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For those of you who like anthropomorphic animals games like Mausritter, Mouse Guard, Primrose, Burrows & Badgers, Wanderhome, Hyperborean Mice, etc.

How do you handle violence in the game? Do you go around having these cute critters hack and bleed each other out with swords and axes or do you have PG-13 kind of violence?
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This question is so broad as to make any possible answer meaningless. It would probably depend more on the style of the game rather than the system, unless the system really doesn't support brutal violence like that.

Most animals regularly inflict violence on each other, usually to eat them. It's a bit childish to expect violence to just be PG-13, but if I was playing with actual children, I'd probably tone the graphic acts of violence down. That doesn't really matter what creatures the players are playing as, either.
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>>96860068
If you're playing with adults the answer should always be "hack, shoot, bleed, dismember, then eat", >>96860617 said.

Also,
>no mention of TMNT or After The Bomb
>probably the two most popular and commercially successful anthro animal RPGs ever made
Shame on you.
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>>96860068
>How do you handle violence in the game? Do you go around having these cute critters hack and bleed each other out with swords and axes
Of course we do. I play in Equestria and it's quite brutal.
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>>96860068
>How do you handle violence in the game?
How do you handle violence in any other game?
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>>96860660
Because Palladium's garbage is unplayable. The art is about the only thing that's good and even that is largely because they had the TMNT creators doing some art, and anything they didn't do has a certain shitty retro charm to it.
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>>96860068
>Primrose mentioned
Very cool.
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>>96860068
mausritter, we try avoid fights most of the time , most enemy are better not messing with



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