>What is Exalted?An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.Start here:http://theonyxpath.com/category/worlds/exalted/>That sounds cool, how can I get into it?Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.htmlIt’ll get you familiar with most of the mechanics.>Gosh that was fun. How do I find a group?Roll20 and the Game Finder General here on /tg/. good luck>Resources for Third Edition>3E Core and Splatshttps://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e>Errata for Third Editionhttps://docs.google.com/document/d/1n3ooTmopm3CBxW5jwPp1761xsaIccea-5XIhVM_PQEc/edit>Other Ex3 Resourceshttps://pastebin.com/fG1mLMdu (embed) (embed)>Resources for Older Editionshttps://pastebin.com/BXSGuFdQ (embed) (embed)>Current Quixalted Extended QE Version (Fanmade Supplement)https://files.catbox.moe/rjgmo5.pdf>Optional Quixalted Exaltshttps://www.mediafire.com/file/jg86yrewnhx2ov3/QE_Reject3eExaltHomebrew.pdf/file>Exalted Demake/Black Vault (Now with updates):https://pastebin.com/Tt1PjuYt (embed) (embed)https://pastebin.com/qHRW9N51 (embed) (embed)>collection of Exalted Hackshttps://pastebin.com/gtZnycJs (embed) (embed)>stuff that might be interestinghttps://forum.rpg.net/index.php?threads/the-exalted-thread-with-no-original-ideas.317216/Last thread: >>96788853TQ: How does your circle travel? Do they footslog it everywhere? Do they've some manner of group transport? Individual artefacts geared for travelling long distance? Has everyone invested in Ride or Sail? Do they use Sorcery for all their transport needs?
>>96852583>Le quirky big chungus frog mecha Cringe!
Admiral come back............................
>>96852636Admiral deserves better.
>>96852668Yeah, he deserves to be here.
this thread is off to a great start.>>TQ: How does your circle travel?you know, i've seen dozens of airships and xships but never seen someone ride a damn horse.
>>96852714The problem is that Ride and Sail are both nice as all hell. If your story doesn't have a lot of travel and mounted combat Ride is useless, and if it doesn't take place in the West then Sail is doubly useless.
>>96852764Solar Sail, in fairness has a number of charms for embodying the archtypical ship captain, and there are airships, sandships, and other exotic vehicles, but naval combat is not something that anyone ever wants to engage with. Never heard of mounted combat being useless, though.
>>96852764ride is one of the best combat abilities though
>>96852636>>96852668>>96852684Fuck this guy.>>96852583>How does your circle travel?We like that Traveling Pagoda thing. It ain't made for combat and desu it ain't a magnificent palace either, so not a great place for doing some massive parties or for diplomatic meetings. Still, it is perfect for some style and comfort when getting to any place in Creation, or downtime between adventures and it doesn't require massive commitment of skill and motes. ST allows the entire circle to share the commitment load if you live in there. And it is pretty fast. 800 miles in a day ain't bad speed. Especially when you can spend all this time doing other shit like crafting or training or resting.
>>96852936>Fuck this guy.I wouldn't go as far as that but I do miss him.
>>96850072I don't think you mean the one in this
>>96853077I would go that far. He blue balled me to many times by not finishing his fics after deralkng stpry severaltimes in a row. He will have to pay for it until my balls are so spend they will turn into rasins.
>>96853077>>96853671Haven´t been here for a while, the fuck did you guys do to the admiral?
>>96853671>after deralkng stpry severaltimes in a rowDid you have a stroke or something?
>>96853697Some anon(s) sent him porn.
>Comparing God-King's Shrike with Promised Nightmare Unleashed>The former is, for all intents and purposes, mechanically identical to the latter even though the fucking Kukla being unleashed seems like a bigger deal than a mere zombie horde>However, the latter and only the latter provides the option of an Exodus-style stay of mercy for people caught in the disasterThere is no greater sign that there is something profoundly wrong with 3e Charm design than the fact that Abyssals are better at sparing people from their nuclear option Charms than Solars.
>>96854549Well duh, chivalry of death and all that.
>>96854549It is a genuine good thing, since it breaks the "good vs evil" bottleneck that the writers done with the Solaroids.Now they just need to scrap the "tyrant sun" aspect from Theion/Malfeas and give it back to Solars.
