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The /btg/ is dead! Long live the /btg/!

Gone but not forgotten Edition

Previous Thread: >>96836128

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers

>Rookie Guides
https://tinyurl com/ydtr589e
https://pastebin.com/HZvGKuGx
https://files.catbox.moe/l1gjfi.jpg

>Sarna.net – BattleTech Wiki
https://www.sarna.net/wiki/Main_Page

>Force Building & Unit Faction Guides
MUL
http://masterunitlist.info
Xotl's Random Assignment Tables
https://tinyurl com/fejwk5f2

>Unit Design Software
Solaris Skunkwerks
https://www.solarisskunkwerks.com
MegaMek Lab
https://megamek.org

>MegaMek – PC version of BT with bots & multiplayer!
https://megamek.org

>How to Play Against the Bot?
https://www.mediafire.com/file/l5mqjydrgndnndu/Against_the_Bot_v4.pdf
(Included in latest MekHQ docs)
https://bg.battletech.com/forums/index.php?topic=56065.0
https://pastebin.com/pE2f7TR5
https://www.mediafire.com/folder/rkg2sl5ybr24k/Battletech_Portrait_Pack
https://www.mediafire.com/file/a3x576yflof0ca1/MekHQ_Fluff_art.rar

>Flechs Software – Digital record sheets & more!
https://flechs.net

>Instant Action – Play custom scenarios for tabletop!
https://victorypointproductions.neocities.org/instantaction

>PDF Trove
rebrand ly/CranstonSnord
rebrand ly/SnordsStoryTime
rebrand ly/CranstonLogFiles
rebrand ly/CranstonSnordDropBox

>Older Troves (2013-2020)
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://tinyurl com/2p8p7cew
rebrand ly/BTmags

>/btg/’s own image board!
https://bgb.booru.org/index.php

>More /btg/ tidbits! (2020-05-17)
https://pastebin.com/uFwvhVhE
>>
https://battletech.com/playtest-battletech/
Gear package soon!
>>
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Remember that Elementals are for free.
>>
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please help btg
>>
>>96853710
How very spooky.
>>
>>96853795
>Make sign that says free XXXL dresses
>Build giant set of doors that only open inward
>Build a second set of tiny doors that only open outward
Free elemental wife generator
>>
>>96854391
pelvis training arc has begun
>>
>>96851594
>Hamilcar-class DropShip
>So, in a nutshell, the issues are that it doesn't carry a lot of fuel, the craft's weapons array isn't the best (and is primarily forward facing), and it doesn't have enough armor.
How feasible would it be as a refit project for mydudes' merc company if I converted the fighter bays?
>>
>>96854391
How do we know it will be only female elementals that appear to claim the dresses? Clan Jade Falcon does exist you know?
>>
>>96854418
Not as expensive as you might think. Generally its the weapon systems that drastically increase the prices of dropships more than anything.
>>
>>96854439
Clan Jade Falcon Aerospace Phenotypes
>>
>>96853765
>https://battletech.com/playtest-battletech/
Did CGL shit the bed again? Or are they panicking right now trying to delete the most egregious changes after the backlash they've gotten from everything released thus far?
>>
>>96854652
I don't see why they'd panic given that feedback is the point. If all they get is negative feedback, then they just don't push those changes to the new book.
>>
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>>96854082
I got you senpai.
>>
>>96854652
>Did CGL shit the bed
Have they ever? The models look good and they are releasing things people like for the most part.
>inb4 Battletech Gothic
People like kitbashing these at the very least so it wasn't a flop and even if it was all the other releases are still solid.
>>
Aside from the Black Hawk KU and Battle Cobra any other IS mechs that a. ape clan mechs and b. share the name? I read empire aflames again and it got me wondering because I wanted to paint up a TSDF lance.
Also this feels more like guesswork since the book doesn't go too in depth but what is unit availability like in EA? The supremacy controls tikinov, irian and hesperus, that's a lot of faction specific factories. And the axman too, how did that one come about? Considering it needed things from the lyran davion and liao parts of the fedcom which doesn't exist.
>>
>>96854667
I wish I could be as hopeful as you.
>>
>>96854767
Unless they announce that a book with the new core rules is coming out before March, they've got time to pivot away from whatever doesn't work.
>>
>>96853795
That's not a word of really apply to any Clanner.
>>
>>96854418
It's a super special-purpose weirdo DropShip that's uncommon and expensive.

