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I made a thread like this months ago and have added more to my setting. Looking to build up more.
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File: Mira Viglia.jpg (4.11 MB, 2048x2049)
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>>96857625
This is my main continent, Mira Viglia. Most races live here. Geographically its inspired by Eurasia.
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File: The Myran Empire.jpg (3.59 MB, 1794x2048)
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>>96857651
The Myrian Empire is one of the military powers on the continent, containing 4 major territories; Myrmia, Volkarth, Olaria and Liornas.
The primary race of the Myrian empire is human, and they are an amalgamation of Greco-Roman, Persian and Arabic influences.
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What are this setting's equivalent of the seven wonders of the ancient world?
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File: Iskeldr v.10.jpg (3.14 MB, 1449x2048)
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>>96857679
Iskeldr is an independent kingdom of Dragonborn. Geographically inspired by Iceland, Ireland and bits and pieces of other Scandinavia and Nordic countries, and culturally Anglo-Saxon with some Norse and Nordic.
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>>96857692
Oh wow, that's a great question. I don't know, I never thought of it before. Thank you, that will keep me busy for a bit.
I guess I have one potentially, I haven't expanded beyond a concept yet, but I had an idea for the equivalent of a nuclear blast area, like my own Sodom and Gomorrah, were the gods battled, and one of them pierced his sword into the ground causing a huge blast that destroyed the surrounding area. His sword is left piercing the ground, and the area causes radiant damage that increases in intensity as you get closer to the sword.
That might not count? maybe?
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You mentioned Dragonborn so I have to assume it's a fantasy world with magic and I'm going to ask based on that assumption. Is necromancy in your fantasy world in any way different from its usual depiction? How and why (or why not?)?
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>>96857730
I think one thing that's always a good candidate to a "wonder" is the main temple to the main god of the most powerful empire/faction/country. That's gotta be the most impressive, most massive building around.
A giant sword stuck in the ground is cool.
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>>96857752
Yes this is a fantasy setting, should have clarified that in the original post.

Necromancy in my setting is viewed differently based on culture . I have a few cultures who worship or honor their ancestors who would view Necromancy as a crime against nature. But then others who believe the soul leaves the body onto an afterlife will believe the dead body is just a husk, and empty vessel. So some may have no objection to a necromancer using corpses as a labor force. Then again they may have issues with different levels of necromancy, like summoning a dead soul to get information either for a lost knowledge or solving a murder is fine, but like the example before of a necromancer making a slave force from dead bodies, someone could be against that.

The Goddess of Death has major issues with it.
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What are the patterns of bird migration in this setting?
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>>96857788
The Myrian Empire in its early years had used necromancy slavery, and in some parts of Myrmia its still used. But as they conquered and expanded, the people who they absorbed into the Empire had negative beliefs towards the act, which influenced the Empire changing it's habits.
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>>96857625
>>96857788
Since you just mentioned a Goddess of Death, how are the deities in your setting? Are they in enough contact with the mortal world that their scripture remains objective and dutifully followed? Or have schisms formed, and has scripture been rewritten around mortal interpretations/preferences?
Assuming the deities have conflicts with one another, how can mortals pick a side without getting obliterated by the other? Further, if there is a Goddess of Death, who presumably controls who goes to what quality of afterlife, why would anyone risk invoking her ire?
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>>96857809
Based. Waste not.
>Population of France in the mid-14th century: around 15-20 millions.
>Amount of remains accumulated on the territory of France in the mid-14th century: 100-300 millions.
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>>96857704
>culturally Anglo-Saxon with some Norse and Nordic
Those 3 cultures already shared a lot by the time the Normans invaded England. Specially in terms of belief since early Anglo-Saxons had Anglo equivalents to Thor, Odin and yadda, yadda, yadda.
Expand on this bit, Loremaster Anon.
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>>96857651
Who controls that entrance to the inland sea? Feels like that's incredibly strategically important
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>>96857824
So my influences come from many sources but for my deities I took elements from The Elder Scrolls, The Legend of Zelda and real world mythologies when making my pantheon.

