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File: The Forces of Kislev.jpg (191 KB, 736x1038)
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When Kislev? edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/the-old-world-downloads/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:
https://files (dot) catbox (dot) moe/q46ut6 (dot) zip
>The End Times:
https://files (dot) catbox (dot) moe/j7d0t5 (dot) zip

>Alternative Models:
https://pastebin.com/xPeM9szL

>Previous Thread:>>96856857

>TQ:
What named character do you want to see introduced/re-introduced to TOW?
>>
>>96871852
>when Kislev
Anyone who thinks it’s this reveal show is delusional
>>
>>96871852
Doombull character that isnt Taurox
>>
>>96871852
>What named character do you want to see introduced/re-introduced to TOW?
Khalida and Arkhan.
>>
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Working on some monks
>>
>>96871909
So when?
When are we getting them?
>>
>I can find old skeletons at reasonable prices if I look up Age of Sigmar boxes instead WHFB VC ones
Oh I’m really tempted. Depending on the reveal show I just may start buying myself some skellies.
>>
>>96872215
Maybe the same time next year when we got Cathay.
>>
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>>96872103
they look bery good ratnon i like the freehand designs on the hoods and stuff
>>
>>96871852
>TQ:
Malekith.
>>
>>96872215
I don’t think Kislev is coming until the Russian war is over. GW stopped selling their products in Russia since the invasion.
>>
>>96872402
if russians actually bought shit they wouldn't have done that in the first place
>>
>>96872369
You mean Malerion.
>>
>>96872456
Don't deadname him, he goes by malekith since donning the armor of edgy.
>>
>>96872402
They would buy only cheap recasts anyway, especially now with their economy.
That's fucked up that everybody has to wait because of these retards, even tho most of the units in Kislev roster aren't even Russian. Streltsi and Druzhina were historically Polish too, also Poles were the only ones who had a bear soldier so that too.
>>
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Got the new lich kit, is gud. Horse very fragile to clip off frame though.
>>
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>>96871852
>TQ

Arbaal the Undefeated
>>
Is one chariot for TK viable in 500pts or should i just be an ushabtinegro?
>>
I find the metal flesh hounds to look much better than the plastic ones
>>
>>96873032
I had a guy span chariots at me at 500 and just destroyed my whole army. Yes they're worth it.
>>
>>96872493
>malekith
>male kith
>mal kith
>bad relation
BRAVO, JAMES, BRAVISSIMO!
>>
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>>96871852
>TQ
Give me Volans, the first supreme patriarch and the reintroduction of the colleges of magic.
>>
>>96873111
>um achtuhally the hurricanum and luminark were built before the colleges, to fight in the great war against chaos, didn't chu noe?
>>
>>96873032
It's 500pt games literally who cares. Imagine caring about 'viability' at that low a points level.
>>
>>96873137
Welp, you heard it guys, random anonymous loser online sucks turds so i guess we all need to align with his shit taste.
>>
>>96873032
One chariot can do absolute work, but depending on who you’re facing, it could get blown off the board before you even get there. But small points games are generally swingy regardless, so fuck it.
>>
>>96872402
This feels like a ludicrous theory and I can't fathom how people keep repeating it.
>>
rumors for tow dont look too hot.
>>
>>96873282
They were working on a zombiecide game set in 40k then covid happened and they cancelled it and they rolled the models into Kill Team and thats where the Gellerpox come from. They 100% with a bullet absolutely will shift stuff around or outright cancel it so its not associated even a little with controversy.

Its why we are never getting whfb chorfs back. The nose alone will have people clutching pearls calling it antisemitism wether it is or not and they can simply avoid that and put out a dozen more primaris lieutenants instead.
>>
>>96873286
If you’re talking about that retard on the AoS board, other leakers are saying he’s clearly salty based on his own opinions, and have nothing to worry about. From his past posts he definitely lets his views color his posts.
>>
>>96873286
Still better than what I hear about your mother
>>
>>96873301
>different studio
>didnt cancel and still released it
>wasnt involved with controversy

Pretty shit example. Multiple leakers with cred say Kislev is coming sooner rather than later. Late 2026/early 2027 is what they’re saying.
>>
>>96873286

What rumours?
>>
>>96873301
>They were working on a zombiecide game set in 40k then covid happened and they cancelled it and they rolled the models into Kill Team and thats where the Gellerpox come from.
Uh, proof of this?
>>
>>96873286
It's more that we're looking at completely new shit (more cathay, kislev) instead of a lot of updates for old shit (like marauders). This honestly was pretty expected.
>>96873301
Why would people clutch pearls about whfb chorfs but not aos nuchorfs
>>
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would you recommend Tomb Kings for a newbie? More specifically the battalion/starter box?
Skeletons look horrible, but seem easy for painting and I probably won't care about the looks of the chaff units anyways.
Skeleton dragon looks great, same with the sphinxes, are they easy to paint as they look?
>>
>>96873329
Peachy, Rob and Suggs talked about it on juggz.
>>
>>96873081
Eh that ones not as egregious as others
>>
>>96873332
They have the secound most boring playstyle.
>>
>>96873332
Yeah they’re decent enough. They have a few extra bells and whistles, but nothing too intimidating.
>>
>>96873329
They talk about it on the square base podcast in relation to how everything GW has been put back 6 months because of some internal bullshit that started around when Dorfs and Orcs were originally meant to release.
>>
>>96873360
If you just spam skeletons, but I think their chariots, magic, and spread of monsters makes them pretty interesting.
>>
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Can some greenskin fa/tg/uy give me a decent breakdown how fun and viable Orcs are as an army?

I tried Dwarfs and while I enjoyed their durability, they seem a tad one dimensional and slow.
>>
>>96873339
>>96873387
Hmm, I can't be assed to search through a bunch of podcasts to ascertain this, but I'll believe you.
>>
>>96873286
Well? Elaborate, anon. What rumours? Is GW taking its finger out of its ass and bringing back the magic phase? Are we getting a MTO run of every single metal model they've ever produced since the founding of the company? Is Matt Ward writing a formal apology for the sins he committed in 7th edition? Did they decide to start paying their artists for a change?
>>
>>96873412
Some retard on the AoS forums is salty Cathay is getting a second wave before older stuff is updated. Nothing to really give breath to.
>>
>>96873412
Just that they’re going to be doing grand alliances in order for legacy armies to return, and that for a couple of years tow won’t be getting new kits after the reveal show. At least, not unless your Cathay.
>>
>>96873407
Just orcs or orcs and goblins? Just orcs would be pretty 1d, but mixing some goblins in makes the army a blast. Goblins have all the fun toys, and full/mostly goblin armies, while retarded, are super fun to play as and play against.
>>
>>96873412
ogre arcane journey and second cathay wave. thats it.
>>
>>96873432
Both orcs and Gobbos. Only caveat is my general would be a normal Orc, but Blorcs and night gobbos are also part of the gang. At least that's the plan.
>>
>>96873412
The Nottingham Town Council has decided to approve a request to extradite Matthew Ward to the Hague to stand trial.
>>
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>>96873445
>ogre arcane journey
>>
>>96873423
I don't understand why anyone is even listening to Boone or Boole or whatever the fuck he is called when the initial marauder rumor also included a mammoth. Mammoth bros we will be eating good soon.
>>
>>96873452
Yeah thats just a normal greenskin army by the sound of it, which would be fun. Black orcs are just good, but night goblins are good and fun bc of all the bullshit they can bring.
>>
>>96873464
>another center piece
God I fucking hate the absolute state of my army.
>>
>>96873464
Yeah he’s a retard, and he’s clearly overreacting. Other leakers are hinting at some good stuff coming for other factions, I think he’s just sperging.
>>
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>>96873468
Splendid. I will start a Battle March army and go from there. Thanks. Now I just need to save some dosh for the Orc Command Set. The Warboss looks dead 'ard!
>>
>>96873473
Mammoth isn’t new bub, besides, its the most based one.
>>
>>96873480
Battle March is a blast, really been enjoying it so far. Good luck brother.
>>
>>96873454
Matt Ward is the Margaret Thatcher of warhammer, doing what was necessary but despised for it.
>>
>>96873480
I love that kit so much. The BSB reminds me of a bygone GW era where tasteful gore was plentiful.
>>
>>96873423
Well, alright. Boring rumours, as you said yourself, but certainly not something worth vagueposting about. 300 lashes to the original anon I replied to!
>>
>>96873555
There’s some word from other leakers of other cool stuff, more marauder/Norsca stuff, maybe some TK updates. Kislev is also on the horizon, hopefully they don’t make it gay.
>>
>Your rumours of a 2nd Cathay wave.
Boring. Sensible. Unimaginative.
>My schizophrenic rumours of a Kislev vs Ogres box.
Cool. Interesting. Unburdened of logic.
>>
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>>96873612
>humans either way
Wood elves are never getting a hint of an update are they.
>>
>>96873636
They’ll probably get a plastic command kit when their narrative journal vs the beastmen rolls around.
>>
>>96873512
I have been waiting a long time for it to be restocked. So long..