Just get a fucking Union.
>>
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>>96854803
I demand a batchall for access to all the Elemental musclegirl mating rights in your Galaxy
Which forces will you bid?
>>
>>96854738
While I do agree with everything with Catalyst did I think the models are pretty neat. Though it is a hard sell to spend 100 dollars but from what I've been seeing that its been selling pretty decently so far. Salvage boxes specifically those things are out of stock everywhere.
>>
>>96854652
Did they get much backlash? I know the changes to the torso were controversial but it seems like almost everything else was taken fairly positively? Especially all the rule changes regarding various equipment.
Even /btg/ seemed pretty ok with it all, and we're not shy about shitting on CGL.
>>
>>96854652
>>96854855
I saw more people saying "but I thought battletech was supposed to never change?" than I saw anyone actually having problems with what they changed.
>>
is the ghosts and goblins megamek match still happening?
>>
>>96854882
I see a lot of that too, but it was never true, Battletech changes plenty. Even within each "edition", there are changes. Different printings of Total Warfare have stripped and added entire rules, and drastically changed how other rules function. Some of the playtest rules aren't even new, they were just changed decades ago and are being tentatively brought back.

What Battletech doesn't do is completely change the underlying core, almost nothing changes that would invalidate an old record sheet. Even the one change that they've been teasing as potentially happening is to remove an obscure piece of clan equipment that's just two other pieces of equipment put together because it's redundant. But that's not the first time record sheets have changed. It's rare and they keep it that way for a good reason, but it has happened now and then. Someone who hasn't played Battletech for two or three core book replacements will still recognize most of the game, but the details of individual rules will be different.
>>
>>96854882
I don't think the proposed movement rules were that controversial, but the side hits and ammo explosion have not been popular (with exceptions of course) last time I checked the playtest forum threads.
>>96854816
Look I'm a Merc, so I'm not the right person to ask this, but from what I've learned in the "Know Your Adversary" training holovids command supplied us with wouldn't clanners be disgusted by "freebirth" mating rights?
>>
>>96854940
In the original Battledroids all the heat sinks occupied a critical slot that was changed when the 1st edition of Battletech came out.

Rule changes have always been a thing, the main difference between Battletech and Warhammer is that those rule changes don't remove figures from the game, just the Eras.
>>
>>96853466
Thug.
>>
>>96854951
I'm in favor of the ammo explosion caps, and not in favor of the side table delete.
>>
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>>
How rare are Seeker dropships? Also at what point does a merc unit having an overlord seem feasible to save docking collar requirements instead of just stacking up unions?
>>
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>>96854994
The Thug represents Indian culture.

Or in BattleTech, maybe Capellan.
>>
>>96854951
>clanners be disgusted by "freebirth" mating rights?
normally but even a trueborn warrior can develop a weakness for musclegirls a sad fact really...
but that shit grips tighter than the hand actuator on a Hatchetman
>>
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>>96855071
>How rare are Seeker dropships?

Not. They're one of the most common DropShips in the Inner Sphere.

>Also at what point does a merc unit having an overlord seem feasible to save docking collar requirements instead of just stacking up unions?

No point. They're very rare in private hands.
>>
>>96855075
>Or in BattleTech, maybe Capellan
The FedSuns was made in part with a Hindu state that I believe became the Capellan March.
>>
HONOR THE DRAGON or something i dunno lol
>>
>>96854721
I lost my marauder :c
>>
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>>96855114
There's Hindu states all around the Rimward side of the Inner Sphere. The United Hindu collective and Principality of Regulus show up on maps, but the Capellans have the literal actual Thuggee cult that the word thug is derived from. They had a real Liao for a while.
>>
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>>96855114
>>
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>>96855239
>be davion propagandists
>
>>
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>>96855168
>My Dragon Can't Be This Cute?!
>>
>>96855075
Fwiw, the biggest users of the Thug were the ComGuards and the Draconis Combine, I think.
>>
Hey fellas.
What could I do to make an Assassin more Comstar/Word of Blake-y?
>>
>>96855655
poppers and finishing inside
>>
>>96855670
I said an Assassin, not the Blakist chick
>>
>>96855655
It will at least need a c3i and a small cockpit.
>>
>>96855168
>>96855550
>>
>>96855655
C3i, XL Gyro, iJJ, MML, pulse lasers.
>>
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First mech painted. What should I do to improve?
>fucking coffee stains I know
>>
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>>96855886
>>
>>96855886
>>96855891
Coffee stains for sure. The easy way to get rid of those is to go over the areas again with the color you used before the wash, avoiding the deep recesses. Then an edge highlight that's one shade lighter and it's table ready.
>>
>>96855891
I think it looks pretty good! You could make it look cleaner or dirtier or add weathering or battle damage?

