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Yu-Gi-Oh! General #583

"Tier zero support for Dark Magician Girl" Edition

Previous thread: >>96751788

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/
Manual Sims:
●DuelingBook: https://www.duelingbook.com/

>TCG Event Streaming
●NA: https://www.youtube.com/user/OfficialYuGiOhTCG
●EU: https://www.youtube.com/YuGiOhCardEU

>Alternative Formats
●Official: https://www.yugioh-card.com/en/play/alternate_format_tournaments/
●Time Wizard Formats Reference: https://www.formatlibrary.com/
●Genesys: https://www.yugioh-card.com/en/genesys/

>Useful Links
●Current Official Rulebook: https://img.yugioh-card.com/en/downloads/rulebook/SD_RuleBook_EN_10.pdf
●Wiki: https://yugipedia.com/wiki/Yugipedia
●Hypergeometric Probability Calculator: https://yugioh.party/
●Stock Market: https://yugiohprices.com/
●Database: https://www.db.yugioh-card.com/
●For boomers: https://www.pojo.biz/board/forumdisplay.php?f=10

>Decklists
●OCG: https://roadoftheking.com
●TCG: https://ygoprodeck.com/ (Yugiohtopdecks looks to be a dead link?)

>News Sites
●OCG: https://yugioh-starlight.com/
●TCG: https://ygorganization.com/

>Upcoming Releases
OCG:
●Burst Protocol (Oct 25)
●THE CHRONICLES DECK - The Fallen and The Virtuous (Oct 25)
●Terminal World 3 (Nov 22)

TCG:
●THE CHRONICLES DECK - The Fallen and The Virtuous (Oct 24)
●Legendary 5Ds Deck (Nov 7)
●Phantom Revengers (Dec 4)

>TQ: Will you be playing Branded, given that it got a new structure with nearly every card it needs to be at full power?
>TCaC: As per the thread's subject matter, make some absolutely broken Dark Magician Girl support.
>>
>TQ
I'm thinking about buying it just for collecting purposes
>>
Get ready to learn Branded buddy.
>>
>TQ
I might play Branded, I bought a couple of cards the structure deck is actually missing back when I was brewing a small Branded engine for Shaddolls and I bought 3 of the structure deck today because I wanted some of the reprints in it.
Ironically enough the new support that was announced today makes me want to play it a lot less because the whole appeal of the deck was that it was nearly full power with the structure deck but now they're printing more cards for it and you just know the TCG will rarity bump and short print them. Even if realistically you'd only run 2 of the new Albaz (and even then I see people discussing whether it's better to just have it at 1) and the new synchro is debatable in its usefulness, it still leaves a sour taste in my mouth.
>>
>>96818789
You want 3 of the new albaz actually, it's literally branded fusion in disguise, as it can shit out the exact same board for some reason.
>>
>>96818822
I might be too stuck on how branded plays now but there's so many lines that revive the original as an interrupt that I can't see myself giving them up. My immediate reaction is that keeping 1 of the original is the way to go. We'll see how it actually plays out though, this deck is complicated enough that I expect to be wrong.
>>
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>>96818863
The old lines still work, but white albaz e-tele'ing ecclesia from deck lets you summon and dump everything you need, because it doesn't have to be dogmatika ecclesia, it can be incredible ecclesia, who tags out into that one swordsoul card no one ever fucking used EVER, as its GY effect is finally relevant. The new synchro also literally reads "banish this to summon cartesia".

Here's how the combo works. The albaz alt art and chaos ruler are replacements for the new cards by the way. Basically branded fusion can now be handtrap bait as well, it's ridiculous. Enjoy the short printed $80 secret rare.
>>
>>96818640
>TQ: Will you be playing Branded, given that it got a new structure with nearly every card it needs to be at full power?
I might try Branded Regenesis.
>TCaC: As per the thread's subject matter, make some absolutely broken Dark Magician Girl support.

