pickle Rice Salad: Was.... interesting. Very refreshing? Absolutely a summer-style salad, I genuinely don't think i've ever had a salad like it.
Magestrix's Famous Lemon Bars: They were amazing with cream warm or cold. Extremely good, kind of a fuck around to make.
Brouhaha's to drink: My BiL and myself really like sour things and this was really nice. I personally couldn't taste the alcohol but that suited me fine, it was like a potent lemonade. If I ever have it again it'll probably be over shaved ice, a very nice Summer drink imho.
>>
>>96819011
>Someone at CGL is sick of (un)lucky TACs instantly destroying their walking ammunition bombs.
G O O D
O
O
D

Existing ammo explosion rules are fucktarded and anyone who thinks they shouldn't get changed should be physically beaten and cast out of the game community.
>>
>>96819105
>So when does MW5 get fun?
Solaris Showdown is mandatory
>>
What designs do you think would benefit the most from going tripod? Personally, I think something like the Longbow could use it since it's so slow that turning on a dime really helps its movement, and it has multiple long range launchers which a tripod could split fire with no penalty.
>>
>>96817279
Less like walking tanks and make them look faster and more agile. It's a fast ADHD world and mech designs should reflect that. Nobody wants to watch a mech walk slowly forward to get in range of something. AI can make that happen, there's nothing interesting about it. My dad introduced me to an old anime last month while I was having to spend a bunch of downtime at work. The animation is mostly bad, but it actually had a pretty good story. Its mech designs looks way better than the mechwarrior 5 stuff. They're a good mix of big hulking gun platforms, but also really fast, agile stuff what can do flips and handstands and actually hold people's attention. Plus, they transform, which is really neat, actually. That lets you sell 3 minis in 1 blister pack. Show is called Macross, and I think Battletech could do a lot worse than take a mix of design cues from it, instead of this boring walking tank thing they have in the video games where the arms can barely even move.
>>
>>96819308
>uncle chandy
>jeet

Sibkin
>>
Anyone have experience getting people in classic (TW) BattleTech? I'm having a hell of a time finding people to play with here. I'm a bit of a rookie myself so that makes it even more difficult to set up demo games. There are a couple local guys but they're kind of whiny pricks. The other "players" exclusively play Alpha Strike on the few actual occasions they set down the Warhammer shit and play BT.
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Imagine the smell
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>>96819736
Imagine google mapping each planet trying not to find garbage/shit everywhere…
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Ordered my abomination minis lads
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>>96819724
I'm in a very similar situation, except where I live no one knows what a "BattleTech" even is. Here they only know Warhammer, Magic, and Pokemanz.

I'm gonna invite a friend over in a week or so to teach him how to play. If he likes it, my plan is to invite him to play at local game shops with me so that we can hopefully attract some onlookers and start spreading the word a bit. It's far fetched but since it's a big city, I figure I might find a few people sooner or later who may want to learn how to play.
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>>96819768
Gonna have fun painting these
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>>96819778

I live in a big city as well and it's shocking how difficult finding players is for anything other than Alpha Strike is. (And even AS players are extremely lacking.) Just sucks because everyone is trying to get me to play Warhammer but I really just don't care about that universe and I REALLY don't want to empty my bank account for something I'm not invested in. I just want big stompy robots with turbo autism levels of simulation.
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>>96819805
You know, it's funny because Warhammer is infamous for having a ridicioulously high cost of entry, while Battletech's is on the fucking floor. You got a paper, marker, and 2 d6? Congrats, you can play Battletech

...But if you want to spread the word to someone that doesn't know literally anything about BT, you're not gonna show up with a hexmap drawn in sharpie with all hand-made paper standees. Gives a poor impression. You're gonna want nice minis, nice maps, accesories, the works. That way you catch some eyes. Shows people it's something worth investing in. But you lose the claim to having a low entry cost. Kinda sucks man.
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>>96819724
The idea is always to bring em in with Alpha Strike, then ease them into classic.
I'd recommend going after the alt wargaming guys (historical, infinity, etc.) as well for games
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>>96819882
>bring em in with Alpha Strike, then ease them into classic
People that like AS don't map to people that like Classic in my experience. In a similar way, people that like Classic don't map to people that like AS. If anything, they get the boxes of the other one for minis but that's it. However, my sample size isn't high
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>>96819724
Yeah.