What's your heart telling you?
>>
>>96855886
>>96855891
Hey Anon, I think you did pretty fucking great, for tabletop mini's that's fantastic.

The only thing I think i'd suggest would be 'highlight colours' and by that I mean putting on details in colours that work well with your base. IE: Yellow unit insignia's, maybe some mud and shit around the lower limbs that suits your base. Other than those (very minor) details I'd be quite proud of that and you should be too.

Well done mate. I'd love to see more.
>>
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Had the most fun I've had in a game of BT in a while. Jade Falcons vs ComGuards, I was the Falcons. I had a Summoner Prime, Mad Dog Prime, Uller B, Night Gyr Prime, and Gargoyle C. Comguards brought a Highlander, Longbow, Clint, Archer, Black Knight, and Marauder, pretty much all the clanbuster versions except the Highlander was the introtech one.

First few turns of the game were mostly jockeying for position, but I realized that even though I had better long range weapons, the ComGuards just had more raw firepower. I sent my Uller up along the runway to the side of the building, and the Comguards sent the Black Knight to intercept, but I used the Uller's speed to pull back and bring it in with the Gargoyle, leaving the Black Knight out of position. That was my big gambit and it paid off as I dived on the Highlander with everyone, eventually coring it with the Ultra 10 on the Uller. From then on it was a slugfest, and while I had less armor, the better weapons told over time. Very much a back and forth battle, though. My Gargoyle pilot took five(!) pilot hits in a single round and blacked out, then got his engine stomped on next turn, I cored the Highlander, my Summoner lost most of its weapons but stayed effective, and eventually the final result was me having a mostly intact Night Gyr and Uller, a crippled Summoner and Vulture, and an engine killed Gargoyle, while in the final turn the Comguards went from a Marauder, Black Knight, and Archer to only the Archer being alive.
>>
>>96856149
Very nice man. Always fun for clanners to slug it out.
How's the kitfox?
>>
>>96856205
The B packs a surprising punch, most of them do, but they compensate by not having either the armor or the speed to really stay alive. The Kit Fox is only good in a situation where there's a bigger mech the opponent is more scared of that has a lower TMM. So it pairs well with the many 5/8 heavies.
>>
>>96854816
I play Clans because my ideal fantasy is being dominated entirely by my Star Commander. Being wholly subservient to my partner while being treated like property is my ideal relationship.
>>
>>96855001
Absolutely not a fan of the side table removal. I think the ammo explosion cap is too low personally.
I wish there was an easy way just to cap the explosions from MG ammo. That's the worst example.
>>
>>96855001
I'm in favor of not changing the rules at all, and killing everyone at CGL who think this is a good idea and also everyone who's enabled CGL to try this by helping them playtest the changes. Battletech doesn't change. Period. I'm not going to allow progressives to gain a foothold on my game and ruin it like they've ruined everything else.
>>
>>96856506
I get the impression from discussions I've seen that CGL abandoned the side table change after opinions turned negative over time.
>>
>>96856518
I'm in favor of changing all the rules and killing everyone at FASA who disagrees. So there.
>>
>>96856506
Ammo bins damage should be calculated off round size. Yeah its deliberate ambiguity involving caliber but MG and AC2 and 5 should get the new one. 10 and 20 keep the old.
>>
>>96856571
I don't think there's much value in ammo explosion calculations where almost all practical results remove every affected pip and plenty to spare. Until recently the calculation might as well have been "lol, just shred your sheet unless it's turn fifteen+, lmao". It'd save time.
>>
>>96856506
I still want to push my idea of ammo explosions blowing up to a cap per turn, but you gotta roll to see if the cook off is put out by your fire suppression
>>
>>96856149
great looking table and what a fun battle!
>>
Rolled 303, 350 = 653 (2d1000)

>>96836368
Alright Ghosts!
>>
Rolled 2, 4, 1, 3 = 10 (4d6)

>>96856628
come on skills!
>>
Rolled 6, 6, 2, 1 = 15 (4d6)