>Dark Magician Girl of the Magic Circle
>L6 DARK
>[Spellcaster/Effect]
>If this card is in your hand: You can send 1 "Dark Magician", "Dark Magician Girl", card that mentions either, or "Magician Girl" from your Deck to the GY; Special Summon this card, and if you do, you can Special Summon 1 Spellcaster from your hand or GY. This card is treated as "Dark Magician Girl" on the field or in the GY. If this card is used as Fusion Material: Add it to your hand.
>ATK/2000 DEF/2500
>>
>>96818982
*or "Magician Girl" card
>>
>>96818640
>TCaC
Sure

Magician Girls' Call
>[Normal Spell Card]
(1) Special Summon 1 Level 6 or lower Spellcaster monster from your hand or Deck, but if you do not control a "Dark Magician" monster, you can only Special Summon a "Magician Girl" monster with this effect.
(2) You can banish this card from your GY; until the end of your opponent's next turn, all monsters your opponent controls must attack if able, also, while you control a "Magician Girl" monster, you choose the attack targets for your opponent's attacks.
You can only use each effect of "Magician Girls' Call" once per turn.

The "broken" aspect would be the fact that you can pull out any Level 6 or lower Spellcaster if DMG is already on the field. You'd be able to bridge into stuff like White Forest, Branded (via Ecclesia/Cartesia), Memento (Angwitch), and Dracotail off the top of my head. The only caveat is that you need to get a "Dark Magician" monster on the field somehow. It's probably the type of irresponsibly designed card that Konami would make.

The second effect is designed to synergize with existing Magician Girl monsters, rather than specifically synergizing with Dark Magician Girl. You'd constantly be firing off the effects of the Magician Girl cards and wouldn't have to rely on your opponent just refusing to read.
>>
>>96818640
>TQ
I guess? It's the best near generic synchro 8 engine the game has seen yet and I have decks that want to make synchro 8s, so... yeah.
Notably the lock is for the rest of the turn so you can do your whole normal combo and then add a synchro 8 engine to the end of your plays. I don't know if I'm going to look forward to this. At least savage dragon is out of the picture but I'm a little worried they might unban it alongside the rokket support in the same set to try and sell the product. IF THEY DO, it's not the end of the world but I was kind of enjoying the design direction that not every single deck throws up an omni negate on top of everything else it can do. (insulating floodgate gameplans to boot)
The worst part is that it's from their golden goose lore archetype and they're going to make this thing high rarity so they're going to drag out dealing with it.
>>
>>96819139
Not just a generic Synchro 8 engine. At the cost of 2 more extra deck slots and one more main deck slot, you also get Mirrorjade on the following turn.
>>
>>96818640
If one wanna try using the anniversary cards (Chronicle Sorceress, Magicians/Paladins of Bonds, Dragon of Pride, etc) for a casual deck, which archetype are the best ones to slot them in?
>>
>>96819067
This doesn't look too broken IMO.
The Girls still need a boss monster tho. One dedicated Anon was cooking a ritual monster so, we'll wait and see.
>>
Genesys banlist confirmed for the 27th, and Konami has used "Unrealistic Clickbait Combo Dimension" in an official info release.

https://yugiohblog.konami.com/2025/genesys/what-to-expect-on-the-october-points-update/
>>
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FLAWLESS MARTHA VICTORY
That pathetic hussy Stella never stood a chance.
>>
>>96815835
https://exhentai.org/g/2705694/e45a949f8e/
For this reason
>>
>>96820342
The amount of times I came to this page
https://exhentai.org/s/1db73d86e4/2695754-24
is higher than the starting Life Point total.
>>
>>96817539
>Most card games have emergency meetings when that number hits 55%.
Do they actually though?
>>
>>96819864
If you had any idea what all of those engines bridged into and what they could do with either DMG or Dark Magician on the field (both of which are conditions you can fulfil with Shining Sarcophagus practically for free), you'd understand what makes it broken.
>>
>>96820313
MARTHAD.COM
>>
>>96820459
Having just gotten into this game, my opinion on the topic is that the WR disparity is fine.