>>96855009>>96855089retards>>96854549Abyssals offer unofficial patches for solar charms
>>96855223I was half joking, but Solars really ended up too constrained because of the Solaroids.The writers wrote them as foils at character level, instead of splat level.
>>96854549>There is no greater sign that there is something profoundly wrong with 3e Charm design than the fact that Abyssals are better at sparing people from their nuclear option Charms than Solars.That's because the new devs are much bigger pussies than the previous ones.
Might be a dumb question, but do different kinds of Exalted go together well in a group, or is it better to keep everyone as the same kind, like Solars?
>>96856128>do different kinds of Exalted go together well in a groupIn general it is easier to keep them separated to their own kind.With maybe an oddball character like a lunar mate or rogue abyssal or infernal.
>>96852243 >Do alpha strikes count in this? Where someone can bring a targets health to 0 without any real ability to counter? Alpha strikes are an intended outcome.>What about having resists so high that nothing can really hurt you? No.>What about being able to craft so awesomely that you totally disrupt the local economy?No.You're describing natural interpretations and extrapolation of the system and the world it's made to represent. Some of them I would disagree with the implementation of, but they aren't game-breaking exploits ripe for abuse.>I have to be real, 1000 mortals does seem like it'd be a battlegroup. I was talking about the fact you can put 1000 Dragonblood in a battlegroup, losing all their charms and replacing them with Might 3, meaning that a chargen Dragonblood can reliably solo their own Great House, and that a single QC shikari is stronger than a hundred QC shikari. I wasn't talking about mortals.>I don't know. In DnD lingo it's pretty clear that something like Pun-Pun isn't possible. Or that you can't mass transit items by lining up NPC's. How do you determine when "I'm doing too much damage" or "my numbers with X are too high" or whatever. Actually, item transit ala peasant railgun does work if you line up peasants in Exalted. It takes a miscellaneous action to pass something along, but all of the peasants in a row taking misc actions does let you transit something RAW. The problem isn't numbers being too high and that's not something I ever talked about, it's unintuitive rules interactions leading to outcomes that are nonsense. Character build has nothing to do with it.Innovating a charm that adds 10000000 non-charm dice to your pools? Abusing custom charm rules, Storyteller shuts it down. A canon charm that adds 10000000 non-charm dice to your pools? Completely fine. Using the base Excellency to add negative numbers to your dicepool, failing the roll but paying negative motes for recovery? Rules abuse, shut it down.
>>96856546>A canon charm that adds 10000000 non-charm dice to your pools? Completely fineWell okay obviously not completely fine, the entire fanbase would riot. It wouldn't be rules abuse though, it'd just be the developers fucking up again.
>>96856128>do different kinds of Exalted go together well in a group, or is it better to keep everyone as the same kind, like Solars?Depends on the Exalted. Celestials generally mix well, and Terrestrials (meaning characters about on par with Dragonblood like raksha too, not just the Terrestrial Exalted) generally mix well, but Exalted generally don't mix well between them. Solaroids can go well or poorly, it's a bit up in the air a lot of the time, and do okay with Celestials. The main thing is that a mixed game and a pure game tend to run very differently. A game that's pure Lunars has very different assumptions because of things as basic as everybody having a fast overland travel speed via flying animals, being capable of stealth, and so on. A Sidereal game is similar in that everybody has access to Resplendent Destinies and Heavenly Gates and that means a full circle of Sids can do things a mixed circle can't. Dragonblood games assume your party members aren't automatically the biggest deal around. A Solar or two ends up being common in mixed games because their base assumption is only that you are powerful and don't have strong ties to supernatural factions, and most mixed circles fall into a Solar-like pattern because that's doable for most Exalted, not just Solars.
>>96856594This already happened, it involved mortals Stamina, and infinite dice instead of just 1000s.
>>96856546You're heard about the legendary double 10s, now let me tell you about the true power of the First Age Solars.Triple 10s.
Everybody talking shit about battlegroups until the commander tells his troops to go out one by one.
>>96857580This explains why Hearteaters are deemed too dangerous to exist.