I have 3 pantheons, and they are the gods of this world. Cultures know of these gods even if they have their own depictions, views or names that align with their culture (Romans/Greek Gods)
The main pantheon is The Trinity of the Cosmos. These are 3 primeval deities who shape the reality of the universe;
Aaksolir is the god of Time.
Almatha is the goddess of Matter.
Astraelyn is the goddess of Space.

These three are exonerated amongst all or most cultures even if they are not directly worshiped. There is a fourth primeval deity who was born with the Trinity but has been sealed away;
Nyxthidrus the god of Entropy. He is my 'great devourer' type character. A black hole given a personification. He was sealed away by the other three to allow the universe to exist.

The next pantheon is called The Saints of the Trinity. These deities were created by the Trinity to maintain their creation. The are ascended chosen by the Trinity. They are;
Ashera, Mother Nature, goddess of nature.
Brokk, The Forgefather, god of crafting and labor.
Coatlxin, The Rainbow Serpent, god of knowledge and education.
Despoina, Queen of the Dead, goddess of death and cycles.
Godiva, The Merrimaker, goddess of art, beauty and creativity.
Hinewai, The Tide Caller, goddess of the sea
Jynus, The Dawnbringer, god of the sun and agriculture.
Kamari, The Night Mistress, goddess of the moon and night.
Kiona, The Healing Maiden, goddess of medicine, healing, childbirth and femininity.
Mosir, The Law Master, god of law and order.
Myrra, Voice of the Storm, goddess of storms, rain and wind.
Orion, The Woodsmen, god of strength, bravery, protection and masculinity.
Sophia, The Steadfast, goddess of mercy and justice.
Vamos, The Traveler, god of travel and transitions.
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>>96857651
Why isn't the inner sea peppered with lots of mercantile princedoms?
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>>96857935
(continuing)

The Saints are the most worshiped of the gods. All cultures have at least one that is their primary focus of worship. And the Saints are meant to help and aid mortals and the mortal world for the Trinity.

Next pantheon is called The Emanations of Mortal Vices, or just Emanations for short. most of these gods were not created by the Trinity, though there are a few. Most came about from the collective of mortal thought given personality. They are;

Aetheron, The First Maker, god of pride and excessiveness.
Axthos, The Spirit of Vengeance, god of vengeance, wrath and outcasts.
Cytherea, The Lady of Revelry, goddess of lust and hedonism
Haldi, The Dreamweaver, goddess of sleep, dreams and nightmares.
Magus, The Dark Magician, god of magic and forbidden knowledge.
Mazzalith, Sovereign of Destruction, god of destruction, change and upheaval.
Odran, The Dreaded King, god of fear and shadow.
Plutus, The King of Greed, god of greed and gold.
Rovena, Lady Luck, goddess of trickery and luck.
Samael, The Lord of Domination, god of enslavement, domination and torture.
Thraka, The Unending Hunger, god of gluttony and bloodlust.
Tor, The Ruthless Nomad, god of hardship and suffering.
Tz'arak, The Mad God, god of insanity and chaos
Vetix, The Spider Queen, goddess of plots, assassination and murder.