My housemate and my GF had never played before, we had the benefit of having two turbo-autists (myself and my brother in law) who know a lot of the lore off by heart. It really helps if they have someone they can ask about anything and talk with them at length as well as guide them through stuff. (IE: Play Clans if you want, but if you're a WAACfag you're gonna get punched and have noone to play with)

Enthusiasm and wanting to 'do' things together also helps. Hell, even if you just sit down and paint mechs together thats cool, even if it doesn't work for everyone. Run a pseudo series of games that are related. Get them invested in their merc units or factions. Anything.
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The more I play with BA, the more I wish that battle claws enabled melee and heavy BA could do swarm or leg attacks. These big brutish units with huge angry claws are functionally just turrets that can be moved around via omnimech taxi, and that's stupid. Vibro-claws should get a bonus to melee any claw can do, not enable the ability to melee at all.
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>>96819837
$60 for AGOAC (two complete forces of minis with mapsheets and basic rules) sells the game pretty well
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>>96819778
>>96819805
>>96819988
>>96819724

I brought my girlfriend and a friend down to play Battletech at a local game store. First time we were there, nobody knew what it was, not even the staff. By the second or third time we were there, people were coming by and asking questions, or talking about how they used to play back in the 90s. I got on the game store discord, mentioned it a few times, and after about six months of playing once or twice a month and offering to teach other people, I was there last weekend and saw two other groups of two people playing battletech. This store went from having no battletech scene to having six people independently decide to play on a single day, and all it took was just consistently showing up to play a game in public instead of at home and talking about something I like with interested strangers.
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>>96820216
My game on Monday was mostly defined by CLPL spam, but we had a total of 18 people playing at the shop that night, including the guy I did a demo game for after my main game ended. He bought AGOAC afterwards, so that was a success.
>>
I'm kind of surprised that it looks like the Striker is more common with mercenary forces than the Scorpion. Then again, the Scorpion never really gets rid of its poor craftsmanship, so I guess the Striker seems like a better choice. Especially if you already have Vedettes.
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>>96819768
>>96819796
cool project!
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>>96819092
>>96819133
>>96819152
Unless I misread it one of the rule changes in the playtest aims to stop this. If a unit cannot move due to being disabled, the mechwarrior is unconscious, it's been shut down from heat, or whatever then they don't count towards initiative.
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>>96820134
But.. they do? Light and medium BA do not need vibro claws to do melee attacks?
Heavy BA really doesnt need melee to be good though
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>>96818927
>>96818953
>box of doom
>box of death
So that's what you call that shaker I've seen used at conventions. I should look into making one of those. Any tips on where to source the case/divider thing?
>>96818950
>It takes at most 30 seconds to resolve doing it the slow way rolling them individually, unless you start making multiple crit checks, then it might take a minute.
Bullshit does it take a minute to roll and confirm 16+ hit locations combined with crit checks on ideally half of them.
That ordeal usually goes like this
>Sixth hit goes to Left Torso
>Okay got it.
>That's open roll for crit.
>Okay...one crit.
>Rolling for crit location...
>5...and...4.
>Fuck, that's there goes the targeting computer.
>Alright seventh hit is...right arm.
And so on.
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Will this ever be re-printed?
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>>96820358
No? Melee is a function of vibro-claws, regardless of weight class.
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>>96819152
>Also known as most of the designs in the game.
You say that but there's one player in my area who only fields mechs that exclusively use energy weapons. He usually plays as Comstar.
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>>96820394
It probably has more to do with vibro claws being substantially more dangerous because all they have to do to kill an infantryman is touch them, not wind up a hit or grab at them.
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>>96820416
That's why it should be a bonus. If this thing rocks up to you, tries to put an SRM through your buddy's skull and it clicks empty, you shouldn't feel safe standing next to it.
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>>96819105
>So when does MW5 get fun?
Only when you play with friends and ideally with mods.
>>96818994
Agreed. Is there a Jihad novel or short story that covers this at all?
>>96819393
Thanks for the cook report anon. Wish I could join your campaign!
>>96819450
I'm so used to them at this point that I've accepted it as part of Battletech. How would you change it?
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>>96819724
>>96819778
>>96819805
>>96819837
>>96819837
I'm spoiled as I play with friends primarily, but I suggest looking for Battletech Discord channels. Discord sucks, but it can be useful to set up games with people. If there are any remotely local game conventions in your area that's a good place to meet players. I always ask cool fellow players at conventions where they're from to see if I can ever play with them locally. Made a couple of friends that way.
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>>96819450
Tourism at it's finest
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>>96820376
It's just a clear plastic tackle box. Not that hard to get at all
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>>96820542
Or a box for beading. Actual tackle boxes tend to have that anti-rust chemical in them nowadays. I don't know if it really does anything to things that aren't rusty metal, but I don't like the idea of it leeching into any of my stuff.
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>>96820565
>anti-rust chemicals
>plastic
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>>96820638
Old-timey rust was something else.
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>>96816749
Briefly looking over the proposed movement rule changes and they seem mostly fine individually. However, I wonder if all combined they overly trivialize leg crits?
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Would you say the AC/10 Vedette's available at all eras the Vedette's normally at? It looks like it's a Vedette with a fusion engine instead of the ICE.
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>>96820638
It's supposed to keep the rust off of your fishing hooks and lures and whatever.
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>>96820794
Nevermind, there's plenty of Vedettes with AC10 adjacent main guns
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>>96820377
It was popular and in high demand so the answer is, no.
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>>96811656
Never noticed the nova torso and cockpit looks like...well, a cock, with a complementary pair of balls.
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>>96820975
Most Clan designs do especially if you look at them from above.
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>>96820443
>Agreed. Is there a Jihad novel or short story that covers this at all?