>>96857580I did actually point out something like that last thread. Even in the case where you say that Strategic Maneuver only works in battlegroup vs battlegroup, a group of PCs could form up into a battlegroup and use Strategic Maneauvre to teleport, or Ambush to guarantee the whole team gets to ambush nova even if they fuck up JB/stealth. Then when combat starts they split up to benefit as individuals.Dragonblooded battlegroups are also very funny as an idea, because battlegroups losing Magnitude represents people breaking away from the battlegroup more than it does actual damage dealt to people in the group. So, a battlegroup of Dragonblood could be interpreted to be popping out shitloads of DBs as it takes damage, and works as ablative anti-nova armor that the DBs leave to join battle as individual fighters.
Presence and Performance are easy enough for me to grasp, but what does a Socialize-based influence roll look and feel like?
>>96857580Ah yes, using battlegroups to facilitate endless 1v1's, the exact purpose of battlegroups. This might honestly be the dumbest thing I've read in a long, long time.>>a group of PCs could form up into a battlegroupmy nigga what? Mechanical whiteroom stuff like this doesn't work in Exalted, it's a narrative system and such. I don't think PC's CAN form into a battlegroup, like, by their very nature. That's an NPC thing.>>96856546It just feels like your definition of abuse is "Don't allow players to flat out cheat" which is pretty... eh. Like it's obviously "abuse" to demand that certain errata be used when it's out of place or the ST doesn't think it fits. And it's abuse to make a charm that gives you a billion auto successes. It's also abuse to say that you can make 17 free actions to drop someones willpower to 0.but its not abuse to make a charm that gives successes, or to drop someones willpower to 0. The same way you can alpha strike someone to 0 health, or reduce all damage you can take to 0. I'm trying to be clearer here, real sick at the moment, but all this just doesn't seem too helpful.
>>96857960>It just feels like your definition of abuse is "Don't allow players to flat out cheat" which is pretty... eh.None of what I mentioned was cheating, though. Different tables allow different levels of fuckery, and I'm describing extreme scenarios because I don't actually want this to devolve into a argument over how abusive things are - you asked whether rules abuse is a thing that exists in Exalted and what even could be considered rules abuse in this game, and I said yes it exists, and describe some examples. There are things that are closer to the line and frankly I don't care to argue what's abusive interpretation of RAW or not for the things that fall one way or the other depending on the table.As an example of something that falls either way - still on the extreme side, really, but some tables could go either way - sometimes a Solar goes Lore Supernal and takes Power-Awarding Prana and you let them improvise pretty much anything close to their normal capabilities under the assumption that a custom charm could theoretically exist to describe that capability, which they could take. Some Storytellers consider that an abuse of the rules: theoretically allowed but not reasonable, and limit it to canon or actually written and approved custom charms.As another, Introduce a Fact can theoretically retcon near-anything into the world. Some Storytellers would consider introducing a secret flaw into your opponent - maybe a weakness to silver, relevant weapons ignoring all their defensive charms and dealing aggravated damage - an abuse of the rules and forbid it outright. Some would only consider it abusive if you did it in combat, or they might care more about where you're drawing the information from. Similarly, some would consider it an abuse of the rules to use Introduce a Fact to introduce fresh new Intimacies of any level into an NPC, completely circumventing the social system, while others would not.
I'm willing to invent time travel to bring a megabully from the 80s into the present just to stop spergs from starting brain-meltingly retarded never-ending arguments like this.
>>96859282It wouldn't work, those bullies in question were the ones who bullied the WW's writers in the first place
>>96859397And those writers gave us Exalted, while these whiteroom spergs only give us headaches. Conclusion: a certain level of bullying is necessary to prevent spergs from reaching critical mass.
>>96859569Anon... you are under selection bias. WW autism was greatly filtered, see dirt secrets of the black hand, or the avatar storm.Entire books were made to win forum arguments.
I'm not actually sure who's arguing. Literally nothing in this thread feels like an argument or a debate.
>>96860185It is mostly shitposting, and poking at weird rules interactions.
>>96852583What are your favorite places in Creation to travel TO, and why?
>>96860558Anywhere in the scavenger lands, for the sheer variety of things you can do and sights to see.