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True Sons Edition

>Previous Heresy:
>>96835016

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS
https://pastebin.com/Tm2P4QLp
https://1d6chan.miraheze.org/wiki/Age_of_Darkness-Warhammer_30k/3.0_Tactics/General_Tactics

『Adeptus Titanicus and Legions Imperialis』
>Official FAQ/Errata/Downloads
https://www.warhammer-community.com/en-gb/downloads/legions-imperialis/
>List of Titan Legions with Badges and Colours
https://docs.google.com/spreadsheets/d/17Jccq0V--SwJifLVLwbisYnQeqLlS2pMSiPbGXp1Brs/htmlview
>More lists
https://wh40k.lexicanum.com/wiki/List_of_Titan_Legions
>What size magnets do I need?
5x1mm
>Tactics
https://1d6chan.miraheze.org/wiki/Adeptus_Titanicus/Tactics

>Thread question:
Post things that you think need to be covered by the FAQ, so we can laugh at how illiterate you are.
>>
You delete yours I actually 'shoped in our heroes so I made more effort
>>
>>96848370
sorry this one has more posts than yours so it wins
>>
Also you didn't include the LIgma app so you're a low effort cunt
>>
>>96848341
Hilarious that the lie that vanguard sucks eggs is still going strong. In terms of vanguard vs line sure line is stronger, but line is a buff for weaker units that need it. There’s not a single reason to ever bring despoilers in 3.0 outside of it. Vanguard though is almost exclusively shoved on good or great units and is a bonus for units doing what they exist to do. Even if you don’t kill the unit in shooting or melee, you’ve still killed a unit or prevented their line scoring on an objective for the next turn especially if they do that dumb “back off the objective with a reaction” strategy which has to be a psyop at this point. Yay free points

>tq
I hear mech players have gotten shat on a little so probably that
>>
>>96848412
I mean, again, nobody here plays this game, so obviously they don't get how to utilize a rule that depends heavily on context of objective placement, what units are holding what objectives, and the other units on the battlefield that will be following up an objective push, both your own line units and enemy vanguard units.
>>
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I always come back
>>
>>96848398

The other one had more posts. Weird.
>>
>>96848370
It's over
>>
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>>96828102
The Ultramarines are using the ship Courage Above All as their new flagship.
Prayton boards it and meets all the high ranking Ultramarines.
They're wary that the defences are still strong but have no choice except to rush the landing zones.

We return to Theokon on Laomedeia. There are still millions of normal people on it toiling away as well as hundreds of traitor marines from various legions. WB are the majority so they are running things.
The leader WB of the gang, Adraharsis, takes him to meet the WB who is in charge of things, Khal-Hanam. They had been building a great temple before the warp receded.
They tell Theokon they are gathering all the survivors they can and plan to use the ships to overpower a battleship and escape the sol system.
They have managed to maintain a weak link to the warp through constant sacrifice and ritual.
As Theokon and his fellow WB wander around the moon they come upon a great structure the WB are building, made from the bodies of all their slaves.
The IW don't believe the WB and plan to make a move soon.

The invasion of Luna begins.
The traitors have set up many traps and used rubble to form lots of poor terrain for invaders.
The Imperials are very selective in their bombardment as they want Luna intact.
As landers begin dropping the traitors pull their biggest trump card as titans emerge from beneath mountains of rubble.
These last warlords and scouts are from legion Vulturum.
They immediately cut the landers to pieces and enter the fray.

Archamus continues his search for chaos.
The Ultramarines were very efficient as they encounter no traitors, only some powered down merchant ships terrified out of their minds.
Only when they get to the Jovian sector do they find something different. They find and board some disabled traitor ships. Onboard they find only dead traitors with their heads missing.
>>
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Good evening
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>>96848465
Through MY mercy.
Now I'm gonna listen to cryshell and eat chicken until I feel better.
>>
>>96848429
Yep lmao
>>
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I'm putting in a big drunk order to chinaman what random bullshit should I buy besudes the $20 of jump packs I actually need?
You have ten minutes to reply
>>
>>96848533
Recon marines
>>
>>96848542
Ew
>>
>>96848533
dark furies
>>
>>96848542
tactocpp;
>>
>>96848341
>TQ

When a Triaros is taken in a Militia army under the Arms of the Omnissiah Provenance, if that Triaros suffers a Glancing Hit from a weapon with the Armourbane Special Rule, the Flare Shield prevents the use of Armourbane and the Penetrating Hit it would normally cause but the Glancing Hit still causes a lost Hull Point and a Tactical Status regardless because of Third Line, which is actually worse than not having a Flare Shield at all, it's like some kind of comedy Ork tank with a reverse power field that accelerates bullets into it.

Should Militia Triaros also lose their Flare Shields?
>>
>>96848558
Even worse than recon pussies
>>
>>96848533
FIFTY KHARON ACQUISITORS
>>
>>96848533
MK 5 marines
>>
>>96848533
Kytan
>>
>>96848478
Good morning spoiler anon!
>>
>>96848341
They need to FAQ whether you can gun down or pursue a disengaging enemy, because everything screams like you should be able to but the actual sections for those actions only allow you to do it vs a falling back enemy, which makes disengage way too free if you can't utterly overwhelm an enemy
>>
only been buying recasts from ebay lately where they say the duty is already paid, has someone in US used BLM recently instead? is it 30% duty now? all the good recasters are gone from ebay atm just some shitty chinese full of huge craters everywhere
>>
>>96848478
>Legio Vulturum
Shameless favouritism on my part, but hell yeah, Xana 2 with the last Titans standing, even if it's because they didn't descend to Terra.

>>96848412

Mech is mostly not too bad, but there's one unit crippled by the six faction keyword setup (the Macrocarid, which is locked Macrotek and as such can only transport units that are a giant waste of a Land Raider equivalent) and two ambiguities that basically everyone runs into (Vanguard + Comptroller. automata with magi attached making status checks).
The only other thing they're really in need of beyond clarification on those is a jump pack techpriest, and that's not coming in an FAQ, since it's presumably not missing because they forgot to add the wargear option.
>>
>>96848660
that's a litmus test for cocksuckers who nobody should ever play with.
It literally specifically says "if all enemy units are falling back OR DISENGAGING, the Player that won the combat may choose to have any Unit under their control in the combat PURSUE, GUN DOWN, or CONSOLIDATE"

It's 100% obvious that the rules writers are just retards at GW who should all be fired from their jobs and the tards forgot to say "targeting any one enemy unit that has Fallen Back or Disengaged" in the Gun Down section.

It's not even just RAI, it's RAW that they want the winner to have the 3 options pursue, gun down or consolidate against anyone falling back OR disengaging. The entire paragraph means literally nothing otherwise, which is 100% hard evidence.
>>
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I bought a fuckpile of jump packs.
I don't even need as many I bought I only have enough bodies for like six dudes I just bought them because people would bemoan me using 40k double-thrust packs.
Which I'll still use, but only after I can assure people I had the proper bits i just chose to use the wrong ones.
>>
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>>96848478
After leaving there they find nothing for a long time until they encounter another IF ship.
Archamus goes in to visit someone he expects.
Sigismund awaits him in a candlelit chamber surrounded by the heads of traitors.
Sigismund asks if he brings new orders but Archamus tells him no and that Dorn is still working on getting the crusade started.
Sigismund is informed that believers of the Emperor being a god and the first saint are beings hunted and he's not surprised.
Archamus asks if he has found proof of chaos returning, Sigismund tells him no.
They go their seperate ways with Archamus getting logs of where Sigismund has been.
Juipter and Saturn are still warzones that the SW are fighting.
Instead they go to Neptune and he senses something is also wrong about one of the satellites.

Adraharsis explores his new home. He recalls a vision/message he got from Lorgar (maybe) earlier when they were trying to escape through the elysian gate.
It was 'do not run'.
Khal-Hanam and him meet inside a command center where the link to the warp is the strongest.
Adraharsis meditates and says ritual words to make a connection to the warp. He achieves a weak link.
He visualises the galaxy and sees that conflict is sporadic now, civilisational collapse is happening.
He sees that the mass confusion happening in the real world is barely reflected in the warp and it oddly calm.

After meditating he meets Khal-Hanam again and they discuss how chaos has been brought low but can be refueled again with directed violence.
This is when Khal-Hanam tells Adraharsis that the Emperor almost destroyed the chaos gods.
The WB have been gathering strays and survivors to use as bait to draw the Imperium to them with anger.
Killing with hate and anger will power chaos a good deal.
Adraharsis agrees with the plan.

Back on Terra, Mouhausen is getting weaker and weaker due to some unknown illness.
Sindermann and Xanthus have been compiling a grand library of books.
>>96848621
Hey
>>
>>96848703
>Vanguard + Comptroller.

there's nothing ambiguous about it, Vanguard prevents the unit from scoring more than 1 VP for controlling
>>
>>96848786
So how long until the "return of the warp" is Abaddon's first black crusade where he kills an old Sgismund?
>>
>>96848802
That is also my opinion, but it keeps being brought up, in the same way as statuses on mixed units, so it should be in the FAQ.
>>
>>96848817
>write 700 page horrible rulebook claiming it's such long shit to be super-duper-clear.
>still end up needing a 20 page FAQ because every single paragraph is unclear to somebody
They should just throw 3rd in the trash and release 4th in fall 2026 with an actually well-written rulebook with non-dogshit terrain, LoS and melee and missions.
>>
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>>96848533
MFW purchasing models from china
>>
>>96848850
solid z level craftsmanship
>>
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>>96848900
the chinacasters have learned how to pre-add battle damage to save us hobby time
>>
>>96848786
More!
>>
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>>96848786
Mouhausen puts out spies to find out why they failed to influence the high lords.
She discovers that Zhi-Meng is a believer and goes to a shrine hidden out in the ruins.
She makes a plan to intercept him.