The old Frontlines Anthology has a bunch of Jihad stories in it.
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>>96820376
We tend to just mark the total number of possible crits and then just roll all the crits at the end(unless it's a crit with good ammo explosion chance so as to save having to go through the rest). So it'd be: do all the locations, then "roll two possible crits LT, one possible crit RA
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>>96820990
What did they mean by this...
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>>96821140
It's a signal that all clanners are fags
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>>96815247
Historically, dirkas, dirkas-with-pretensions, myriad steppe spergs, and yes, Indians and Pakis, were considered Asian. Russians are Asian, too.
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>>96821314
>>>96815247 #
>Historically, dirkas, dirkas-with-pretensions, myriad steppe spergs, and yes, Indians and Pakis, were considered Asian.
Incorrect, historically they were considered chattel
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>>96814107
My brother...where have you been my whole life?
FUCK CLAN GHOST BEAR
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>>96814107
>>96821519
Rasalhague shall rise again!
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>>96815347
That's just Metal Gear Rex with the anime factor turned up by like 10%.
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>>96820376
You guys talk retarded. It's more like this:
>left torso
>right leg
>CT
>CT
>left arm
>>roll crit
>6, no crit
>right arm
>CT
>right torso
>CT
>right leg
>>That's 10, 8 more
>ok
>left arm
>>roll crit
>8, 1 crit
>>just 1d6
>1, shoulder
>>ok
>CT
>Right torso
>right leg
>right arm
>head, roll consciousness
>>7, stays awake.
>ok, left leg
>left arm
>>crit again
>1
>>reroll
>4
>>medium laser, one more pellet
>CT. That plus the large laser hit is a PSR at the end of phase
>>noted.

If you want to test it yourself, get a sheet and read along while marking.
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>>96821588
In the 800+ years since it's foundation, Rasaphague has been free for about 50 of them, and not all at once.
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>>96819623
>Show is called Macross, and I think Battletech could do a lot worse than take a mix of design cues from it
Anon I...
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>>96821716
You can't blame him. He has not Seen.
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>>96821740
You could even say it was left... unseen
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I do not feel this honors the dragon?
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Though does give me ideas for the Girls und Mech-verse
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>>96821802
>>96821818
They honor the draGOON.
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>>96821832
This made me chuckle more than it should. Thanks anon.
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>>96819623
Now this is astounding quality bait, and I'm surprised you didn't get more (you)s
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>>96819796
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>>96819296
It's AI shit. The only realistic future for BT's cuisines is Korean-style fusion food applied to poverty cooking.
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>>96822374
It's not AI but they are mostly stolen and/or rehashed recipes
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>>96822374
They're going to be eating potato and beans with salt pork or corned beef.
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>>96819296
>>96822374
The recipes aren't AI-generated, but there's a good chance the rest of the book is. Most of these 'official cookbooks' are just some dude's generic burger or pasta recipe pulled off Google with flavor text like "oh it's Davion-style meatballs" or some other flimsy excuse as to why this food fits into the given universe. You could probably take any of those books and swap the text or recipes around and nobody would even be able to tell the difference.