>>96873492
Thanks brother. The first kill by my Orc warboss will be dedicated to you!
>>
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>>96873309
The leaker is a fan of old wfb stuff and he says that is getting shafted for Cathy shit, so idk why the fuck are you celebrating... Cheng
>>
>>96873445
>ogre arcane journey
I'm going to laugh if VC or DE get in before the fatties. The day of the treadmill is coming.
>>
>>96873636
update for what? they don't need shit
>>
>>96873736
The leaker who claims more cathay is coming but had 0 word of the new marauders…curious.
>>
>>96873736
>The leaker is a fan of old wfb stuff
No, he isn't, he's just admittedly a 40kfag.
>>
>>96873832
Anon that train of logic there doesn’t add up.
>>
>>96873736
It is gay that Cathay gets new stuff while the legacy armies and their players are still getting screwed over. All other things notwithstanding, let's be clear on that: Cathay/Kislev/whateverthefuck should have only happened after every single army in the game was fully supported both in terms of their model range and their rules. However, saying this typically gets a very negative reaction, so I almost understand why GW decided to go all in on the orientals. Almost.
>>
>>96873881
>However, saying this typically gets a very negative reaction
more like that's a pipedream
I don't remember any single moment in which gw was capable of having all ranges of either fantasy or 40k up to date at once
>>
>>96873814
Honestly them and Beastmen have the most metal kits for basic units, they need plastic so the price is less awful
>>
>>96873881
I'm positive the main reason goes something like-
>Well everyone and their mother either has WHFB from back in the day, and/or our models from AoS
>So lets make some brand new models no one has from different factions that one or two of our old writers from 20 years ago wrote about and sell them
>>
>>96873858
Logic is for virgins chads go off vibes and I’m feeling it
>>
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What are Beastmen fun to play? The more I read their fluff, the more I like them. Gors seem insanely good for basic troops.
>>
>>96874004
you even type like a beastman, you're on the right track
>>
>>96874004
Gors are great value for the price.
>>
>>96873881
>every single army in the game was fully supported both in terms of their model range and their rules
GW can't even do that for AoS
Also, I reckon GW doesn't want to refresh model ranges too soon and risk the rage from people who just started with Warhammer Fantasy.
>>
>>96873881
none of the Cathay shit is remotely true there's no substantiated rumours about it whatsoever.
>>
Over all the rumours say Tow stuff will have to have some retarded soups to cut back on factions, so prepare for Ogres to be a Cathy auxiliary force (assuming they only limit new stuf and won't combine the elfs like in End Times and 40k)
>>
I respect both the schizo ogre poster trying to meme their return back and also the schizo counter posters who are trying to meme ogres in being souped.
>>
>>96873881
>let's be clear on that: Cathay/Kislev/whateverthefuck should have only happened after every single army in the game was fully supported both in terms of their model range and their rules
That's completely ignorant of how games like this work. The only way even half of the old armies would get full refreshes is through new armies. The total population buying models has increased, but the majority of players are all grogs using models they bought 20 years ago. Fuck I'm old. So in order to make the game make money they need full lists to be made. Cathay and Kislev are decent choices cause of the total war reception. With their success they allow for the old armies to get refreshes. I expect at least one more new army as well before all the other old ones are finished.
>>
>>96874004
You're playing a different game with them compared to everyone else. I'd say they're the highest risk/reward army and if you have with them they feel amazing to win with. Their aesthetic is the big sticking point. They are hitting a lot better now than when they released for some reason.
>>
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>>96872786
Built the on foot and honestly think with the right build options -theres like 3 arm options and 4 or 5 heads- you can get some great looking hero units out of this kit.

Look at this bastard, thats some real skeletor energy.
>>
>>96874018
Thanks! Good to know I am a step closer to becoming a goat. I meant to say what makes beastmen fun to play.

>>96874021
I noticed. They have WS of marauders but durability of Dwarfs, surprisingly.

>>96874184
That's good, so if they charge and get their fury off, it hits solid!
>>
Wait why is GW already cutting back on Old World if it's supposed to be doing so good?
>>
>>96874259
They aren't their entire pipeline is fucked up due to some internal issues all the people in the know know about but refuse to talk about for some reason.
>>
>>96874259
>GW cutting back on old world
>Maurauder refresh out of nowhere announced 1 week ago
???
>>
>>96874235
>another beast bro
I swear at this rate /WFG/ probably has the global Beastmen majority in terms of player numbers
>>
>>96874341
Its brayherd not brayforeveralone lad.
>>
>>96873407
probably the most well balanced and overalll stronest faction. you can do anything with them and it turns out good if you play well
>>
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i made a vegetable soup stock from scraps but and it tastes like wood its all going down the fucking drain unbelievably horrid but i finished this guy
>>
So I'm making a fanfiction with the Vampire couple and loyal Empire citizen son of a blacksmith naturally born Necromancer.Here to focus on the Necromancer boy. He specializes and can only stand doing for the most part summoning in spirits which tend to be the same group of five individuals of Varian Capability and background in life and death. I do know that not evil ghosts do exist in fantasy Belegar Ironhammer ghostly ancestors. What good use cannot necromancer beef for his ghost Undead and potentially Empire living troops on the battlefield?
>>
>>96874037
They can't even do it for 40k! FOR SPACE MARINES! Chaos bikers are still in their fucking 3rd edition scale!
>>
>>96874235
>Charge and fury
While that is definitely true, they also have a much higher skill expression than the other armies who tend towards list and strategy planning which all do that better honestly. Beastmen have to react to the other lists instead of just showing up with a WAAC list and winning (though WAAC lists do exist for wild herd). That tactical play is why I love playing them.
>>
>>96874441
Beastmen are the army for strategists and the anti waac powergamer asshole.
>>
lorelet here... why are the Skaven absent in TOW because "they were inactive then" but were a central pillar of Mordheim which supposedly takes place in an even earlier timeline?
>>
>>96874470
because they descended into a civil war against Pestilens when the Plague backfired and started killing skaven and Manfred pushed their shit in. The skaven in Mordheim are canonically clan Eshin and Eshin at the time was in ascedancy, but obviously isn't a military presence that other races would encounter, though assassinating Manfred is a high profile case of their intervention.
>>
>>96874470
During this point in the timeline they've mostly gone back underground to wage war on each other. It won't ease up until the Horned Rat manifests in 2302 and tells them to get their shit together.
>>
>>96874470
outside the expansion booklets canonically the only Skaven in Mordheim are clan eshin and their whole deal is being unseen murderers slinking in the dark.
>>
Beastchads rise up
>>
>>96874470
Because they are specifically not active during this time period, not inactive during the whole timeline up to a point between TOW and WHFB
>>
>>96874470
skaven are absent in tow because of internal dynamics within gw departments

the fluff is not an explanation, it's an excuse, and in any case doesn't completely rule out any and all activity the skaven might have, just major ones, and small skirmishes do absolutely fit within what's tolerable

in any case the excuse is that the skaven are in one of their great civil wars, so they're too occupied internally for grand offensives on the surface (emphasis on great civil war, it's not their day to day backstabbing)
https://warhammerfantasy.fandom.com/wiki/Second_Skaven_Civil_War
>>
i want to stick with all orcs but i also like the goblin war machines like the doomdivers and the bolt throwers...
>>
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>>96874753
convert orcish versions of them
or add an orc bully alongside each
>>
>>96874587
Damn those lil niggas were doin' civil war for 500 years

That's like 25 generations, a human civil war of that scope would be like 1000-1500 years
>>
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>>96874753
convert the orc doom diver then
>>
>>96874787
bro let me tell you about this place called the middle east.
>>
>>96874787
If you think about it, we have been in a constant state of war for 1500 years.
>>
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The first package has arrived!
>>
>>96874962
wew lad.
>>
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>>96874962
aint canon one get squatted? And ogres overall getting redesign/model refresh?
>>
>>96875018
old stuff getting squatted into ToW presumably but they are all still on the store.
>>
>>96875018
It could well be your last chance to get the WHFB ogre models.
>>
>>96875018
I don’t give a shit about smegmar rumours these guys are going on squares.
>>
>>96875018
cannons are dual kits with craplaunchers
>>
>>96874832
i didn't know that was a thing in lore, but that's given me a lot of inspiration. know any good generic catapults i can get to convert? don't know if i trust myself to scratchbuild the whole thing
>>
>>96875219
https://www.reapermini.com/miniatures/catapult/z-a/77754
>>
>>96873505
He really is the Milk Snatcher of Warhammer; beloved by retards with deep-seated mommy issues incapable of grasping how she ruined everything and the results of her policies continue to ruin everything.

