Kasrkin Swerve Edition▶Previous thread:[REDACTED]▶News: Balance Changes:https://www.warhammer-community.com/en-gb/articles/qstegrlb/kill-team-quarterly-balance-update-changes-inbound-for-overachievers-and-struggling-teams/Space wolf phobos versus tau stealth suitshttps://www.warhammer-community.com/en-gb/articles/zhqmtpi6/wolf-scouts-and-stealth-battlesuits-fight-as-quietly-as-possible-in-kill-team-dead-silence/▶Official Key Downloads, FAQs and Erratahttps://www.warhammer-community.com/en-gb/downloads/kill-team/▶Rules Scanshttps://gofile.io/d/AinK04▶Boxed Set Rules Scanshttps://gofile.io/d/NWRByw (deprecated)▶Brief team summaries if you are wondering who to try out nexthttps://files.catbox.moe/rc8pib.png▶Homebrew teams by a kind Anon:https://mega.nz/folder/RedyyTTZ#hNv1fp2Yocqg536MozmbyA▶Official GW KT app:https://play.google.com/store/apps/details?id=com.gamesworkshop.kt3https://apps.apple.com/us/app/kill-team-the-app/id6479447973▶Game assistant websites (including rules)https://kt3.albecortes.com/https://ktdash.app/https://wahapedia.ru/kill-team3/the-rules/core-rules/https://th0mas-h0ward.github.io/ktc/#/tacops▶TQ:Which is your favorite 4+ armor save team and why is it Aquilons?
I'm about to start playing for the first time and would appreciate if someone could expand a little on the difference between Veteran Guardsmen and Kasrkin. Another player will almost certainly end up playing Death Korps, so I wouldn't mind trying something different for the sake of variety but I am just baffled by the number of warbands and kill team editions that are involved. While I would prefer something Imperial Guard related I am happy to play any human warband that is not too difficult. Thanks.
TQ:I have a soft spot for Navy Breachers. I love the Endurant and Breach and Clear mechanics and how specialized they are for the Close Quarters Killzones.
>>96866282Kasrkin are about keeping each other alive. Death Korp don't mind dying. Also, DK guns are 2/3 damage whereas kasrkin have bolter equivalents at 3/4
Anyone has a scan of Tomb World Dossier?
>>96866072LGS has a box of the Brood Brothers vs Votann.I was planning on buying a Votann team for a friend for Christmas anyways and the box said it comes with 15 GS figures so I'm assuming it comes with all of the leader options.
bruv
>>96868085pain
Ah, looks like work plus trying to update this image with the two new teams took long enough to let someone else make the thread this time.I think I'm happy with these descriptions, but as usual the difficulty ratings are the hard part to get right. Do these seem good?
>>96866282Veteran Guardsmen were the name for Death Korp in the previous edition.If you want imperial teams, you are spoiled for options:Kasrkin, Exaction, Navy Breachers, Sanctifiers, Ratlings, Starstriders, Inquistorial Agents, Tempestus Aquilons, and the aforementioned Death Korp of Krieg.Of the bunch I think Kasrkin or Aquilons are the most straight forward. But just pick what you think looks coolest
>>96868106Don't smile too soon, elf. You just know what's gonna happen to pic related when it gets reboxed.
>>96868018Termination is a steal if they still have it - it has the Broodcoven and Broodbrothers sprues, plus the Yaegirs. Just keep in mind the cards and tokens are outdated.
>>96868085Might not even get you the upgrade sprue.I found a discount copy of Darktide TBG and it only has the basic traitor guardsmen sprues, no tiny upgrade sprue.
>>96868148>no tiny upgrade sprue.There was an upgrade sprue in the kit?So far they reboxed Legionaries with the new sprue.
>>96868111They seems good descriptions yes. I don't have much experience against Deathwatch but from what I heard they are basically perfect for newbies, with huge stats alone being able to carry them against a lot of opponents.
Its really impressive that they somehow managed to make Hierotek's kill op wording into ambiguous word salad in the new update.Apparently GW even sent out a further followup email to WCW players with even more changes and clarifications that didn't make it into today's update. One would imagine those should make it into an faq shortly before or after worlds.
I'm new. What Kill Team do I get? Just tell me what to buy.
>>96868498Do you want a big blob or a half dozen space marines?Do you wanna primarily shoot stuff or fight stuff?
>>96866072>TQNovitiates, because no matter how old I get they stay the same age.
>>96868498Get whatever you think looks cool.Think the killer bug-people are cool? Vespids!Think the totally not hydralisks are cool? Raveners!Orks? Orks Orks Orks Orks! You get the idea, look at the teams, you like one, get it, don't sweat.
>>96868207Yeah apparently - probably can just kitbash it though.Darktide only has the two large ones.