The one exception I've seen was a Jurassic Park cookbook. While it absolutely contained the basic stuff like "generic burger recipe #9000" they did have a few things that leaned into the whole dinosaur thing, especially the desserts. I think there was a cake with like a T-Rex footprint in the top and then you filled the hole with blue Jell-o or something, idk, might be mis-remembering. Point was they actually did something with the theme and I'll bet any kid that liked dinosaurs would go absolutely feral if you showed up with something like dino-fossil-cookies to his birthday party. I'd only consider the book worth it if I was at that stage of my life, otherwise I feel like the novelty of dinosaur recipes would be wasted on me.
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The cookbook maker was so lazy they did not even calculate the ingredients for either metric or imperial measurements. Just copy and paste what was on the site.
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How do you deal with an introtech hunchback lance? Say a 4G/P/SP, 4H, 4J, and 4N. It's a heavily armored, fairly cheap, 4/6 blob that can throw out damage at all ranges and gets more murderous as you close in.
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>>96822621
Lube.
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>>96820377
I could print those right now if I wanted.
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>>96821314
>Historically
That's the funny thing about history, as time goes on many old silly notions are proven incorrect, like earth as the center of the universe, flat earth, magic sky daddies and so on.
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>>96822621
Well to start with you've got to properly paint them with a wash and a highlight following the base coat (which must be thinned)
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How do you guys paint JJ nozzles/flamer muzzles?
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>>96823321
I never do a premade wash, that just adds extra work and cleanup after. I water down a black or dark Grey depending on what the adjacent panels are and use a thin brush to get in between the panels.
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>>96823660
Ah okay so you're not the dipping troll that posts the "all hunchback lance" of low effort garbage
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Anyone got any tips for painting the strip on the Lyran Guards color scheme.
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>>96823718
No, just globbing nuln oil on makes mechs look gross.
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>>96823761
You can get 1-3mm wide tape.
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Battletech is something I enjoy.
>>
Anyone have any battletech coming up this weekend? What're you bringing?>>96824870
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>>96825109
I might try running the Gothic arena scenario solo to get a feel for abominations, but other than that, no.
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>>96819736
>dumassas
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>>96825109
Got a halloween con that has a bt game at it
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>>96825271
Nice, where at? What's your force theme?
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>>96819623
>Plus, they transform, which is really neat
Wait, anon, you don't mean...

>Show is called Macross, and I think Battletech could do a lot worse than take a mix of design cues from it,
You utter fucking imbecile. You clueless retard. You absolute flaming faggot. Kill yourself immediately, and then learn the fucking history of this fucking game you fucking newfag. Battletech is not an anime game. Battletech never was an anime game. We need nothing from any anime ever, but ESPECIALLY not that one. Fuck off, fuck your fucking face, and then fucking die.
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>>96823308
>flat earth
>god
These were never proven incorrect. (((They))) just got better at misinformation and manipulation.
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>>96825668
Sure thing there glowie, sure thing.
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Has anyone tried making wargame rules for battletech akin to warhammer?
inb4 play alpha strike
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>>96825737
Play Alpha Strike you useless mental defective. That's literally where you belong.
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>>96825311
>force theme?
It's a demo game so it'll be up to them
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>>96825737
alpha strike is fun for bigger games or if i'm playing with people who've never played before.
there's a weird Alpha Strike/Classic hybrid being made somewhere out there but its name is escaping me right now
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>>96821818
Jenner-IIC my beloved
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>>96825737
I found it battletech override.
I believe you need, Classic, Commanders edition and Destiny to play it

https://dfawargaming.com/downloads

That is where I found it btw
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>>96825894
Oops forgot image
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>>96825783
If it's the weekend after this one, I'll pretend not to know it's you when i see you.
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>>96826003
If you're in the US I wouldn't worry too much.
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>>96825897
Thanks!
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>>96824870
that's disgusting.
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>>96825737
Its called Battleforce or the Succession War boxed set. No one answered you because all thats left here is secondaries and secondary trolls.
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>>96826550
Alpha Strike is Battleforce 3.
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>>96826418
yeah i hope it goes well i want to use it to play but with alpha strike movement so i can use terrain and stuff good luck anon
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So how fast does a mech need to be to make an XL engine worth it?
>can't crit my shitty engine if the TMM is high enough!
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>>96826816
Can't LAMs not take XLs
>>
I know the TRO part of the rec guides got compiled together into two volumes but did the record sheet sections also get compiled together?

