So I recently got roped into running a Stargate RPG for my group. We decided to go with the 2003 version as opposed to the modern Phoenix Base version with the !NotNox who are fine with killing people.Sadly this system was killed off with a splatbook finished but unpublished. So I'm taking a wild swing here, but does anyone here happen to have the Season 3 Splatbook? There are also a number of fanworks (maps, tools, etc) that I found via the waybackmachine, but a lot of the homebrew and even errata seems totally lost to me. From the dead ruins of the Alderac forums, it seems people had even made a map of the entire Cheyenne Mountain complex.So, /tg/, do you have any old Stargate RPG materials to share? Any campaign stories or house rules or pieces of advice? Should my group just switch to the new version? And does anyone have any ideas for Goa'uld vehicles? One of the cancelled games apparently had a hover tank but thats all I can find.
>>96848878>>96848878I don't think the S3 splatbook exists anywhere on the internet. It was never published, and the Spycraft Stargate reskin predates the sale of electronic copies of RPGs . If it was never published, it would never have been scanned, and thus never made its way into the internet wilderness.There existed, years ago, a few bits and pieces of what the book included. I remember one was rules about the Ancient Databases, as well as an Ascended prestige class (past a certain level in it your character was GM controlled unless you de-ascended). But unless an ex-designer happens to have their notes or a pdf/word document of it stashed away, you're unlikely to ever see it. If you check the designer names on the inside of the existing books, you could try tracking them down on Twitter or Facebook or wherever that sort of person hangs out now to see if they happen to have a copy, but it's a long shot.Additionally, the best class combination in this particular SG rule set is Soldier 10 / Sniper 10. Use a Barrett .50 and at 20th level you will be auto-rolling a 10 minimum and critting on 10+, any attack is thus a critical hit.And always remember to bring C4. Most useful fucking thing imaginable, untold viable uses.
>>96848878man I think I have the core book for this in the box of unloved RPGs I've had for a long time. I was one of the organisers for the uni RPG society and when student org storage got shuffled around I took some of the boxes home to look after... and no space ever emerged for them, no new organisers wanted to look after them, and now we have shit like GURPS Planet Krishna inb4 saar, this shit is old and based on some older sci-fi than the RPG scene and Stargate Spycraft and Angel Tri-Stat hanging around.
>>96848878I will bump and lurk because of my own interest. Wonder if one can find the books in physical form somewhere. If they're not ridiculously overpriced.
>>96849268Just how lethal is it? I see the jaffa slinging 3d6 or 6d6 or some shit for their staff weapons. Do I tell my players to bring extra sheets?
>>96851319As an SG1 fan but not an SGRPG player, I would say that Ma'Toks should do 3d6 in enemy hands, and 6d6 in player hands. Assuming avg HP is around 25.
the only thing I'd change is the lethality of the P90s. Knowing those things failed their one objective of penetrating soviet late 80s crisat body armor, I doubt it'd do any better than the berettas that were standard issue in Stargate. By the third season you'd have the average armsmen lugging around an SR-25 or Leupold Mk4 CQ/T just to even the odds. Keep in mind Jaffa armor somehow blocked bursts from an M60 so I wouldn't be suprised if the 7.62 equivalent to a Beowulf round would be developed. Your average away team would look like a CIA paramilitary officer agent's platoon and would likely have the training equivalent to one, sense the show softballed the Jaffa hard and that writing flaw is why the show became too formulaic by the end of season 3.
>>96849268>And always remember to bring C4. Most useful fucking thing imaginable, untold viable uses.Lore accurate
I hate aliens, and blacks. SG let's me kill both at the same time.
If the free Jeffa could steal space pyramids then why couldn't the SGC?
>>96854080They stole one, but otherwise they kinda suck for their size and probably expensive to operate.
>>96854105I mean even as a space station they'd be invaluable. Probably could adapt Starfighters and test them quicker from there as well.