The game feels almost entirely about optimizing and minmaxx"c"ing decklists, which gives it a totally unique structure compared to other games. I do think more support should be given to "going second" board breaking strategies though, as while that might not even out the first-second winrates, it could at least provide some fringe strategies that thrive going second to. That would help with variety, and make the question of "What do I have to think about while designing my deck?" more interesting.
>>
>>96819763
Unfortunately there really isn't because of the fact that the cards are intentionally bad and are most likely intended to only be collector pieces.
The whole depending on 25+ cards in the opponent's graveyard is not happening on your own volition so any of those effects might as well not exist on the card. Then there's the ones that obviously support Dark Magician and Blue Eyes. I don't think I need to elaborate where these could, emphasis on could, go.
It sucks to be the bearer of bad news but they're really not intended to be played.
>>
>>96820906
I really don't get why people even like this gameplay loop of "go first, jerk it for 20 minutes, and then prevent the opponent from playing the game". You get a giggle or two, then do it again, and again, and again. I've seen folks comparing this to fighting games but that's laughable. Even in a stomp match, the opponent has a chance to fight back.
I've also gotta wonder who even enjoys watching this. The most fun modern duels I've seen are those with the dub actors, and the ones with shitdecks and rogue decks.
>>
>>96821751
They do have a chance to fight back, though. In the past that has been in the form of handtraps, but these days they can directly start their combos on turn 0. Hell, even Dogmatika can trigger Dogmatika Punishment on turn 0 now.
>>
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Unrelated to the main topic, I got into Yugioh recently and the deck I assembled first was Dinomorphia, since trapcards are a fun crutch in casual play, and I got taught how to play by a traptrix player (yeah I know).

Turns out I love paying lifepoints as a mechanic to only delay the inevitable or otk with Ark rebellion + raiders knight bullshit. Are there any other decks like this out there?
>>
>>96821930
The closest parallel to those kinds of glass cannon decks would be Psychic piles. Psychic monsters in general are characterized by paying LP to activate effects, and their typical boss monster (Psychic End Punisher) as well as a handful of others capitalize on that trait.
>>
>>96821751
Because they want to win and one of the surefire ways to win is to not let the opponent play.
I wouldn't say that many people enjoy the play pattern, but many people do enjoy winning be it for prizes (lol lmao), status, or some mental factor like ego stroking.
>>
>>96821751
Competitive yugioh players have died out in the past 10 years leaving behind the fringe 25-35 yr olds that have the game as the only thing in life going well for them. It's no longer a hobby, but a way to get free prizing, store credit, social status, and in some situations sponsorships.
Combine that with modern social media monetization and the poor game balance and you have someone who would have been 35 and flipping burgers 10 years ago but now has the game as a source of "income" in some regards. So they go above and beyond to make the most efficient strategy and in many cases its "Dont let them play."
This sucks the fun out of it because most people do not enjoy this type of play and the ones that do dont care about the game's health overall. Team Sam made a comment about it in a video once that competitive content doesn't get a lot of views compared to something like Hardleg memeing Glad beast in Master Duel. Yugioh has lost many casuals to other games and whats left is these competitive people. And when competitive is all that is left, the only thing you will see is these unhealthy 1 sided combos. You have to go out of your way to search for casual content or even semi competitive strategies at higher events now.
>>
>>96821930
P.U.N.K. and Vaalmonica
Also, if you want more Trap decks, try out Labrynth, Paleozoic, Eldlich, Apophis, and Argostars. Runick, Radiant Typhoon, and Sky Striker have a similar feel with how they used Quick-Play Spells.
>>
PEP's probably the most glass-cannon boss in the entire game btw
>Native kit whittles down your own LP before bringing him out
>Gets immunity while your LP are lower than your opponent's
>Gets a crazy stat boost equal to the difference in players' LP, where yours don't need to be lower but typically will be
>Also gets to further lower your own LP as to facilitate that buff in the form of a removal ability
There are few bosses in the game as fucking cool as him. I don't even run a deck that brings out PEP, but I wish I did.
>>
>>96823123
What's nice about him is there's also skill based counterplay to him where if you bring him out too early and your opponent knows what's up they'll just attack into him to lower their own LP below yours and out him that way before you get to make him too big.
>>
>>96821930
Gold Pride P.U.N.K. is an option. P.U.N.K. pays down your life points over the course of your combo, which in turn enables to Gold Pride as its effects are based around your LP being lower than your opponent's.
>>
>>96821751
Because 20 minute combo is often only a meme pushed by YouTube slop content and Master Duel's best of 1 system. Every IRL duel I've been in has kinda only hit the 10 minute mark, and those are mostly when I've drawn board breakers or similar cards instead of handtraps that can be actively played to interrupt their combos, or the new "Turn 0" cards.