Hassan meanwhile continues his search for the one who claimed Malcador's body.
He finds symbols from languages dead before even the rise of the Emperor in an old meeting room used by Malcador.
They point him in the direction of the camps outside the walls.

The death of Sanguinius has been suppressed so that only very high ranking people in the senatorum and legions know.
Because of that the first proto religious ceremonies were about Ferrus the 'martyr'.
The reasons it was suppressed were due to not wanting to upset the population as well as fears that the BA have become unstable and broadcasting his death could send them over the edge.

Prayto and Abidemi alongside hundreds of marines are fighting across Luna.
They encounter the rapid marines and quickly figure out they are not true space marines by how easily they can kill them.
Dues to numbers they still manage to cause damage with three to four of them being able to drag down a real marine.
Prayto tries to use warp powers but he still feels nothing when he tries.
They encounter true traitor marines who manage to reap may kills before either dying or retreating further back.
Prayto secures one tower complex around the Somnus citadel.
They have to send flamethrower units and shield clearance squads into the tunnels below to clar them out, the traitors have filled them with suicide units.
The Ultramarines have to deploy massed armour to combat the titan maniples still roaming around in the east.
As Prayto prepares his forces to push towards Somnus he gets new orders to move and secure a location which the Blood Angels had been given to secure.
They fly there quickly and find out that the location they need to go to is underground.
They soon find the BA force making camp in a large underground chamber
>>
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>> 96848412
>The lie that vanguard sucks
>In terms of vanguard vs line sure line is stronger
>>
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>>96848850
>>96848913
>>
>>96849004
DM remain the king.
>>
>>96848970
Malcador's body? But he crumbled into dust
>>
Isn’t it better buying from someone to print shit rather than getting recasts? I genuinely don’t under the difference between the both.
>>
>>96848341
Anons, I have a question.

Rules as written, the Freeblade Company explicitly can be used with Lords of War detachments, allowing you to ally in 0-2 Knights and 0-4 Armigers.

The knights can explicitly take Household Rank prime advantages despite not being prime slots, so this technically lets you take more detachments of Armigers/even Yeomanry and Automata.

My question is, doesn't this technically mean you can also take Support Banners which lack the 25% cap on points the regular LoW detachment has?

So you can have a non-Knight army, take a single Knight in the LoW detachment as a Scion Martial for a Support Banner of 2 more Knights (who can also be Scions Martial when you need 3+ slots) and then take as many more LoWs as you want?

Tl;dr: Knights can Rules as Written easily get around the 25% cap on Lords of War even in non-knight armies, just like the Ultramarine Optae spam
>>
>>96848478
Perturabo is a retard, like most primarchs, but every now and then he has a based take.
>>
Post what you're working on anons
>>
>>96849131
Without Perty, Horus would have never broken into the imperial palace.
>>
How did you pick your legion? I got a Leviathan dread from my frens but I don't know how to paint him.
>>
>>96849054
whole printed models often have proportions that are wrong to real GW models or too much detail or too little detail, and people dislike if ugly prints ruin their enjoyment of the game. Also not allowed in official GW stores/events, and third party is up to organizers.

I just buy printed accessories (swords, spears, hammers, guns) to throw onto official GW bodies, keeps the models looking like they actually belong in 40k and they don't look printed.

Recasts are direct clones of the official model pieces, they are more expensive than printed models, but unlike prints they look identical to the real GW models after cleanup in many cases and after painting them up nobody will be able to tell they're counterfeit usually.

If the original GW sculpt is really lame (like 30k abaddon) then converting your own plastic one from random plastic kits or a 3d printed alternative might be more cool.

If the original GW sculpt is badass (like most primarchs) then a recast of the GW one is generally better than a 3d printed bootleg design and better than a home-made conversion. A lot of primarchs I got $20-30 print proxies first, then upgraded to $30-40 recasts afterwards because the prints aren't nearly as cool. The proportions are too bad (like printed angron being as tall as Magnus despite being the 2nd shortest primarch)
>>
>>96849148
Unfortunately not true. BL writers are so talentless that Horus actually has the power of infinity troops and infinity weapons and infinity ammunition and infinity time (time literally stops during the siege so there's no actual race to take out the emperor before guilliman arrives. Time only starts again once Horus dies dueling the Emperor)

Perturabo does do the most, but even he understands Horus has infinity cheats turned on so Perturabo's entire months of work are entirely meaningless as Horus taints everything by being an infinity-power-mary-sue which makes every sacrifice by his men utterly meaningless. That realization is what makes Perturabo simply get in his ship and drive off without Horus. Beating Dorn or the Emperor is utterly meaningless because it wasn't earned - it was simply cheat-coded in by bad writers who should be employed by mcdonalds instead of black library.
>>
>>96848970
>They have to send flamethrower units and shield clearance squads into the tunnels below to clar them out, the traitors have filled them with suicide units.
>Meanwhile 3rd removed the ability to take flamers on the breacher squads
Rules writers are True Believers confirmed?
>>
>>96849184
* also, Horus was toying with Sanguinius every second of the fight hoping Sang would realize he had zero chance of ever winning and then accept a throne at Horus side as his friend. If Horus ever fought Guilliman, Horus has zero interest in recruiting him to chaos and would squish him in 1 second flat like stepping on a cockroach, the ultramarines never had any chance whatsoever of doing the slightest shred to the chaos army in battle, it's just that black library is really bad at their jobs and some authors are retarded guilliman dicksuckers who think the 2nd weakest primarch (who was nearly killed by basic alpha legion bolters) is somehow going to kill Horus Ascended when guilliman couldnt even kill LORGAR.
>>
>>96849148
Well yeah, the chaos primarchs are the most retarded of all the retards.
>>
>>96849187
guilliman is a traitor
>>
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>>96849051
Remains then, it's wasn't specified.

>>96848970
The BA captain Morovain is meets them.
Prayto notices all the BA appear off compared to normal marines, they're not giving off an aggressive vibe.
Abidemi and him discuss it with Abidemi saying he believes they are afraid.

Back on Laomedeia the six IW are suspicious of everything so infiltrate to where all the ships are being kept.
They enter an abandoned watch tower and use it to spy on the void dock.
They see that the WB are busy carving up and disabling every ship.
Then they see five NL marines make a break into the dock , they are quickly intercepted by big groups of WB guards and killed.
They realise they aren't getting out that way.
Theokon recalls a large ship they had detected just before landing on Laomedeia.
They form a plan to get to an old comms tower and use it.
As they make their way to the tower Theokon reflects on all the events his legion has gone through. He thinks the IW never deserved to win, only suffer, it's the only habit he has left.
They reach the tower and begin to use it, as they do a fight begins when the WB rush the tower to stop them.
Theokon gets his message broadcast out.
WB break into the room and he is offered a chnce to surrender by the SoH Xhamaddon who is working with the WB now.
The remaining IW surrender.

Terra has undergone its own great replacement. Millions of people are brought in from elsewhere every day. They speak other languages and laugh at the ruins of Terra as they talk about what they will build over them.

Corswain waits outside his master's room as the Lion and Russ have a talk.
Corswain thinks the Lion can't look him in the eye anymore as he wasn't able to make it to Terra in time for the battle.
Then Dorn arrives and they all enter.
They are happy to see Dorn though he cuts past their greetings and immediately asks Corswain if the room is sensor sealed.
He tells them he has proof that chaos is still around.
>>
>>96849275
>Terra has undergone it's own great replacement

What the fuck GW?
>>
>>96849299
yu vill eat the corpse starch
>>
>>96849305
Incredibly based
>>
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>>96849275
He shows them a hololith of Laomedeia and tells how Archamus has found traitors and strange magic hiding them.
He knows it isn't enough proof to show Guilliman so he asks his brothers to accompany him there.
Dorn truly believes that Guilliman stays on Terra because he wishes to rewrite the Lex and make himself lord of the Imperium.
He tells Russ and the Lion that Guilliman will come after their legions next to cement his advantage.
Russ tells him that his legion is preparing to retake Mars.
Dorn tells him that they shouldn't, that they should all be out in the void chasing after the traitors.
Lion asks why he needs them to destroy the moon and and Dorn says if all three of them see chaos the proof will be irrefutable.
At last they all agree to go aboard the Invincible Reason.

Hassan makes his way out to the ruins. He finds asmall hatch set in the ground and goes in.
He meets a man in black robes who has a human sized casket beside him (this is meant to be Malcador's body)
The man tells him they took it because if it had remained in the palace it might have been destroyed since the custodians didn't care for it at all.
The man is Sire vanus, one of the few remaining assassins. The handful of assassins he knows of are all stuck on Terra and they have lost contact with all their other facilities.
Hassan asks why he even wanted to meet him, Vanus tells him they are both weak.
If they work together they can survive this new age. He tells him that the assassins were always commanded and that they are offering Hassan the title Master of Assassins.

The battle for Luna nears its end. The titans are almost all destroyed. The loyalists have almost total air superiority and the Somnus citadel is surrounded.
They keep activating explosive traps and buried squads of fake marines as they retreat.
The battle is fought in almost total darkness as no lights work due to the loyalists having destroyed many power plants days ago.
They still shout for Hours, the warmaster.
>>
>>96848564
isnt third line:
>if glancing, lose a hp in addition to status effect
>if penetrating, gain a status effect in addition to losing hp equal to damage of the weapon

if so the flare shield would make it so armourbane weapons only really do the former, as losing 1hp is much better than losing 2 or more
>>
>>96849396
I have a feeling that Dorn, Russ and Lion little trip will end with some giant fuck up that will further discredit Dorn and strengthen Gman
>>
>>96848412
Despoilers still do have a place, because they can easily kick a tactical squad off an objective in melee without needing help from other units.