Jesus I wish prostitution were legal in this country, if about ~80% of Tories could just go and get whipped by a middle aged woman in a leather corset once a week like they so obviously desperately want so much retarded bollocks could be avoided.
>>
>>96873961
If people want refreshes of the more dated older kits, they better buy the shit out of the nuMarauders. GW has only one god, one guiding light, one shining desire: money. If Chinkshit sells and Marauders languish on shelves, you'll get more Chinkshit.

That said, who gives a shit, there are already great STLs for most Warhammer factions.
>>
>>96875438
That box is a FOMO box. I have no plans of starting WoC but I will buy the box for the future.
>>
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>>96875438
NU marauders dont have any fucking soul that the original concept of them had. Im trying to buy as many of the old maruaders as I can before they go completely out of print but its been a pain in the ass. FUCKING HELL WHY CANT THEY KEEP THEM BOTH AS AN OPTION? If anyone has any good 3d party alternatives ill be happy to hear them.
>>
>>96875512
Unless you’re a multi millionaire I don’t think you have to be worried about running out of old marauders you can buy.
>>
>>96875527
The horsemen are online only and last I checked they were sold out. Marauders are also on select few sites and are also out of stock (for now)
>>
>>96875533
Which country are you in I bet I can find in stock old marauders online in like 2 minutes
>>
>>96875546
mexico
>>
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>>96872103
Big fan of the freehand dags, nice work!

>>96873407
I absolutely love my Orcs and Goblins. Alongside Empire they are the most jack of all trades army in my eyes, but unlike Empire they have more whacky troop types and big fat Toughness 4 lads who can take a beating for a decent price.
Want to go fast? Nomadic Waaagh. Want big blocks of Night goblins? Very viable. Want orcs? Oh buddy, we've GOT orcs. Other than ambushes (which you can splash in with a special character), orcs can really do almost everything.

>>96873480
Excellent taste. I need to paint up my own one of those BSBs soon.

>>96874832
God I miss Age of Reckoning, maybe one day I will download RVTURN and relive my youth.

All the armies in the last thread were fantastic. The dwarves and VC in particular were cracking, good job anons.
>>
>>96875563
that warboss in the middle is awesome, what's the model?
>>
>>96875551
I am working on it but I have failed in the first few minutes. I assumed you were American or European and it was like it is here in Canada where stock is plentiful.
>>
>>96875589
Grumlock and Gazbag; promo model for Warhammer Online Age of Reckoning
>>
>>96875551
I give up. I tried to search and came up empty. My apologies and good luck on your quest to find old marauders
>>
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First game of warhammer in a while. Opponent was also rusty.

We played with the 1.5 changes, but we didnt do a mission (just lines and "kill each other").

>My army
The usual:
Lord Ajtes: Exalted champion, chariot, MoKx2, extra arm, GW, meteoric iron armor, crown of eternal conquest, some favors
Sorcerer lord: Lvl4 , battle magic, puppet, carrion crow pendant
12 MoK Warriors, Halberds, Shields, brass collar
2x5 warhounds
5 marauder horsemen, shields, javelins/spears, MoS
6x MoK knights, lances, FC, brass collar
5x chosen knights, plate, MoS, rampagers standard
warpfire dragon, level 2 battle magic

>Opponent army (afaik)
Chaos lord: Demonic mount, chaos runesword, crown of eternal conquest, favors, enchanting aura
Sorcerer lord: Ogvolds grimoire, chaos chariot
Aspiring champion: BSB, war banner
21 chaos warriors, shields
2x5 vanguard warhounds
2x5 marauder horsemen, shields
10 chosen, shields, GW
3 dragon ogres, heavy armor, great weapons
5 chosen knights, plate armor, FC, lances
>>
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I went first.

>WoC turn 1
The warpfire dragon choked on its spit and took a wound. A fireball killed three marauder horsemen (many 5+ armor saves were made), another died to javelins, but they passed their rerollable LD9 check just fine.

>WoC turn 1
Chaos lord charges out of his unit into Lord Ajtes, I was very confident I could win this through having better Ap and wounds.
The lone marauder horseman rushes at the warhounds.
The summoning kills 3 marauder horsemen with 8 hits (many 6+ armor saves were made)

In close combat lord Ajtes cannot make a save to save his life ansd take three wounds (some saved by regen iirc), dealing two back (saved by regen), makes his LD but loses frenzy. RIP.
The marauder horsemaster fucks his wound rolls and dies to warhounds.
>>
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>>96876063
>WoC turn 2
The warpfire dragon moves up to mitigate the chaos lords invuln.
The warhounds and marauder horsemen move up to block charges.
Chaos knights failed a charge into drogres with a 1,2,2 roll

The warpfire dragon killed three chosen with its warpfire blast. Magic did nothing.

In combat the chaos lord did a couple more wounds because I cant make any saves. Ajtes did two wounds back. The chaos lord ended up losing combat (regeneration!) and falls back, Ajtes follows up and is now in the warpfire dragons aura.
Warhounds on the left flank wipe out the enemy warhounds.

>WoC turn 2
Chosen and knights charge the horsemen and warhounds. Dragon ogres move around the side behind the ruins.
The chaff are wiped out as expected.
In combat the chaos lord (or rather the demonic mount, that thing did more damage over the combat) did some more wounds, but Ajtres finally gets a good swing in and takes the remaining three wounds off the chaos lord. He overruns into the chosen knights.
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>>96876245
>WoC turn 3
The warpfire dragon joins the now 2 wound Ajtes against the chosen knights. The regular knights charge the enemy chosen.
The chosen knights get absolutely dumpstered, the warpfire kills four and the chaos lord cleaves the champion in two. They overrun past the warrior block.

The knights rout the chosen despite the champion losing his duel against the enemy champion. The chosen are ran down and destroyed.

>WoC turn 3
The dragon ogres remain trapped behind their warhound screen so they dont do much. The warriors reform to face their threatened flank.
The chaos sorcerer turns to face the knights.
>>
>>96875563
Hey your greenskins are fantastic. But your army suffers from the same issue that mine does; pictures of it on a green backdrop really don't do it any justice.

I think visually you'd greatly benefit from an orangy/brown/sandy mat.

It's a shame having put all that effort into a great looking army just to have it "melt" into the background in pictures.
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>>96876267
>WoC turn 4
The warpfire dragon, lord and knights face to setup future combats.The warriors turn to face the rear pincer by the drogres and warhounds. The chosen knights move up to charge the flank of the chaos warriors.

>WoC turn 4
The warhounds are still blocking the dragon ogres, so they charge the warriors to get it over with. The sorcerer lord charges the knights.

The knights get wiped out, the sorcerer lord overruns in front of the dragon.
The warhounds get wiped out, the warriors overrun only 2" and end up in the flank of the dragon ogres.
>>
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Here's my latest completed dwarfs.

I love the AoW sculpts but the next ones I paint are getting assembled AFTER painting; these are way too much of a bitch to finish otherwise.
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>>96876292
>WoC turn 5
The chosen knights hit the warriors in the flank, the warpfire dragon tears into the chaos sorcerer lord, the chaos warriors charge the dragon ogres.

The chosen knights make the warriors fall back in good order, the challenge between the champ and sorcerer is a whiff-fest so neither die. The warpfire dragon takes a lucky stab wound from the sorcerer but takes three wounds out of him and makes him fall back (and pursues). The warriors manage to rout the dragon ogres (they whiff their attacks, only killing a warrior) and get ran down. My opponent concedes there.

While the warriors might have managed to whittle down the knights eventually, things were very dire for his army with all other units essentially wiped out (or soon to be).