I can agree the watching experience is kinda bad unless you are already heavily in-tune with the game to know what's going on, but if your playing with even a decent deck then you'll be getting a drastically different experience.
>>
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>>96821930
The average psychic combo pays around 4k LP for all its effects, you don't mind it because psychic end punisher gets stronger if your LP is lower.
>>
>>96820313
Elis will avenge her.
>>
>>96821751
>I really don't get why people even like this gameplay loop of "go first, jerk it for 20 minutes, and then prevent the opponent from playing the game". You get a giggle or two, then do it again, and again, and again.
It is a game about optimizing your decklist, which is and always will be the best and most skill-testing part of every TCG. YGO's just the TCG that cut out the actual gameplay part of the equation. And that's a good thing.

>I've also gotta wonder who even enjoys watching this.
Oh, nobody. It's a terrible card game to watch, possibly the worst ever.
>>
File deleted.
>>96819067
>>96819864
>The Girls still need a boss monster tho. One dedicated Anon was cooking a ritual monster so, we'll wait and see.
Still messing with ideas, so far I have this for their "big" ritual monster while the other concept was more of a support / searcher tool.
>>
>>96824595
>the worst card game to watch
Not sure of this Magic's case, but YGO videos, even the meme compilations, rarely pull big numbers when they show the ACTUAL game being played. Hearthstone, for instance, had a huge number of channels running shit decks, weird synergies and meta decks back in its prime.
>>
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Upon consideration, I've swapped some effects between the two Ritual options. I think this fits better now.

>>96819067
UNDER CONSIDERATION.
A signature Trap card is still needed, too.
>>
>>96824595
>YGO's just the TCG that cut out the actual gameplay part of the equation
Nah. It just cut out the typically boring early game setup of other card games. It just skips right to the endgame. Even during 2002, it cut out the typical early game in favor of jumping straight to the typical middle.
All that stuff got moved over to pre-tournament deckbuilding or middle of match sideboarding.
>>
>>96824735
>All that stuff got moved over to pre-tournament deckbuilding or middle of match sideboarding.
Yep. And that makes it a completely unique game, and also a very engaging game.

TCGs are for the autistic, and deckbuilding is the part of TCGs that satisfies autism.
>>
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Didn't like how Juniper was interacting with Licorice so I've updated the last effect. Works better with the archetype's overall mechanics this way, too.
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>>96823123
I actually run PEP as a part of the Dinomorphia extra deck. I have a few Ghost belles as tuners, and if you have Rexterm on table (which you usually do at the start of your turn) you can synchro PEP onto the field.

However since you do your main plays on your opponents turn, any quick effect tuners (like ash if I could afford running them) get spent in response to shenanigans unaffected by your traps / Rexterm, so getting PEP onto the field is quite rare. But when he does, it's worth the jank since you tend to be at 1000 LP on second turn.
>>
>>96823142
>if you bring him out too early
Thats assuming the game will last longer than "too early" of course
>>
>>96824663
>Not sure of this Magic's case, but YGO videos, even the meme compilations, rarely pull big numbers when they show the ACTUAL game being played. Hearthstone, for instance, had a huge number of channels running shit decks, weird synergies and meta decks back in its prime.

Breaking this down...

>meme compilations
Yu-Gi-Oh abridged oversaturated the internet early on and this was even worse for the actual community around it, so the meme game have never really been on point thereafter.

>rarely pull big numbers when they show the ACTUAL game being played.
>Hearthstone...running shit decks, weird synergies and meta decks back in its prime.
Yu-Gi-Oh on YouTube started off really bad. There were some decklist uploads, but one of the more popular things related to the TCG proper was people just uploading videos of flipping though binders with the title asking for trades.

Our main era for that style of content those Hearthstone channels had was when the old Dueling Network was live. During the 8 month period after that got taken out by Sudio NAS (Konami actually liked it even if they couldn't vocally endrse it) until we eventually got the rise of Dueling Book generally killed that approach to content, as we went from ~5000 concurrent with Network to about ~1-1.5k concurrent of Duelingbook.

Things went down into just tournament reports after that, until you hit the modern focus of varying forms of deckbuilding challenges that suff like Progression Series, the entirety of the channels of people like Dzeef and LukeVonKarma do, etc. This has become the staple of Master Duel content both due to that releasing in this period of time and ladder being as shit as it is with how bad the lists have been from cards like Appo still being legal there.