Personally starting to prefer despoilers over tacticals. Bolters are meaningless now that terminators have toughness 5, all veteran units at least 2 wounds, set up moves deny overwatch, and units reach close combat way faster. Tacticals get to shoot once or twice, and even if they shoot enemy tacticals it doesn't do enough damage to force them off objectives.
And now that tacticals can't take chainswords for +1 attack, they crumple to absolutely everything in close combat. At least despoilers can take power weapons and pistols that give them somewhat meaningful damage output.

But either despoilers or tacticals don't survive a single enemy turn standing on an objective, now that Heart of the Legion is gone. Especially if you play with too little terrain, or those retarded SN terrain house rules. Just don't understand people complaining about Line spam, 40 tacticals will be entirely gone before turn 3 if you're lucky. You need elite units that can also secure objectives, if you only bring vehicles people can just ignore them and continue camping objectives.
>>
>>96849396
>named hassan
>is master of assassins
knew it was going to happen, gw was remarkably unsubtle
was expecting malc's body to disappear into some fucked up "xanthus" project though
>>
>>96849653
>>96849396

What body, Malcador got entirely vaporised both in body and soul by the golden throne. There is absolutely nothing left of the guy.
>>
>>96849531
The chain bayonet got nerfed also
>>
>>96849531
>>96850124
I really think that shred should be an additional wound is caused at the set roll. So a chainsword deals two wounds on a six. Like basically brutal but not guaranteed. Bringing back 1+ attack for charging and 1+ for extra close combat weapon. That way chain bayonets, bayonets, and chain weapons no offer a touch more. Also makes close combat a little more grisly. Also no 1+ attack for charging out of a vehicle that isn’t assault.
>>
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>>96849133
Wrapped up my Rhino, messed up a decal but hey it’s Miltia. The guys who go in it are arriving today which is nice.
>>
>>96849678
dust
>>
>>96849452


>Whenever a Model with this Special Rule suffers a Glancing Hit, that Model loses one Hull Point in addition to the Glancing Hit’s standard effects and in addition to any other Hull Points lost. A Vehicle with the Super-heavy Sub-Type that also has this Special Rule loses two Hull Points when it suffers a Glancing Hit – one for the effects of the Super-heavy Sub-Type and one for the effects of this Special Rule


it's 1HP for Penetrating and 1HP+Status for Glancing (and another HP if you already have the Status that's rolled)

Third-Line is meant to increase suffering but in combination with a Flare Shield it means you always gain the worse result on a Glancing Hit; a Flare Shield simply prevents the use of Armourbane, which normally turns a Glancing Hit into a Penetrating Hit, which is just 1HP
>>
>>96850183
That's not a bad idea actually. Nice damage boost, and still not too strong even on weapons like chainfists that also have shred if it's just +1 wound with 1 dmg using the AP of the attack.
>>
>>96849110
Exemption from the 25% rule requires you to take a Knight Household Primary Detachment, which prevents you taking a LoW Detachment.

Support Banners are not themselves exempt from 25%.
>>
>>96850258
>IX

y'all better not have a busload of thinking machines in thur
>>
So that Prime advantage for Butcher-surgeon from the Inductii pdf is not tied to Inductii, it's just apothecary-specific.
Should I run one regular apothecary with Red Butchers since it gets them Lost to the Nails automatically? And is that overkill to do 10 in a spartan?
>>
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>>96849275
What did we have? Nothing. We fell apart. Even those formations that retained nominal coherence were bereft of any central command structure. We had no home world. We had no base of production.
>>
>>96850274
Yep and keep points the same. Chain bayonet at 2 pts and bayonet at 1pt. It’s simple and fluffy. Plus shred works with other weapons mechanically and adding a wound to the pool without having to reroll dice as well.
>>
>>96848341
They'll adress the DA trait saying that as intended, it doesn't and shouldn't work in mele.
>>
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>>96850463
DESU my DA have being doing just fine, even without a stupidly OP trait like last edition. Most units are good regardless of legion trait, and deathwing companions are still busted.
>>
>>96848564
>Get shot by meltagun in melta range
>Rolls exactly enough to penetrate
>My triaros takes 1 damage + a status
>Every other tank in my army takes 6 damage
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>>96849133
Got my Phraetus Anointed built up.
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>>96850592
anon what if it rolls pinned? that's definitely worse than 6 damage, if the triaros gets pinned, anon.
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>>96850641
Not if you have something with battlesmith. Can't fix a tank if it is destroyed.
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>>96850590
Nice models anon. Do you have a picture of your character next to Balthasar ?
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>>96850641
It's got auto repair 4+ it'll be fine (half of the time)
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>>96850658
This one?
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>>96850684
yes !
Did you use the MK2 centurion as a base ?
I like what you did with it.
>>
>>96848988
Hey retard where’s my (you)
Line is stronger than vanguard because line makes up for weak units which is why normal breachers get line while the great vet breachers get vanguard. Outside of assaults which suck donkey dick, vanguard units look at a unit with line and they’re dead, especially when you can annihilate them at range
>>
>>96849162
Either reading a book to find a faction I liked or gravitating towards a playstyle. My og army was nl cause I loved their solo books, and my current one is wb because I like the themes of their army and unique units
>>
>>96850707
Yes, used the Mk II centurion body and right arm. Added a assortment of bits from the bits box, and a cloak with greenstuff.
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>>96848341
I need an errata so that jetbikes, golden keshig get venguard and the Kryzgan makes sense to exist. The regular javelin speeder too.
>>
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>>96849133
I got a few sprues from the guys at the store, and decided to build another despoiler, two despoiler sergants, a junior siege master and a Champion.
>>
>>96850956
You call that a great sword? That ain't even an okay sword.
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>>96850982
it is as tall as a space marine is. I think it is rather large. Are there large swords? Sure. But I like that when I was building my firewing calibanite company champion I used it too. Although I must say that sometimes I wonder if having two separate armies, one of Calibanite Loyalist and one of Lion Terrans, is a good idea.
>>
>>96848988
Vanguard would be okay if it wasn't also a penalty.
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>>96849396
Kraiya, the SoH chief apothecary falls back to Somnus.
He has a brief chat with Heliosa-78, they tell each other to die well and that's the last we see of Heliosa-78.
Kraiya gets ready around a landing platform close to the upper levels of Somnus, the only other way into it.

Adraharsis has managed to summon an extremely weak daemon.
The daemon tells him that he will die soon.
It also describes how the warp was effected by the Emperor.
The daemon tells him that the loyalists must not be allowed to calm down, they must kill in anger to help chaos rise again.
The daemon vanishes and Adraharsis goes to the altar of the great temple the WB have built to visit Theokon.
The IW is stripped and nailed to the wall. He tells him that they could have got out instead of this madness.
Klaxons begin to sound and Adraharsis is glad as the attack is beginning. Fighting begins.
Theokon begins to laugh and Adraharsis notices a large craft falling onto them.

Mouhausen arranges for a priest to prepare the shrine for her to ambush Zhi-meng.
Eventually he enters and shows he isn't afraid of her, she asks who is pulling his strings but he won't answer. She begins to get a heavy bout of nausea and notices two figures have appeared beside him.

Hassan returns to the fortress and places Malcador's casket in deep chambers surrounded by his artifacts. After that he has the doors sensor-secured, the corridors leading to them filled with rubble and the upper access portals welded shut.

Mouhausen shows up to have a meeting with him and informs him that the sisters of silence are pulling the strings of the council members.
They don't even care much that Zhi-Meng is a Keelerite. They're working with Guilliman but they allow him to keep his name out of things.
The reason is because things are so bad at the throne, nothing works as it should. He can't use it as he did before. They told her that He isn't recovering and that there is no sign He will recover.
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>Someone rolls up at the FLGS and drops this at the table
WDYD
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>>96851029
>it is as tall as a space marine is
A mere toothpick!
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>>96851065
>painted
ok with me anon
>>
>>96849396

Russ was just going to casually knock over Mars and all its horrors with his lone, incredibly depleted Legion? What a tremendous waste of a good plot hook after so many books of Mars doing nothing, you could at least get the Loyalist mech to do most of it after they floundered around doing absolutely nothing for the last ten books.
>>
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>>96851039
They realise that they need to bring in psykers by the thousands again until He speaks. For that they need the Black Ships. For those they need Luna.
That is why Luna was made priority number one and they don't care overly much about traitors getting away.
All they care about is gathering psykers.
Guilliman is the only primarch to know this.
They blocked Hassan from the council because they don't want any potential rivals.
The sisters use Pentasian to control the other high lords.
Mouhausen feels the situation is hopeless but Hassan reassures her that he can solve the problem of them having no authority.

Prayto continues the fight within Luna alongside the BA and Salamanders.
They believe that the BA have lost their strength, retreating in the face of the enemy rather than attempt to get into melee combat with them. They wonder if losing their primarch can cause this.
They get into a massive fight before huge doors within the cavern, the BA fare badly causing the Ultramarines and Salamanders to have to fight harder.
Prayto comes against a SoH champion dual wielding swords who almost kills him, he rages out with his fists after a fake marine disarms him and feels the warp just barely but can use it to blast the champion to a pulp.
After winning they move forward to the giant doors and the a BA comes forward stating he has the codes. They unlock the doors and enter a clearly unused hangar full of Black Ships.
Prayto asks the BA captain what his orders were, he says just to take and hold and they came from Verus Caspean. Prayto wonders about it, if this was something to be kept out of the annals as the BA don't have a primarch to report to. He leaves to rejoin the assault on Somnus.
>>
>>96851084
Looks good, I would call it a "horse slayer", but it is more of a Knight Mech slayer. Very nice model anon.
>>
>>96851140
I haven't gone into full detail but you are right, he says he and his legion will be helping the Mechanicus retake Mars.
>>
>>96851039
>He has a brief chat with Heliosa-78, they tell each other to die well and that's the last we see of Heliosa-78.
A Selenite sister wishing well on a Luna Wolf? Say it ain't so.
>>
>>96851165
I wonder what is the thing that makes a World Bearer Chaplain class it as unthinkable and impossible madness.

