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Does your setting have werewolves? Tell me about them!
>>
I associate werewolves with low IQs
Case in point: the World of Darkness
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>Tell me about them
Why?
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You first, detailed & specific.
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No, my setting doesn't have werewolves.
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>>96850422
Kill yourself puckee.
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>>96850422
>>96850529
Oh, so the shitposter who has been ruining /tg/ for years with this inane trash has a name? If only there was also an address...
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>>96850422
We have a worldbuilding general for spam like this.
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>>96850422
It does but only as myths. Werewolves are not real.
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Yes but they exclusively exist to rape vampires
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Yes but they exclusively exist to be raped by (white woman) vampires
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>>96851061
wait, that's a werebear!
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Why is there a coordinated effort by a bunch of schizophrenics to make every thread that is not a general as shitty as possible?
>>
>>96850529
>>96850714
>everyone who posts art is Puckee
meds
>>
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>>96851072
>>96851082
Slander and lies. They rape Thai vampires too.
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>>96850422
Team Jacob, birch!
>>
I like some of the older werewolf concepts like someone wearing a wolfskin belt to transform into a wolf, or being seen at night riding a wolf, rather than transforming into the generic wolf-beast thing that’s around today
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>>96850422
They are bio-mechanical suits that cause wearers to gradually have something akin to gundam's zero system or alaya system that gradually warps the wearers mind to the worse/most evil impulses and eventually physically bonds with them.
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>>96853843
I like the schizo history story where werewolves were actually the hounds of god who transofrmed a few time a year so they could go fight demons and witches in hell.
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>>96850422
Kind of. There is this type of primordial monster that can reproduce with any living creature, and at some point it mixed with another primordial monster that could possess someone. The mixed ones come in many shapes, including """werewolves""".
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>>96850422
Kill yourself.
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>>96850422
Isn't it funny that the punishment for surviving a werewolf bite is becoming a werewolf?
It always seemed a bit unfair to me, even for a curse.
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Thread theme: https://www.youtube.com/watch?v=qae25976UgA
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>>96850422
My setting is the English country side, so of course there were wolves at some point, theyre just extinct now.
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>>96850422
Yeah. It's got a bunch of them. A frankly ridiculous amount of them.
10% of all humanoids got turned into werewolves locked in rip and tear, bipedal wolf mode after a super moon. It's basically the zombie apocalypse but with werewolves instead of zombies. They can still change a humanoid into a werewolf by bite and claw attacks too. Honestly, it's the end of the world event.

We just go loot shit while that's happening because there is no stopping it at this point.
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>>96851118
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>>96854060
Alaya-Vijnana
What a wonderful phrase
Alaya-Vinana
Ain't no passin' craze!
>>
No but I have a guy who was super powerful only on certain nights. He built an empire by strategically planning attacks, and bluffing (no one else knew his powers were temporally gated).
Eventually a group figured it out and had him assassinated.
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>>96855644
you have to kill the original werewolf.
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>>96855377
This is better.
https://youtu.be/7HOI4-_2PLo?si=wEYQ3ViYDEF5b_Bq
>>
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>>96858691
You suck on slimy feces because you like the flavor.
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werewolf betrayed and imprisoned for 1000 years.
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>>96850422
Werewolves in my campaign are what they are truly meant to be, mental slaves to vampires doing their bidding. They fight the urge to go insane, if they ever lose their vampire they go wild on a killing spree.
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>>96850422
No, werewolves are fucking boring.
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>>96850422
Oh look, elephant tlak thread
>>
>>96850422
one of my players is a path of the beast barbarian, turning into a weretiger when raging
so yes, werewolves are also there



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