There are still some smaller guys making stuff in that Hearthstone style, but currently, it's stuck in a sorta pre-Progression old news place.
>>
>>96821692
Have been trying a few, didn't tested all of them yet but only one with positive results so far is Ultimate Dragon of Pride and Soul since its very easy to summon in a few decks like Regenesis for example.
>>
>>96820906
There are dozens of lines to get you into Tenpai, which can OTK off a single copy of Genroku simply being searched to hand
>>
>>96821930
>and I got taught how to play by a traptrix player (yeah I know).
Nothing wrong with that
>>
>>96824986
You could use Emergency Teleport and Ghost Ogre (Psychic) to make it a little easier. Ogre's also a pretty decent counter to a lot of shit these days.
>>
>>96825117
Said lines basically boil down to a few specific setups.
>Gold Sarc
>Dora Dora, Paidra, or Genroku in hand
>Any 3 Dragons on field
>Any two L3s on field
>Any two L7s on field
>Tempest, Dragon Ruler of Storms and any other Wind in hand
>Spectral, Dragon Ruler of Flickers and any other Light or Dragon in hand
>Piri Reis Map technically works, but it's really awkward and suboptimal
>>
>>96825166
Note for the two L3s: You also need a third monster. Doesn't matter what, as long as it's also in play and can be used as Link Material.
>>
>>96825117
I do not disagree that things are out of hand.
But I think that the core gameplay of combo slop is not a bad thing in and of itself. It's interesting.
>>
>>96825193
I'm not saying that's bad. I'm saying that Tenpai is a very useful way to jumpscare people going second.
>>
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>>96818640
>TCaC
Beta version
Could not find a pic of evil DMG that wasn't nsfw, should I resort to ai slop?
>>
What do you guys use for custom cards? Online sites? Photoshop?
>>
>>96825286
>What do you guys use for custom cards?
https://ygopro.org/yugioh-card-maker/
>>
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>>96825352
I prefer this one
https://yemachu.github.io/cardmaker/
Because it allows you to do pic related
>>
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>>96825352
Thanks. Now I can start making mockups of this crackship of a deck idea.
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>>96825438
Doesn't their central trap card locks you into Fiends?
>>
No link so far reached the 8 arrows limit, what do you think the inevitable Link-7 and 8 monster will be?
totally not stealling ideas for my custom card
>>
>>96825438
And the Eldlixirs lock you into Zombies, yes. The plan for the hybrid support is to give you loopholes for the two locks.
>>
>>96818640
>TQ
Yeah but I’m probably gonna play it in genesis only.
>>
>>96825473
I don't think the game has any card that can make monsters into two types simultenously yet do they? IIRC one page on yugipedia argued that it was to prevent rulling issues
>>
>>96825507
The plan is for a couple cards that give ""Eldlixir" cards cannot prevent you from summoning Fiends and "Welcome Labrynth" cards cannot prevent you from summoning Zombies." The multi-type treatment is purely as material, in which it's just letting cards that don't have either of those properties fulfill both of them for material requirements.
>>
How long until they print a link 1 that takes any monster as material and that negates all ongoing effects like droll or dweller when it's summoned?
>>
>>96825682
>How long until they print a link 1 that takes any monster as material and that negates all ongoing effects like droll or dweller when it's summoned?

>Link 1 (anything)
>Negate the effects of all other monsters.
>This monster can attack directly.
>8000 ATK

The future is now, old man.
>>
>>96825682
Fuck it, call it "OmniJoker" and have it link summon from any card placed in your field
>>
>>96825733
>link
>The future is now, old man.
The future is Genesys, old man
>>
>>96825815
....... I mean yes, that is true.
>>
>>96825733
Done. I also added counterplay which makes it totally not broken at all.
>>
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Crossposting this from /dng/ for the hell of it.
Look upon my Works, ye Mighty, and Despair.
>>
>>96825815
A doomed future
>>
>>96825600
While it's a cute effect, I think you're being too cute here.
I can't stop you from writing it but I think you're stretching it a bit here. I don't foresee any major issues with it but it just has bad vibes to it. Locks generally exist for a good reason.
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>>96825507
>I don't think the game has any card that can make monsters into two types simultenously yet do they?

