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Wich are your top 3 MCC Adventure Modules....and Why?

(either 3rd Party or offical modules can be listed)
>>
very interesting question, Im also interested having bought the book but never managed to find any people willing to play.
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>>96850376
Basically this >>96851850
this is too arcane for most people.

I personally would look to running the old gamma world stuff with it like Legion of Gold
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>>96850376
I ran a couple of one shots, Museum at the End of Time and A Fallen Star for All.

It's fun, but there are some things that really annoy me about MCC. I wanted the DCC version of Gamma World and instead it's DCC with a thin coating of post apoc paint. Solid idea, kind of iffy implementation.
>>
>>96852209
Wich rating would you give them?

And, could you suggest an alternative? I too am Trying to emulate Gamma World by using a system that has no THAC0 and is more GM friendly
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>>96852459
I don't know, I haven't really found anything that hits the same notes as gamma world, I'm thinking the jam is actually to just run 1e gamma world.

Museum is fun, but it's a funnel, so it's a particular kind of fun that I've had every time I've run a funnel. I remember fallen star being a pretty bog standard crawl, if I recall correctly we didn't finish it in a single session (we spend a big chunk of time rolling up second level characters).

Ashes without Number just came out, but I haven't had a chance to dig into and see if it hits the same gonzo tone.



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