The final score wasnt tallied but was decisively in my favor (having lost only a unit of warhounds, knights and marauder horse) but there were some turning points that could have happened there (seriously, I cant make 4+ armor saves (or 5++ rerollable) apparently)

Oh: And if you think magic wasnt mentioned any its because it did nothing all game. beyond the first magic missiles all spells either failed to cast or were stopped (or didnt matter enough to mention).
>>
How many of all of the O&G infantry and cav should I get to cover most potential builds. I have tolerance for painting repetitively just wanna know what to expect
>>
>>96875860
>>96876063
>>96876245
>>96876267
>>96876292
>>96876322
Kino anon. Unironically appreciate the write up. Oozes soul.
>>
>>96876570
i wanna know too
so far i have 30 choppas and shields orcs, 30 spears and shields orcs, 20 double choppa orcs, and 20 arrer orcs
>>
>>96872505
>bear cavalry is actually real
>>
>>96876570
>>96876696
If you're ok with using orcs as savage orcs without repainting, you probably want 20 more double choppa orcs. Otherwise, that should be relatively fine for orcs specifically.
Goblins vary so wildly its hard to say. Friend of mine had an 11x11 block of night goblins for example, and that was just his tarpit let alone all the rest of his army.
>>
>>96871852
Wont kislev be pozzed up
>>
>>96871852
I want my Lizardmen characters back. They were all alive at the time. The only one who might not be there is Oxyotl since he's probably still lost in the Warp.
>>
>>96877084
>They were all alive at the time
tiqtakto and tetto eko definitely weren't
and yeah, oxyotl returned in 2500~something
which also means chameleon skinks as a unit option shouldn't be available in the tow era since they began to spawn again only after his return
>>
>>96877211
I couldn't find anything definitive on the ages of Tiqtak'to and Tetto'eko, but Tehenhauin has been around for over a thousand years at the point of TOW. And it would be a nice addition to get Tehenhauin's red crested skinks as an option. Even if it's just a rule so you can paint your existing skinks with red crests.
>>
Retard here. Does TOW lore ignore The End Times and continue on from the 8th edition, or does it come up with new stuff?
>>
>>96877246
It's roughly 200 years BEFORE the End Times.
So it doesn't retcon it, it just tells the tale before we got to the state of the world we were familiar with.
>>
>>96877242
>I couldn't find anything definitive on the ages of Tiqtak'to and Tetto'eko
tetto eko is said to be very old for a skink, at over one hundred years of age
tow happens over 2 hundreds years before the previous status quo of the setting, skinks don't live that long, tehenahuin is an exception with divine backing/reincarnation
>>
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Quick speed paint project for a slayer army. Just need to finish the basing and it was a quick 1 week start to finish
>>
>>96877267
how do dwarfs get all of these failures every generation?
>>
>>96877281
Manlet rage leads to bad decisions
>>
>>96877304
Do be fair, they had been drinking.
>>
>one more week until they reveal new cathay units
Give it to me now
>>
>>96877310
What do you think it will be?
Zhao Ming?
Crane Gunners?
Kislev?

Chances are TOW will be really quick since they're likely going to introduce the big narrative event that will close out 10th ed 40k, so that will get the lion's share of the reveals.
>>
>>96877310
cathay army reinforcement set:
2x10 crane gunners/iron hail gunners
2x20 cathay peasants

to be released a month or two later:
zhao ming
crowmen
lion statue
war compass/war drum
>>
>>96877267
Very clean job, that's a good looking force you have there. It'd be a shame if it kept on losing every game because of the lack of armor
>>
>>96877310
Jezzails, pegasus, compass and crossbowmen
>>
>>96877327
What if they skip Zhao and go straight to Yin Yin the sea dragon.
>>
>>96877334
they won't, miao and zhao have been designed as the posterboys of the faction, it's their role to be released

there are no plans to make the others
>>
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Beastmen vs VCs 1500 pts, matched play with baggage trains, 1 special and 2 secondary objectives.
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>>96877359
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>>96877361
His shaman on a chariot gets a long ass charge straight into my corpse cart, which is a miscalculation on my part. Luckily enough I'll manage to make some amazing save and he'll live with one wound.
He charged my skeleton with his preyton alone, which is a big mistake in 1.5.
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>>96877375
I forgot to mention the gigantic chaos spawn stopped one inch in front of my grave guards, which is actually a good thing since I had 8WS with them that turn.

On this flank I think he made the mistake of offering me an easy charge into an almost guaranteed overrun or free reform.
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>>96877385
On the right flank I ignore his units with my bats and wolves and slip past them so I can get to the baggage train.
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>>96877391
Now here's the fun part. I rolled insanely well with my skeleton against the Preyton and inflicted 3 wounds, so I win by a lot and since I'm more than double his US he actually flees, freeing my skeletons to reform and flank the shaman next turn, guaranteeing that I win the next fight too.

Now it just to happen that the preyton fled right in front of my black coach and when I charge the wolves with it, they fail their terror test which allows me to redirect my charge on the preyton, destroy it and overrun straight into an amazing position for a charge next turn.
Great turn for me.
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>>96877409
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>>96877417
Another set of insane rolls for my corpse cart and it's still alive with its one wound and the shaman on chariot flees
>>
>>96877359
what a cool table!
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>>96877422
The mortis charged some wolves and overrun, the grave guards are holding well and killing the gigantic chaos spawn, we're good.
Unfortunately his general is guarding his baggage train so I will not be able to destroy it but that also means he never gets to use inspiring presence
>>
>>96877310
Would bet money you've used a dildo on your arsehole before
>>
>>96877314
Would like missle infantry like crossbow or ironhail gunner and a foot wizards like alchemists.
Other than that some of the more fantastic units like jade/jet lions, crowmen or celestial lions would be cool.
>>
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>>96877429
This is where we end up on turn 4. My mortis charges his general on foot and kill him, however his got his ambush with centaurs which means I won't be able to destroy the cart and on top of that he also got his ambush on my cart so he manages to destroy mine with a block of gor.

The skeletons were busy with a razorback for a couple of turns and get finished off by the shaman on chariot who rallied.

My black coach killed quite a few gor over a couple of turns.

We count the points and end up with 278 points in favor of the VCs, which is less than 301 and therefore counts as a draw.
Cool game that cements how important objective are in matched play. I really like that.
>>
Beastchads, I have no idea how to write a good beastmen list. What would you take in a 1250 points game?
>>
>>96877480
what do you have? What type of a game? Cut throat WAAC tournament list or beer & pretzel?
>>
>>96877480
Try this one on for size

95 - Bray-Shaman, General, Wizard Level 2, Daemonology

55 - Wargor

101 - 12 Chaos Warhounds, Armour Hide (1), Poisoned Attacks, Vanguard

157 - 20 Gor Herds, Shield, True-horn, Great Weapon, Standard Bearer, Musician


55 - 10 Ungor Herds, Shortbow, Standard Bearer


542 - 10 Minotaur Herds
• 1x Minotaur, Shield, Bloodkine
• 1x Minotaur, Great Weapon, Standard Bearer
• 1x Minotaur, Shield, Musician
• 6x Minotaur, Shield
• 1x Minotaur, Great Weapon, Ambushers

245 - Ghorgon
>>
>>96876274
Good call anon, thanks. I need to up my photography game, it never does the army justice.
>>
Is there a more reddit expression than beer & pretzels?
>>
>>96877607
many, yes
>>
>>96877505
Beer and pretzels.
>>96877536
That's cool.
I have trouble understanding the units. I guess I better play a few games.
Thanks for your help.
>>96877607
It predates reddit by decades.
Are you reddit? Did you come here when they banned the jailbait and trump reddits? Any way you have to go back.
>>
>>96858667
Wood Elves and Empire both took over a year from their squatting in AoS to make it to Old World, Ogres aren't even squatted from AoS yet and won't be for over a year.
>>
Who's the sources of both the Cathay leak and the Ogre AJ leak? Are they different people or the same?
>>
>>96877607
Fuck off immigrant
>>
>plan to swing by a warhammer store tomorrow to pick up some bretonnian characters I was too cheap to have shipped to my house
>remember tomorrow is the first Saturday of a month so I can actually get the free mini for a change
>check what the mini is
>it hasn't been revealed yet so it will probably be next week instead
foiled again
>>
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>>96877914
the ogre leak is either pure schizophrenia or a forced meme from an anon here. the idea that cathay will get even more stuff comes from the grand alliance forum, where an user, boole, has proven himself to be in the know regarding incoming stuff
unfortunately he seems to be an ESL and sometimes likes to speak in cryptic gibberish, so we're left interpreting and we can't be sure if he's exaggerating, getting shit wrong or missing some pieces of the puzzle