Bar maybe seeing Vulkan perform a naked orbital drop right on top of you, I can't think of a single thing. But I am no writer or a smart person.
>>
>>96850721
NTA but no native vanguard unit can reliably kill a fresh or near fresh unit on a point in shooting in a single activation. A savvy opponent needs only put one model on the point to score because they are either uncontested or killed off the enemy line with good shooting. Letting a vanguard unit score 1 point for standing on a point is way better than letting them get that plus 2 or 3 from killing your unit.

That's before move reacts to leave it. Keep your line unit in a physical line to prevent deepstrike wraps and if they want to melee you they have to land within 12" to trigger a react off.

The only shooty unit that could maybe delete 10 tacs in one go will only have vanguard 1 via a MoS. And only on points you didn't move near and trigger their move react.

I've payed 7 games so far and I will absolutely use all RP to deny vanguard 3 every time. I end up denying 15+ points over the course of the game. I've won every game and the latest one I only won by 14 points.
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>>96851165
I don't want to write up this chapter, read it yourselves.
>>
>>96848970
>Because of that the first proto religious ceremonies were about Ferrus the 'martyr'.
That reminds me, has the book touched on what Dorn did with Ferrus's skull? In M41 it's believed to have been returned to the Iron Hands and enshrined on Medusa, but it was believed Guilliman did it.
>>
>>96851252
No mention at all.
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>>96851065
>Proper 30k models
>Painted
That's more than what most anons on /hhg/ have to their name, kek.
Would totally play them, they're probably new and wouldn't want them to have a bad experience against some of the less socially able players.
>>
>>96851165
the political shitstorm in this book seems fun, glad wraight got to write it
>>
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>>96851259
>tfw
>>
>>96851065
Very cool. I like the cataphract chunkers too.
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>>96851236
>NTA but no native vanguard unit can reliably kill a fresh or near fresh unit on a point in shooting in a single activation
Destroyers can iirc, but theyre really close range shooting.

A big unit of siege tartaros will also do it, autocannons are brutal.
>>
>>96851464
I wonder why GW decided that WS destroyers should have 1A. It is as if GW hates the very idea of WS, WS units , bikes etc.
>>
What do we think is coming guys?
>>
>>96851480
It doesent really matter for destroyers desu, the melee is just there to finish off anyone left after you shoot + volley.

>>96851514
Hopefully plastic destroyers, breachers and outriders. In reality cumboat gayass and some other loyalist characters.
>>
>>96851514
Big resin daemon mortarion or some shit.
>>
>>96850956
>shartmaris head
RIP IT OUT
>>
>>96851236

A big enough squad of Myrmidons can do it with Vanguard 3, but they do cost a small fortune. Six plasma secutors are 405pts, five C-beamer secutors are 315.
>>
>>96851239
Based Proturbo never squandering an opportunity to disappoint everyone
>>
>>96851514

Plastic armigers/Moirax for LI
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>>96851514
Breachers or cata terminators. Maybe the new custodes.
>>
>>96851514
That shitty Angron model that has been MIA for months
>>
>>96851514
Mortarion Transfigured
>>
>>96851619
I can only hope they smashed the mold and started anew given there's about an 8 month turnaround for resin judging by the space wolf mk6 head replacements
>>
>>96851239
[screams internally]
>>
>>96851514
An announcement of a new journal tactica. This one will contain a whoppin' TWO unit profiles for legion-specific saturnine squads.
>>
>>96850730
>Either reading a book to find a faction I liked
Well I started going through all of the HH books I'm at the beginning of the first. So maybe in half a year I might be able to finally decide a legion
>>
>>96851669
they already did the saturnine journal, they're gonna make new legion specific (paintjob only) units for mk 2 assault marines and breachers
>>
>>96851669
>>96851701
I'd love both of these. Wonder if WE or IW get something.
>>
>>96851464
>>96851541
What's the math on the site termis and mech unit and their vanguard value? Small blast only works on bunched up units where you need to scatter to hit more than one model off a 1.5" radius with 2" coherency.

Destroyers maybe if you are all volkite and rad missiles. Throwing all grenades wont wipe 10.
>>
>>96851789
>Destroyers maybe if you are all volkite and rad missiles.
Yeah, /hhg/ keeps saying to just rely on grenades but that doesn't seem optimal to me
>>
>>96851836
It isnt if you have volkite, if you just have the bolt pistols then its better.
>>
>>96851541
Darkfire cannon Destructors are very effective at killing just about any type of guy, but they're insanely expensive and still won't actually wipe a whole unit from full strength.
>>
>>96851669
can't wait for a 6 page journal!
>>
>>96851480
My crackpot conspiracy theory is that GW already has new destroyer models and a tactica journal entirely themed around destroyers in development, and this being the reason the destroyers unit entry not being in the Libers despite GW still actively selling the resin destroyers right this moment.
>>
>>96851789

Myrms can mass S5 AP3 plasma fire and do it that way, especially if you stick a techpriest in the squad to boost them all up to BS5/6 instead of the last Myrm. Destroyers need an annoyingly high number of hits per blast so they're not quite as reliable, and the plasma's better for most jobs anyway, but the Destroyers are cheaper and as >>96851851 says, you can get very good all-rounder fire from Darkfires if you aren't optimising purely for killing 10-man tac squads from full.

I am personally fond of 4 plasmadons + Myrmidax Techpriest trundling around in a transport, since the techpriest can chuck a rad grenade and fire a gravgun before the plasma boys get to clear up against weakened targets, but it's more stylish than effective these days since that squad is about 450pts. Pretty good overwatch at least, even 5-man terminator squads can end up trying to go 1v5 in the actual melee after the Myrmidons shoot and volley and power armour ceases to exist long before contact.
>>
>>96851935
Who needs destroyer models when the new mk2 assault models are perfect for them? All I need is a bunch of weapon arms for them and backpacks compatible with the fiddly pipe on the back to magnetize jp/regular power pack for regular/mortalis destroyers.
>>
>>96851940
Destroyers don't have blast except one one 3" phosphex. Rad missiles are just 2 non blast shots.

For Myrms, whats their vanguard value? Also if you move within 12" for a grenade that's just one react away from no vanguard.
>>
>>96851480
Its impressive they're somehow more dogshit than last edition. WS must be punished for having cool rules in 2.0
>>
>>96852019
Myrmidons are vanguard 3
>>
>>96852019

Oh, sorry, I meant Destructors with their pint-size conversion beamers, I keep calling them Myrmidon Destroyers by mistake.

Both brands of Myrmidon are Vanguard 3, which is a shame because if Destructors weren't they'd make great backline scoring with attached Comptroller. I'm not sure the anti-tac plasma squad is worth the rather high points cost given the number of other units Mechanicum has that can competently annihilate power armour squads, but they're solid attrition against any MEQ/TEQ
>>
>>96851514
>maximum coping activated
Plastic SA baneblade chasis and Ogryns
>>
>>96851538
Anon I use all the parts I get from people at the store. I have primaris, heads, I have old classic marine front plates, legs. You know what I also do? I put helmets I like on models regardless of mark type. So I do have an apothecary in mk3 armour suit with an apothecary head from a mk6 schnoz marine. You know what else I have a unit of 5 terminators with legs from old DA DW plastics, bodies of cataphracts and shoulders of regular indominatus terminators.
Or can you imagine a mk3 destroyer sgt with an old plastic mk 7 jump pack?
>>
>>96851514
>Warhammer Quest: Saturnine
>a Legions Imperialis Supplement
>>
>>96852212
>>Warhammer Quest: Saturnine
Unironically based
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>>96852212
Anon that's just space hulk
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>>96852111
>nu-mk2 helmet smaller than the marine's head
top kek
>>
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>>96851514
>>
>>96851239
>I have some new designs I wish to share with you
>this one is a giant bull
>these ones are like ogryn, but with bull heads and braziers in their bellies
>soon we will use these designs to take back from our erstwhile brothers what has been stolen
>then we shall be the true lords of Kharadron
>>
>>96852277
space hulk isn't an 8mm game
>>
>>96852305
Space Hulk currently isn't a game at all
>>
>>96852062
WS are carried hard by how good they make normal infantry and dreadnoughts. It's not just 2" movement, it also takes 1" setup heavies to 2", and 9" tartaros become 4" setup. Then stormseers can add 4" movement to any infantry or dreads, even if heavy, and they still charge.

Such a huge world of difference between a footslogger justaerin walking 6" then end turn vs a footslogger whitescars tartaros with stormseer walking 13" and getting into charge range of enemy, setup to 17", charge to 22" from where they started, piling in to be 26" forward then winning combat and consolidating to end turn 30" from where they started (while justaerin still only went 6")

If White Scars special units were all just as combat efficient as everyone else, it'd be horribly unfair that their movement is so utterly broken.
>>
>>96852084

The big blobs of Myrmidons are squaring off against the equivalent in Domitars or Castellax, which are comparably killy and are very beefy indeed, so they really are being brought for Vanguard and slightly higher BS/WS. It is nice that Domitars actually have a job this edition.
>>
>>96852414
Yep, I was warning people as were busted when the ed dropped. You have terminators running faster than your opponents infantry
>>
>>96851514
$5 bet new custodes with female options
no SoS
>>
>>96851514
I want to see new mechanicummers, but it will be slopstodes.
>>
>>96848478
Only Perturabo can be both in the low and high percentiles of the IQ curve.
>>
Why would Militia ever take their own infantry over space marines in this edition?