>>96854105I always found it amusing how back in season 1 the pyramid ships were THE holy shit big boys on the block. By the end of the series they were practically jokes, outsized by shit like the Ori ships, and easily BTFO. Of course the human battleships were still smaller, but thanks to being pimped out with Asgard shit (engines, shields, transporters, and eventually plasma beam weapon) they typically weren't much of a threat unless the human ship was already badly damaged, say, by the Ori. It became like comic book levels of powerwanking. Based on the size difference between them and human ships, the Wraith vessels would have also been far larger and likely easily a match if not far superior.Something else I find amusing is that by the end of the series they had so much Goa'uld crap that they were willing to let Vala Sun's father run off with a shuttle equipped with a damn Tokra cloaking device! Of course by that time the System Lords were reduced to a comical number of Ba'al clones.Speaking of comparing Atlantis to SG1, I always felt it was a shame that they didn't have more interaction between the Wraith and Goa'uld/Jaffa, between the latter's long lives and strong regenerative ability, not to mention shit like the sarcophagus tech. Or cloning, for that matter. Dumbass Wraiths get their hands on a ZPM and they just clone more of themselves even though food was already a problem. They should have been trying to make human cloning farms instead. Hell, the SGC could have contributed. Ethical food supply for the wraith, just clone some humans but leave out vital parts of the brain so it would never be a true thinking being. I guess the Goa'uld aren't much brighter. When one took over Assistant Director Walter Skinner the best it could come up with was blow up Atlantis. I'm disappointed they didn't try to take one over as a host. Stronger than humans, able to feed off of them, mind control powers. Better than an Unas.
>>96851319It isn't lethal to where extra sheets are necessary unless you aim to fuck them over. But you will want to go easy on them if they don't know the system, since it's easy to make a fuckup useless character build the first time. It has vitality/wound point separation, so remember that.>>96854080The Goa'uld started putting safety shit on their stuff when Earth started stealing it, like the fighters.Additionally, the terms of the treaty the Asgard signed off on were that no species could be allowed to acquire technology to threaten the Goa'uld. While in exchange for Nirrti the Tau'ri were allowed to keep their Stargate and fuck about offworld, it was with the implicit understanding that their "grey zone" shit would only be tolerated up to a certain point. A ha'tak would break that unspoken rule. By the time Prometheus was coming on the scene the Goa'uld were preoccupied with Anubis and then there were Replicator problems anyway. And Prometheus quickly got given all the cool Asgard toys so it ended up better than a ha'tak.
>>96851517Bro the staff weapons are 6d6. The average PC hp is i guess 25?
Stargate is trash and you know it. Space Egyptians and dock workers.That is your sci-fi universe.
>>96856067that was the inherent issue with season 3 and the mid-point of 4. You'd think after the second system lord died and every other system lord (especially Ba'al) noticed that their rivals were getting popped off, they'd notice the power vacuum and who was filling it. Once again, tau'ri only survive because the writers made every single named Goa'uld insanely stupid to the show's detriment. You can tell they knew the series was in desperate need for an actual antagonist which is why they piled on all the competency unto Ba'al. But even then they rolled them the fuck over because at that point humanity already had a stockpile of za'ats and staffs to fight off basic Jaffa. That's the entire reason the Ori were introduced; they essentially deflated the threat of the system lords by the end of season 2. It's also coincidentally the last we'd see of the alternate universes where the Goa'uld actually got to earth and wrecked shit. Asgard were also a deus ex machina to save humanity from their own technological limitations. Realistically speaking the minute Ba'al knew how to enter earth's gate without getting stopped he would've sent his entire force through in a jihad, and forced them to nuke the facility and the show would be over.
>>96858384I just think it's funny and SG-1 is so incompetent it makes it even funnier
>>96858384you mean marines and airforce glowies, sir.
>>96858384keep seethinglongest continuously running science fiction show ever, 10 seasons, multiple movies, multiple spinoffs.stay mad
>>96858545Aren't they still supposed to be rebooting it? Probably have Jared Leto in the lead.
>>96858349Then I stand by my point, alternatively buff them to 9d6 in player hands. I think the RPG should be trying to recreate the pilot O'Neill vs Unfortunate Jaffa At The Gate kill, the gnarliest kill of the entire show was there in the final 5 minutes of the pilot. As I said I've never played it, but I have strong opinions regardless.>>96860111Don't think such unclean thoughts. I refuse to believe any attempts to reboot it and will just assume I am being brain blasted by a hand device, and experiencing horrible nightmares while my brain melts as a result.
>>96860271This was some time ago I heard about it. Not Leto, thank god. At the very least he'll have to finish ruining the Pacific Rim franchise (more than it already was) first. But I did hear they wanted a film reboot that only uses the original movie and none of the SG1 lore and world building, which frankly sounds like bullshit.
>>96860653The guys (writers?) behind SG1 wanted to be involved but Paramount told them to take a hike. Upsetting to imagine, and one can only hope that it's because they weren't ready to commit to the project. But I'm a Trekkie, I know what the guys at Paramount can do. I've seen what they are capable of.