for example he didn't mention anything about marauders before and he's admittedly a 40kfag first and foremost
>>
>>96877961
Okay yeah I'm calling bullshit on this, everyone I've spoken to remotely in the know says that TOW is selling above expectations, so why the fuck would they then reduce their scope?
>>
>>96877961
to be fair he mainly posts aos rumours, I think this is the first time he's commented on tow stuff
but yeah he's got a decent track record so far, leaked some skaventide stuff back in the day and was the first to bring up whq nurgle when nobody else was really talking about it. That being said maybe the attention got to his head, lately he's been vagueposting more and more.
>>
>>96877987
Sounds like the people in the know aren’t in the know.
>>
>>96877987
He's not saying tow is reducing in scope, he's saying he's a grog who doesn't consider cathay and other new tow stuff as "real whfb". We'll probably get more totally new stuff (like cathay) as opposed to updates of older stuff (like marauders)
>>
I have 6 minotaurs, 4 greatweapons, 1 banner, and 1 with 2 handweapons. I have a giant. I have two beast lords and a minotaur lord.
And yesterday all of my buddies chipped in to get me the batallion box.
>>
>>96877987
>>96877992
>>96877994
Someone else responded to the supposed "Souping" that basically it's just referring to new AoIs might have units from mulitple factions in them, like Renegade Crowns.
>>
The Ogre AJ is real but it's called Ogre Tribes rather than Kingdoms (apparently they haven't actually formed a kingdom yet), the two AJs are "Raiders of Mourn" which is a cavalry focused list and I think you can't take any of the more tech focused stuff like leadbelchers and "Mootland Rebels" which has new halflings (which can also be mercenaries for any good army) and also presumably has some restrictions on the more bestial ogre stuff.
>>
>>96877987
I don't think they're reducing the scope as much as that he expected much more coming for tow, while what's on the horizon seems mostly if not only cathay
>>
>>96878076
>mootland
I don't believe it.
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>>96878076
>The Ogre AJ is rea
>>
>>96878104
If he considers GC 'not whfb' then it's likely he wouldn't consider Kislev WHFB either, especially if they are like WH3 with the heavy magic focus.
>>
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>>96878119
the heavy magic focus of kislev in total war doesn't translate onto the tabletop

total war has little spikes made of ice in the barding of some units and ice blades
on miniatures, you can paint them metallic instead of icy

total war has magical ice underneath the sleds because the sleds had to be playable on all sorts of terrain
on tabletop you just base the kislev mini on a snowy base and ignore the magical snow

total war has shit like the forst wyrm and random spiders and bats and things in the wood to pad out the roster, the tabletop version is not going to have them

really, the only three problems with kislev will be wasting a kit on the ice guards, wasting a kit on the elemental bear, and not having proper ungols, because fuck having good historical references and fantasy politics
>>
>>96878181
>not having proper ungols
nobody wants that. Hell I dont even want proper humans in the setting.
>>
>>96878113
Based slapanon. Ogre cope needs to be punished.
>>
>>96878181
I mean all indications point towards little grom having ice for skis points towards that being GW meddling in things
>>
>>96878201
Also the Bear chariots with ski's don't use ice i'm petty sure.
>>
>>96878181
>having good historical references and fantasy politics

You can't mix Poland, Ukraine and Russia and hope to have good historical references, since Poland is incompatibile with Russia (and, to lesser extent, with Ukraine, but still incompatibile). Either you want separate Cathay and Nippon - or not.
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>>96878201
>>96878207
they all use ice, because sleds wouldn't have worked visually for all the battlefields in total war where they would have happened to not be fighting on snow

and they probably went all out on the vfx because that shit is managed by different and probably outsourced people

gw's own concept art for little grom doesn't have the magical ice sleds
>>
>>96878210
>You can't mix Poland, Ukraine and Russia
Yes, you can

You can also mix china and india and japan and it's what they should have done
>>
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>>96878236
>because sleds wouldn't have worked visually for all the battlefields in total war where they would have happened to not be fighting on snow
It looks like utter shit anyway.

I don't think there was even a minimal attempt to consider how the cannon is reloaded, or what happens when you mount a cannon on a sliding platform
>>
>>96878248
You can (and create jewish SS sturmtruppen) BUT you will lose "good historical references and fantasy politics".
>>
>>96875533
>I only wanted to buy them the moment I heard they were going to get replaced

Sure anon
>>
>>96878278
having things together doesn't mean blending them into one homogenous mush, retard
>>
>>96878283
yes because thats how things work. Anons here told me that in the event that things DO get an update, they would still have enough justification to sell the old with the new.
I guess thats on me for believing you fucking retards.
>>
>>96878292
Who told you that lie?
>>
I hope they give Kislev a unit upgrade to their Skirmish light infantry that turns their ranged weapon into ice based blasting charges with 24" range that don't suffer penalties to ranged attacks, but are move or shoot.
>>
>>96878286
But this is exactly what you want - contradictory mix. Poles are MUCH MORE distinct from Russians and Ukrainians than Japs are from Chinks.
>>
>>96878350
I dont really see it anon. Japs and China are far more distinct than those two things.
>>
>>96878358
That's because typical 4chan user knows next to nothing about anything east of Polish-German border, but (thinks) he knows a lot about Japan from anime.
>>
>>96878350
>these slavs that only separated less than 1500 years ago are much more distinct from each others than these cultures with 5000+ year of history
surely you don't actually believe this
>>
>>96878350
>contradictory mix
no, it's not contradictory, it's conflicting, there's a difference, and that difference creates character
>>
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happy geheimnisnacht anons!!!! be safe tonight…
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>>96878236
Unfortunately the rulebook mentions the the sleds being encrusted with magical ice.

I hope they just ignore that, but my expectations are low.
>>
I'm about to start Empire. I wanna have a few wizards kicking about, but although it would be fun to kitbash and paint them to be of specific Winds, I like the generic wizard look and it would make more sense if I ever wanna experiment with other Winds outside of the ones I construct.
It would be acceptable to just build a bunch of men and women dressed in big flowing robes with arcane symbols and festooned with fetishes and trinkets, as long as my opponent can tell who is supposed to cast what, right?
>>
>>96878566
if you are playing with friends you could use a coin as a mage and nobody would care, if you are playing with (non retard) strangers as long as they resemble the part and you make it clear at the start nobody will care, if you are playing a non-official tournament...check their rules but usually the same as for strangers play, if you are playing a GW tournament...why would you

tl;dr; conversions are the best part of the hobby, go wild
>>
>>96878566
>as long as my opponent can tell who is supposed to cast what, right?
the important part is that they're recognisable as wizards, the specific lore they're meant to cast isn't an information the model absolutely has to convey, I've played with plenty of people using the same wizard miniature and changing the lore from battle to battle, as long as you're clear with the opponent what's what at the start of the game and don't have too many running around at the same time confusing things, then it won't matter one bit even if it's not clear whether a dude is meant to be an illusionist or a battle wizard

if you want an easy way to convey the lore of the wizard, convert a little familiar that's way more obviously associated with the lore
nobody will mistake your mage for anything other than a necromancer if next to him there's a little skeletal thing

by keeping the familiars on separate bases you can also swap the lores the specific wizard sculpt is carrying from battle to battle with zero confusion even when you've got multiples
>>
>>96878615
>lore familiar
this is actually a fucking great idea, i'm stealing it
>>
>>96878615
>easy way to convey the lore of the wizard, convert a little familiar
Magnetized hat you say to display lore... That's easy for every army too
>>
>>96878387
China and Japan technically stayed in the same cultural/civilizational circle - for centuries (since the Nara period, 7th–8th centuries), Japan consciously adapted the Chinese model of writing, Confucianism, Mahayana Buddhism, imperial administration and aesthetics, while Poles, Czechs, and Slovaks have been Latinized for at least 600 years (let's assume we are talking here about 17th-century Europe as a reference). The difference between eastern and western Slavs is very deep, because both peoples were shaped by different civilizational matrices that shaped them since at least the year 1000—and earlier in the case of Czechs.
>>
>>96878694
thing is, nobody cares about you slavs, so you will get bundled into a single flanderided shithole and you will be on your knees, thankful and begging for more of the same 'representation'
>>
>>96878725
True and that's why you'll get
>blending them into one homogenous mush
in form of Kislev. I rest my case.
>>
>>96877961
>>96877987
>>96877988
Also the retard claimed they were reducing 40k projects in order to focus on AoS. It was so retarded that even the AoS fans called him out and he backtracked. Boole definitely has some insider info, but he also spews a lot of bullshit. He almost certainly works in a logistical part of GW and sees models, but doesn't know shit about actual planning decisions.
>>
What was the meta for Khorne armies back in say, 6th edition? They had skull crushers then right?
>>
>>96879117
>They had skull crushers then right?
No.
>>
>>96879166
Damn so the game was gay and unplayable
>>
>>96879117
Getting baited into bad frenzy charges and hoping you had enough dispel dice to withstand the enemy magic phase.
>>
>>96879117
>They had skull crushers then right?
as a unit they were introduced in 8th, but heroes could ride on juggernauts even in 6th