Infantryman are basically the same cost as space marines and are so much worse in every regard. I even ran the numbers and tacticals are way more points efficient when it comes to holding objectives, even when you consider infantryman being able to hold objectives while being suppressed/pinned etc., tacticals outperform them by a large degree and a lot of it is because of having Line (2).

What do you guys think about the balance of the game? To me it's insane that tacticals have Line (2) when almost nothing else has it.

There is nothing stopping militia players from taken an allied detachment with up to 4 space marine troops except fluff/cheese but to me it feels like an extreme uphill battle from turn 0 if you were to play pure Militia.


I can also point out that I played a game of Custodes vs Imperial Fists a couple of weeks ago and it felt impossible to win from the start. Vanguard is incredibly easy to play around, not letting an opponent basically ever score with it. How the fuck am I to compete if a marine player can score more points that I can ever achieve over the course of a match in a single round?
This feels terrible and I think the only way I could have had a chance would be if I were to take 4-5 telemon's who can shoot suppressive (2) and hope that I either kill the unit outright to trigger Vanguard or that they get suppressed, NOT routing, because if they rout I have lost the game.
>>
>>96852812
Also, I brought a couple of the Custodes flamers which have Panic (2) but I realised quickly that this is fucking horrible for a unit with Vanguard as it makes me not able to score points from making the unit rout kek
>>
>>96852812
>Why would Militia ever take their own infantry over space marines in this edition?
Endless Hordes or bubblewrapping objectives/lines of approach
>>
>>96851514
Come on, where's the hopium? They might unveil Liber Imperium and a whole new range of Sisters of Silence for all you know.
>>
>>96852938
>plastic SoS beastmaster squads
>plastic SoS flamer squads
>plastic SoS cata pseudo-termies
>>
>>96852812
Anon, stop trying to spread the lie that vanguard is bad. Only nogames say that. You see, with my supreme intellect, I am able to score 45 points of vanguard every single game. You are just letting the nogames mind virus impact your performance.
>>
>>96852962
>>plastic SoS flamer squads
But you can already get five flamers with the basic box...Do you mean HEAVY flammers?
>>
>>96853030
I mean Visions ones that look like dommes
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>>96852812
>Line (2) when almost nothing else has it
Except soiar aux, the entire demon army and mechanicum.

The only factions without access to line(2) or better are custodes and militia. One of which is an all vanguard list and the other has rules to allow it to score easier.

>Vanguard is incredibly easy to play around
If vanguard is easy to play around when your entire army is vanguard, you are playing really poorly. Its literally that simple. Your entire army is an aggressive vanguard force, if you allow them to withdraw off every objective at every turn (and dont capitalize on that) then thats an issue with your play, and proof banana players are subhuman.
>>
>>96853097
>(and dont capitalize on that)
yea the custodes player just needs to move their line units up onto the now-empty objective!!!

fucking nogames
>>
>>96853128
"my opponent willingly moved off every objective and used all his reactions, I am in no way capable of takind advantage of this"
>>
>>96852812
>why would militia etc etc etc
fun, simple as
>>
>>96853097
>If vanguard is easy to play around when your entire army is vanguard, you are playing really poorly.

Turn 1, marine player scores 4 points from an objective, I score 1 point if I waste time standing on an objective myself. Second turn marine player scores 4 more points, and I can set up a charge, but the marine player uses a reaction to move away. I now have 2 or 3 points and the marine player has 8. See where the problem is? There are not enough rounds in the game for me to reach those points.

What's your suggestion? The only really good shooting unit custodes has is the Telemon, and I would need to spam those if I were to have a chance to shoot them off objectives to prevent scoring, but if they get first player turn it feels impossible to catch up.
>>
>>96852812
>Infantryman

the basic Infantry Troop is 45% the cost per body of tacticals

the Levy Troop is so cheap you actually pay a 1 point premium for every extra body you add over the cost of the original 20 bodies

fuck Iron Circle, put Perty in a 50 kid blob of Levy and he's got 50 fucking wounds to spare, they literally start at 40% of the cost of a tactical and only go up to 50%, shoot all the lascannons you have at them you pathetic losers, should have brought plasma cannons instead of being a little bitch about b r e a c h i n g
>>
>>96853324
>What's your suggestion?

Vindicares, force a Status on the chosen unit capping the objective and it's worthless
>>
>see preview announcement
>immediately start dooming
>>
>>96853332
the whole point of Iron Circle is entirely that they're toughness 7-8 which means kraken bolters trying to kill perturabo are harmless.

Your retarded idea is zero protection and would have Perty with toughness 3 instead of toughness 8, dying to krakens or nemesis bolters on literally turn 1.
>>
>>96853350
You are suggesting playing something other than custodes to have a chance in a scenario like that? I see what you did there

Also, the Vindicare only has Pinning (1) which marines has a 60% chance of succeeding at. And then at the beginning of their turn if they have a nuncio-vox they can attempt to remove the status, so it has done nothing at all.
>>
Plasma Outriders and Plasma Scimitars - worth it at all?
>>
>>96853402
nothing plasma is worth it for anyone but Thousand Sons
>>
>>96853402
>Plasma outriders
How does 2 rounds of shooting each turn with safe breaching 5+ plasma sound to you?

>Plasma scimitars
Lost half a deathwing companion squad to six plasma cannon HSS last game. Plasma scimitars are like that, but harder to kill and you can't easily hide from them with their high mobility.

>>96853426
You clearly never play lmfao
>>
>>96853182
I mean yeah, I'm totally with this idea. I'm painting up 60 infantrymen right now as allies to my iron warriors, but it feels really bad so some sort of balance would be nice. If tacticals had Line (1) things would be way more balanced between them.

GW has set the price for marines so aggressively that it fucks with all other points costs for units. Look at Dark Angels inductiis, they are 9pts a model and come with a volkite charger.. a grenadier with a volkite charger is 11 points and EVERY STAT in his profile is worse.
Who wrote this shit?
>>
>>96853402
plasma outriders are good, but forget about the scimitars
>>
>>96853458
levy are so crazy expensive! wtf!
>>
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>>96853361
The /hhg/ posters could not be like that. They were the primal forces of the universe. They were built to doompost and doompost again, never ceasing, for in hopeposting there was ruin. It was their bitterness that made them based, not their gratitude. And that is why they are still admired, loved, adored, even now when the embers of the edition GW torched are still cooling. And that is why those of them who still live will never change - they will do just what they always did, recklessly, impulsively, until they either destroy themselves or take the Warhammer 40,000: The Age of Darkness; The Horus Heresy down with them. And praise the Powers for that - I could never have posted with one of them if they had been as cringe and reddit-brained as you.
>>
>>96853152
you'd have a point if you weren't so retarded a nogames that you don't know that objective scoring is at the end of each turn, so he can walk off the objective, let your vanguard unit step onto it for 1 VP, then on his turn steal the objective from you and score full VP plus line bonuses.

GW would have to change scoring to beginning of the turn for you to actually have a point instead of being a dumb nogames faggot.
>>
Let's have a little fun.

Make up a new unit, it can be either Astartes or Solar Auxilia for simplicity's sake.

Dubs decides which Legion gets them.
>>
>>96853458
Dangels have a weak legion trait with a strong individual unit vs the up to 3 traits that militia get alongside the other stuff grenadiers get. They’re about even with the right buffs in place
>>
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>>96851239
Grim.
>>
>>96853578
What are you smoking? Even without a legion trait at all the marines are so way ahead of a grenadier squad it's not even funny
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>>96853562
>nta
but there’s multiple things you can do to prevent that like shoot or react or generally anything lol. Vanguard are typically either terminators which are way more difficult to wipe than tacs, or jump packs which generally can just kill as many tacs as they can get near. You sure your opponents arent just dumb and can’t properly counter play
>>
>>96853324
>Second turn marine player scores 4 more points
You letting him sounds like a skill issue. Youre supposed to be aggressive, pressure with multiple units from multiple angles.
>>
>>96853569
Line (2) unit with jump packs and bolters. 1 in 5 can take a legion special weapon.
>>
>>96853402
Last edition GW released a plastic kit for Scimitars and they were great. This edition GW is releasing a kit of Outriders and they are great.... and Scimitars are pretty bad.
GW really makes you feel like a paypig when it's this obvious
>>
>>96853656
Oh, I'm supposed to do that when the objective is in his deployment zone and I have not had my turn to act yet, you fucking retard?

Jesus christ you are so fucking daft it's staggering
>>
>>96853598
No trait but slightly cheaper evens out with the absolutely retarded shit units with irregular and 3 provenances can get up to lol especially when comparing a general unit to something that should be stronger to line up with being legion locked
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>>96853665
WTF you been smoking bro, scimitars were trash in 2.0. Anti-grav never got a cover save, and Instant Death meant anything and everything killed them the first opportunity they get.
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>>96853683
but the grenadiers are more expensive anon.. are you stupid? They are more expensive and worse in every way. If you add in provenances and stuff they get even more expensive if you have to buy them equipment.
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>>96849133
Chogo bros unite!
I will be working on 2k worth of Iron hands for the next 2 months I think. Herald WIP, needs some mechadendrites.
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>>96853690
Ok maybe "great" was a poor choice of words, they were OK and they could do a lot of damage at times. I certainly had success with them
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>>96853562
>then on his turn steal the objective from you
Have you considered preventing him from doing that?
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Can I have your guy’s opinions? I’m working on some changes for 3.0 power weapon profiles and changes to CC. Let me know what you think.

I’m working on my own house rules for this problem. I’m bringing back 1+ attacks (no bonus for charging out of a vehicle without assault trait) for charging and 1 extra cc weapon.