By the way which book has the current rules for modifying mechs?
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>>96826823
Not talking about LAMs, just wanted a fast looking robot pic.
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>>96826816
3/5
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>>96821002
Are any of them good?
>>96821112
Hmmm, I'm going to try this next time I play, thanks. However there is a small chance doing it out of order can screw things up if someone rolls a 12 on the crit check and blows a limb clean off.
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>>96826823
LAMS cant take shit. Its all gubbins to turn into airplanes.
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>>96826823
standard engines only because of the transformation gimmick
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>>96826884
>standard engines only because of heavy handed nerfs by Herb
ftfy
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>>96821665
I could follow along just fine even without looking at a sheet. Unfortunately my friend whom I most often play with would not be able to.
I've learned to live with it and accept the back and forth exchanges alongside the commentary as part of the game whenever I play with them.
>>96822556
I check these out at my library for fun, occasionally scanning any recipes to try later when I'm in the mood to try something new. You're right about most themed cookbooks, but a few rise above the glut like that Jurassic Park one you mentioned. Another good geek themed one was the Fallout cookbook, I recommend checking that out. Making Nuka Cola was a real treat.
NTA who started this chain about the Battletech cookbook, but where does one get their hands on it? I'd like to flip through it to see if anything's worth gleaning from it.
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>>96826816
Any speed. XLs give you great value. Yeah, more crits and death on ST kill. So what? You get more armor, more speed, and/or more guns, in whatever combination you fancy. They just aren't automatically or always better, but if you need an XL, it doesn't matter if you're slow. You could be slow AND under gunned/armored, because a STD is no cheaper.
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>>96826916
Meant to say "a STD is no lighter",
>>
Has anyone managed to get the Gothic issue of Shrapnel over to the Trove yet? I'm hoping the scenarios in it are better-balanced than the ones in the actual box set.
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>>96823606
My painting skills are basic so I usually go with a bare metal color and then stain or dry brush it with black around the nozzle.
>>96825650
You really fell for the bait?
>>96826816
Agreed with what >>96826916 said. When coming up with my own builds I will try to use Light Engines if I can live without the 25% weight, but if not I'll still take the XL. We play with a modified version of forced withdrawal so shambling around in a zombie mech doesn't happen too often.
The only time I'm not so keen on an XL is in campaign play where I have to worry about how retardedly expensive they are, but I haven't been in a campaign in a long, long while so whatever.
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>>96826816
Clan XL's can be shoved in regardless. While you'll be eating 10+ heat every turn you'll be fine.

Same with IS Light XL's just shove em in.

I have a hard time to justify IS XL engines even when it comes to the fast stuff as you just die but I'll still use em because honestly fuck it. Sometime that extra weight can make a difference.
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>>96826941
There's only one scenario in there, but since abominations don't have BV yet you'll still be eyeballing it. The attacker gets up to 10 units pulled from the Gothic box or faction related MUL, the defender gets 80% but also abomination pens on the board that the attacker is trying to destroy and which can release abominations on the defenders side based on an end phase roll. It has optional chaos campaign objectives and modifiers but is otherwise generic.
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Looking for some 7/11/7 alternatives to Assassin and Wraith, including clan stuff. Recommendations?
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>>96820443
>>Thanks for the cook report etc

Np anon.

Campaign is three 'low level' merc units that rocked up to a planet with a union dropship each. That's all we get, and now we're neck deep in a conspiracy on a pirate world that only has the pirate milita to defend it against an unknown, highly organized fanatical force that has been proven to NOT be Comstar, and we're currently not doing so great. The last three missions ended in (very generous) Draw, Draw and a Loss.