with storm of chaos demons got an armylist with monstrous cavalry you had to convert, including juggernaut cavalry
if you want something somewhat balanced for 6th perhaps you can use this profile, remove the point costs of a bloodletter and add the point costs of a chaos warrior of khorne
>>
>>96879175
Correct. Chaos was awful in 6e.
>>
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>>96879326
>>
>>96879337
They were mid, dark elves and high elves were bottom of the barrel in 6e, so much so the former even got a rules update in WD and a mini-patch in the form of new magic items from the storm of chaos book.
>>
>>96879372
Who knew elves would be bad in an edition where initiative literally doesent matter.
>>
>>96873480
Lore question. Why do Orcs keep Dwarf beards as trophies?
>>
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>>96879412
because they know dwarfs care about their beards
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>>96879434
Damn that art is brutal. Thanks
>>
>>96879379
Don't forget WS, which barely mattered either given it scaled in such a way as to favour lower levels, ws1 still hit ws10 on a 5+, while S1 couldn't even wound T5+ and wounded T3 and T4 on 6s.
>>
>>96879488
it's almost as if high ws is way more common than high toughness or something
>>
Turns out this was a TOW rumor engine all along. That makes 4 if you count the new Marauders too.
>>
>>96879690
What RE were the new Marauders?
>>
>>96879488
Follow up, personally I always thought to hit in combat should have been a WS vs Initiative the same way to wound was strength vs toughness. It would have made bith stats more relevant and justified the cost of 11 point s3t35+saves spearelves.
>>
>>96879539
Define "high" in this instance because even special and rare choice generally capped out at ws5 elite armies and for most other even lords and heroes were WS5-6 and 7 to 8 if really elite.
>>
>>96879690
Rumour engines are dumb and I refuse to participate.
>>
>>96879488
Should have had the game use the HH2 ws chart.
>>
>>96879719
there was one about flails and another about chainmail and hooks dangling from a barding

rumor engines have been shit for the past months, way too much stuff is extremely generic, it was more entertaining when they could somewhat spell out a roadmap at the very least
>>
>>96879690
I remember some anon saying to me, a few months ago, that all rumours engines were either about 40k or AoS.
Well, to that particular anon, I say : SUCK IT!
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>>96879836
we already had tow rumor engines from the dwarf lord on shield anyway
>>
>>96879882
>arrowhead matches the sylvaneth ones
Matches high elven bolt thrower bolts as well, could conceivably be a spearhead.
Although I'll be fucked if I know what the little spina on the shaft is.
>>
>>96877894
>>96877480
Not to make it too waac-y, I'll just say, from the games I've played against beastmen, the ones that have done best have leaned into their characters since the regular units generally don't have saves.
One of the scariest lists had a Doombull running with the gors that had the Slugskin mutation (-1 to hit in melee against the whole unit) and a Black Maul for up to 10 attacks.
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>>96877281
They have high fucking standards.
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>>96880496
Dude, it's like you're asking for a height joke.
>>
Happy Geheimnisnacht /wfg/
I was wondering if there's any good WHF novels that feature Vampires as the main character. I've seen bits where they have a perspective chapter or whatever, but I'm not aware of a full book.
Genevieve doesn't count owing to age, but they are good books and the author is eternally based for saving his waifu from GW legal and putting her in his alt-history series.
>>
>>96880752
the Vampire CYOA book is a decent read if you can find a PDF
>>
>>96880752
Not really. Ulrika Magdova is pretty awful character even when alive, and as a vampire she's unbearable. And I'm pretty sure her trilogy is the only WFB fiction that features a vampire as a protagonist (except madame Dieudonne, of course).
>>
How do you give lizard men personality? For My FanFiction


Basic background Lord Kroak has sent something is coming that has not been a thing in Lizard man society for extremely long time a new spawning pool and it's going to be it the Empire a man just outside the city of Nuln I have 3 canonical characters and a bit of Personality with them Gor-Rok The most traditionalist of the group maybe ironically because despite how powerful he has and well-known he's relatively Young by well known Lizard Man standards ( I'm going to have him come after Cult of Sotek in this) and Nakai the Wanderer Lizard Man equivalent of a good friend with Gor-Rok they did save each other's life once or twice in the battles against the the last ever chosen Archaon the Everchosen I'm thinking 10 or 15 years after the world did not end to him this takes place Last traditionalist cuz he's been around and been places enough to see things change more than Gor-Rok did liked the before mentioned Cult of Sotek and Oxyotl who can be described as the most pragmatic giving his history and can speak Empire talk to an extent not what one would normally call well but he can hold a conversation or like explain to people what they need and plan to do. I also got about 25 Red Crested Skinks who's been influenced by the human's nearby into them looking more softer and human-like not totally but more than what would be normal for any lizard man with the prominent name he most human looking one Speaking human tongue easily.
>>
>>96880973
look man I dont wanna hear it unless it involves turning skinks into concubines
>>
>>96880752
The Vampire Wars trilogy ?
Genevieve ?
>>
>>96880752
doesnt Neferata have her own books?
>>
>>96880995
yes
>>
>>96879753
This. Rumors, leaks podcast previews, is also bullshit meant to create hype and encourage you to consume.

WHFB/TOW is best played with non-GW models.
>>
>>96881334
>This. Rumors, leaks podcast previews, is also bullshit meant to create hype and encourage you to consume.
true
>WHFB/TOW is best played with non-GW models.
lmao no
>>
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>>96881334
>
>
>>
>>96880973
you can give them personality in a lot of ways, but that's not it

first of all: kroak basically does not talk, if you want an ominous premonition have another slann blurt a prophecy and then have a skink interpret that, in his own way, which might be different to how others interpret it; conflict (not necessarily violent) and differences create character, and the character of skink priests can be built around doubt and insecurity regarding what they're doing and how correctly they're doing it

secondly: don't throw in all sorts of named characters from total war, make your own; nakai is a somewhat ephemeral presence, he comes and goes, does his thing then leaves, he is not to be friendly or carry quests together with others, he acts as a deus ex machina. gor rok similarly is another character with a very specific place already, he is one of the most revered warriors of itza, he goes where important shit has to be done, and he carries an army, he's not a lone agent, he's a warrior commander. and finally oxyotl is perhaps the most mischaracterised of the guys you mentioned, he's a chameleon skink, chameleon skinks don't behave like normal skinks, they're not social, they're not talkative, even with other lizardmen, let alone other races; chameleon skinks live in their own small social groups away from the temple cities, it's a life of stealth and silent hunting, and oxyotl in particular says so little that the slann have no idea of what he did or how he did it to get out of the realm of chaos (also because they're too afraid to look into his mind directly).
>>
>>96881549
so, don't use special characters, make new characters; don't force characters to cover roles they're ill suited for, make different characters for those role. normal skinks are the talkative and social ones.
a key component of fleshing out lizardmen as personalities is to play with how languages can fail:
skinks don't have the full picture of the plans of the slann and slann don't have the full picture of the great plan.
some skinks are overly confident over their perceived tasks and their ability to carry them to term, or have a lot of confidence that the plan provides solutions to their obstacles and that fate is on their side in the end. other skinks overthink a lot about their role and whether they're up to the task or doing the right thing, doubt is shameful in lizardmen society, because ideally they should be moving in a perfectly ordained design; at the end of the day, the plans of the slann may be so complex and fine tuned that the moments of doubts and wary behaviours of the more hesitant skinks are already taken into account and may be what ultimately allows their real plan to come to fruition, unbeknownst to the skink.
>>
>>96880752
I think I might try and pick up the Nagash books at some point.
>>
>>96881563
saurians are autistic, they only think about warfare, warfare accessories, warfare theory (very instinctual, but at times discussed in a chess-like game they have); they will carry out orders directly and without remorse or doubt, where internal conflict or a sort of personality arises in saurians it's in things that relate to their more savage nature: they follow order BUT they do so while restraining their very present instincts to satisfy their bloodlust, or hunger, or cold blooded need for revenge, and these things matter a lot because saurians are living social beings, they are not machines, they ENJOY hunting and eating and basking in the sun and being in company with their brood brothers, spawned alongside them, and with the animals they build strong near-fraternal bonds with; and they can potentially build similar bonds with other people they can fight alongside and eventually learn to rely on and respect; saurians follow orders because it's their duty, but they follow their brothers because they're family. and they might not be taught to truly understand it or process it or resolve it, but they'll feel conflicts and they'll feel grief.
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>>96881334
>WHFB/TOW is best played with non-GW models
>>
hes not really wrong, prints are the way to go. Still looking for some good looking Estalians, proper swarthy ones at that .
>>
>>96874004
they are fun and offer a good variety of play styles
>>
Anyone with access to Warhammer+ here ?
>>
>>96881709
I can pirate the shit, why?
>>
>>96881425
>>96881509
>>96881653
If you're still giving GW money after end times you're a cuck.
>>
>>96881729
To confirm if they recently added a Deep Strike episode about Total War Warhammer III.
>>
>>96881748
doesn't show up on my list
>>
>>96881668
>proper swarthy
Isn't this going to be 100% paint job?
>>
>>96881798
facial hair and demeanor kind count
>>
>>96881798
They need big dick sucking lips
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>>96881735
Said the perryfaggot said while posting in the Warhammer Fantasy thread.
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Is it true that dwarfs were supposed to get a tank but they didn't release it for some reason?
Dwarf tank sounds cool.
>>
>>96881885
Maybe it's the grog in me but I don't want dwarf tanks and ESPECIALLY no dwarf golems.
>>
>>96881885
Because it would be retarded.
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>>96881885
Khadrons was the direction wanted to take dwarves in. Slayers were kind of an after thought.
I’ll leave that to your imagination.
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>>96881885
so peachy claims