I'm new to kill tem, having played a few games some years ago.Tell me, how are genesteslers ranked in game?Also, I have a gelerpox infected team ready to be painted BUT I honestly don't see how the team could be any good, it just has melee operatives with little health.Please tell me how to play the gelerpox because I'm at a los here.
Was there anything new in the balances changes that weren't in the pdf from a week or so ago?
>>96868498Wreckas
>>96869752Genestealre have two teams. one is pretty good the other lower middle, at least last month.gellarpox tips... hide, distrakt gunners with vermin so your guys can advance, in very open maps ... well fuck, even gunners should not play these.
>>96868085Holy shit. I have 3 sets(bought one, friend gave me his Moroch set after quitting hobby, and grabbed Darktide from a guy on FB marketplace) and suddenly feel like I'm sitting on a goldmine. I was going to save the extra traitor ogryn for Necromunda or something but now I'm thinking I should sell him on Ebay.
How do I am win as Kriegers? Krieg suck at melee and shoot. Cant shoot conceal spammers anyway.
>>96871536Just keep using the Take Cover ploy every turn unless you're 100% swamped in melee. The survivability from that ploy outweighs any of the shooting buffs, which are all bad. Also always bring Sniper+Zealot and always keep the zealot buffing the sniper.
>>96871536Your advartages are numbers, you are 14 and need to gang up or just play objectives. Spotter is your best friend, he is awsome.
>>96871723This is the worst advice I have ever read. Siege warfare absolutely destroys any teams that have 4+ or worse armor saves.
>>96871536Just switch to Angels of Death lol
>>96871536Against a lot of teams you'll want to set up to grab objectives. That way, you force the enemy to engage into you, and depending on the crit op you might be scoring points immediately. Use your heavy hitters as backup to take out the enemy offenders and then retreat them to safety.Consider dropping one basic trooper to get the siege warfare ploy for free all game. Accurate 1 is good, even better if you manage to stack it with a vantage point for accurate 2.Also, take martyrs. It's giga broken, basically turning those mooks that die on the objective into one or two VPs for you each.
Catachan KT idea>Jungle Fightersa 12 man team of Catachan fighters. The first 10 are the standard battleline plus upgrade sprue, but the other two make up the Catachan Colonel and his Scoutmaster. Classic commsman, medic, two gunners, two knives guy, etcTheir team ability is that they can Flank enemies. If two Jungle Fighters are within 9 inches of an enemy and more than 90 degrees apart (convenient right angle measuring widget included in their tokens), they are Flanking that op. If they are exactly 180 degrees apart they get Super Flanking. Base flanking gives Accurate 1 but Super Flanking gives Critical Accurate 1 (Like Accurate 1 but a guaranteed crit). Some abilities benefit from Flanking and a strategy ploy can cheat Flanking in. To help with Flanking, they also move faster when on the enemy's half of the board.
>>96876306Oh, also NO PLASMA GUNS. Plasma is for PUSSIES
Which 2025 Tac Ops are the best for Phobos? I really can't get a good grasp on them
>>96876317>the legacy of plasma dominance in KT18 still looms large over the psyche of KT players 2 editions and a complete rules-rewrite laterFascinating.
Does anyone have any good examples of painted aquilons? I'm still undecided on how to paint mine.
>>96876853I hate it. It's a must have in the worst possible way. It throttles team variations and makes certain choices inherently worse.
>>96876853plasma is still usually the best and go to weapon, you just can't spam it anymore.>>96876874google is probably best way to find those.
>>96868784>looks super coolThis one. You have to make these little dorks and if you want to get good you have to put enough reps in to learn your team and their interactions. Play something you are interested in, you will feel cheated otherwise. >>96869752Gellarpox has 4 beaters that basically stand up to anything in the game and each has unique weapons. It also has lots of bodies that let you stall and play points. The team is like 2/3rds of an elite team, and 2/3rds of a horde team jammed together. >and its gloriously bad, its slow the hulks get bullied ,etc. but when it pops off it's just up there deleting space marines and hordes and so on.
>>96876853Plasma still is the weapon with the best overall statline for any situation, what with its high damage, armour piercing, and no forced overheat mode. Unless there is some major benefit to a different choice (e.g. sanctifiers plasma vs melta where the melta gets a more useful bonus ability) the choice is still always plasma > everything else in every available slot.
>>96866072>Warp Coven is moved down to Five Marine Operatives.Is this the end of six man marine teams?
>>96868085This is why you should buy recasts and 3d print
>>96868135Would these fit on 25mm bases if I cut off the rocks a bit?
>>96877071I do not mind in a way, size it makes it easier to make two teams out of the 10 man boxes.
>>96877071Unlikely. Warpcoven is clearly a special case with its sorcerers. It could probably use some reverts of previous nerfs now though.Also reminder that when KT21 released, 5 man marines were the standard and tactical squad/chaos marines got 6 only because they were so much weaker. Comparing launch intercessors to current AoD or launch deathwatch to current is a pretty funny experiment, you can see such huge improvements in the capabilities of the teams.