>>96860653Apparently Emmerich gave up while Brad Wright (one of the creators behind SG-1 onward) still hopes something is possible, but his original plan to create a new series was tanked by a corporate merger.https://www.cbr.com/stargate-alaina-huffman-franchise-revival-plans/And thanks to this article I'm reminded that Stargate Universe was a thing. I keep doing my best to blot that one out. I know some people like it, but it always felt like a half-arsed copy paste of what the re-imagined BSG was doing at the time. While I've got the memories resurfaced, if anyone cares there was an attempt to make a brief comic continuation.https://readcomiconline.li/Comic/Stargate-Universe-Back-To-DestinyThere was also a comic continuation at the same time for Atlantis. Went through a few arcs, as I recall. I think Back to Pegasus, Gateways, and...Singularity?
>>96860706https://readcomiconline.li/Comic/Stargate-Atlantis-Back-to-Pegasushttps://readcomiconline.li/Comic/Stargate-Atlantis-Gatewayshttps://readcomiconline.li/Comic/Stargate-Atlantis-SingularityI don't really recall much about the Atlantis one. Main enemy is Janus, the ancient who created the time machine, who brings the goofy alien guys over from that one episode where an alternate Daedalus was jumping from galaxy to galaxy and the cast got trapped on it. Walter and some other dude get stuck on a planet. Replicator Elizabeth Weir is finally fished out of deep space and restored because Janus had a boner for her (that pointed both ways?). That's all I can recall.As for the Pegasus one since it was shorter I do recall a few more details. Eli got fit since he was stuck alone for so long. Discovered an entire deck of extra stasis chambers they had overlooked. Whoops? Turns out the original Ancient crew was still board. (I think they were the engineers and construction team who fled on the ship during the outbreak of plague that fucked up the Ancients back in the day). The Ancients manage to take over the ship, the SGU people fight back. Eventually all the Ancients wind up sick either because of the plague or modern diseases (I can't remember which). Only one survives because they manage to find a way to synthesize tretonin. They give the formula to the ship and it looks for planets with resources suitable to make a working knockoff of the drug. There was also some more obelisk and drone enemy madness but I don't remember much about that.
Question, since this is piggybacking off of Spycraft, is there any must have splatbook from spycraft that could work well with Stargate? I got the guns book already. For that matter, the fuck is the chain shirt supposed to be in the armor section? Theres no blurb on it, and dont say its Jaffa chainmail, because its in the Spycraft book too and it doesnt have a blurb there either.Finally, if you had to pick one or more points to divert from canon in YOUR campaign, what would they be and why?
>>96860773I'm surprised Ancients could have survived, but then I'm not sure of the timeline. Atlantis Ancients tended to be on the cusp of death due to aging slowly over millions of years, but Ancients during the time of the plague in the Milky Way at least could survive. Though Ayiana wasn't in technological stasis, right? Frozen in a block of ice. She was also one of the superhumanly evolved.
>>96860773How does an Ancient get sick from a modern disease? They were so much more advanced and evolved by nature that they had literal super-healing they could use to heal others, for fucks sake.>>96863220Shadowforce Archer if you want to use the evolved superpower bits.
>>96848878Just use Infinite Worlds, like everyone else.The trick is to switch the world-gen table, so it's more likely to generate Iron Age and Medieval worlds, rather than modern and 19th century ones.Alternatively, go check out either Broken Compass or Outgunned (depending on how much you plan to focus on cheesy adventure/cheesy action). I have a love-hate relationship with those two (same core rules), but it was written for making your sessions resemble cheesy 90s TV series, and it delivers.
>>96864567Broken Compass is fucking fantastic for low-budget pulp and cheesefest, but has two big issues that I find a complete no-go with certain groups and players:>The entire group is familiar with genre conventions as such and willing to embrace them for the sake of the game (so no autismos and zoomoids allowed)>It has five (5) re-roll options, which can kill any momentum the scene has despite being super-dynamic system by design (so no people with decision paralysis allowed)That ignoring minor issues like shit-tier character creation (can be circumnavigated) or how it absolutely can't do anything else than neck-breaking fast action set-pieces*. Still, I think it's either this or Wushu when it comes to running SG1. That show was at its core fully aware it's a cheaply made knock-off and then cheaply made franchise, so you need a game that rather than autistic simulation can do meta-textual narratives on a fly* We decided to run a scenario "inspired" by True Lies. The game went into a screeching halt when recreating the iconic opening, because it just has no mechanics for situations like fumbling social interactions, and it takes genuine mental effort to keep going with those both as a GM and as players or how to spend Luck on them