the thing is, the tank was designed and digitally sculpted, so tow could pick it up again
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>>96882084
they're trying to seperate the ranges between aos and tow man. Although adding new units is fucked for dwarves because I think AOS is on a middle earth knock off race, I can totally see them stealing the idea of goat riding dwarves first.
I guess tow can go with norse dwarves...but that leans in back on fyre slayers. Kinda.
>>
>>96882109
this is going to be noticeably different from the aos ranges of dwarfs, same way gyros are different
>>
>>96882133
>same way gyros are different
ehhhhhhhhhhhhhhhhhhhhhhh
ehhhhhhhh
ehhh
eh
I guess with a really grimdark paint job.
>>
>>96873301
That kill team came out in 2018 though.
>>
>>96881885
As >>96882084 said it was apparently in the works.
Personally I would prefer if the dwarves got the Thunderbarge instead.
>>
>>96882084
Who is Peachy ?
>>
>>96881572
The 3 name special characters are not The one being told by they have a, a skink oracle name T’zli Who is being sent mental messages by kroak Also all three of them have personal Revenue Chameleon Stalkers for Oxyotl Sacred Kroxigor for Nakai the Wanderer and Saurus Warriors for Gor-Rok.I specifically chose highly capable dudes because the big reason now going to a site they don't know what exactly will be there is because kroak has predicted with the great plan a new spawning pool Fa ll Away in the Empire a man Oxyotl Was mainly chosen for his infiltration expertise and Nakai the Wanderer Was mainly chosen because he can get around places with not big numbers that would be hostile to most lizard men and Gor-Rok Was the one who was sent by kroak to tell the two of them about the mission and that is going to be potentially a very important job for the future. Also when I said Oxyotl can you conversation I mean not in the most minimum way possible he can speak the human language to humans but not a way you would consider that a normal conversation Here's an example (Oxyotl’s rasping voice was still a struggle, but he pressed on. "We… seek… place. Sacred." He gestured toward the Walled Garden. "For… new… life.") 1.2
>>
I don’t really care for the new marauders, but a battalion of a warshrine, dogs, and some chaos knights would tempt me.
>>
>>96882459
he knows fighting an Empire a man city is it a smart move even with two of the best champions of the lizard men with him But he knows enough about dealing with people in order to manage not needing to resort to violence. Also the 25 Red Crested Skinks I mentioned our first out of this new spawning pool that happens just outside a garden area outside the outer wall of the city of Nuln followed something even more amazing than just a new spawning pool But a new 6th generation of Slann Mage-Priest how who influenced by the humans in the city present appear to have the forms of amphibious hands and feet but shaped like humans Of about 15 to 16 in age one who looks like a girl and yes that includes boobs but without nipples And one who shaped like a boy ( no they do not have humid genitals or even a butthole apparently frogs regurgitate their waist I'm just going to have Slann could be doing that but they use a little magic to handle that instead )With these two and other lizard man from the new spawning pool be the main focus and the 3 special characters that's their at the beginning to see To make sure the site can be set up and work it before they go out or back to Warhammer South America.
>>96880982
How about a human 15 to 16 year old girl shaped Slann Mage-Priests recently just out of the spawning pool with Virgin and boobs with no nipples and no butthole?
>>
Man the mould lines on Ogre Bulls are really really really bad. Worse than TK skeletons.
>>
>>96882934
Yeah but they’re sovl and they won’t be like whatever Aos is going to make them out to be
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>>96882473
>no butthole
Leaving out the best part. ngmi
>>
really hope that souping rumor is true, I want to mix some beastmen and chaos warriors for a trve metal army.
Also I hope they bring back some old chaos stuff that was in metal, not new, just in metal, its probably a pipe dream but some of the khorne stuff is a priority for me...
>>
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does anyone know what arm this guy is using?
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>>96883547
That'd be the marauder sprue. Great for kitbashing, a shame it's being retired for CADslop.
>>
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>>96883566
YOU REALLY DONT REALIZE HOW GOOD YOU HAD IT TILL ITS GONE
>>
anyone know if wartable games recasts stuff in metal?
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VC (me) vs dwarfs today! I'll post some pictures if it looks good
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>>96881885
If you go back far enough dorfs already had a tank.
But yes a tank in a similar style to the gyrocopters was already designed. I think parts of it ended up as base decoration. On the 8th edition treeman kit maybe.
Either way the gyrocopter style is kind of weird. Doesn't fit in with whfb dorf contraptions, but not with aos kharadrons either, it's too 'smooth' for that. Odd choice.
>>
>>96883709
Looking good anon! What's the base recipe?
>>
>>96883721
astrogranie, nuln oil, drybrush of light grey and white, then coelia greenshade, and some brown tufts
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>>96882380
guy who used to work at gw
he didn't work in the actual studio, more like painting tutorials and stuff like that, but he was a big dwarffag and painted one of the armies that got displayed in the 8th ed armybook so he got a peek at some shit

allegedly, the piece of machinery durthu is standing on comes from this unreleased dwarf tank
https://youtu.be/JyBmvSy71o4
>>
>>96883721
Poopoos then peepees
(I play beastmen)
>>
>>96880752
Yeah, and now Genevieve is in Friday the 13th copyright hell and nothing will ever, ever be made featuring her again, but at least she got rehashed in some gay pulp no one will ever read. Great work faggot author
>>
>>96883591
no, he doesn't
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>>96883229
>and they won’t be like whatever Aos is going to make them out to be
Apparently they are all going in the direction of the hunter and are losing gunpowder weapons like leadbelchers, i fear that they go into super flanderization similar to what they did to other armies like "oops all slayers" or "oops all ghosts".
Also the rumours say that the named character for the faction is a female ogre.
>>
>>96883521
you can already have beastmen units in chaos, through allies
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>>96883813
>i fear that they go into super flanderization
I mean, correct me if im wrong, but isnt that ogres in general? like yeah they have some gunpowder going for them, and then you have the beasts (im assuming thats worth a seperate mention), and the only real thing of note ogres have are just the man eaters.
but a "hunter" aesthetic is....its something. I honestly thought aos would dig its high fantasy routes and turn them into onis or something. Guess GW is staying away from japanese themes.
>Also the rumours say that the named character for the faction is a female ogre.
I cant imagine it being played as anything other than a laugh.
>>96883817
I want beastmen in my core. I don't even care what, just lemme take em instead of chaos warriors or marauders.
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>>96883860
>but a "hunter" aesthetic is....its something. I honestly thought aos would dig its high fantasy routes and turn them into onis or something.
I see the hunters the same way i see slayers for dwarfs it works when its one part of the main, not as the main identity.
Ogres have a mongolian raider core of bulls,ironguts and maneaters, hunters, firebellies, butchers ,gnoblars and gunpowder that enhance that core and contrast with it.
Just look at what happened when they took concepts that worked in more "generic" armies and flanderized them in AOS, slayers became a boring mess of miniatures that all rook the same, or ghosts that have a similiar issue of blending in when next to each other, a problem they didn't have in vampire counts because the ethereal of the ghosts had the lifeless skeletons and rotting zombies to elevate them.
The only concepts whose expansion worked into a full army is night goblins because they had that contrast of goblin,squig,trolls even in fantasy and the spiders fitted thematically anyway.
This is my main problem with sigmar in general you have so many things that would work better with a generic core but they flanderized them into dead ends.
Some sea elf heroes would work perfectly as mathlaan priests or the avatar of mathlaan as well a avatar in high elves, some tree spirits are cool but they lack the flesh and blood elves etc
>>
>>96883813
Not on but two named female ogres are mentioned. There's one short story with a female city ogre and honestly it was pretty cool
As for the new direction of ogres, I don't think they're necessarily going full caveman. That's taking one sentence of a rumourmonger out of context. Could be, but it's far from certain.
>>96883918
Thing is 1st edition aos had a very soup approach to armies. You weren't really supposed to play these microfactions on their own per se, you were supposed to mix them with the rest of your grand alliance, although gw quickly dropped that idea in favour of more traditional army books. A remnant of early aos weirdness. Personally I think ghosts are fine on their own, they just need some different silhouettes so the whole army isn't just bedsheets. Haunted armour is a popular suggestion. The new wood elves sans elves are fine too imo. Slayers is another story, they really just look weird on their own. If the aos rumours are to be believed they're going to fix that soon though.
>>
>>96883964
>As for the new direction of ogres, I don't think they're necessarily going full caveman. That's taking one sentence of a rumourmonger out of context. Could be, but it's far from certain.
Apparently they also return to maw worshipping and a general rejection of civilizations and their products.
>Thing is 1st edition aos had a very soup approach to armies. You weren't really supposed to play these microfactions on their own per se, you were supposed to mix them with the rest of your grand alliance
We know for a fact that AOS had a planning and pre production phase of under a year because of the sudden end of fantasy, the concept of grand alliances and microfactions are a product of the game not really having miniatures ready when it launched and grabbing some fantasy players by letting them play with their existing models.
>Personally I think ghosts are fine on their own, they just need some different silhouettes so the whole army isn't just bedsheets. Haunted armour is a popular suggestion.
You can only do so many bedsheet ghosts until the concept is dry, in a vacuum the minis look good but next to each other they blend in and even making a big ghost or mournghoul will do little to fix that
>The new wood elves sans elves are fine too imo.
Yeah like I said the tree spirits look great but the elf tree ghost hybrids look stupid and they should have gone with a more fairy ascetic like ariel has with her wings, which ultimately wouldn't be different from wood elves
>Slayers is another story, they really just look weird on their own. If the aos rumours are to be believed they're going to fix that soon though.
Then its just normal dwarfs again which begs the question why even make a new game if you just copy the old one
>>
>>96884026
> fairy ascetic like ariel has with her wings,
I’m not that anon but good god you’re asking for something fucking rancid there. It’s better to just have them be spirits or whatever than that. I’ve seen it executed in conquest and it’s not fucking good.
> which begs the question why even make a new game if you just copy the old one
Hopefully whatever they copy doesn’t also make them lean on a castle build. I’ll continue shilling the slayer catapult in fantasy, but I think it could also fit in Aos if they just have it hurl teleportation runes or something like grapeshot.
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>>96884038
>I’ll continue shilling the slayer catapult
dwarfs aren't orcs, they're not that retarded nor can rely on cartoon physics to survive