>>96876306I would rather see them as a more elite kill team. Like the 9 models elite maybe even 8. The whole team should be literally the top tier of the Imperial Guard and just call them Catachan Devils.The whole point of IG is regular dudes against super aliens and demons, but this time your regular dudes are 80s action heroes (Dutch, Ripley, Rambo, etc etc). I want a literal Ripley model to go with the Already existing dutch and dillon ones.
>>96868085bough out all the blooded kt boxes (2) at lgs 35euro each.
>>96877059The balance goes something like this:Melta gun - P2, Devastating but usually limited range or HeavyPlasma - P1, great damage.Heavy Bolter etc - 5 attacks, optional Torrent, sometimes extra rules like Rending, Piercing Crits etc. Always Heavy.Plasma is the generalist, but the melta is better against high SV and Heavy Bolter just spits damage.
>>96878509Usually I don't think range matters - majority of important shots will be within 2" where you can deny concealment and all that - but since gunners this good are so valuable, the ability to keep the gunner back in cover, bait an enemy out to engage, and then punish them with the plasma before retreating often is more valuable. The melta is a good opening sacrifice but the plasma is a more persistant threat (and against amything short of a marine, melta is usually overkill anyways).
>>96876874>painted AquilonsI like what I did. It's nothing fancy, but I'm happy with them. Yes, I replaced the chutes with capes. Sue me.
Model posting some Legionaries
Is there any complete streamlined guide for shooting for smooth brains?, one that includes orders and line of sight and cover lines and cover and obscuring and everything else. I know it's all in the rules but the whole sequence is covered in different sections.
So far Kill Team has given us Ork Terrain, Imperial terrain, Tyranid terrain, and now Necron terrainSurely Eldar terrain will be next, right?
>>96880744Either Eldar or Tau. Keep in mind that in the meanwhile there could be a bunch of other Imperium releases.
>>96880102There are a couple of flowcharts on r/Killteam
>>96868111Asking again for feedback about this (again, specifically the difficulty rating) before I make an exported full version for next thread.For boxes, it seems pretty clear - 1(red)/2 for deathwatch, 1/1 for canoptek. That is assuming that the standalone boxes for DW will be 5 man squads and the canoptek box will be just the full team from the box, which seems like the reasonable assumption.
>>96880843Hopefully if they do go back to Imperial it'll be something cool, like new Death World terrain
>>96881252>That is assuming that the standalone boxes for DW will be 5 man squads [...] which seems like the reasonable assumption.I would not call that a reasonable assumption
>>96881406forgot pic
>>96881406The Tomb World boxset states that it contains 2 Deathwatch Killteams and it has 2 10 models in it.
>>96881252I will honestly change the difficulty rating for Deathwatch to pretty easy. The limited number of operatives is not really a malus unless against a very skilled opponent that can capitalize on it. Canoptek are also not that hard to play. They require a little positioning, but they have operatives that are very hard to kill or respawning so they are very forgiving, they are not Mandrakes where if you fuck up a teleport you lose half of your squad.
>>96881457>>96881406I of course meant 2 KT of 5 models each. Pic related.
>>96881529ah well. I hope I'm right
>>96868111>>96881252Canotpek difficulty is:Retard-ProofEven a halfway-to-a-third-of-the-way decent player would pubstomp with it.
>>96881252DW are 1/2/3, you need a third kit to make the third heavy (unless you magnetize)
>>96882436I assume because you have two meat shields that can heal and delete enemies and a moving buff wall
>>96882436>needs management of a slow-moving area to get their full stats, meaning forward planning and poor options for changing plans on the flyI know they're gigabroken atm so you can pretty much obliterate everything but that's not what the difficulty rating is supposed to be about, right?
>>96883755>slow moving area>12" across>on a 30" wide map>can set it up halfway up the board TP1 and everyone behind it gets ceaseless on defensePlease don't be facetious.
>>96883904It's a decently wide strip but it needs to be set up for ahead of time, if you set it up too far up your opponent will just overwhelm your position, if you set it up too far back you restrict your own access to the objective, and if you get things out of position it's slow to fix. Thinking over it again it does feel like a solid yellow rating is probably too high, but setting it as "retard proof" would necessitate lowering the rating of a whole bunch of other teams.>>96881503Yeah, they probably should be among the solid greens. The sheer simplicity of their abilities is actually unmatched and their playstyle is fun but straightforward.
200 hours in MS paintAnyway, I just bought Blood and Zeal.Hadn't realised how stupid the heads looked, so some 3rd party hooded heads are on the way.I'm new to kill team. Is there a good out-of-the box loadout for these boys? Will obviously be makijng them before I play, and don't want to build them wrong. Couldn't find many recommendations online, but I understand they've had some nerfs, so what I've found may well be old info.