The worship of the Emanations is taboo is most societies, though some are considered less offensive than others.
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>>96857882
There is a Myrian military presence to keep their merchant ships safe from pirates or aggressive foreign nations from The Wild Lands. But there isn't much traffic leaving the sea itself since most of the naval trading is done on/in the sea, which is called the Trade Sea. Here the Myrian Empire and The Novira Alliance trade back and forth with some interaction with coastline settlements in The Wild Lands.
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>>96857872
I'm going to be honest, I am not a historian and I use a visual guidance to help me influence my imagination. So Dragonborn in my world are influenced by the Rohirrim from LOTR, who I remember hearing somewhere that Tolkien wrote them to be Anglo-Saxons, And then there is some Nord influence from The Elder Scrolls, but I didn't want them to be Norse exactly because those are another race in my setting, but I wanted a similar visual. Does that make sense? I know it's not a good answer but its my honest answer.
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>>96857679
The two big lakes have no visible rivers. Where does the water go when it rains?
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>>96858212
There are no large scale rivers that are visible, but I do have rivers, they are just too small to see at how far the map is zoomed out. There is one large river in the other map called the Urtha river that is visible
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>>96857625
What's the tech level of the world?
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>>96857625
>>96857679
>>96857704
Not to be a cunt, but why even bother making your own setting at all if you're just going to make it so aggressively generic? If you're just going to fill it up with tropes from more popular worlds, you may as well just run a game in a premade.
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How do the empires in your setting execute sexual deviants like homosexuals and transgenders? Immolation, lapidation, defenestration, hanging, beheading?
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>>96861264
I'm leaning towards something equivalent to our 1600's to 1700's level of technological advancement. Black powder guns and weapons have gotten more advanced, but armor and forged melee weapons are still used.
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>>96858138
It is a bad answer man, no offense. You can't just grab something from a setting and just slap it elsewhere and call it a day without even bothering to read or investigate WHY that was made on the first place. It reminds me of those silly JRPGs that grab Ancient Egypt and just copypaste it elsewhere.
Anglo-saxon put a lot on emphasis on the great deeds of a person and the respects they would pay to their liege. Boasting was a proclamation of one's capabilities and intention of carrying forth a quest, and so a good chunk of Anglo-saxon literature revolved around strong capable men boasting about their future victories.
They are NOT Arthurians nor shiny knights in armor and I can't stress this enough. I heavily suggest reading the dual translation of Beowulf to get the vibe. English lost a LOT of its prose and poetic beauty so, get in touch with your Anglo ancestors. Alternatively, check YT for live readings.
I can't recommend anything on the Norsemen. Hopefully some kind Anon will chime in.
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>>96861802
NTA, but here's my thoughts on this: On the one hand, this is right. Understanding what you're doing can be fairly important. Because consideration for the existing meaning of something helps you make sense of what your audience will think about it, and also gives you some ways you can interplay some things that are related. Tolkien understood this, and was highly critical of anyone who didn't abide by this way of thinking.

But also, you have to be willing to go "it doesn't necessarily matter if I take inspiration from this or that, or drastically alter something, as long as it makes sense in the context that I've done." It's a reasonable take to make, and you should feel free to do cool shit with your imagination. Tolkien can bitch about allegorical lions, Father Christmas, fauns, and dwarves all existing in the same story, and maybe he has a point in there somewhere, but you can do your own thinking and decide how you like to put your things together.
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>>96861916
You don't need to be Tolkien to just type "Anglo-Saxon" in Google and read a little. If you don't care about what you put it in your setting beyond what's at face value, then why should your players care?
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>>96862161
...I'm confused why you have a problem with me based my dragonborn on Anglo-Saxons, on a group of islands very clearly based on the British Isles. And also why you don't think I care?
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>>96857679
The map looks like a distorte map of europe
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>>96862302
Well then expand. You didn't exactly tell me anything by telling me "well it's a bit of this and a bit of that". Sell me the setting mate. What's the dragonborn culture like over there
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>>96857625
Who has the baddest bitches?
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How many species of alchemical plants can you find in your forests? Weeds? Trees?

What unique metallic materials can someone turn into weapons and armor?
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>>96861802
>JRPGs that grab Ancient Egypt and just copypaste it elsewhere
This is based actually
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>>96857824
>>96857935
>>96858011

You gave me a deity list, but more of what I was getting at is the deity-mortal interactions. Is directly communing with a deity a daily occurrence, a rare gift for the devout, or a once in a lifetime event that heralds the beginning of sainthood? How clearly felt is the hand of the divine felt on the land? Are there atheists who deny the gods existence, or is the presence of the divine so clear that not a skeptic could remain?

The trinity are clearly top of the pecking order, how much of religion is focused on them as opposed to the Saints? Speaking of mortal preferences, how do the mortals actually worship these gods? What kind of cultural events, holidays, taboos, and practices exist for every deity? You've put the deities in generalized factions, and while there is clearly conflict between the good deities and the emanations, is there any intrapantheon kerfufflery going on?
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>>96857679
Why did you include pederasty in your setting?



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