Beast-Warrior.
>>
>>96825166
Do explain how these lines work, i've been wanting to pick up a deck from the megatins and tenpai seemed like the easiest one to pilot, but the only combos i knew that led to an OTK were the native ones (genroku, paidra, chundra, summoning, kaimen), dora dora (add genroku, summon it and make it level 4) and gold sarcophagus (banish blaster, add any tenpai name).

Pirir reis is the spell that adds a monster with 0 ATK ie genroku, so i can tell how that one works, but i'm curious about all the other ones.
>>
>>96825438
Crossovers, huh? Put this in your cock and blow it

Witchcrafter Golem of the Golden Land
>[Continuous Trap Card]
(When you activate the following effect, you can also send 1 Spell/Trap from your hand or field to the GY). When your opponent activates a card or effect that targets a Spellcaster or Zombie monster you control, or targets it for an attack: You can Special Summon this card as an Effect Monster (Level 8/LIGHT/Spellcaster/ATK 2800/DEF 0), and if you do, change that target to this card. If you sent a card to the GY to activate this effect, you can activate this card the turn that it is Set, also, you can return up to 2 other cards (1 from either field and 1 from either GY) to the hand. During the End Phase: Return this card to the Spell & Trap Zone. You can only activate 1 "Witchcrafter Golem of the Golden Land" per turn.

It's Witchcrafter Golem Aruru as a Continuous Trap Monster, but the good kind that summons itself as an effect rather than explicitly at activation of the card (think Argostar). So you can only get 1 of them in rotation per turn, but you can have them constantly protecting your Eldlich monsters (as well as each other since that effect ain't OPT).

The in-universe reason for this crossover would be that the Philosopher's Stone is fundamentally the same as one of Endymion's magical stones, but more powerful and volatile, so they shove it into Aruru's chest to power her up. It also turns her gold and shit.
>>
>>96827181
With three dragons, you can contact fuse Trishula (the fusion one), who can Gold Sarc Blaster.
With two L7s, you can make Dracossack. Drackssack makes two L3 tokens.
Two L3 tokens make Cherubini, who mills Paidra.
Cherubini plus another monster makes Promethean Princess who can revive Paidra.
Tempest can simply just search Genroku with its own effect, and Spectral can search Tempest and discard fodder.
You can also start normal Dragon Ruler plays, then use Chasma to copy Tempest from deck to add Genroku.
>>
>>96827341
Gold 'em, ha!
Jokes aside I think a archetype composed of all the corrupted factions rolled into one would be a great idea, yugioh love to do evil versions of monster cards after all. How many do we have already? From top of my head I can count: Shaddolls, Iswarm, DARK counterparts (nephthys, grepher, etc), Despia and Azamina
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>>96825507
I wonder, there's cards with several attributes already, are there really weird edge cases involving types that wouldn't already have an appropriate ruling covered by attributes?
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>>96818640
Best thing about Dark Magician Girl is watching her get killed in various brutal ways.
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>>96827977
>Abducting the tiny DMG
Thats it, I'm calling the K9
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>>96825682
How do you word it so that it only hits their effects and not Hard Once Per Turns by accident?
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>>96818640
I wonder how little Japanese boys reacted to this page the first time it appeared in Shonen Jump.
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>>96825682
Evil twin got a link-1 that literally punishes you for interacting with the deck. Foolishes the free special summon as cost too, so you can go into sequence no matter what.
>>
Totally Liscious Card
(Normal Spell)
Activate only if you control "Big Kaola". Add 1 any card from your deck to your hand. You can only activate "Totally Liscious Card" once per duel.
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And with the one small change of turning the archetype's Ritual card into a Quick Effect, everything is starting to come together. It fills the role of their "Trap" card in a weird way now, too.
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>>96823220
I had no idea what P.U.N.K. was until you mentioned it, and the first thing I looked up was a clip where a guy burned through ghost mourner, ash, imperm, and nibiru, all on the same turn and still set up a full board. Holy crap. Seems way too strong on the surface to be affordable or there's a major downside somewhere in there.
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>TQ
No because I don't play Slop-Gi-Oh.
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@96829647
Thanks for letting us know. I don't know how you wandered into a thread about a game you don't play, or why you felt the need to announce the fact, but good for you.
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>>96829647
>>
Joey was a better duelist than Yugi and I reject anyone ever saying otherwise.
Yugi just relied on luck, but every Duel Joey won was won by his w`its.
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>>96829482
>opponent attacks Chocolate
>Chocolate pops Dark Magician Girl from GY
>pop Artificial Sweetener and ritual summon....?
And ritual summon WHO? They still do NOT have a boss monster. If they had one, it would gain ATK based on your Girls, and probably force everyone to attack her every turn, lose ATK equal to the Battle Damage and not get destroyed by battle similar to that one Black Rose equip spell. So unless your opponent has a way to either boost their ATK or get that bitch out of the field, they will be bashing their stupid heads against that wall until their LP explode. If you are still keeping the idea of forcing monsters in the GY to be summoned and attack, they may also have a useless Ash in their field constantly attacking for no reason as well
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>>96829482
For proper formatting, that first sentence should be in parentheses, and mention "at all times", and be separated with a linebreak.
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>>96830592
>For proper formatting, that first sentence should be in parentheses, and mention "at all times", and be separated with a linebreak.
Good to know, will update. Parenthesis seem very weird in YGO, as they're apparently both for reminder text and functional text?
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>>96829640
A lot of people stopped thinking about it due to the old time rules leaving you at a severe disadvantage. But on more practical levels, the deck can be a bit bricky to play at times, and being able to do the lines that go through all that sorta interaction is both specific and tricky to do.