So far i've lost 2 pilots. A Dragon to a LL headshot in the first game, and then the first Draw mentioned above I lost a Crab to an AC10 headshot.
Had several mechs named so far: Crab was Crabbo the Stabbo because in one of the first games all it did was melee the shit out of things. Literally pancaked a locust against a cliff wall, which was great.
Zeus: Gandalf because it stood on a narrow ridgeline with one approach and kicked the shit out of everything that came near it.
Guillotine: Ogryn because it nearly killed itself with a headbutt of incredible violence (cockpit was down to 3 str remaining) doing a charge against an enemy mech.
Black Knight: Revenant Because try as they might, Opfor can't kill the fucking thing. Its been almost completely stripped of armor in six games and still won't die.
Nightsky: The second Draw above the Nightsky accounted for 5 kills out of six mechs I killed. A chamelon got the 6th. Not sure what I'm gonna call it. Kharn maybe because it was in melee the whole time.
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>>96826999
Spector 6F.

Its a 8/12/8 with Clan Tech Weapons, medium VSP.

Max armor for a 35 ton Light mech, the only issue your going to have is the massive amount of heat this thing will build up because its also stealth tech as well.

If you don't want the heat issues the 5S and 5F variants are also there for you to use.
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>>96827108
Correction the 6F doesn't have stealth but it does have reflective armor so nice against Pulse lasers.
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>>96827063
Sounds like an epic campaign in spite of the difficulties your mercs have been dealing with. Again, I REALLY wish I could join ya!
Is this a Chaos Campaign? An RPG campaign? Or something else?
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>>96819623
It's honestly hurtful you think this is bait. Those Mech designs are genuinely pretty cool, and seem to make a lot more sense mechanically than the plastic minis CGL puts out. There's probably some licensing issues somewhere, but I don't see why CGL couldn't use designs from a 40 year old TV show nobody watches if they're an improvement. They look like they'd fit in Battletech really well.
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>>96819623
>>96825650
Exactly, battletech is a dougram knockoff, not macross! Learn the correct series it shamelessly took all its good parts from!
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>>96821802
>>96821818
Dragon where?
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Why doesn't the battlemech manual include rules for smoke missiles? It seems like a low tech solution for the IS mechs to deal with long range Clan weapons.
>>
What book do I need to read to find the rules for ejecting?
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>>96827690
Gemini says Tac Ops p196.
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>>96827690
TacOps, but don't bother, because they're completely shit rules. You can't even eject from a crashing plane, since crashing happens during movement and ejection happens in the end phase (auto eject is any time but only happens in the event of an ammo or engine explosion). The rules are total shit and you should just write your own.
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>>96827539
>battletech is a dougram knockoff, not macross!
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>>96827704
Wasn't there a case during some balancing questioning where they admitted that they simply do not test optional rules, they just write them and put them in the book?

It would explain why there's so many examples like this.
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>>96827782
Yes. The Stalker II.

Actual formal playtesting never happened at CGL outside the LAM project, up until the leaks by Xotl a few months ago. Game companies don't "playtest" as we understand the term. It's not playtesting to find and fix bugs and typos and program QA in software development. It's literally, "play a few game and see if it works the way we wanted it to; anything else is a bonus, you have 3 days to get back to us with any problems."
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>>96827157

Its a 'stand alone' set in roughly 3050-3060, realistically its post clan invasion pre-FCCW we've just fudged a few dates for when things happen that are realistically unimportant to the wider inner sphere.
Its turning into an RPG campaign, we've fought enough battles at this point that we're now looking to elect a 'man of the match' so to speak and that specific pilot gets a bonus to their GSR/PSR from then on out. Only one of our pilots from the three people who are playing the game gets that point and only if there has been a specific standout. Otherwise, everyone's been rolling as 4/5's.
Technically I have insider knowledge because while the GF is very good at running things, she doesn't know the lore like I do so we've built the whole thing together even if she's playing OPFOR.

If we can pull it all off there is a massive payoff at the end... assuming we survive to see it and don't kill eachother in the process. There's a bit of friction between the merc units. My guys are typified as 'We like the most standard of standard mechs, and we're super aggressive with them' so I get into melee a LOT. The next player loves his 'exotic' and rare things and is incredibly damage averse. The last player is fairly new and trying his best but players 2 & 3 have known eachother for a long time and he follows player 2's lead a lot... which is frustrating when i'm rolling up a flank with 4 50 ton mediums vs a pair of assaults and 4 lights and winning, and they're fuck arsing around the other side of the board together jump-jetting all over the place.