the only potential version of a "slayer catapult" is a grudge thrower launching a slayer-shaped the statue or a slayer's trophy, like a troll head or dragon skull
and even that's pushing the concept into silliness, why would they do that?
>>
>>96884062
>and even that's pushing the concept into silliness, why would they do that?
I mean the concept of Slayer is already cartoon tier silliness. This is pretty much par course with that.
>>
>>96884026
The aos launch is weird because some things were clearly in development for a while, they launched like 6 or 7 new armies in 1st edition alone, no way they just cooked those up in less than a year. But then other aspecte were clearly undercooked, infamously some of the maps and environmental art was kindergarten tier. I think gw just mismanaged the fuck out of the whole ordeal and some departments basically got their assignments dropped only months, if not weeks before release
I really like the tree ghost spirits honestly. I think the sylvaneth are one of the few aos evolutions on an existing concept done well, like night goblins are. No surprise that they're both among aos' most popular armies.
>>96884062
>why would they do that
Yeah silly dwarfs, can you imagine
>>
>>96884062
>nor can rely on cartoon physics to survive
Let’s-let’s not get into that.
>even that's pushing the concept into silliness, why would they do that?
Dwarves, and I’m not even making this exclusively about warhammer dwarves, are inherently silly. Now if we wanted to focus on warhammer dwarves, they’re extremely fucking silly. All around their culture is hard to seriously, and sometimes rightfully so, without the context.
>>
>>96884074
no, it's not, there's no part that relies on cartoon logic

They're half naked because they're shamed and the only way out of shame is bombastic and ultimately deadly displays of courage
They're not suicidal because they're dumb, they're not naked because it somehow makes them better
They're not going to launch themselves with a catapult
>>
>>96884091
Anon the extremes that it takes for someone to take up the slayers oath is incredibly fucking dumb. You can paint it up as this heroic thing but ultimately it’s hard to take seriously when a beardling who boasted about killing a troll for a skaven broodmother had to take the oath for making a fool of himself. Which is fine, warhammer is supposed to be over the top, but dont pretend it’s serious 100% of the time.
>>
>>96884099
there's a difference between not being serious 100% of the time and making dwarfs launch themselves on catapults like they were goblins

it's not the same, it just doesn't work visually or thematically or logically
>>
>>96884105
I don’t understand how. It works better than the lothern sky eagle or the arcane chariot for empire. Or for even milder comparisons, the vortex beast kit/ tomb king dragon.
>>
>>96884114
No, it doesn't, even those things have their own internal logic and coherence with their respective ranges.
Dwarfs aren't goblins or orcs.
Slayers aren't suicidal retards.

A slayer catapult makes no sense under any point of scrutiny.
>>
>>96884137
>Slayers aren't suicidal retards.
I mean they are suicidal but they are not retarded, if they die they want to do so against a worthy enemy not gravity
>>
>>96874368
Holy shit, that is the first time I've seen someone paint the eyes in on a model and it actually look good
>>
Started painting some beastmen last week, really hoping I can get the energy together to paint an actual army of these because Im really loving them so far.
>>
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god i wish i was a girl and also in warhammer
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>>96884260
no reason to want this could possibly be wholesome
>>
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>>96884278
be a cute bounty hunter or soldier or witch hunter or whatever
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>>96883547

That's a beastmen arm, from the old plastic beastmen set that came bundled with ungors from 6E.

>>96883566
>That'd be the marauder sprue. Great for kitbashing, a shame it's being retired for CADslop.

Too bad you don't know shit about the 20+ year old kit that you claim is so near and dear to your heart and won't stop crying about.
>>
>>96884083
The fact that one of the arms on that has been modelled failing to release the axe makes me incredibly mad
>>
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>>96884105
This, it also doesnt work because it's taking the Doom Diver's bit and just.... doing it again? It means rather than showing the goblins as crazed and loony you just have both factions doing equally stupid shit.

That said - Slayer Engineers in Kamikaze Gyrocopters? That's some shit I wanna see.
>>
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>>96871852
Oy Vey!
>>
>>96883719
I'm not going to lie this is cooler than the other tank design.
I like the idea that is a steam wagon mostly used for transportation.

Making it a Steam Tank -1 is cooler to me than "What if steam tank, but cooler"
>>
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>>96884613
There's also the chorf variant
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>>96884613
I prefer the newer tank simply because it fits aesthetically alongside gyrocopters and the ship design from dreadfleet

the less armored steam wagon would fit for the 6th ed style of gyrocopters
>>
>>96883719
Old glory also has an old school dwarf steam tank.
I'm waiting for the US-Canada relations to cool before I place a large order of miniatures from OG.
I wish I had a friend who lived in the states and drove here to Toronto frequently so that I could avoid paying both absurd shipping and obscene custom fees.
>>
>>96884863
Yeah. 6ed gyrocopters were definitely better in my view too.
>>96884972
That's sick. And $44 for all that metal isn't so bad.
>>
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>>96884700
Pre-mesopotamian dwarves were peak.
The infamous asscannon, guy wearing a smaller version of himself. Just chef's kiss all around.
>>
Do you guys see a lot of cathay around? Doesn't seem to have caught on in my experience.
>>
>>96885436
There's one guy that picked them up in our local group and made them his main army and a bunch of people that bought the battalions but never expanded into full armies.
>>
>>96884312
Kek I knew not double-checking my sprues would fuck me over, thanks for the correction anon. But you should chill out, that's the first time I've mentioned them going OOP for the upcoming Marauders.
>>
>>96885199
If you sign up for their membership you actually get 40% off their models plus a free kit of your choosing. They're extremely reasonably priced if one likes old school metal miniatures.
>>
>>96885242
Tbh this guy could fit just as well among regular dwarfs.
>>
>>96885514
two armies out of 10 at my LGS but regularly tournie players say they regularly go up against nothing but Cathay now. More casual players probably haven't got their shit painted yet and Miao Ying and her journal have barely sold at all
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>>96885613
>notning but cathay
I know the balloons are bullshit but is the army really THAT good?
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>>96885242
we have enough styles of chaos dwarfs that each could be turned into a subfaction of them
>oldhammer chaos dwarfs: norse dwarfs that fell to conventional chaos together with the northmen
>classic big hats chaos dwarfs: split off from normal dwarfs, (re)discovered hashut and built zharr naggrund
>FW (and hellcannon) chaos dwarfs: split off from classic chaos dwarfs, more close mercenaries for chaos warriors
>new aos "dark" dwarfs: original followers of pre-chaos hashut somewhere in the southlands' mountains?
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>>96885697
In hindsight the forgeworld chorfs were a funny release; here's some characters, a big centrepiece, monstrous cav and Infantry, and finally two blocks of normal infantry
Oh, and before i forget 5 fucking artillery pieces.
Did they still sell the older 5th (?) edition chorfs by that point?
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>>96885697
nope, they were pretty much meant to be bought as addons for chaos
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>>96885756
>>96885745
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New bred:
>>96885908



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