Swords are breaching 6+ 5 points at initiative model 1 handed. Spears are critical hit, precision, and breaching 6+ but two handed initiative 1+…I’m thinking 8 points to start and will adjust. Mauls will be concussive and breaching 6+ and initiative -1 for 10 points and same strength modifier one handed. Axes are rending 6+ and breaching 5+ initiative -1 or -2 (can’t decide) one handed for 15 points. Lighting claw is same profile for 3.0 but 10 points for one and option for two for 20 pts at initiative. No extra attack for extra cc weapon with 1 claw but the 2 claws give +2 attacks of course.

Bring back artificer armour for 15 pts for sarges and allow them to challenge. But for saves you utilize 4th edition 40k rules with majority models to curb the face tanking when it comes to shooting without precision and general melee with no challenges.
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>>96853569
Solar Auxilia sappers/breachers with overcharged lascarbines
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>>96853569
Marines are struggling right now so they could get a unit with 2 wounds each and maybe Line (3) and possibly a 4++, that would be cool!
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>>96853736
Well they still do that, with the added benefit of now being able to get cover saves, and there being more LOS to hide behind. Not to mention that all it takes for a scimitar with multi-melta to destroy most tanks now is just to get a penetrating hit within melta range, no longer have to fish for that lucky 5+ on the damage chart.
>>
>>
>>96853569
>Aux signal squad that helps with reserves
>Militia sapper squad that places booby traps before the start of the game
>Aux valkyrie airborne assault carrier
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>>96853745
This is bait. Either that or you are genuinely retarded beyond words.
>what if I took power spears and made them paragon blades that also have precision and +1 initiative!
>>
>the Medusan stare
>>
>>96853683
how are you getting 3 provenances?
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>>96853569
Shotgun + shield hybrid unit, like a more melee oriented breacher squad. 2A, 2W, 20(?)ppm ws4 bs4. Maybe let them swap for volkite chargers or melee weapons on a per-unit basis.
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>>96853745
Shit like this is why homebrew rules are hated by the majority of sensible people.
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>>96853782
multimelta deal less to tanks than in 2nd edition, retard. It went from near automatic roll on vehicle table to now needing to roll 6+ or do exactly zero damage and not even disable weapons or immobilize them unlike in 2nd edition when they got less lucky.
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>>96853829
all of this and its also on something that wants to always be moving
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>>96853745
This is all really bad. Genuinely terrible.

The balance is atrocious, the design is arbitrary and all over the place (random special rules bloat, pointless cost differences which break countless existing unit profiles, design that fundamentally doesent work in 3e (concussive isnt a rule and stun or whatever wouldnt work on melee weapons, there is no status subphase post close combat)

Just make base power weapons 5pts, make the legion special weapons that give variant power weapons like scythes or caedere weapons either a flat 5pts upgrade on top of that (or even just a free sidegrade, like an extra entry in the variant profile) and then call it a day. Whatever the fuck youre trying to do just doesent work.

Also
>sgts with AA
Stupid, especially with universal challenge access. Challenges are decently time-consuming and very impactful, the system does not work if every unit just has a random chump that can bite the bullet for whenever one is issued. It defeats the point entirely.
>>
>>96853788
>>96853810
Thanks for the input. What needs to change to help balance out power weapons? I’m trying to make all choices offer something because currently it seems some options just aren’t as good as others. This is my first attempt so please provide constructive feedback.
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>>96853868
Thanks for the words. Why would a model take a power sword or spear over an axe or a maul then if everything is 5 points?

The challenge critique I can see where you are coming from.
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>>96853871
Make swords have +1 A, and make power fists and thunder hammers 20 points not 15. That's it. Despite what people try and tell you it's not required that every weapon under the sun be AP2.
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>>96853829
Not every tank is AV 14 all sides dipshit. And how is 3 to 6 hull points zero damage, most tanks that aren't super-heavies or land raiders only got 5 or 6 hull points. You gotta be trolling, a retarded nogames, or both.

>>96853855
And? Str 8 vs Str 9 isn't that much of a difference when you're going for AV 12 side armour.


Is this another classic example of /hhg/ retardation, where people can only image every unit being either thunder hammer terminators or the spartan they ride in?
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>>96853782
multi-melta is possibly the single worst weapon on them to be honest. They will basically never get the standing still bonus and instead of fishing on a 5+ on a vehicle table you lost twin-linked and now have to fish for a 6+ to pen a landraider for instance....
>>
kek that mr circle is asking /tg for help writing his edition
>>
>>96850614
The heads on saturnine terminators look too cute and cuddly
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>>96853905
I have no idea who you’re talking about. I’m just trying to solve the riddle of making all power weapons viable. One anon mentioned that not everything needs to be AP 2. That’s something I hadn’t considered before.
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>>96853904
Dunno, if you need to get rid of that conversion beamer predator hugging the back line a jetbike squad with multi-meltas sounds very convenient.

Also bet it's is about to change with saturnine command squads coming in to the meta. A 24" range gun with AP 2 and 3 damage sounds very convenient for killing those bastards...
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>>96853871
>I’m trying to make all choices offer something
That is currently what they do. The balance between power weapons is frankly fine, each of them has a specialized role and does it fine-ish. The issue is the disparity between power weapons and thunder hammers/fists for the cost difference between the two.

Power spears strike first, this is insanely powerful in a game of essentially pure mirror matches and subsequently they have the least armor piercing ability. They have precision and are supposed to weaken the enemy before they get a chance to retaliate, but have the worst damage potential of the weapons.
Power swords strike at initiative with Ap3, can luck into Ap2, they have no real strengths but also no real weaknesses, an all rounder option.
Power mauls are the best for mulching power armor with their wounding on 2s, but (like axes) also strike after spears and swords, meaning they will struggle in the mirror match against at initiative attacks (which will happen a lot in combat, especially with lower tier units)
Power axes are as slow as mauls and less useful vs power armor, but have the best AP2 potential of any power weapon. Theyre not GOOD for killing terminators, but theyre the best of the bunch for the job.

There are situations you would consider any of the weapons, some scenarios and uses are just more common than others (power weapons are too expensive to bother with on elite units relative to going the full 15pts for a thunder hammer or fist, so theyre not generally going to be fighting elite units, so you will want the power armor mulching of a maul more than the AP2 of an axe, for example) but thats ultimately still down to what you take them for. They all have their uses.

>>96853898
>why would a model take a power sword or spear over an axe or a maul then if everything is 5 points?
Because you want to go first, because if you take a sword and the other guy takes a maul you have the chance to kill him before he gets to fight back.
>>
>AM1
does biomantic slam make only 1 attack or is it some wierd way of saying you get no bonuses or negatives to your attacks?
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>>96853569
special version of a despoiler squad that dual wields chainswords....for SoH
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>>96853800
1 base + 1 force commander + 1 fc using special assignment

Edit: they changed the ruling, it’s back down to 2. Only the first planetary overlord matters now
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>>96853979
Only 1 attack. It's for punching vehicles not men, unless you're desperate and/or in a challenge and can use guard up with no downsides.
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>>96853947
Thanks for the detailed response. You know what I forget sometimes is that you still have to roll dice. Everything can look like shit on paper or look good. My issues with 3.0 is legion rules and legion weapons not being fluffy enough. I’m working to modify the rule set by combining the best parts of 1.0 to 3.0.
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>>96853979
Correct, if the modifier is a flat number, (rather than +/- something) then it sets the stat to that value. So IM (3) means you always go at I3, AM(2) means you always make 2 attacks. So on.
>>
biomantic slam and welcome to the jam
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>Lorgar showed up to Isstvan V riding in the Trisagion
Hold up, wasn't the existence of the Abyss class kept a secret from everyone outside the Word Bearers until after the Battle of Calth?
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>>96854063
Dead men tell no tales.
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>>96853998
>My issues with 3.0 is legion rules and legion weapons not being fluffy enough
You can argue about wargear (since many of the more out there stat profiles were made more useful, but at the same time more similar to existing weapons) but the legion traits? Those are extremely well designed.
>>
>>96854117
I guess I miss that legions also had some drawbacks in 1.0 in addition to some cool positive rules. I feel like the legions are barebones. I’m figuring out how to combine all editions for each army into 1 ruleset that is mega fluffy and also fun to play with and against.
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>>96854063
Does the novel explain how the entirety of Ultramar somehow remained completely ignorant of everything that happened in the rest of the galaxy for months before Calth?
>>
Anyone else feel the armies are pretty unbalanced outside of marines?
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>>96854147
I think there is a bit of a trap to overly complicated or involved legion traits. The ideal legion trait is both significantly impactful, simple, and doesent intrude on the general playstyle of the army (space marines).
And the 3e ones do that pretty well. The legions (for the most part) have simple and meaningful special rules that play into their legion fantasies and character without making each legion feel like a whole new faction, space marines and (and should be) space marines at the end of the day.

Its not to say that special rules and "more stuff" is bad, but I guess I subscribe to the philosophy that perfection is found by taking things away rather than adding more things.
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>>96854181
Sure. They always were.
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>>96849305
It keeps happening forever and ever and always.

Hell yeah.
>>
mk.5 marines when?
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>>96854181
Not at all, but that might be because the balance between armies in 2.0 was much, much worse. Anything feels balanced to that shitshow.
>>
>forge world Milhand
>occupied by Word Bearers before declaring for either side
>life expectancy and quality of life take a nosedive
>local titan legio went blackshield, local taghmata decimated in the ensuing punitive action
>at some point Iron Hands start thundering down from the north
>WB decide to simply grab everything not bolted down and fuck off
>half of what they grab ends up getting destroyed by IH anyway
>Milhand liberated, IH commence the Sundering of Milhand and delete more taghmata
>under new management, it's decided that being worked to death is not an excuse to clock out, so the workforce is quickly supplemented by an increasing number of cyber-zombie laborers
What a cucked place.
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>>96854242
>He wants studded cod pieces
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>>96854183
Keep it simple. I agree with you. I know that I’m up to the challenge to writing a whole homebrew based on what exists. I’m just keeping open ears as to what people really love and what people really hate from each edition. I know some anons here can be harsh in their words but that’s an answer too. And a lot of smart people who have more play experience are in here. I loved 4th edition and want to incorporate some of that ruleset as well into HH.
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>>96854183
To sort of explain what I mean.