Its still real good fun though. I can't wait to play more.
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>>96811678
>>96811718
You forgot to mention that the Black Dragon Society actually ENDORSED Kitsune as the next coordinator, that's why they all committed sudoku when the news dropped.
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>>96827782
They probably are just lazy about them in this day and age, but a lot of older games expect you to adjudicate stuff like that on your own. Some of them even had GMs by default to facilitate hidden units and unusual game actions (like shooting at the cliff above an enemy to cause a rockslide on them). Deep down, Battletech is still that way. The official rules as written way to determine force composition is to select or create a scenario and then choose what forces will be fighting it however you feel like doing that. "BV2 balanced, rules level or era limited" is simply the most popular way to do that. But you have to actively choose to do it that way. It is just as legal to play 52 card pickup with Alpha Strike cards, or copy the unit composition you see in a novel, or use a RAT, or just arbitrarily pick units with no balance in mind at all, as long as whatever you do matches the scenario you plan to play.
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are there spoopy things in battletech?
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How damaged the mech becomes when you eject?
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>>96827932
Yes.
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>>96827936
Bad.
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>>96819011
>ammunition explosions do more fucking damage than just firing all the fucking ammo
WHICH IS FUCKING RETARDED.
Ammo explosions should only do 50% multiplied by remaining ammo of the type of the caliber it is.
Machine gun ammo is making enriched plutonium blush on how much it explodes, and random TAC's are really a bullshit mechanic that needs to go the fuck away.
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>>96827572
Because Clan sensors are too good to fool with smoke.
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>>96827961
If only Protomechs could carry Bear Hunter autocannons, they'd be great BA hunters
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>>96827870
>lot of older games expect you to adjudicate stuff like that on your own
Fuck that. I don't trust my opponent to negotiate in good faith. Tightly written rules are a necessity in every game, and any choice otherwise is pure laziness on the part of the authors.
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>>96828319
>random TAC's are really a bullshit mechanic that needs to go the fuck away.
You should have been filtered out years ago. Go play 40k where fun goes to die. You and it deserve one another.
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>>96827539
I mean, yes? It's not allowed to be acknowledged but yes.
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How can I rotate a map in Megamek so that it is laid out with North on the left side and South on the right side? Is that possible?
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>>96828609
No, you can only rotate the map 180 degrees.
You will have to make do with changing deployment zones.
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On the topic of ammo explosions doing retarded amounts of damage, I think I know why. I was on Sarna reading the lore of SRM/LRM's and it mentioned some magical bullshit explosive metal that made up the body of the missile and thus making SRM/LRM's do as much damage as larger missiles. That got me thinking, "what if autocannon shells were made of the same bullshit material?" And it suddenly clicked, why machine gun ammo detonates like a fucking bomb, because the bullets and by extention autocannon ammo is just metal high explosive waiting to go off? Maybe I'm just tired and my brain is being retarded, but I'm throwing the idea out anyways.
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>Uziel
I was looling at the RS and it looks shit. Is it the vidya nostalgia that this mech is popular?
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>>96828757
Considering how short ranged machineguns are compared to autocannons, the explosive payloads in machineguns would be substantially more than what's in an autocannon shell. A good portion of what's in autocannon ammunition would still be the propellant and shell. Machineguns are also supposed to be large bore, compared to standard infantry weapons.
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Are missile ammo bins size specific or can you reload from any bin if it's the same type?

>have SRM-6 and SRM-4
Do I NEED @SRM6 and @SRM4 or can I just do one srm6 bin? Like, if my srm4 bin is destroyed, can I reload from the remaining srm6 bin? I understand them to all be the same type of missile.
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>>96828824
I have no idea why it was popular to begin with. Even in vidya its a pile of shit.
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>>96828757
Ammo explosions do as much damage as the ammo remaining in the bin, the reason it feels like more is because you don't check clusters and it's already inside your armor. If you had one volley of LRM-5 ammo in an exploding bin, the explosion would do exactly 5 damage.
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Anyone else feel that Streak LRMs are ridiculous?



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