>>96856634
rerolling
>>
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>>96856628
>>96856634
>>96856638
Declan “Mystic” Bellamy 3/4
SHD-2H Shadow Hawk
>>
Does no one sell a good Powerman model?
>>
Is it better to have two mechs with one PPC each or two mechs with an LRM10 and AC5 each? Or is it better to have one of each so one can hole punch and the other can crit seek?
>>
>>96836368

Ghosts (Comstar)
WVE-5N Wyvern Max "Jumpman" Hassan 4/6
MCY-99 Mercury Colleen O'Clery 3/4
DV-6M Dervish Khamsin 3/4
HBK-4G Hunchback Wilhelm "Kaiser" Billings 4/6
KTO-19 Kintaro Logan Carmichael 4/4
MON-66 Mongoose Cristobal Forsyth-Templeton 3/5
GRF-2N Griffin Giuseppe Bartolo 4/5
MON-66 Mongoose Heather Mason 4/6
SHD-2H Shadow Hawk Declan “Mystic” Bellamy 3/4

(3 slots left)

Ghouls (Pirates)
WSP-1A Wasp Donald Butler Holdfast 4/5
CN9-A Centurion 'Mad' Bob Cutler 4/4
Vedette Lonnie Ferguson 3/4
TBT-5N (The Wild Ride) Trebuchet Bones "Bones" Boneson.4/4
Vedette Honesty “Honey” Wallace 3/4
BJ-1 Blackjack Willie Snakebeard.4/4
WHM-6R Warhammer Bone-biter 4/5
ZEU-6S Zeus Beatrice "Swamp Hag" Moreau 3/4

(4 slots left)
>>
Rolled 397, 702 = 1099 (2d1000)

>>96856943
Ghouls need more vehicles.
>>
Rolled 1, 3, 5, 1 = 10 (4d6)

>>96856954
Let’s see how capable a pirate I am …
>>
>>96856891
Two Griffins
>>
Rolled 4, 2, 4, 1 = 11 (4d6)

>>96856960
Let’s try it again.
>>
>>96856963
but that's not drac enough
>>
The quirks system needs to be more in depth! Give mechs unique buffs or nerfs that are tied to the mech itself. Give manufacturers quirks as well! Have their weapons, armor and equipment have differences! Add the fluff to the game!
>>
>>96856968
Two Kuritahawks
>>
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>>96856954
OK, not all that much better.
Goblin 3/5 Blake ‘Foggy’ Bottin
>>
>>96856360
um, thats a first...
If I ever make Star commander i'll be sure to keep you in mind
>>
>>96856360
Faggot
>>
>>96856972
Playing with quirks is gay and retarded.
>>
>>96857265
No u!
>>
>>96856972
The computer game actually does this, with different weapon tiers with different buffs being attributed to different companies. GM autocannons are apparently the shittiest.
>>
>quirks
Wow, you're telling me one mech gets "rapist weapons" and the other mech gets "anal leakage"? I wonder what interesting things this will add to the game!
>>
>>96857396
>Mech A, in the lore is insanely durable with its fancy named, top of the line armor and hard hitting weapons!
>Mech B, is supposed to to shit
>They both play the same, have the same armor rating and weapons hit for the same damage
>This is somehow not an issue
>>
>>96855886
>>96855891
That’s pretty good for a first go at it. I’d say hit it with some edge highlights or maybe a little drybrush and you’d be good to go.

It’s kinda hard to see in this pic but I’d also recommend giving the cockpits a lot of attention, with a color that’s contrasting your base coat that much you’ll want to make sure the edges are crisp and you have a nice jeweling effect on there since the cockpit will naturally draw a lot of eyes and stand out a lot. On something like a king crab it can be hard with all the little windows, but on most mechs you’ll have enough space to work with.
>>
>>96856972
>The quirks system needs to be more in depth! Give mechs unique buffs or nerfs that are tied to the mech itself.
I agree since since so many mech entries have the lore for the mechs be that they're supposed to be improved designs that are replacing old inferior designs but when you actually compare the tonnage and movement profiles there's little difference and you have to wonder why so much effort went into creating a whole new mech instead of just creating a different variant of an existing design. A more in depth quirk system would better represent the actual setting.
>>
>>96857265
I like using quirks in a campaign because they make different chassis more distinct. That way even with customization every mech of same weight doesn't just end up becoming interchangeable, and gives the players a reason to try to acquire some mechs that have notably good traits.



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