Look at the alpha legion. Its an incredibly simple trait right? 2" extra distance. But its situationally very impactful and also incredibly flavorful, it messes with the game on a very fundamental level and interacts with something basically nothing else does, its the exact sort of esoteric fuckery you would expect from the alpha legion.
Or look at night lords. Very single trait, very situational, but it plays to the "fantasy" of what it means to be a night lord. It provides an incredible power in a win more situation, it rewards you for setting up unfair engagements and on the flip-side is weak to an enemy who just stays strong and doesent give in to fear.
Or the dark angles (whining about power besides), their trait represents their stubborness, having faced the worst monsters of the galaxy they are hard bitten and wont bend easily, they withstand the worst shit you can throw at them and keep fighting.

None of these traits are very complicated or do very many things, but they provide a good dose of legion flavor and character, and while they dont (or shouldnt) define how the legion plays they still provide a significant difference vs other traits.
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>>96849299
I mean, the Terran population either died fighting in Terra's defence, or got murdertortureraped before being turned into cocaine and snorted like party drugs by the EC.
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>>96854488
Yes I see what you’re saying. I think reigning in the cool/strong stuff in a bit and not going too overboard is key here. But also providing enough content for people to chew on. Weapon rules should generally be easier to balance I think? What are your thoughts on 3.0 weapon characteristics? Do you find it more balanced than previous? What about fluffy?
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>>96854492
>snorted like party drugs by the EC.
Regrettably they chose not to include that part in the Siege of Terra series.
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>>96853569
It's really very simple. Veteran Despoilers.
Can all take sgt pistols + power weapons/heavy chain axes/swords, have 1 in 5 and the Sgt be able to take power fists/thunder hammers.
>>
>>96854547
>What are your thoughts on 3.0 weapon characteristics? Do you find it more balanced than previous? What about fluffy?
The weapons are, looking at their profiles, generally balanced. Everything has a role and a place. You can look at any given weapon and say "yea, I can understand why you would want this".

The issue is pricing and availability. Because elite weapons like hammers, claws and fists are fairly cheap and pretty easily available it means basic weapons like charnabals and power weapons dont have as much of a role because if you care about doing melee you usually care enough to pay that tiny bit more. Dropping power weapons in price could help them get their niche, even if that would mean finding something for charnabals to do).
The legion special weapons are also generally fine in terms of statline, but the issue is that theyre an upgrade on a power weapon, and end up costing like a thunder hammer while being closer to an already arguably overpriced power weapon in performance. Why pay 15pts for a chain glaive when a power fist or twin lighting claws are available?

Fluff is more subjective, but on that front I think the weapons arent always great, or at least they all kind of blend in together. There isnt really much "crazy shit" like you might see in previous editions. Look at the solarite gauntlet, sure, it was technically just "better power fist" and it still is, but S10 fundamentally changed some functionality, it could instant death gal vorbak or ogryn or whatever, while critical hit is less of a game changer like that.

Mechanically its still a fine weapon, maybe even comparatively better, but its less unique in terms of what it does or can do. Thats really how I feel about weapons this edition, on paper (or at least looking at the statlines) weapons are pretty well balanced, but it comes at the cost of having things be more similar, more homogenous.
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>>96854572
Sometimes I wonder if people forget how fucked up Chaos really is because BL wants their books to be safe for little Timmy to read. Getting fucked with a chainsword is probably one of the most tame things that happened during the Siege of Terra.
>>
I have a 3k game of daemons vs thousand sons tomorrow

wish me luck
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>>96854594
Arent those just regular assault veterans? Except with worse weapon upgrades I guess. And no jump packs.
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>>96854117
nta but to me the detachment system has been a letdown compared to old school RoWs
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>>96854595
Oh, and another thing is special weapons access. Its a lot harder to access legion specific weapons now than before it feels like.
>>
Legion power weapons shouldnt be upgrades, they should just be a free "generic power weapon" you have access to.

So for DG for example you have the four regular power weapons, and then the power scythe, any model with a power weapon can just have a power scythe if they want, no cost. I dont mind things like headsmans axes or terranic greatswords or whatever costing extra or being restricted though.
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>Welcome to blood-soaked Bodt. How dain bramaged are ya?
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>>96849133
I'm gonna strap a volkite falconet to its shoulders, put another falconet on the arms, and give it some nipple volkites too
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>>96854686
>>96854731
How much of the special wargear would a legion reasonably hand out? I’m curious as I contemplate how I want to approach this rules wise
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>>96850369
if you run the shitty Lost to the Nails army, then it's basically mandatory to have apothecary with the Red Butchers.

If you're not, there's zero times you're better off than running normal World Eaters with guaranteed +1 attack and no nail retardation.
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>>96853937
Jetbike MM barely scratch any tank they dont get to the rear armor of. Do you know what you're guaranteed to never in any situation get a rear shot on? The predator sniper with his arse at the board edge.

Retards have incredibly wrong ideas about the average damage multimeltas don't inflict. Every tank just pops smoke for 5+ FNP and you're stuck fishing for 5-6 with inaccurate 1 shot guns that no longer have rerolls or 2d6 pen and the 5+ FNP means that instead of your whole squad firing and one getting lucky and killing the predator, your whole squad fires and predator nearly always survives and you lose your entire 400 point jetbike squad in a failed attempt on a 100 point predator.
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>>96855082
>Every tank just pops smoke for 5+ FNP
No they don't, you spent all your reactions in the movement phase denying me vanguard remember?
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>>96854860
>How brain damaged am I?
>How brain damaged am I?!
>I get into fights with random strangers on the internet every day!
>>
>>96854860
>How dain bramaged are ya?
I post about rules without having read them
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>>96855082
>Every tank just pops smoke for 5+ FNP
Anon, I wanna know where you have five billion reaction points to move every tac squad off obj to deny vanguard and deploy smoke on every tank
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>>96854181
T. Assblasted mechanicum and solar aux don't crumple to mere tactical marines anymore
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>>96849133
Just finished washing these depoilers, when I get back from my run I'll start doing the layering on the red and painting in the black
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>>96855298
SA are legit mean now and viable as fuck, played a few games with mine and loving the changes.

I am now building up my Mech again to try and get back into the robro groove, happy to see ppl reporting viable and more varied there as well. Magos Coatzal has been retired so I am feeling like a new Myrm Arch Magos inspiration creeping up.
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>>96855125
still mad?
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>>96855458
>fires all the multimelts into your warlord deathstar instead of your tanks
wanna declare a reaction fag?
>>
I’m writing up all the legions rules for my homebrew. When it comes to dark angels would deleting the fear part but also have the first part of the rule apply to all stats to never fall below 6 be okay or still garbage? I was thinking about incorporating 2.0s DA traits but from what I understand those were too good. Thoughts?
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>>96850364
>Support Banners are not themselves exempt from 25%.
Except they are, because the 25% rule explicitly applies to the LoW detachment
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>>96851651
Valrak had a rumour months ago that it was being retooled for plastic which seems completely retarded so I wouldn't put it past GW
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How are solarite gauntlets in 3.0?
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>>96855510
>>homebrew
please stop.
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>>96855605
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>>96855606
If you have nothing constructive to add then stfu. I’m asking for some guidance for fair play.
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>>96855631
no sir, I will not. Go play some games or post models lol.
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>>96855608
I think hes asking about "are they good" rather than "what are the rules"

>>96855605
Okay, probably not great. Thunder hammers are probably still better for dueling.
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>>96855631
I was going to ignore you, but then you decided to be a triggered fag KWAB
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*tricks you into revealing the spoiler text*
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>>96854866
>"I'm gonna destroy those ninja turtles!"
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>>96855797
Thank you for your input.
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I've ordered more mkIV marines. With the few mkII marines I'll get from chinaman I guess I'm gonna make the gunner praetorian command squad with jump packs and disintegrator rifles and maybe an axe on the champion.
It's nice that the banner doesn't replace wargear so I can have a guy with a fancy bit and the rifle still.
>>
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Alone and Forgotten can take a High Command.
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>>96851239
Sindermann and Xanthus discuss how there are not many marines on Terra now, they prefer it this way and want to push for no marines on Terra ever again.
Sindermann tells Xanthus that they need to get into the throne room to speak with the Emperor somehow and Xanthus asks him why would he even speak with them whem he doesn't even speak to his sons now.
Sindermann says 'Because His sons have failed.'

Pentasian agrees to meet Hassan.
He recalls his meeting with Guilliman when ash was still falling from the sky. He had been accompanied by Kaeria Casryn. Guilliman told him that Luna is their objective and that the council better have no dissension, everything else was secondary.
The Ultramarines had given Pentasian all the resources he'd wanted to rebuild and fill the Administratum with his people.
They talk, Hassan again asks for a seat on the council and Pentasian laughs at him.
In a blink Hassan is revealed as a Callidus assassin (who even at this time have phase swords apparently)
She threatens him and they make a deal to give Hassan a seat at the council.