I've seen it nicknamed a "Cold Fusion" archetype. You can do an absolute fuckload with it, but you also need to really know how to use it to achieve those ends.
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>>96830609
They're used for reminder text and for cards being treated as additional properties at all times. The parenthetical text isn't treated as an effect, and can't be negated, giving us a way around some potential weird ruling situations.
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>>96829640
Only one card is expensive, Rising Scale, which was around $15 last I checked.
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>>96818640
>TQ
No i actively refuse to use new archetypes even if the cards would improve my decks because I’m stuck in the past and would rather stay there because new archetypes all look like generic anime gacha slop to v4yhmme
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Is there a good resource that has high quality scans of every card including promos? I wanted to make a sticker of this DDM promo card but I don't really want to spend $100-200 to buy one and scan it myself.
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New episode out, with a new code for those who play Master Duel or Duel Links

https://youtu.be/M_aCXrs1fLI
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>>96830864
It was great and honestly I'm pretty impressed by the animation.
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>>96828515
Like this, probably.
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>>96829687
I tell people that this is SMT.
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>was never really into Dark Magician Girl
>but had a crush on Aqua Spirit, Soul of Purity and Light, and the girl in the art of Novox's prayer as a kid
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https://x.com/YuGiOh_TCG/status/1981752829560721440
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>>96830909
It isn’t?
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>>96829738
Based take
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>>96831187
Good riddance.
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>>96831187
>Mjollnir ded
Based. The rest can fuck off too. I'm all for it.
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Horus, Odion, Regenesis, Eldlich, Zombie World, Infernoid, and Dragon Ruler are some of my favorite decks. Any recommendations for decks I might like that I might've overlooked?
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>>96832111
It sounds like the decks you like don't have any kind of functional consistency and just like to put out big, stupid assholes, focusing more on the aesthetics than anything else. Maybe consider Gren Maju piles for casual plays, and if you're alright with a combo deck, Memento.
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>>96832481
Odion won a YCS
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>>96832534
Yes, and? It shares DNA with maybe Eldlich among that list of archetypes and no others.
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>>96832111
Melffy, Purelly and Madolche seem like they'd be right up your alley.
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Much pondering was done. I think I'm settling on a Boss Monster design that covers many bases. Giving the archetype a Quick Play Ritual opens up a lot for the Girls and feels perfect for their overall gameplan.

What other archetypes are in desperate need of support?
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>>96832806
Cubic, Geargia, and Hieratic are decks I'd like to see explored more.
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Do you guys have any recommendations for places to buy OCG cards?
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>>96832791
Melffy is alright. Probably played a suboptimal build, but it was satisfying when it worked.
I liked Purrely to a degree, but felt like it wasn't quite able to grind enough.
Wasn't a big fan of how Madolche played.
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is the cac tournament dude here?
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>>96818640
>>TCaC: As per the thread's subject matter, make some absolutely broken Dark Magician Girl support.

>Once per duel: If you activate this card's effect you win the game. This card's effect cannot be negated.
>>
Hungry Burger is the archetype that needs more support.
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>>96833857
Nouvelles already exists



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