Kraiya and the final forces in Somnus gun down Ultramarines as they attempt to land.
As the structure is close to collapse the SoH make a rush out onto the platform to meet the Ultramarines in melee.
Kraiya kills an Ultramarine commander.
Prayto arrives and then Kraiya spots him.
They begin to duel and talk, Kraiya tells Prayto how they will be discarded by lesser souls and never loved by those they save just before he is killed. (this doesn't work Wraight since everyone loves the Ultramarines in every time period of Warhammer)
His final words are that he cared for courage and honour, and maybe the Ultramarines forgot that. (the whole conversation is way too forced and rings hollow)
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>>96853569
Solar Aux support
Grenadiers. 10-15 models
Standard lasrife section profile.
Equipped with laspistols, frag grenades, krak grenades, rad grenades, and melta bombs
sergeant can upgrade pistol for anything on the pistols list
For every 5 models one can take a flamer
one model can take a vox interlock
one model can take an auxilia vexilla
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>>96856142
No they can't
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>>96856164
>All command choices
>Command rhino not expressly forbidden
>BS5 command rhino
If the FAQ doesn't disallow it I'm gonna have to. What kind of angry mf would be bombing around in the angry command tank? Moritat mortalis? Some mook with 2 disintegrator pistols? I can make it happen.
>>
Have anyone bought or printed tortugabay beakie heads? I was wondering what size they are compared to the nu-beakie and old beakie heads.
>>
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>>96856152
The primarchs arrive at Laomedeia, they saw from a distance that the mission would be a failure but pressed regardless.
The proof is gone but in such a way that it's obvious someone covered it up to boast that they did it.
The three primarchs had marched across Laomedeia, by the end Russ and the Lion returned to orbit barely speaking to Dorn.
Dorn and Archamus remain a bit longer and talk, Dorn tells him that Guilliman is planning a triumph. He hopes the Emperor wakes soon.
Dorn says how they need to be out crusading as the men of the galaxy do not want marines around. He forsees an Imperium without legions.
Archamus tells how he saw what is happening on the Phalanx, he guesses Dorn will crusade no matter what the council wishes. Dorn doesn't say yes or no, just that it would risk a civil war.
They leave.

Hassan watches as the fortress is renovated with new tech from the assassins.
A new session of the council approaches.
He has his seat.
He has a list of the remaining assassins active on Terra, they are:
X-Cordova-Vanus
L-Amadi-Eversor
M-Shen-Callidus
II-Perutio-Callidus
Mouhausen asks what they should do next and he tells her they have more clades to recover so they will push for the corden to end.

The main sites and cities of Luna are secure, fighting would continue for months but Guilliman has his triumph anyway.
Hundreds of thousands of citizens have been brought from Terra to line the avenue.
The crowds love Guilliman as he goes past them on a platform.
Taking Luna caused higer than anticipated casualties to the Ultramarines due to the speed they had been forced to work at. Prayto wonders why Guilliman so easily hurt his own legion.

Prayto turns to leave it all and encounters a liason of the sisters of silence, he asks her why were the Black Ships buried for so long, as if it was foreseen they would be needed in the future.
She doesn't give him a real answer.
Abidemi calls Prayto to show him that the force blade he has is lighting up.
>>
I bought fatty's body for a centurion conversion. What kind of equipment should it have to take advantage of the fancy sculpt? Should I go with a 2.0 armistos for maximum equipment or something simpler?
>>
>>96856276
The IW fleet with Pert and Theokon leave the sol system.
They ponder what the future holds, what is the plan.
Theokon has his hollywood writer moment when he finds out people kill people and chaos is a byproduct of that.

The End.
>>
>>96856302
Thanks for all you hard work, Anon.
>>
ty based spoiler anon, followed you as you posted. other anons what do we think?
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>>96856281
Why do you call him fat?
>>
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>>96856319
If I come across more scouring books early you'll see them here.
>>
>>96855608
He is asking for group consensus because he is a beta male
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>>96850614
How is the skull attached to the armour? At least sculpt some strings or chain around the eyeball so it sticks
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That's the main paintwork on these done, now onto the fun bits like the eyes and scripture and the not so fun bits like decals and basing
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>>96856233
>What kind of angry mf would be bombing around in the angry command tank? Moritat mortalis? Some mook with 2 disintegrator pistols? I can make it happen.
Master of Signal. They laughed at his career choice, he laughs at their funerals
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WHERE THE FUCK IS HE?
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>>96853569
>Tercio Support Section (Support)
>5-10 models
>Basic Lasrifle profile and equipment, exchanges Lasrifle for a Laspistol
>Every model must take a flamer or grenade launcher
>Otherwise gets the same choices as a Lasrifle Section

Also Lasrifle Tercio detachments get a Support slot for them and the Grenade Launcher's frag profile gets Pinning back. I want my Flamer Sections back and to run Rifle Grenadiers GW
>>
>>96856524
Having back surgery after they accidentally left Sanguinius' new mold in the same room as his
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>>96856544
Gonna need more than that after Sanguinius ripped his brain out of the back ot his skull
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>>96856524
this thing is hideous yo
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>>96856631
Yeah I got him confused with Ka'Bandha

My new theory is therefore that Ka'Bandha is a yandere and thought Angron was stealing Sanguinius from him
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>>96856524
Probably stolen and added to this abomination in some way.
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>>96856524
this is a real contender for worst GW sculpt ever done relative to the effort involved.
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>>96856524
>>96856635
The modelers were told he transitioned and didn't realize GW meant 'transitioned into a Daemon Prince'
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>>96856650
>Angron is the worst Primarch Emps made and the worst Daemon Primarch compared to the effort that went into him
It's pottery
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>>96856648
Is this the new Female Custodes Tribune?
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>>96856650
He has more spikes than Monster Hunter Frontier and the 40k CSM range combined
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>>96848341
I hope undying Vulkan gets toned down and maybe the TS rending thing.
Otherwise I don't care.
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>>96856524
Who cares that's the worst looking primarch ever. A complete embarrassment
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>>96856524
This guy is one of the worst models GW has ever sharted out
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>>96856635
>>96856650
>>96857145
Nah, not even close to the worst model ever when shit like the old Nagash miniature exist
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>>96857168
No that one has character.
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>>96857168
noo, you're not supposed to call ugly models from before the 2010s ugly, you're supposed to call them SOVL!
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>>96856524
>>96857168
>>96857222
I like all of them.
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>>96856276
>fail to save the Emperor
>fail to start a crusade to punish traitors in retreat
>take your brothers for ride to show them the proof you are right
>it's not there
Scouring is Dorn's humiliation ritual
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>>96851514
>>96852720
>Female Custodes
>No SoS
Absolutely shocks me to my core every cum gargling redditor is so fucking retarded they couldn't figure out this is ultimately what female custodes will lead to- why keep around a kit that's famously sold poorly when you can just make it a head option for Custodes and say 'oh, SoS could ALWAYS be embiggened, they were just in the background was all.' The naivety is just wild to think that GW actually gave a shit about expanding representation for women and wasn't just using this as an opportunity to simplify Custodes to one kit to streamline production while still checking off the diversity box.
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>>96855559
Support Banners aren't a LoW Detachment. They include LoW Slots which by design are restricted to no more than 25% of the points of the army.

This is covered in the "Warlord and Lords of War" box on page 281 of the AoDR: it is repeated several times and applies to Units with the Lords of War Battlefield Role rather than the Lords of War Apex Detachment. The reminder on the Lords of War Apex Detachment box is a reminder, not the whole rule.

The exemption from the rule on page 281 is given on page 20 of Liber Questoris and explicitly only applies to an Army whose Primary Detachment is a Knight Household Primary Detachment.

You're correct in that a Lords of War Detachment with one or more Freeblade Mendicants could take the Scion Martial Prime Advantage and include an additional Support Banner Detachment for each Scion Martial, but those Support Banners would still be subject to the 25% rule - because you cannot include a Lords of War Apex Detachment in the same Army as a Knight Household Primary Detachment. A Scion Aspirant, Lord Scion or Preceptor can unlock additional Detachments not subject to the 25% rule.
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>>96857379
except female custodes arent just big SoS
its for diversity good boy points pushed by black library writers, nothing more

classic case of "X doesnt sell because we dont support it, because X doesnt sell we'll never support it"
SoS ARE cool, just that they don't appeal to the political mentalities that make up black library writers and half the fanbase
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>>96857439
It is kind of ironic that mentally ill men pretending to be women are valued higher than actual women by the "muh inclusivity" crown, in a funny way.
And sad that SoS are treated just like they are in the lore: ignored, despised and forgotten.
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>>96857439
They're so unpopular they haven't had a single new model beisdes Krole since their release anon... I'm pretty sure if it weren't for Custodes being a popular competitive faction they'd have been retired even sooner...
>its for diversity good boy points pushed by black library writers, nothing more
You're missing how the suits come in and streamline everything. How can you not see one of them going 'hey, you're already changing the lore to come up with one new product, why not use it to kill a kit we have trouble with & add in a feature to a new kit while we're there?'
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>>96857467
>suits
That doesn't explain why tarantula sentry guns FUCKING TARANTULA SENTRY GUNS got a plastic kit. No one, and I mean literally no one, was asking for plastic tarantula sentry guns.

It's a surprisingly neat kit too, you can swap around the weapons without even needing to magnetise them. Was 100% expecting GW to jew out on them, and design them in such a way you could only build them with one weapon option.
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>>96857439
>SoS ARE cool,
No they aren't. Custodes being playable is bad enough, SoS's literally only purpose is anti warp bitches, they don't need knock off terminator armor or jetbikes, they're lucky they even got that kharon crap rather than just using Rhinos or chimeras
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>>96857522
I think most people would have rather seen the anti-grav Rhinos and Land raiders cuckstodes and SoS have in older lore and artwork.

Wonder if FW got blocked from making those because pr*maris were getting their anti-grav vehicles, and the higher ups at GW wanting to keep everything segregated.



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